The best set of cards in mortal kombat x. Briefly about Combat Arms game cards

Briefly about game maps

IN Combat Arms There are many maps, where the action takes place in a variety of places - from dilapidated cities to snow-covered abandoned oil platforms. To prevent you from getting confused in so many locations, we have prepared this guide. In it we will not only tell you in detail about the most interesting of them, but also tell you some tactical techniques, and also advise those maps on which beginners should start the game.

Gradation of cards

Maps in Combat Arms can be divided into three categories: small, medium and large. Moreover, interestingly, in our game large cards are not always the most difficult, and small ones sometimes require high skills and strong nerves from the players. Therefore, we have developed a slightly different classification of cards:

1.Simple cards. These maps are great for beginners because they don't require players to plan strategically or tactically. The main thing here is speed, the ability to run from one cover to another and accurate shooting. It is not recommended to stand still, because in this case you will become an excellent target for an enemy sniper or even for an ordinary machine gunner. These maps differ from others in their clear layout, as well as excellent visibility, which allows you to spot the enemy at a considerable distance. The following cards fall into this category:

    Breakwater. Card size: large. Layout: simple. Review: excellent. Battle tempo: average. Popularity: above average. Priority weapons: assault and sniper rifles, submachine guns. Feature: battles take place mainly in narrow streets, at close range.

    Ice spring. Card size: medium. Layout: simple. Visibility: limited by snowfall. Battle tempo: high. Popularity: average. Priority Weapon: assault rifles, submachine guns, shotguns, machine guns. Feature: skirmishes take place at medium distances, use numerous covers to exhaust the enemy with long battles.

    Neptune. Card size: large. Layout: simple. Review: excellent. Battle tempo: low. Popularity: low. Priority weapons: sniper and assault rifles. Feature: long- and medium-range shootings, use smoke bombs to get closer to the enemy.

    Oil Platform. Card size: medium. Layout: simple. Review: excellent. Battle tempo: high. Popularity: high. Priority Weapon: All classes. Feature: the map has a balanced and clear layout, excellent lighting, good review and a color scheme that allows you to quickly detect enemies, battles take place at different distances - you can use different classes weapons.

    Market Massacre. Card size: medium. Layout: simple. Review: excellent. Battle tempo: high. Popularity: high. Priority Weapon: All classes. Feature: the map is easy to learn due to its simple layout, popular among beginners due to the different combat distances - all weapon classes are equally effective here.

    Sector 25. Card size: medium. Layout: simple. Review: excellent. Battle pace: above average. Popularity: low. Priority weapons: assault rifles, submachine guns, shotguns. Feature: battles are fought in a narrow space, at short, medium and long distances - assault rifles, submachine guns and shotguns are the priority weapons here.

2. Maps of medium difficulty— here, mainly, are played by fighters who have already mastered Combat Arms and have some experience. To successfully fight on these maps, you need not only to shoot accurately at your opponents, but also to think tactically. The middle maps have different battle dynamics, as well as an interesting layout, which can take more than one day to master.

  • Warhead. Card size: large. Layout: complex. Review: excellent. Battle tempo: low. Popularity: average. Priority weapons: assault and sniper rifles, submachine guns. Feature: a wide range of tactical moves - this map has many zones where you can set up ambushes, so it will appeal to snipers and those who like to attack the enemy on the sly.

    Dizziness. Card size: small. Layout: medium difficulty. Review: excellent. Battle tempo: high. Popularity: low. Priority Weapon: All classes. Feature: combat operations take place throughout the entire map; there are also many shelters that make it difficult to quickly destroy the enemy.

    Ghost town. Card size: large. Layout: complex. Visibility: complicated by dim lighting. Battle tempo: low. Popularity: average. Priority weapons: sniper and assault rifles. Feature: most popular in the “Quarantine” mode, shootings take place at different distances, almost throughout the entire map.

    Rattlesnake. Card size: medium. Layout: simple. Visibility: complicated by jungle and poor lighting. Battle tempo: average. Popularity: high. Feature: one of the most famous maps in the “Demolition” mode, most of the fighting takes place on two sites, but from time to time battles also take place in the jungle, where it can be difficult to detect the enemy.

    Two towers. Card size: medium. Layout: complex. Review: excellent. Battle tempo: high. Popularity: high. Priority Weapon: All classes. Feature: inattentive fighters risk falling into the water and drowning, and the high intensity of firefights and unusual level layout will make even experienced players sweat.

    Death room. Card size: small. Layout: simple. Review: excellent. Battle tempo: high. Popularity: low. Priority weapons: shotguns, submachine guns, assault rifles, machine guns. Feature: the team bases are located in close proximity to each other and when a large number of fighters accumulate, the battle turns into a real Hell.

    Short fuse. Card size: large. Layout: complex. Review: excellent. Battle tempo: low. Popularity: average. Priority weapons: assault and sniper rifles, submachine guns, shotguns. Feature: the map has many passages and rooms in which you can set up ambushes, most popular in the “Demolition” mode.

    Red Canyon. Card size: large. Layout: complex. Review: excellent. Battle pace: above average. Popularity: low. Priority weapons: assault and sniper rifles, submachine guns. Feature: This map has many intricate corridors in which you can hunt your opponent.

    Blood money. Card size: medium. Layout: simple. Review: excellent. Battle tempo: high. Popularity: average. Priority weapons: submachine guns, sniper rifles. Feature: the map is available in one “Mercenaries” mode, but the specifics of the assigned task force you to carefully select equipment and plan your actions.

    Overdose. Card size: medium. Layout: complex. Review: excellent. Battle tempo: high. Popularity: high. Priority weapons: machine guns, assault rifles, shotguns, submachine guns. Feature: the most popular map in the “Quarantine” mode, to win here you need to quickly react to the nimble actions of the enemy.

    Sand tigers. Card size: medium. Layout: complex. Overview: complicated by numerous objects and buildings located on the map. Battle tempo: average. Popularity: average. Priority weapons: assault and sniper rifles, submachine guns. Feature: most popular in the “Demolition” mode, battles are fought at all distances, in narrow alleys and in open spaces. The location is ideal for implementing a thoughtful tactical game.

    Death row. Card size: small. Layout: complex. Review: complicated by bad weather conditions. Battle pace: above average. Popularity: low. Priority weapons: assault rifles, shotguns, submachine guns, machine guns. Feature: battles are fast and dynamic, aimed fire is complicated by a large number of metal beams and barriers scattered throughout the territory.

    Estate. Card size: large. Layout: medium difficulty. Review: difficult outdoors due to poor lighting and cloudy weather, excellent indoors. Battle pace: above average. Popularity: average. Priority weapons: assault rifles, submachine guns. Feature: a huge house in which all classes of soldiers coexist perfectly; tactics play a primary role here: to win you need to use all the details of the map layout, even the smallest ones.

    Tomb Raiders. Card size: small. Layout: complex. Visibility: difficult due to poor weather conditions and dim lighting. Battle tempo: high. Popularity: low. Priority weapons: assault rifles, submachine guns, shotguns, machine guns. Feature: a map that turns firefights into absolute hell. And the reason for this is narrow passages, poor lighting and colors, against which it is sometimes difficult to spot enemies.

    Landfill (1,2). Card size: small. Layout: simple. Review: excellent. Pace of battle: the highest. Popularity: high. Priority Weapon: All classes. Feature: traditional “meat” maps, medium in difficulty due to the high dynamics of the battles.

    Slaughterhouse. Card size: medium. Layout: complex. Review: excellent. Battle tempo: high. Popularity: high. Priority Weapon: All classes. Feature: battles take place throughout the map; there are many corridors and small rooms.

    Sunstroke. Card size: small. Layout: simple. Review: excellent. Battle tempo: high. Popularity: above average. Priority weapons: assault and sniper rifles. Feature: the color scheme and vegetation on this map successfully camouflage the enemy, and the high dynamics of battles will not let even experienced players relax.

    Fuel pump. Card size: medium. Layout: complex. Review: excellent. Battle pace: above average. Popularity: low. Priority Weapon: All classes. Feature: A balanced tactical map with many small objects for cover and ambushes.

    Ultimatum. Card size: small. Layout: complex. Visibility: complicated by darkness. Battle tempo: high. Popularity: low. Priority weapons: assault rifles, submachine guns, shotguns. Feature: the small size of the map turns it into a continuous battlefield, where you can easily get caught in the crossfire.

    Death Gorge. Card size: large. Layout: simple. Visibility: complicated by bad weather conditions and vegetation. Battle tempo: low. Popularity: average. Priority weapons: sniper rifles. Feature: classic sniper map. The long range of combat is not suitable for everyone, and the color scheme makes it difficult to detect the enemy.

3. Complex maps — only experienced players. And the whole point is that the most important role here is played by a combination of three factors: skills, tactics and team game. It is almost impossible to achieve a positive result alone here. Complex maps are usually large, have intricate layouts, and are often poorly lit or have low viewing distances. This group includes:

    Thickets. Card size: medium. Layout: complex. Visibility: obstructed by weather conditions and dense vegetation. Battle tempo: high. Popularity: low. Priority weapons: shotguns, assault rifles, submachine guns. Feature: the map takes us to the jungle, where enemies may be hiding. The battle is complicated by the fact that there is almost no room for maneuvers - the fallen plane and its debris occupy a significant part of the territory.

    Square. Card size: large. Layout: complex. Review: excellent. Battle pace: above average. Popularity: high. Priority Weapon: All classes. Peculiarity: huge map with a lot of passages, corridors and shelters, allowing for tactical combat.

    Gray Hammer. Card size: large. Layout: complex. Review: excellent. Battle tempo: low. Popularity: below average. Priority weapons: assault and sniper rifles, submachine guns. Feature: a large multi-level map with roofs, sewers, depots and a warehouse. The fighting isn't particularly intense, but the many ambush spots make fighting difficult.

    Power surge. Card size: small. Layout: complex. Review: excellent. Battle tempo: high. Popularity: high. Priority Weapon: All classes. Feature: a complex tactical map, where success depends entirely on the coordinated actions of your team.

    Death on the road. Card size: large. Layout: simple. Visibility: difficult due to many shelters and darkness. Battle tempo: average. Popularity: low. Priority weapons: sniper rifles. Feature: A narrow map with poor lighting, where you will have to shoot from behind cover using sniper rifles.

    Snow Valley. Card size: large. Layout: complex. Visibility: difficult due to weather conditions. Popularity: high. Battle pace: above average. Priority weapons: sniper and assault rifles. Feature: Large map with many large buildings located in open areas.

    Mysterious canyon. Card size: large. Layout: complex. Visibility: limited by fog and ash flying in the air. Popularity: average. Battle pace: above average. Priority weapons: assault and sniper rifles, submachine guns. Feature: one of the most difficult maps to master. Fighting are complicated by thick fog and intricate labyrinths of gorges, caves and grottoes where opponents are hiding.

    Dark forest. Card size: medium. Layout: simple. Visibility: limited by weather conditions, time of day and abundant vegetation. Popularity: low. Battle tempo: high. Priority weapons: submachine guns, assault rifles, shotguns. Feature: This map transports fighters into a dense forest, fully living up to its name. Dense thickets, twilight and heavy rain create additional difficulty in detecting the enemy and his firing points.

  • Battle in the city center. Card size: large. Layout: complex. Review: excellent. Popularity: high. Battle pace: above average. Feature: The map, available only in the "Arms Race" mode, represents a business center large city, with wide streets and varied architecture. The battles are fought mainly at long and medium distances. The layout allows for many tactical decisions to be implemented.

  • Quantum laboratories. Card size: small. Layout: complex. Review: excellent. Popularity: low. Battle tempo: high. Priority weapons: submachine guns, assault rifles, shotguns. Feature: a map with a huge low gravity zone that is located in the center. The abundance of shelters, portals and intricate corridors make it difficult to master the location.

  • Lunar laboratories. Card size: large. Layout: complex. Review: excellent. Popularity: above average. Battle pace: above average. Priority weapons: assault and sniper rifles. Feature: Low gravity affects the entire map, however, there is a gravity switch on it, with which you can kill players who are jumping. In the central hall there are five springboard pillars that enhance your jump several times. There are many portals, corridors and rooms in which it is easy to get confused.

  • City of wings. Card size: medium. Layout: complex. Review: excellent. Popularity: high. Battle pace: above average. Priority weapons: assault and sniper rifles. Peculiarity: this map is available for play in only one mode - “VIP Escort”, which does not prevent it from constantly riding the wave of popularity among players. The map represents the slums of one of the cities in Latin America. There are many buildings to enter, as well as narrow streets suitable for ambushes.

  • Hydroelectric power station. Card size: large. Layout: complex. Overview: in some places the map is complicated by water vapor. Popularity: high. Battle theme: high. Priority weapons: assault and sniper rifles, submachine guns. Feature: A hydroelectric power station is a multi-level location of gigantic size in the form of a dam, battles take place both on the dam itself and inside it. Plenty of cover creates ideal conditions for positional skirmishes and sniper duels.

Where to begin?

If you are new to Combat Arms, then you have probably already thought about which cards to start the game with. Our guide will help you in the difficult choice of the first location: it is best to hone your combat skills and get used to the game on the most popular and simple maps. We highlight the 4 easiest: Breakwater, Ice Spring, Oil Platform and Market Massacre.

All 4 maps have a clear layout, a good balance of team bases, excellent visibility and a pleasant color scheme that do not make it difficult to spot the enemy. On the Breakwater map you can hone your skills fast travel and jumping, since this skill is one of the key ones in this location. Ice Spring and Oil Platform involve teamwork and the development of simple tactics, and “Bazaar Massacre” will teach you marksmanship at both close and long range.

Tactics

For successful game on the maps described above, you will need several simple but effective tactics that can be used depending on the situation on the battlefield.

Breakwater:

    Use roof slopes and chimneys to hide from enemy fire.

    While on the rooftops, don't forget about the lighthouse, as it is the highest point on the map - this is an excellent position for snipers.

    Try not to use the streets to move - they are easily shot from the roofs of houses and are often mined.

    If the enemy has locked you in your base with heavy fire, then use a room in one of the buildings that is located near the base of each team - it’s easy to organize a defense from here.

    You can walk around the lighthouse along the small side that adjoins it. Using this path, you will find yourself on a spacious area, and from there you will be able to conduct targeted fire at the enemy base.

Many of the lovers Mortal Kombat X is likely familiar with some of the basic ways in which extra souls can be obtained. Now we will tell you how to get gold or silver fight cards, the happy owners of which you will most likely want to become.

Mortal Kombat X, developed by Warner Bros., is only available for iOS devices. In the game you will have the opportunity not only to fight with the enemy, but you will also be able to collect and collect cards. You will meet many of your previous favorites, as well as meet new fighters. And so, without further ado, we’ll tell you about the methods, cheats and tricks with which you can get rare gold and silver fight cards.

This is the easiest thing you can do - go to the app store and buy a new card pack in the Kard Pack section with any souls you have. (Besides, you can also buy cards with the letter “K”!). The Kombat Pack guarantees you will receive one silver and two random cards, and the Alliance Pack also includes random cards, but in any case there will be a silver or gold card.

2. Make a purchase in the Character section

Unlike the first clue, the Character section allows you to buy silver or gold cards, but this time using coins rather than souls. Scrolling to the right allows you to shop for Silver cards, scroll further to find Gold cards. Please note that you can purchase some gold cards for coins, although most cards are purchased for souls.

3. Play in Duel mode

Duel mode gives you a unique chance to win a famous character. You will be able to defeat all towers within the specified time. So use all your energy to win the Duel mode if you decide to go that route

4. Complete daily duels and connect the game

As mentioned earlier, by completing daily duels, you get a chance to earn additional souls. In addition, by completing daily duels and connecting mobile game for the console version, you can also get rare gold or silver cards.


Classification and parameters of characters

In the game you can get all the characters available in the console version, as well as several fighters exclusive to mobile platforms. Characters are divided into four different levels. The list of warriors, as well as abilities, bonuses and improvements, is presented in the form of cards. The character's image with its main parameters is indicated on a separate card. The frame of such a card can be bronze, silver, gold or diamond (update 1.9). This is four different groups characters.

In addition, by fighting in various tournaments and game modes, you increase your character's level. With a new character level, his main characteristics increase.

Speaking of characteristics. All fighters have the same set of basic skills:

  • Attack. The damage dealt to the enemy depends on the number of attack points.
  • Health. The number of health points determines the damage your character can withstand.
  • Durability. This parameter determines how many points you will reduce the incoming damage received from enemy hits.
  • Treatment. This parameter determines the amount of health restored outside of combat.
  • Charge of power. The speed of power accumulation during battle depends on this parameter.
  • Feats. Update 1.19. New mode upgrades for gold and diamond characters (available if they are in the collection) for certain achievements of each in Faction Wars. Provides an additional increase in all basic skills, as well as individual decoration of the “banner” in online battles.

Special techniques and character upgrades

It is noteworthy that if you compare the transition of characters of the first level to the second for bronze, silver and gold cards, then the more expensive the card, the more points for each of the higher skills you will receive. For example, moving a Bronze card character from level one to level two will increase your attack value by 34 points, while leveling a silver card character from level one to level two will increase your attack value by 66 points.

In addition to basic skills, each character has a special technique. If you open the character card, then under the “Fortitude” parameter you will see three rectangles with cut corners. There are actually three special moves, but only one is unlocked by default. But you can unlock the other two (one by one). You don't need souls to unlock a special move: it's all done with gold coins. Any skill, be it the second or the third, can be unlocked for only 1000 gold coins. Another thing is that the cost of upgrading skills will be higher.

The characters are also divided into different classes: martial artist, special forces, the outside world, and the underworld. Some characters combine two classes. For example, Inferno Scorpio belongs to the Martial Arts and Underworld classes.

How to get new characters

In the main menu at the top of the screen there is a “Store” section. Go there and select the “Characters” category at the bottom of the screen. Here you can see a list of all characters and their costs. By default, they are sorted by cost - from lowest to highest.

Even if you already have a character from the store, you can still purchase his card. In this case, the new card of an existing character can be combined with the old one. This way you will not increase the number of your own characters, but you will significantly increase the basic characteristics of the one you already have.

You can get character cards in several ways. For example, they are often given as a reward for achieving certain goals or passing tests. Tests even allow you to get exclusive characters that are not available anywhere else. You can buy characters in the store. Some of them are sold for gold coins, and other heroes are sold for souls. At the time of writing, only one gold card character could be purchased in the store for coins - Cutthroat Kano. All other fighters are sold exclusively for souls - from 200 (Johnny Cage) to 350 (Inferno Scorpio).

Note. With update 2.0, the store has been radically redesigned. Now this is a separate tab where 3 character cards randomly appear (bronze, silver, gold from tests and the standard previous store). Characters change every 12 hours. You can only buy one fusion of each of the three characters available in the store for leveling up until they change

The store has a category “Card Sets”. Here you can purchase several exclusive characters that are not in the “Characters” category. Sets are sold for gold coins, allied points, souls, and some exclusively for real money.

Note. In version 1.19 of the game, the collection of alliance points was completely removed, as was the “help/attack allies” function. All accumulated union points were automatically converted into a union set, which became free to open once every 4 hours. In version 2.0 it was renamed to a bronze set with one free opening per day.

How to quickly upgrade your character and what is “Elite”

To strengthen your character, you should be guided by the following:

  • Try to fight with the same squad to increase the level of each character. In different tournaments you will increase different amounts of experience points. The most experience can be gained in the Faction Wars mode. Join one of the factions and fight online.
  • Buy character cards that you already have. Next, connect cards to increase the performance points of existing fighters. Characters improved by this method are classified as “Elite”. The maximum possible Elite level is 7. This means that you can connect the same character cards up to seven times. Note. Starting from version 1.18, all characters receive elite level X (tenth).
  • Buy equipment and accessories for your characters.
  • Open the card of the character you are pumping up or go to the “Support” store category. Here you should find cards with your character's name (for the second case). If you opened the fighter card, then pay attention to the three cards shown at the bottom of the screen, in the middle. There is also an inscription “Support” here. So, you can purchase as many of these cards as you want, which increase various parameters for this particular character. In most cases, the parameter is initially increased by 3%. If you buy two health boost cards and combine them, the supply will be increased by 6% (the points simply add up).
  • Upgrade your fighters' special techniques. It is highly recommended to pay attention to the second and third (if there is one) special techniques. Often the minimum and maximum damage values ​​of the second special move (basic level, without leveling up) are significantly higher than the same parameters for the first special move, which has been fully leveled up. Upgrading a special technique costs 500 or more coins per upgrade. At the same time, the second special move for bronze and some silver characters costs 1000 coins. So why not unlock it right away? The best way to spend your coins is to level up your next special move!
  • You can win, receive as a reward, or buy a level up card. Try to spend such cards if your character’s level is very high: when you need to fight at least 10 battles to raise it.
  • Pay attention to each character's passive skill. If you open an existing character card, you will see the inscription “Discipline” at the top and what effect the individual skill imposes on the entire squad. If you open a character card located in the store, the skill will be described on the left side of the screen.

About maximum levels of development

At the time of writing this guide, an account could be upgraded to level 51. As for the characters, they maximum level- 50. Thus, having pumped the character to level 50, maximizing his support cards, equipping best armor and wearing the best accessories, you will see the maximum skills of a fighter. But don't forget about the possibility of merging cards. You can connect identical character cards up to seven times. With each combination, the hero’s basic skills will improve.

Note. Also, from version 1.18 to the present, in addition to the tenfold increase in the merging of character cards up to the X elite, their level has also increased - with the presence of the 10th elite, it becomes possible to pump up the card of any fighter to level 60. Level account also increased to 60.

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