Resident evil 7 where to find the key from.

Exists three different keyswhat you need to find to unlock certain doors. Such doors have a characteristic pattern, by which you can guess which key is needed. These keys are named: key with a crow, key with a snake, key with a scorpion... There are several doors that unlock these keys, and behind them there are many useful things, for example, weapons or secret paths, repair kits and so on. Goodies can be found behind doors with a snake.

Below we will take a closer look at where to find such keys.

Resident Evil 7 Crow, Snake, and Scorpion Key

Where to find the scorpion key

Basement of the main house. Go to the Processing Zone and go to the huge butcher's room at the top of the map above the Boiler Room and away from the Cremation Room. You will see a large piece of meat on a green tray on the table. The key is in it. Nearby on the rack.

In this way, you can access the grandma's room on the second floor and then the shotgunthat should be attributed to the statue at the entrance.

Where to find the crow key

Old house, ground floor. If you've already watched Mia's videotape, you know what kind of house it is. He's in ruins in the video itself.

From the old house go outside through the dining room and go straight all the way to the small toilet. Inside there is a fairly ornate chest that, it would seem, has no place here. But it is in this chest that the key is located.

Where to find the snake key

After killing Margarita, head to the basement of the main house, to the Processing Zone, through the Boiler Room, and then to the Sectioning Room. Creatures will attack you along the way, be careful. Here you will find the corpse of a police officer and a note with a proposal to "stick your hand in your throat." Exactly, do it, stick your hand and take out the key with the snake.

IN Resident evil 7 there are two key cards, differing in color - blue and red. Finding key cards is quite difficult, so read the guide to find out their location as soon as possible.

Keycards in Resident evil 7 are necessary in order to unlock the automatic lock, which opens the way to the battle with Lucas. In addition, these keys are needed so that you can get into the testing zone.

Where is the red key card in Resident Evil 7: Biohazard

First you need the Snake Key. How to find it, read our previous guide. Together with this key, go to the main house, and climb into the room where the owners sleep on the second floor. Set the clock to "10:15", after which a secret entrance to the workshop will be available for you right under the bed. Go to the table next to which the beast lies and take the red key card from there.

Where is the blue keycard in Resident Evil 7: Biohazard

Go up to the attic in the main building. Go to the second floor and visit the nursery using the Snake key. Put the table lamp upside down, then activate the button in order to descend the stairs. Go upstairs, where a riddle awaits you. You must select the person holding the ax, and then the box with the key. Get ready to fight Lucas when you return to the auto-castle. Prepare well for battle and restore your health.

We encourage you to also read our other first-person horror guides. Resident evil 7which can be found in the guidelines below. In them you will find a lot of useful information that will help you in passing the game.

Everything about Rezident evil 7: biohazard:

After the introductory video, get out of the car and walk down the road. She will lead you to a strange house. The gates are locked, and you can't go through them, so go along the fence to the guest house. Search the TV van along the way. After searching it, it will become clear that these are the bloggers from the demo game. Continue along the path, then jump down to the ash, there is a bag next to this place. After searching her, you will find your wife's documents. Now there is no doubt that Mia is somewhere in the house. After passing through the door, go further along the corridor to the cabinet with the chain - remember its location. Then you will find yourself in the kitchen, here you can look around, but nothing useful will be. After examining the kitchen, go to the next corridor and climb the steps to the second floor. There will be a cassette tape on the right around the corner on the table, and on the left is a tape recorder - a means for saving in the game. Having preserved, go down to the first floor, go further along the corridor into the living room - the door on the right. Here go to the VCR and insert the cassette into it. Having loaded into the episode, turn back and pick up the master key, use it to open the drawer in the kitchen - now you can open this drawer in the present, there will be a coin. After playing the episode to the end, go to the fireplace, as in a cassette, and activate the lever to open a secret passage.

The passage will lead you to the basement, go further through the flooded room to the locked cell where the man is sleeping. In the next room, find a bolt cutter on the table, apply it to the locked chamber. It contains the Mia you were looking for. After a short conversation, follow the girl. The long confinement affected the girl, she will lose consciousness on the couch. Your task is to find a way further. To do this, go to another room and examine it. Returning to his wife, it turns out that she was missing, but a passage appeared leading back to the house. Once in the familiar corridor, take the map from the house in the nightstand, then look into the bathroom and pick up the first-aid kits there. After that, go to the only door, it will be locked, and you will have to return to the basement. A possessed Mia will attack you on the way. You just have to fight off its blows by pressing the necessary buttons. Having knocked out the knife, the girl will come to her senses and lose consciousness. Apply the first aid kit, and then check the wife. She will attack again. Once in the library, pick up the ax. Defeat the girl with it. After your victory, the phone in the hallway will ring. Zoe, unknown to us, will advise you to run through the attic.

After hanging up, pick up the ax and head through the door that was previously closed. Having risen, be sure to save yourself. In order to open the way to the attic, you need to find the fuse - it is in the cabinet with a chain (in the first corridor). Return with him to the living room, where you watched the cassette, insert it into the distribution box on the wall. After that, return to the second floor, on the stairs you will be attacked again. You will be nailed to the wall with a screwdriver, try to pull it out, and when your hand is cut off, pick it up. After a terrible battle, run upstairs and click on the button on the pillar. Climb the descending stairs. Climbing into the attic, go into the side room, there will be a pistol and cartridges for it. After finishing your exploration of the attic, go up the ladder. Not having time to open the window, Mia will attack you. Quickly climb back down and walk away from the possessed girl. You need to make 5-8 accurate headshots to win. After killing the girl, you will be stunned, and the cut-scene will begin.

Main house

After meeting the Baker family at the dinner table, swing the chair and free your hands from the rope. On the right, in the rest room, in the box, pick up the grass (needed to create first aid kits), another one can be taken near the refrigerator in the trash can. In the next room on the floor luke - remember where it is. Having finished looking around, go out into the corridor and walk along it until you see the head of a strange family. Approach him so that he finds you, then return to the dining table, leading the enemy. Run around the table, return to the corridor again. Where you met Jack, you can find the hatch key. Having picked up the key, open the hatch with it and run to a safe place where you can rest and be saved. You can get the key to the hatch secretly, constantly hiding in the rooms from Jack, but with this passage you can waste a lot of time.

Take the card in the safe room on the table. Once saved, you can leave the room. After passing through the door, the phone will immediately ring, after the conversation, go further along the corridor to the window where the policeman is knocking. You will receive a knife from him. You can now go down to the garage. Before going down to the garage, break the box, you can pick up cartridges in it. After going downstairs, interact with the shield. After a short cutscene, pick up the gun on the floor and the keys on the table. Run quickly to the car. Sitting in it, use the key and run over Jack. When you finally deal with him, you can look around the room. Here you can find the epoxy needed to create various first aid kits. After that, climb the stairs above, pick up the Shotgun Ammo and bull statuette on the wardrobe. After that, move the closet and jump into the room.

The statuette is needed in order to open the metal door (at the end of the corridor) by inserting it into the mechanism. Behind the door you will find yourself in the central hall. After searching the room, approach the portrait with the three-headed dog.

First head... Finding her is pretty easy. Take a pendulum from a large clock and insert it into a similar clock in the kitchen where you met the Bakers. After getting the head, return to the central hall.

Second head. Go up to the second floor and go into the door, which is near the elderly woman. Then go to the balcony (to the right) and go through the wooden door on the left (at the end of the balcony you can find various supplies). You can look for useful items in the room, and there is also a video of Mia (it is not necessary to go through it, but if you do decide, then get ready to constantly hide from the woman who is pursuing you). The head is in the book, to the left of the TV table.

Third head... First you need to solve the projector puzzle, for this you need to find a strange figure. On the second floor, find the bathroom, after flushing the water, the figurine will lie in the bath. As soon as you take it, our old friend, Jack, will burst into the room. Run away from him to the first floor and hide there, when he leaves, return to the projector. Your task: to arrange the figurine so that it looks like the crow depicted in the picture. By solving a simple puzzle, you will open a secret passage. In the room with the trophies, pick up psychostimulants, using them, you will see the location of all objects. After searching the rooms, run to the end of the corridor. Before going down the stairs to the basement, save in the next room. The basement is a big threat from the molds that inhabit it. Killing them is quite simple, 2-3 headshots are enough, if there are a lot of them, retreat and kill enemies one by one. You need to make your way to the cremation room. In this room, open the last oven and oven with a handprint. Thus, you will open the first furnace, but a reinforced monster will come out of it. It is better not to waste ammo on it, quickly take the key from the same furnace and run back until the monster disappears. Behind the crematorium, be sure to inspect the room behind the green screen, in one of them you will find scorpion key - with its help you can open doors with a scorpion (you can get a shotgun, but for now it is better to wait with it).

Moving further, you will find yourself in the morgue, on the second floor there will be the last head. As soon as you take it, Jack will attack you. He will throw you down, you won't be able to run away, so you have to fight. There is no point in shooting at him, it is better to run around from him and sometimes push the hanging corpses onto him. When you make him angry enough, he will make himself a pair of scissors from chainsaws, after which you can take a chainsaw on the same table. You now have a weapon capable of dealing damage to the boss. Wait for a convenient moment and hit the boss to stun him, use corpses. Sawing Jack's head three times will win. After that, go to the door and use your chainsaw on the iron bolt. Now you can go back to the central hall and insert the heads.

How do I get a shotgun?

In order to take a shotgun, you need to get scorpion key, which is in the basement (see above). After receiving the key, run to the room where you found Mia's tape. In this room there is a door with scorpions, open with the found key. Take the broken shotgun behind the door, then return to the central hall where the working shotgun is. Take the shotgun from the statue, and place the broken one in its place, the door will open, and you can leave with a working shotgun.

old house

After getting out of the house, run to the trailer, collecting useful items along the way. In the trailer, you can save, and here you can also exchange ancient coins for various amplifiers and even Magnum... The phone will ring at the exit from the trailer, Zoe will convince you that Mia can still be saved, for this you need to make a serum. To make it, you need some ingredients, you can find them in the old house. After passing the bridge, you will find yourself in a house that is teeming with insects. Large insects are easy to kill with a knife, but small ones fly near the nests and will not let you just pass. Therefore, the first thing you need to do is find flamethrower... First, go left to the room with a break in the floor, then go to the guest room. In the next room there is a beehive, run through it to the right. In the corridor, pick up the map of the old house. Having reached the room with the projector (another puzzle), go out to the balcony, on the left in the tank, select burner handle... Proceed further, crossing the bridge, you will find yourself in a safe room. A backpack can be found here that will increase your inventory. Return to the house and go to the eastern rooms (see game map). After passing the dining room, go across the bridge, and then turn right to the house. In it you will find herbs and burner spout... Now you can create a flamethrower, for this combine the found items. Armed with a flamethrower, you can explore all the rooms and open the cabinets that were previously under the guards of insects. You also need to go to the living room, burn the hive over the fireplace here, and then crawl through the resulting passage. Talk to Mia in the next room, then take from the table stone figurine - needed to solve the puzzle with the second projector. You need to go back to the projector, but it won't work that easily. The mistress of insects will appear, she will close some doors with her insects (you cannot burn them). Don't waste bullets and fuel on insects and their owner, just run to the projector through the open doors.

In the room with the projector, use the statuette and solve a simple puzzle. After adjusting the shadow of the spider, the door to the western part of the house will open. Having overcome the narrow passage, collect useful items in the tank, then you will stumble upon a door with a raven, but it is closed, you will return to it later. You also need to go further, around the corner there will be a hole in the floor, jump there. At the end of the pit you will find handle, it is needed to raise the bridges. After getting the handle, return to the bridge, where you found the nozzle of the burner. Using the handle, lift the bridge and run into the house. Find the box inside the house, it contains crow key... After that, go back to the door with the crow. As soon as you open it, the mother of the family will attack you Margarita... Falling into the pit, shoot her several times in the head, and then get out of the pit along the stairs. After going through the door with the crow, open the chest, there you will find vaccine instruction... After that, talk to Zoya on the phone and move on. There will be a closed door ahead, to which a scale is attached, to open it, you need to find lamp... Margarita, whom you killed, had the lamp you needed, which means you will have to return to her in the pit. Once in place, something dragged the lamp into the cave. Follow the monster through the cave. On the other side, get out of the well, you will find yourself in the backyard of the trailer, in which you can save. Preserved, go to the building behind the well. The entrance to the first floor is closed, you need to go to the stairs on the right.

Entering the room on the second floor, search the boxes, and then jump the gap. Below you will have to fight with the already mutated Margarita. The fight with her is not difficult, all you need to do is to attack her vulnerable spot (nest on the body) with a flamethrower, periodically run back so as not to take damage from insects. Having won, take the lamp and return to the scales. Placing the lamp on the scale will open the door. There will be a children's house in one of the rooms, opening it, you will find a drawing of a secret. Behind the bed, open a secret passage in the wall. There you will find the required ingredient - hand series D... After that, run to the trailer, three monsters will attack you on the way, it's better to just run them. In the trailer, the phone will ring, but this time it will be Lucas. After talking with him, examine the refrigerator, inside, examine the head of the monster. From the note on the head, you will learn that you need to inspect the sectional room in the basement.

How do I get a grenade launcher?

Go to the trophy room (first projector puzzle), open the door with the crow. Behind it there will be a grenade launcher, you can also find various cartridges in the room.

Test area

After resting in the safe room, go down to the basement. In the breakout room (where you found the last dog's head) you will find the policeman's corpse on the couch. Inside it is key snakethat opens all doors that have a snake on them. After that, go to the second floor of the main house. Go up the stairs and open the door with the snake. Once in the room, go to the cabinet with the clock, take it and put it time 10:15to open a secret passage. In this passage is located red key card. Blue key card, found in Lucas' room. His room is located on the opposite side of the second floor. In the room, examine the lamp, turning it over, you can find a button - activate it. This will open the passage to the attic. After standing up, take the videotape from the closet and solve the shadow puzzle, as a result you will receive blue key card... You do not need to watch the videotape you find to save time. But if you do decide to go through it, here's the procedure:
Cake puzzle:

  1. Go to the toilet, get out of it spyglass
  2. Look through the spyglass and go through the shower, it will become clean. Use it and look at the TVs on the wall.
  3. The symbols that you saw are the password for the lock on the box in the room with the cake (Password: man in a noose, bird on the mountain, fetus). You'll get straw doll... Pull out here winding key from the barrel.
  4. Burn the doll on the gas stove, get mannequin finger... Then light the candle again.
  5. Go to the far door, burn the rope on it and go inside. Sit down and pop the balls until you find balloon On the floor.
  6. Use this ball on the pipe behind the gas stove, you will receive pen for writing.
  7. Go to the mannequin at the beginning of the room and give him all the items you find. You will receive a password from him LOSER... In the room with balls, open the door and take valve.
  8. Turn off the water using the valve, light the candle again and insert it into the cake

After looking at the record and collecting all the key cards, return to the trailer on the street, right behind it there will be a door on which you need to use them. In the room, sit on a chair and watch Lucas' appeal. Now you have to go through the tests that Lucas has prepared for you. There is nothing difficult about them, all you need to do is move on carefully so as not to hurt the explosives. Or you can shoot them ahead of time to disarm them. When you get to the room with the password, don't trust Lucas, drive any four numbers, and then immediately run back. The passage to the barn will open on the right, go there. After reaching the center of the barn, go up to the second floor and save in a safe room. Then you need to jump down to another part of the barn. There is not enough battery on the panel here, it can be found by going up the stairs. When you put the battery on, the music will start, and with it a big monster will attack you. 5-6 headshots with a shotgun are enough to kill him, but avoid his ranged attack.

After winning, enter the elevator from which the monster emerged. After passing the corridor, lower the stairs. You will be returned to the door with a password to go through it, hide all things in the drawer and enter the password 1408 ... Behind the door, you need to solve the cake puzzle. You already know the solutions. Light the candle, open the door and enter the password LOSER, take the valve and turn off the water. After that, light a candle and insert it into the cake, Lucas will be unhappy that you knew the password in advance, and therefore will throw dynamite at you. Pick it up and insert it into the crack on the wall. The explosion will make you a passage to the control room. In the room, take a map, cartridges and head series D (lies in the suitcase). In the safe room, take things from the box (be sure to grab the handle) and save. After that, go through the white door. Behind it, use the handle to raise the bridge. After overcoming the swamp, go to the pier building. Run to the second floor, there you will find Mia and Zoya. After the cutscene, you have to fight the boss Mutated Jack. To defeat him, you need to shoot in the eyes, which are located throughout the body of the monster. After defeating Jack, you need to make decisions that will affect the ending.

Cure Miyu - by choosing this option, she will not be hostile and will not have to fight with her. In the end she will be saved.

Cure Zoe - while sailing on a boat, she will die. In the future, you will have to fight with your wife and in the end you will kill her.

Lost Ship - Finale

After a lengthy cutscene, you take control of another character who does not have the things that you found earlier. Check what happened to Ethan, and then go to the ship. Go along the corridor to the spacious room, where the cutscene will start, then jump down through the opened hatch in the floor. Crawl further until you go down to the second deck of the ship. As a result of pushing through the few interesting compartments of the ship, you will find yourself on the first deck. Evelina will lock the door behind her; to open this door, you need to insert a fuse. The fuse is in the room (at the far end) behind the double doors to the right of the stairs you were descending. This deck is dangerous because of a moldy roaming here, you can kill it with a pistol (you can find it in the room to the left of the blocked one). Finally, after stopping Evelyn, watch the videotape she will hand over to you. In this post, you have decent equipment - an assault rifle, first aid kits and a sensor. With the help of the sensor, you need to find the escaped girl.

First of all, go to the kitchen (the central room on the deck), you can go there through a small hole to the left of the door. After that, go to the elevator, go down to the engine room. Run further along the corridors (it will be difficult to ignore the monsters, so use the machine at your pleasure) to the door with a lock, you can open it with the help of the melt that lies in the next room. After a few more corridors (guided by the sensor) you will catch up with the girl. After that, return to the second deck, and from there climb the stairs to the third (you can reach it by going through the dining room into a room with a wooden door; there will be a hole in the wall on the top right). In one of the rooms, find a laptop from which you send a message to Ethan. After that, you need to catch up with the girl for the last time, after which the recording will end.

At the end of the viewing, go out into the corridor, climb onto the roof of the elevator and further up the stairs. Jumping down, you will find yourself on the captain's bridge, where there are monitors with surveillance cameras. One monitor shows where Ethan is being held - the Engine Room. Before you run there, look for lug nut wrench - lies in the captain's cabin on the same deck. Use the nut wrench to open the hatch inside the elevator car. Next, you need to find the fuse and cable for the elevator. Fuse located on the first deck, you can quickly go down there through the hole in the elevator. Cable can be found on the second deck, for this you go there, finding a room with a safe and paintings. The paintings on the left side can be rotated, the right wall shows how to rotate them. Yellow painting to the left upward with a purple spot. The second green half up. The last sky to the top. There are 3 corrosive substances inside the safe, they must be applied on the door located to the left of the elevator. There will be a key behind the door captain's locker, and in the last room there will be cable... A huge mold will appear in this place, it is better to destroy it with bombs. After killing the monster, return to the elevator and insert everything you need, then go down on it to the engine room, and then run along the corridors until you find Ethan.

Then you take Ethan under control, getting out of the ship, go to the wooden house and activate the radio. Then go down the elevator to the Salt Mine. Here you need to fight your way into the laboratory (you can just run through the enemies), where you will find an antidote for Evelina. After the laboratory, move on until you find yourself in the guest house. Here follow the girl who will lead you to the final boss. In the first phase, you need to block the emitted wave and thus move towards the girl in order to inject the antidote. In the second phase, you just need to shoot the monster in the face. After defeating the monster, you will start the final cut-scene of the game, its content may differ depending on your choice made earlier (see spoiler). This completes the passage of the game on the site!

After you finish searching the greenhouse, go outside and return in the trailer... Throwing away the excess trash, go to Margaret's room and hang lamp ... The room is dark, but a faithful flashlight helps the protagonist. The setting suggests that Ethan got into children's roomwhich belongs Eveline... Get ready for creepy sounds and a little paranormal activity. Come through the infected the room, after which the flashlight will go out and children's voice strongly advise to stop. Next, Ethan will go to a small room with a bed in the center.

Indoors, the player can observe a reference to the Silent Hill series. Evelina's nursery resembles Alessa's room. For the record, Alessa Gillespie is one of the main SH characters.

There's a secret behind the bed in the wall move... Inside you can find the necessary ingredient for whey. At the exit from the cache in the room will begin to appear molds... If the cartridges allow, you can eliminate them all, but it would be very wise to run past. On the way to the trailer, near the door with the raven will ring telephone... Zoe promises a personal meeting, she will be waiting for Ethan in the trailer.



When you reach the trailer, you will find the room empty. Calls again telephone, at the other end of the wire Lucas, Jack's son. He grabbed Mia and Zoe, and the head of the D-series also fell into Lucas's hands. The main character will be able to free the girls if he visits partywhich Lucas arranged especially for Ethan. However, getting to the "holiday" is not so easy, first you need to get two key cards... The first clue is in a refrigerator - the head of the deputy sheriff, which has already begun to mutate. A note is attached to the back of the head - "The cop is waiting for you in the sectional room in the basement."

Take the Serum Ingredient from Lucas

We return to the central hall the main house, turn into the door with the scorpion and go downstairs. Mold covers almost all walls, lighting interruptions are also observed. Run as fast as possible to the section, in the boiler room get ready to meet Evelina in the gurney. In the section go down the stairs and meet the new kind mold growers. Unusual creatures move on knees and can quickly close the distance. However, representatives of this type of mold are not so tenacious; a few successful pistol shots to the head, and the enemy will no longer be a problem.



Evelina keeps an eye on Ethan ...

Having dealt with the molds, go out to the morgue and go up the stairs. Must get to the room, in which earlier Jack took away the third head of Cerberus. Inside lies the headless deputy sheriff, it is necessary to get out of the body snake key... Having received the key, go out the door and immediately turn right, then down on the stairs and use the snake key to get out of the basement. Don't forget to visit safe room and save the gameplay.

So, snake key obtained, you will be able to open the remaining locked doors in the house. Exit to the central hall and engage in battle with molds. As soon as the opponents are finished, go upstairs and move to the main bedroom... In the room, the protagonist is again met by an elderly woman on a gurney. In the nightstand lies grass, hidden under the chair cartridges for a shotgun. In a metal box on the table you can take lock pickand there are pistol cartridges in the cabinet. After searching the premises, go into the next room and pick up your backpack.



Get out of the closet and come up by the clock on the nightstand by the bed. The clock needs to be set to 10.15 , the bed will slide to the side and a secret path will open. By this passage you will reach to the workshop in the basement, the room is red key card... Search the room and get out to the central hall... Climb up again and turn left, then to the door to the children's room... Congratulations, you got to lucas rooms.

On the table read Lucas' notes about the poor Oliverwho was locked up in the attic... Also from the document you can learn about the prize, which shines even at night. If you look closely lampthen the player will find button, activating it will lower the stairs from the attic. But do not rush to climb up, we recommend to search the room... There is a master key in a vase on a shelf, food additives are on the table, and flamethrower fuel is hidden in a small cabinet near the bed. Contrary to expectations, Oliver will not be in the attic, but toys are available.

The Toy Shotgun can be handed over to the statue on the first floor to get the Broken Shotgun back; in turn, the weapon is repaired using a repair kit. The ax is needed in solving the puzzle with shadows, as a reward the player will receive a stabilizer The projector is located in the courtyard, not far from the trailer in the bushes.

In the attic in the closet lies cassette "Happy birthday", another one is also available riddle with shadows. Shadow in the silhouette and take the blue from the cache key card... Get down, change the toy shotgun for a broken one, then answer bell phone. After hanging up, go out into the yard and get ready to meet the molds if you want to pick up stabilizer, you will have to deal with them first. After clearing the area, go in the trailer and save the gameplay, you can also watch short film Lucas. The player will take control of the entertainment show operator, Clancy Jevis will be forced to solve Lucas' puzzles and die after the cake explodes. After watching the cassette, exit the trailer and head towards the illuminated doors, open the passage with cards and go up the stairs.



The party is in full swing!

Inside Ethan is comfortable armchair and Lucas TV show, watching the video ends with the TV explosion. Pass forward along the opened corridor and enter the door. From now on, you need to be even more careful, the game appears stretch marks... Break the box, grab the cartridges and carefully make your way under the wire. Walk out the door and walk through again stretch marks... By the way, if you shoot at explosives, the trap will be eliminated, one round for the saved first-aid kit is more than a fair price.

Behind the next door will begin to appear trap boxes, they look like regular ammo boxes, only inside there is explosivesthat detonates on contact. Before entering the next room, pay attention to the stretching charge located on the left. There is a door in the room with combination lock... As soon as Ethan approaches her, Lucas appears and starts calling passwords (0814, 0621, 0514). After entering the password, a huge pendulumso run away from the door immediately. After the pendulum flies, a secret a door.



After going forward along the corridor, enter the room on the right. Indoors two box, shoot at the right one and, having exploded, it will save a cartridge. Inside is epoxy, next to Shotgun Ammo. Exit through the second door, in front of you is another safe box... Now forward along the corridor, but be careful, at the end there is stretching... Next, be prepared for a nimble mold to appear at the opposite end of the corridor. After clearing the area, go through the door, into backroom a lot of explosives were installed. In the locker, Ethan finds box, you shouldn't touch it, but steroids will be very useful. Hidden in the table coin... After finishing the search, leave the premises and turn right.

In the barn, the main character will be attacked by three mold... If you haven't destroyed the stretch marks earlier, you can return to the corridor and save some ammo. Having dealt with the enemies, go forward and climb the stairs, the door opposite is a safe zone. Save gameplay, collect ammo and fuel; if you previously took Magnum, it's time to get it.



After getting out of the safe room, search the upper floor and jump down. There will be a small panelone battery is missing. First, move to the right and, after breaking the box on the table, take the shotgun cartridges. Next, go up to the second floor and pick up the missing battery from a barrel. Going down, install battery free space on the panel. The backlight will turn on and Lucas will release a fat moldhaving arranged a real "Barn Fight".

The enemy will regularly release slime, so we recommend staying at a decent distance from the fat man, shooting him with any available weapon. After winning, enter the elevator and press the button on the wall. Further, the main character enters a room with a burnt corpse, on which hangs a sign with the inscription “ 1408 ". Go down the stairs to the digital door and drop in the box gear, since Lucas won't let Ethan go any further. After activating the door, Lucas will close the protagonist in the test room.



At this stage, the player has to go through test roomcreated by Lucas. Take from the robot candle, go forward a little and turn right into the doorway, behind which there is a festive cake... Put out the candle water flow pipe, indoors the light comes onand you can act. Come back and set fire a candle from a gas stove. Next, go to the wall with monitors and light the rope on the door. The next room contains balloons, in the combination lock enter the word " LOSER"And select valve... In the room with the cake, use the valve and turn off the water. Next to the cake, tear off one of the boards, light a candle and insert it into the cake. There will be an explosion, but since Ethan did not use the winding key, there will be no fire. Lucas will be thrown into the room dynamite, pick it up and stick it in the hole. The explosion will open the way to control room, you can see Mia and Zoya connected in the monitor. According to the girls, they are behind the pier. Also in the room there is d-series head and a box from which you can pick up equipment; be sure to take handle for rotary mechanisms.

Find Zoe and Mia in the barn

Leave the room, go to the lifting mechanism and use the handle to activate bridge... Go along the long walkways, turn right at the fork. In a small shack collect cartridges and leave the wooden room. Next, move to the second mechanism and lift another bridge. On your way back, be prepared for an attack by several molds... After eliminating the monsters, go through the raised bridge and engage in a skirmish with two enemies.



The next room contains safe area, collect scattered supplies, throw unnecessary trash into a box, get grenade launcher with all the ammunition. Also take your head and hand with you. D-series, you will need to pass the ingredients to Zoya. Save the gameplay and go upstairs, the player will find tied girls behind the next door. Walk up to Zoya, cut the ropes and hand her everything she needs to serum, then free Miya. The medicine is ready, take it syringes and watch Jack's appearance scene.

A huge monster will pull Ethan into a arena and you will have to fight Baker again. Jack's body is immune to damage, except for numerous eye... It is on them that the fire must be concentrated. Very well proven grenade launcher with incendiary grenades. You also need to constantly move, in this battle, movement is life.



When the last eye is destroyed, Jack dives under the water and knocks Ethan with your feet, the final phase of the battle will begin. Jack will stop moving around the room, you need to shoot at the last eye on the opponent's head. Draw out the most powerful weapon and shoot until Jack falls to the ground. There is not enough room for combat, so dodging the boss's attacks is quite difficult. Behind will open a door, Zoe calls Ethan over to her. When the main character turns away, Jack will once again come to life and grab the protagonist. You will have to use one of the syringesto kill the head of the Baker family.

Leave the arena and head towards the boat. Since stayed last portion serum, the player faces a choice. Zoe helped Ethan with advice throughout the game. Mia lied to the main character, tried to kill Ethan several times. The choice is obvious, we give an injection to our beloved wife. Take the rescued wife into the boat and sail away, leaving Zoya on the dock.

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Keywords: Resident Evil 7: Biohazard, Resident Evil 7, Ethan Winters, Baker Farm, Mia Winters, Jack Baker, Zoe Baker, coins, documents, Evelyn, flamethrower, serum, hand, deputy sheriff, Lucas Baker, snake key, party, test room

Central hall. Projector puzzle (shadows)

To escape from the main hall and hide from Jack's deadly ax, you will need to apply the projector light on the plinth of the first floor of the main house. Before doing this, you will need to find a special item - a wooden figurine.

To do this, go to the bathroom on the second floor of the main house and remove the figurine from the bathroom, after draining the water (switch in the bathroom). Place it on the pedestal on the first floor of the main house, in the central hall.

Adjust this figure so that a bird (presumably an eagle) is formed on the wall from the shadows. When it is, then confirm the decision.

The first projector puzzle.

NOTE. It is not necessary to make the shadow match the white bird in the painting. Even if it is slightly to the left, above, below or to the right of him, still confirm.

Now when Jack appears, just run away from him and slam the door behind you to hide from him and get extra time to solve the puzzle.

Cremation room. Closed chamber

In the cremation room, the first room of the treatment area, there is a key to the section. You will need this key in order to progress through the story. The key is hidden inside one of the chambers of the cremation oven, namely in the far left. To open this chamber, examine the note above the sink. It contains tips.

First, open the door that has a bloody print on it (in the center of the row).
Open the door in the far right corner. Inside there is a tag with the name Tamara, and the note said that you need to remember three "a". There are three letters "a" in the name Tamara.
This will unlock the left camera. Inside it, on the gurney, you will find the key to the sectional room, but first you need to kill the monster.

Puzzle in the cremation room.

Central hall. Dog-headed door

When you get to the central hall, you will find a door leading to the courtyard. It is closed. You will need to explore most of the main house to find all three dog heads.

When you have the scorpion key, you can go to the grandmother's room on the second floor. There is a note on the table in this room, which lists all the places where the Bakers decided to hide the dog's heads.

A note on the location of the dog's heads.

Blue Dog Head: On the second floor of the main house, in the recreation room. It is hidden in a large book on the shelf to the left of the video player stand.

Head of a blue dog.

White Dog Head: In the living room on the ground floor of the main house. Take the pendulum from the clock located in the central hall and insert it into the clock from the living room, which can be accessed from the dining room (where the dinner scene was).

Clock pendulum manipulation.

Red head dog: in the processing area morgue. Get the key to the section of the cremation room and take the last dog head from the morgue, which will start the boss fight.

With all three heads in your inventory, you can open the door in the hallway and exit into the courtyard.

Master bedroom. Clock puzzle

In the master bedroom on the second floor of the main house, on the bedside table to the left of the bed, you will find a clock to interact with. There is also a note with more than a direct clue. The answer is simple enough.

Set the clock to 10:15. It is this time that is shown on the dials of the rest of the clocks in the house.

Clock puzzle.

When you enter the time, the bed will move to the side, and you will see a secret path to the basement.

Children's room. Secret button to access the attic

In order to get to the attic, you will have to find a hidden button that lowers the stairs. This puzzle will be available after you have the snake key. There are two clues to solve the puzzle. Read the docs. The solution, again, is simple.

Find the lamp on the table near the right wall and interact with it. Rotate it so that you can see the red button hidden under the lampshade. Click on it - the stairs will go down.

How to open the way to the attic from the children's room.

Upstairs you will find various items, among which there will be a necessary statuette on a pedestal. Rotate it so that an image resembling a man with an ax is visible on the wall. Here you will also find a mock gun that can be inserted into the hands of a statue of a soldier.

Courtyard - Secret Shadow Projector

This puzzle is related to the toy ax we wrote about in a separate article.

Party room. Happy Birthday video puzzle

You will find this video in the attic inside the cabinet opposite the stairs. The attic can be accessed from the children's room. When you place the videotape in the player, you can begin solving the puzzle. If you find the answer in 5 minutes or less, you will receive an achievement.

Take the candle from the mannequin at the very beginning. Bring her to the cake room. Water flowing from above will extinguish the candle. So the challenge is to light the candles on the birthday cake. But now it is impossible to do it!

While you're in the cake room, there are two things to do:

Open the holiday gift using the combo and collect the straw doll.
The combination of images is always the same. From left to right they are: a gallows (a man on a noose), a bird on a bell, a human embryo.

The right combination for a wall cabinet.

To get this combination, you need to get the dirty old telescope out of the toilet (drain the tank) and rinse it under water, all the time extinguishing the candle when entering the room with the cake. Next, point the telescope at the TV screens and see the combination.

Collect the winding key from the barrel in the birthday cake room. Light the stove and use the straw doll on it to find the mannequin's finger. Also re-light the candle from your inventory.

Use the burning candle to light the rope holding the door on the right side of the TVs. You will find yourself in a room with a bunch of balls. Move to the far part and at the table on the right from the floor, pick up the lying yellow ball (it is whole).

Apply this ball to the pipe visible through the wall opposite the aisle for the birthday cake. The ball will explode, and you will receive a goose feather. You have all the elements to solve the puzzle.

Go to the strange mannequin at the beginning of the location and apply on it sequentially: a finger on the left hand, a goose feather there, a winding key on the mechanism in the stomach.

Go to the back room and enter the code word that was left on your hand on the lock - LOSER.

Take the valve from the wall and return to the room where the birthday cake is. Use this valve on the pipe to the left of the aisle to the cake to close off the water. Re-light the candle and apply it to the birthday cake. Try to turn on the water with the same valve, watch the cut-scene.

Party room - puzzle in the test area

After the video ends, you will have to re-solve the puzzle in the party room. This time it needs to be solved so as not to die yet, because in the video it all ended with that. You must understand what action caused the explosion. If you haven't figured it out, then here's a guide:

1. Take the candle from the mannequin, go to the cake room, where there are sprayers that will extinguish it. Just like last time, your goal is to light all the candles on the birthday cake.

2. The trick is not to take the winding key from the oil barrel (it was because of the spilled oil that Clancy burned out). You don’t need the key either, you’ve seen the password, so don’t run the dummy.

3. Switch on the gas stove and light the candle again. Set fire to the rope holding the door to the right of the TVs.

4. Enter the code word LOSER on the lock on the far door.

5. Take the valve, return to the room with the cake and insert the found object into the empty space to the left of the passage. Shut off the water.

6. Re-light the candle on the gas stove. Follow to the cake and insert it. You will not be burned because the winding key is in place and the oil remains in the barrel.

Lucas will throw a bomb into the room. Pick it up quickly, break the board in the broken wall to the right of the cake and to the left of the barrel, and then throw explosives through the hole.

Break off the board in the wall.

Living room. Painting puzzle on the lost ship

There is a puzzle on the wrecked ship that doesn't really have to be solved. But if you want to access several rooms in the location and collect items, then do it.

When the video tape is over, go downstairs to the second tier and go into the living room. There are six paintings in total - three on each of the two sides.

Picture puzzle solution.

You just need to match every two pictures opposite each other:

Adjust the right picture so that the tree is standing as it should (roots down).
Rotate the red-blue painting so that the blue stripe is on top and the red one is on the bottom.
Adjust the yellow picture so that the purple spot is in the upper left corner.
After solving the puzzle, you will open a safe with three corrosive substances.

Solitaire Mat