Where to find all keepers in Mass Effect. Mass Effect: Passage

The salvation of the galaxy from the invasion of ruthless cybernetic invaders is the main test for the commander of Shepard and his partners. But on the way to victory over a runaway supereagert of the Citadel and his army of robots, we will have many times to be able to distinguish between the authorities, to go on combat missions, with which no one can cope, or simply help in the difficult position of Humanoids.

Side quests, they are "tasks" ( Assignments.) - A good opportunity to diversify the gameplay, distract from the plot and help the Normandy team to rise in the level, solve financial issues or get a pretty equipment. Some tasks Shepard receives on the planets and in the citadel. Others - in open space or even in the orbits of distant unexplored worlds. In one of the tasks, the commander will have to remember the past, in the other - to express their established views on the world. If you ignore side quests in general, the game will decline in two or three times. It is useful for those who need to quickly run the plot to earn another award, however, at the first passage, side quests will become the only way to discover the entire game, the space of the citadel - the Universe Mass Effect..

Citadel

For Eden Prime, Shepard will not be distracted by the on-point tasks, so the first missions will begin only in the citadel. There are many of them here - the station is large, the people here live here, and very many inhabitants of the Citadel will use the help of the Commander.

For your information: To assemble the "harvest" of all quests, you need to return to the station twice.

Xeltan "s complaint

Volus is trying to explain the police his trouble, without explaining anything substantial. It turns out it does not matter.

Who is this asari? About the house of contractual hospitality, whose mistress Shair literally creates miracles regardless of the race and sex of visitors, Shepard will learn immediately after arrival - in the next embassy room. There, the Volus and couple of concerned Elkorov are discussed by Asari, who began to choose the secrets of their customers.

Soothe Zeltan can after meeting with General Septimus (Quest ASARI CONSORT.) - It is advisable to do it before passing the quest Shair.

ASARI CONSORT.

The mistress of the rest salon, Asari Shairs, traditional problems for the humanoids of this kind of occupation, is one of her customers, a certain General Septimus, nothing that Tourian, fell in love with her without memory, but on the proposal to stay friends and began to dissolve false rumors about it. Shepard must talk to the general as a soldier with ... as a general, and convince him to leave Shair alone.

Septimus turns his trouble in wine in the institution "At the bark", looking at the dancing Asari. To convince him to leave the girl alone will be easy. Having agreed with the arguments of Shepard, Septimus will say that she slipped by a certain Elkor with three boxes about Shair. Now you can look at the embassy ( Xeltan's complaint), calm Elkor, and then go beyond the award.

Shair will say Shepard a few words about his past and the future and give the hero of the key chain of an unknown destination. After that, it is possible to post it in addition to paying it to the fact that nature gave it (negative and neutral dialogue variants) or say goodbye (positive option).

For your information: You can use the keychain as the key on the Eletania planet Hercules system Attican Beta - anomaly stores interesting information about past Protein and people.

Presidium Prophet.

Next to the tower of the Citadel Medusa-missionary preaches the religion of the race of Canar, which is not very pleasant to the police officer.

Formally, the officer of Rights - Hanar has no permission for missionary activities, and in any case, in the territory of the Presidium it is impossible to engage in religious propaganda. Hanar is stubbornly replied that he does not preach anything, but simply tells about those who in the time immemorial times made it reasonable. Who these kindness is unknown, but according to the rules of the genre, the Canaras should be a secret biological weapon of the reapers.

Neutral solution to the problem - buy permission to Hanaru. It costs 150 credits. You can convince or threats to force an officer or Hanar to retreat.

Scan The Keepers.

The galaxy is investigated, it is possible for the plot to be accepted.

On the way back, after the first communication with the Council of the Citadel, Parliants of Shepard will pay attention to suspicious Salaarian, crawling around the keeper with a strange electronic apparatus in hand. Since we already know that the "disturb" the citadel keepers are strictly prohibited, embarrassment and fright of Salaarian are explained. He will report that his name is Curban, he is a scientist and found a way to explore the keepers, reading the signals emitted by them.

The task is "collector" - it is necessary to bypass with the scanner in the hands of all and every keeper at the station, receiving for each small portion of money and experience. The task is a very good way to raise the first finances and levels.

For your information: If you take the quest Jahleed "s fears earlier than this, then Korban will find on the lower floor of trading rows.

And here is the Guardian List.

    The one he was trying to scan Curban.

    To the east (next to the counter-admiral kahoku).

    North at the end of the bridge, that on the left side of the main transition.

    Upstairs behind the stairs, near the Presidium of the Council (south-west).

    Near the tower elevator Citadel.

    Near the Presentium-Wards elevator, near the tower of the Citadel (Quest Presidium Prophet.). Remember this input, you will need it later for quests The Signal Tracking and Jahleed "s fears.

    PRESIDIUM-WARDS transition corridor ( Jahleed's fears).

    In shopping blocks (next to the Khanar traders), in the warehouse room (Quest The Signal Tracking).

    Near the transition to the top level, south of shopping blocks.

    Near the entrance to the institution of Asari ( ASARI CONSORT.).

    On the balcony for the cafeteria embassies ( Homecoming.).

    At the end of the room with non-surpassed diplomats of different races, through the corridor from the cafeteria.

    In the room of the consulate of Elkorov ( Xeltan "s complaint).

    Alley next to the trading neighborhoods and the club "Protop of the Cora" (place where you save the Tali in the plot).

    Market, upper level, in the corner ( The Fan.).

    Installation "Stream", in the zone of slot machines, in the corner (Quest The Signal Tracking).

    Near the medical unit ( Doctor Michel.), around the corner.

    Under the emblem, behind the stairs - near the entrance to the Police Academy Z-SEC, where the car parked.

    Police Academy, to the right of the elevator, in the room of Intendant Tourianin.

    Police Academy, Dispatch Zone (Quest Planting A Bug).

    Pier in the docks, next to Normandia.

Jahleed "s fears

At first, each session of hypnosis will cause the team uncontrollable attacks of jealousy.

This quest will overtake you in the transition of the presidium-Wards (from the tower of the citadel two steps to the east and down on the elevator). Little Volus Jalid is convinced that the former business partner Cubanban wants to kill him, but the police do not want to take care, while the Volus does not tell the details.

Korban can be found at the lower level of markets. He either tell the details about the task already issued to you. Scan The Keepers. And it will make it clear that for Jalid to sit just spit, or will attack, if you have not met with him before. In the first case, you can convince Salaarian to grow up with Jalid.

In the second case, you have more opportunities - you can take a quest for scanning from Korban after the battle or finish it. After that, it will be possible to take the same quest from Jalid, to give it to the authorities or demand a reward.

REPORTER "S Request

At the entrance to the club "Stream" Shepard is waiting for a journalist Emily Wong. She wants to hire our hero to collect information about the gangs of the Citadel.

The information that we need is lying on the floor in the gangster coulack room. Take the disk with the data and return to AM Wong. The skills of belief or threats will increase the award. Information about its reports you later hear on the radio.

Planting A Bug

Condition: Provided quest REPORTER'S Request.

This is the second task from Emily Wong - this time you will meet it in the tower of the Citadel. The journalist wants to make a revealing report on flight security violations in the area of \u200b\u200bthe Citadel. The task of Shepard is to put a bug in the dispatching. The case is simple - to go to the specified place (police academy, left from the elevator) and "mining" the specified place. In addition, the journalist can be convinced to regret the unfortunate signboards of dispatchers or to lie by saying that the bug is installed.

"Yes, salary for the last time they paid in December ... No, in November."

The Fourth Estate.

Condition:

After the return of Shepard, the Khalis al-Gilani reporter will catch the station at the police academy and try to interview the first person spectrum. You can answer as you like - for example, refuse to speak at all, to be expressed officially evasively or apply spoken talents. Answers will affect the worldview of the hero (the villain may even answer the manual design on one of the questions).

Later, Shepard will hear about himself on the radio and finds out how his authorities responded to an interview.

Schells The Gambler.

"Quasar" - can it be overwhelmed by a soulless gaming machine?

Condition: Shepard - spectrum and visits the "stream" for the second time.

From the club "Stream", the guards thrown out Salaarian named Shells - he caught on trying to knock out the casino. Schells wants to create a system for the scalded victory in the "quasar" and offers Shepard to help him, considering the latest data from slot machines.

Shepard, of course, maybe now or then give the Salaarian to the owner of the establishment by Volus Dorana or honestly take up the game. It is necessary to win five times to read the necessary data. Pacific is watching Shepard - if he will win too often, the Volus will accuse the hero in his scam.

Rita "s sister

The waitress of the "flow" of Rita is concerned about the fate of Jenna - this is her sister who left to work in the "Protop of the Core", a cereal place. Rita knows that Jenna is not just a bartender, but it works under the guide to the police the Citadel.

If you visit "Proton", then Jenna, for obvious reasons, does not want to talk to Shepard about dismissal. At the yield of Shepard will push some tourist, pretending drunk. This is a detective Chelly, who will take the team in his office at the Police Academy (next to the Dispatcher) and accuses that the hero put the cover Jenna at risk.

You can pull out a girl from "Triton" if you apply the skills of the belief or agree to play the role of the buyer of illegal weapons modifications. The transaction should take place at the lowest level of the trading quarter. Seller - Krogan Jacks. It can be tried to arrest or simply finish off, but for the Chelik is an undesirable outcome.

Signal Tracking

A program that in its own coincidence steers a trifle on pocket expenses is a large jump in the field of artificial intelligence.

And another quest, starting in the area of \u200b\u200bthe club "Flaks", at the far end of the Casino room. Someone pumps cash from a playing machine. The first transmitter to check is in the PreSidium-Wards Corridor (Quest Jahleed's fears).

The second transmitter can be found in the office of the Barli Van information merchant. The third is in the warehouse of trading rows (next to the Khanar trader).

It turns out that the means stealing an artificial intellect, which was freed from under the authorities that created his humanoid and now sags on the ship to fly to Getham. Under the threat of disclosure, II prefer to blow up the terminal along with Shepard and partners. It is impossible to convince it. The variant of behavior is two - to shoot the terminal itself or disable it, in a few seconds I solve a simple puzzle (the only solution is not here - the puzzle is generated by "on the go").

Doctor Michel.

We are already familiar with Dr. Michel in the plot. After we figure out with those who are offended by the gangsters, she will offer Shepard to convey to the appointment of medicine and report that Morlan is blackmailing it, a salarian trader from shopping blocks.

If Shepard tries to convince Morlans to leave the doctor alone, His friend Krogan will come for a merchant; At this place, the conversation can turn into a glorious fight if the hero has insufficiently developed conversational skills.

Family Matter.

Condition: At least one story planet passed.

Near the shopping district of the Presidium stands and argues the family of Petrovsky - Pregnant Rebecca and her devil Mikhail. Rebecca's husband died from a rare hereditary heart disease, and Mikhail insists on gene therapy for a child. Rebecca is afraid of side effects and refuses to pass the therapy, which will be told on traditional treatment.

Shepard will be able to resolve the family dispute at its discretion. The glasses of the worldview are appointed for the use of spoken skills - beliefs or threats.

Homecoming.

Samat, the husband of one of the victims of Eden Prime, insists that the Alliance gives him the body of his wife, but officials refuse and do not even say why. Self captures Shepard in the embassy area and asked to understand the question.

In the cafeteria there is an employee of the diploma biker. He will inform Shepard that the body of Nirali can serve as science and save other lives, but the study can last a very long time.

You decide whether to make biker to give the body to a loyal husband or convince the lethae to retreat, appealing to his sense of duty. In both cases, there will be conversational skills.

The Fan.

On the poisonous planet, the monkeys mirror ball keeps the legacy of the forerunner. How good that Shepard just got the key to him!

Condition: Shepard - spectrum.

At the top level of the trading quarters, the hero will meet his fan Konrad Werner and asks the autograph. When Shepard returns to the citadel with one of the quest planets, Konrad Werner will wave it in the same place and asks to take a picture of memory.

After the next quest planet, Konrad will need to make it a spectrum. Depending on the worldview of the hero and his speech skills, it is possible to either convince the fan to fulfill their duty in the rear, or laugh at him, which will lead it to death.

Our Own Worst Enemy

Condition: Passed Planet Virmair.

Near the flow club, where you called Captain Andersen to a private conversation, the participants of the rally crowded. Charles Sarotsino, the activist of the political organization "Terra Firm", standing in the positions of the Greater Shanisnism, will ask Shepard to support his platform on the upcoming elections. Good path - failure. Consent is the path of evil.

NEGOTIATOR "S Request

Condition: Passed Planet Virmair.

At the entrance to the "stream" there is a diplomat Elias Kieler, suffering from cruel waste. He will ask Shepard to get a mental stimulator for him for negotiations with Salaarians's intelligent.

You can get a stimulator from Dr. Michelle (neutral path), to issue a sedative preparation under the type of stimulator (Evil path) or to talk to Elias in souls (the outcome depends on what kind of belief is applicable to the hero).

Old, Unhappy, Far-Off Things

Condition: Shepard rose in space.

This is one of the three missions, tightly tied to the character selected by the player. The old man of shit, who knows the mother of Shepard, will cock the hero in the Pressidium-Wards corridor and asks money to the ticket home.

In the communication hall of "Normandy", Shepard can contact his mother and find out more about headlink. Mother will report that this is a veteran suffering from post-traumatic syndrome, and that it must be handed over to the relevant services. Returning to the old man, Shepard can give him money to the wipe or convince you to contact the help of veterans.

Even for the crazy, like a Martov Cat, the girls at Shepard there are a serious argument.

I REMEMBER ME

Condition: Shepard - a descendant of colonists.

When Shepard returns to the citadel for the first time and sit down in the elevator, the lieutenant Girard will cause him, and he will tell that the half-handed girl on the berth waves a gun and threatens to commit suicide. Talitis - a former colonist, she visited his hands from Batarian slave traders, Shepard could try to talk to her and put a calming down.

From the very beginning it is clear that the talitis is insane, like a hatter. Shepard can carefully remove her story, soothing and slowly moving towards her. "Good" the character will not be difficult to carefully approach her and convince the adoption of a sedative that the girl will answer quote from "Aliens". Neutrals will be injected by force, and the villains can either make the girl to end with them, or convince Lieutenant Girard to shoot it.

Old Friends.

Condition: Shepard - earthlings.

After returning to the citadel from the story planet Shepard will meet Finch, the former accomplice from the earthly gang. He will ask to release a familiar bandit, captured by Tuarians, and threatens to reveal "family secrets".

Dangerous this case is to threaten Shepard. After all, he can agree to talk with the guard of the order in the "triton of the bark", and to issue Finch's plans, and his own, not to mention the word, to neutralize.



In addition, some galactic quests begin in the citadel: Hostile Takeover, Distress Call, Hostage, Missing Marines, Major Kyle And others - I will tell you more about them below.

For your information: Meeting with counter-admiral Mikhailovich on the berth after the first story planet is not a quest, but just a funny conversation. A conversation with an angry military can give Shepard a few glasses of "good" or "evil" depending on the selected answers.

Noviy

Smuggling.

The Merchant Merchant Medvo-shaped Outdoor will offer Shepard to forward the smuggling goods (illegal modifications of weapons) through customs, taking advantage of the exceptional position of the spectrum. Package will put at the teletelpa itself.

In Opold, you can find out the name of the buyer - this is Crohan with the speaking name of Inamorrad. Shappard options are several.

    Just assign goods.

    Give the goods to the Wopold and get money. You can bargain.

    Talk to Innamorda and transfer the goods to him - hung around, Shepard can earn up to 750 credits. This will not like the head, which was going to fuck my gessraft from the deal.

    To pass smugglers to the annestian administrator and get a plot pass to the garage, while retaining the goods if desired. Opolyad will stare, Innamord will go with him.

Espionage.

Asari Mallen Callis will offer Shepard to participate in industrial spying for the "double spiral" corporation. Everything you need is to approach the Rafael Vargasu serving Rafael and distract its conversation until spyware is downloaded to the network. The moments when Rafael reflects, to recognize easily - he thresherly rubs the neck.

Good Shepard either will not agree to the dirty task, or will hand over Asari with Rafael's gutters. In this case, Mullen will hurry to leave the planet.

The Way of the villain is to distract Raphael conversations while the device does not give a signal, or to lie asari, saying that the viruses are loaded.

Feros

Data Recovery.

On the Feros, almost all side quests are made in the basement of this bitten by the life of the building.

In a small shelter of ECO-Jeni employees (halfway between "Hope" and the building of the Corporation), a scientist Gavin Hossert will ask Shepard to download files from a computer in a building occupied by droids.

This room is located next to the passage, a closed protective field. When you find yourself on the other side, turn right and fight with several Krogan mercenaries. Data - at the end of the room, you consider them from a computer terminal.

Returning to the shelter and depends on a security officer, upheging to drive everyone, give the Havin files.

Geth in the Tunnels

This and all other quests of the Ferosa you will receive from the colonists "Zhu". All of them can be performed in the same place - in the channels on the lower floors of the building.

File Dan asks Shepard to liquidate in the basement of the hetkhov installed the transmitter. Go there and move along the corridors, shooting robots from published. Droids wave on the way back, so be careful.

Transmitter - for the first bridge. It is erecting snipers and Krogan mercenaries. Shoot the communication device.

Varren Meat.

Predatory Warrens, similar to the mix of wolves and taway, is a valuable source of nutrient meat, but the colony is starving due to the fact that the Warren protects the male alpha, and Goethe are found in the basements. The task will be given to David Reynolds.

You will also find these creatures in the basements if you drive into one of the doors on the left side of the corridor.

Power Cells.

This quest will give May O'Connell. For the generator, she needs batteries, and they can also be searched in the basement. You will remove them from a broken armor in the same site of the tunnel, where you attacked predatory Warrens.

Water Restoration.

A woman who mates with pipes at the entrance to the colony will ask Shepard to return the colony of water, twisting in the basement several valves.

All three valves are in a long corridor, where you will fight with behehms.



On the other three planets (Virveyr, Ilory, Ferum), there are no side tasks for the same reasons, as they are not on the robe, - the fight, the circle of enemies, fly bullets, not to take the tasks from anyone.

But the couple of quests is waiting for a commander of Shepard on his ship.

"Normandy"

Family Armor

Urdnot Break, your ship Krogan, is looking for a family value - ceremonial armor, which was lost in the times of the uprisings. It is possible to find out if you can ask about the past, work and family several times.

You can get this very armor on the Tuntau planet (Phoenix, Argos Pho), shaking a pirate base in the southeast of the landing area. Breaks better take with me to not go far. You will find it on the second floor, in a safe (extra reason to have a hacker character in the team).

Website will be cordially thanked, but the armor is feeling.

Tali's Pilgrimage.

The Kvarianka Tali-Zora accompanies Shepard after the citadel, but technically it is in a state of pilgrimage. Young kvarian is always sent to the pilgrimage so that they grow away away from the native fleet and simply dragged something valuable with them. You will learn if you talk to the tali for souls several times.

Secret Information You will learn in the process of performing a quest. Geth incursions On the SolCrum Planet (Grissom, Armstrong Nebula), downloading them from the terminal. Tali wants to impose legs on them, and Shepard, if he is good Shepard, give her a copy of the data.

Find Dr. Saleon

Detective Garrus is strongly grieving about the fact that the insane genetics of Dr. Saleon missed the insane genetics of Dr. Saleon, who grown organs for sale inside the bodies of volunteers. This is what you find out if you gently talk to Garrus several times about what is "good" and what is "bad."

You can imagine the joy of Harrus when the tracks of Dr. Saleon will be found in the Herschel system (Kepler Verge). Saleon was drunk - his own experimental zombies were locked in the room. Take Harrus with you to task, equip the group with a suitable way - take the stopping ammunition, biotics, shotguns and all that.

The doctor does not want to give up, so it will have to arrange it under the article "Expenditures". Returning to the ship, do not forget to go down to the hangar and make Harrus sudden.

Love line

Nothing shares the commander and subordinate as mutual romantic aspirations. Against the background of the lovers of Shepard's lovers on Normandy, even the famous Citadel is pale, where, as you know, there are entertainment of the most different kind - from Blackjek to Asari.

Shepard of any floor can choose a couple of two applicants. For men, a young centenary male, alien Liara T'Soni alien, or in-skirt, warriper Ashley Williams. Women choose between the same Lairo and Biotik Kaidan Alenko.

The first sprouts of the feelings will begin to make his way into Ashley or Kaidan after Shepard, saving her / him to Eden Prime, blows up the brain to the prophecy of the rebels. At the exit from the Chamber, he / she will wait for Shepard with a question about well-being.

At the meeting after a visit to one of the planets between Lairu and Ashley / Kaidan, a quarrel broke out - Sheparde will have to intervene with the words "Girls, do not quarrel!" And after everything disperse, make both personal suggestions.

The idea of \u200b\u200blighting right away with Lairo and Ashley is tempting, but the scriptwriters have their own plans. You will have to choose between them, since both (both) will begin to be interested in: "What do you have with that / theme?"

After that, little depends on Shepard. His or her heart belongs to Kaidan, Ashley or Liara, and this may affect the choice of the main character when he will be on the planet Virmair.

It remains only to acquire a gaznob when "Normandia" dams in the citadel, and then hospitably meet in his cabin before visiting Iloz.

Galactic missions

These tasks unites the scene - complete dangers of unexplored planets burned by the Sun Moon, lost among the stars of space ships.

For your information: Almost all these tasks can be taken in several ways - to choose NPC, get the order of the admiral of Hakette on the radio or choose the quest already on the planet itself.

Asari Diplomacy.

The diplomat with the ungually name of Nassan Danctius will ask Shepard to find her sister Dalia, the kidnapped group of mercenaries and held in the Macedon system (Artemis Tau).

Nassana will be connected when Shepard will be on the ship, and will offer to meet her in the embassy. Another way to get a quest is to hack the terminal in the Laboratory "Peak 15", in the dining room (next room after hangar).

In any case, you can go to the Macedonia system just so as to take the assault "Fortress" of mercenaries, hack the console and find out that Dalia you just killed in battle.

Having a suspended language, from the Nassans you can squeeze the "Armali" license for your ship merchant.

Besieged Base.

"My-ya-yaso came!" - Warren are rejoiced. Poor...

Condition: Shepard kind of 80% (246 points).

As soon as Admiral Houckett hears about the immense kindness of Shepard, he immediately send us to the Caccus Hawn Planet (Chone, Cacus, Hades Gamma). Situation is complex - a group of biotics captured the medical base and took into hostages of scientists, having shuting them with powerful psychedelic.

Now scientists roam the base, confused under their feet and mumble all sorts of nonsense - they are so much in ourselves that sometimes they freely pass through the boxes and electronic consoles. The station is naked with explosive containers, so be careful using min, conventional and technical.

Cerberus.

Condition: Task completed Missing Marines..

Admiral Kahokuchok suddenly will be connected and reported that he came to the trail of the group who destroyed his infantrymen. A gang, calling himself "Cerber", is located on the Binthu planet Yangtze System Voyager at once in three underground laboratories. You need to destroy all three.

The base in the south is protected by stationary cannons. The Cerber Group puts experiments on Rakni, and one of the representatives of the inexciase race dwells behind the protective field, surrounded by gangsters. If Shepard suddenly comes into the room and turn off the field, Rakney will rush at all in a row - the likelihood is that bandits will suffer.

Both remaining bases are arranged in a similar way, only in one bunch of small explosive Rakni, and in the other - several zombies (in appearance - only from the Feros).

Admiral Kahoku can be found in the last laboratory.

Asari, as can be repeatedly noted, completely alien species prejudices.

COLONY OF THE DEAD

This task will be accomplished from one of the Terminals of the Feros (that's where the "cerberry" took Rakney!) Or on the chasca planet itself (Matano, Maroon SEA), which will appear on the map after visiting this story planet.

The name of the mission does not leave the place of doubt - the group should be equipped with "under the undead". Clean them completely not necessarily - sufficiently go down to the scientific laboratory and activate the terminal.

Pomegranates and biotic skills work against zombies in close corridors.

Dead Scientists.

You can choose a quest on the states, in one of the port terminals, if you have someone to hack it. If not - it does not matter: the task will give an admiral. Your goal is Ontarom Planet, Newton, Kepler Verge cluster.

With the help of dominant height, clean the approach to the database from mercenaries. Having passed with the battle the base itself, Shepard will stumble on the Capral of the Tumbus, which put the gun to the head of the scientist. The case is not an easy - the soldier almost died when a scientist from Cerberov was attenuated to rain all his platoon underground worm. If, in the past, Shepard was the only surviving from the platoon, he would be especially angry with a scientist. Again, Admiral Kahoku because of these "Cerberov" lost his people ...

Choosing for you is to kill the scientist, a soldier or convince the Tumbuses to quit a gun so that no one is injured.

DEPOT SIGMA-23

To this mission, Shepard will be released by performing tasks Listening Post Alpha. and Listening POST Theta.. Traces of dangerous goods lead to the Gorgon Sector Pho Sector. The team should be equipped with "under insects" - take biotics and, if possible, the system of protection against poisons. On an abandoned ship of unknown origin, the whole nest of Rakney will be revealed. The team died, and everything that Shepard will detect, - Diaries.

Ship must be blown up. After activating the system of self-destruction, in the best traditions of "Alien", the path to salvation will block the flocks of insects, with whom will have to fight.

Derelic Freighter.

"Which of you, little villains, dragged the secret data?"

Abandoned cargo ship drifts in the Caspian system of the Maroon SEA sector. Preparing the boarding team, issue it an anti-e-appropriate gear and ammunition, but do not forget shotguns, stopping ammunition and biotics, as they will have to fight with behehms and their creations - electrosbies.

From computer terminals, you will learn that the team picked up an alien artifact, which successfully hypnotized and sent to beteham, right in manipulators.

Distress Call

Information about the disaster signal from the victim of the disaster of the medical ship Shepard will pick up immediately as soon as it turns out to be on the "Citadel", without leaving the same room in the embassy.

Traces lead on the MetGos Planet Hydra System Argos Rho. Indeed, the broken ship lies the lighthouse, but the team is restless - something in the whole thing does not like the partners of Shepard. And indeed, as soon as "Mako" approaches the lighthouse, the counter-tank mine pops up at the rate, and around in a clean field pops up the crowd of beef.

The simplest solution to the problem is to go away, and then go back and published to shoot the legs to all the droids of the "Armature" system.

Espionage Probe.

This task emphasizes to snipers. The command has discovered the remains of the ancient probe spy in the Voyager cluster. And everything would be fine, but the probe is equipped with a nuclear charge that protects human secrets from the enemies, who discouraged to impose on the lamp apparatus. Since in the current political situation it would be incorrect to understand the citadel that people launch atomic bombs into space, Shepard should neutralize a bomb and pick up the probe.

Purpose - Planet Agebinium System Amazon Voyager Cluster. Trail Lighthouse leads to the mine, which is very suspicious - not the probe itself flew there. Inside is completely empty, and in the corner lies the probe itself, as if it is necessary. Of course, this is a trap - the entrance to the mines will fall, and the gangster Elanos Khaliat will jump out of the hopper, the only one of a kind of man with the Turian name and voice. He is strongly angry with Shepard for the breakdown of the attack on the term and now wants to blow up an atomic bomb. The hero will have only a few seconds to neutralize three detonators, playing three mini games.

It is necessary to leave the mine. Shot from published Khaliat and his bandits and return the vague "Mako".

Exogeni Facility

The task is taken on the Feros, in one of the terminals, or in the Vostok system itself (cluster of Maroon SEA). Nodacrux on the planet rebelled vegetable zombies - scientists were forced to hide in long-haired laboratory rooms. Who will save them, if not Shepard?

Zombies run both outside the laboratory and inside. Bearing scientists will be grateful to you, but in moderation - if Shepard tries to attract them to justice, they will prefer death from his hands.

Geth incursions

This is the longest quest - to accomplish it, you need to clear the whole stellar cluster from the hetkhov. You can choose it either on the Feros, from one of the terminals or in the Nebula Armstrong.

    Antibaar (Tereshkova). Here it is not necessary to leave "Mako". Clean the guarantee of the gutes from robots and shoot everyone who comes to noise.

    Casbin (Hong). It makes sense to try to get rid of robots, being at the maximum distance. Ship will arrive and falls out several more robots, which will also need to shoot.

    Maji (Vamshi). The principle is the same - we are high, shoot far. The rockets will fly from the Base of Goethov, which are necessary to avoid. At the end, there is a fight with the "Colossus".

    Rayingri (Gagarin). Here you will meet the electrozombi and the first laboratory, which will have to storm on foot. At the exit you again warmly welcomes the landing ship of robots, so try to keep the "Mako" closer to the entrance.

    Solcrum (Grissom). This is the last quest planet. The base of robots is to the east of the landing zone, and it is guarded by the robust "colosses". Here, too, you will have to go inside, taking the best gear, - the battle is very serious, since the robots will not only be swollen radar, but also beats. Do not forget to hack the terminal on the first floor - there is important information for the hoist.

Hades "Dogs.

Condition: Task completed Cerberus..

The last base of "Cherberry", a group of scientists and mercenaries who had misfortune to pour off Shepard is located on the planet Nepheron COLUMBIA system. Inside special surprises, it is not worthwhile - mercenaries, corridors, drawers. Do not forget to hack the terminal in the far room. Information that Shepard will remove from there, will be interested in a dark broker. It will be connected and offered to sell information. If Shepard refuses to sell data, the broker will get angry, but until the very end of the game he does not have the case to attack the hero or, on the contrary, to any help if Shepard will come out.

Hostage.

Biotics terrorists want at least someone paid for their eternal migraines.

Bioterrorists captured the hostage of the Chairman of Burns from the Agency for Transgumanist Studies and threaten to kill him for voting against damage to the damage to victims from poor-quality implants. We will learn about this from Admiral or news on the radio.

Shepard is sent to the "negotiations" to the Farinata system (cluster of Hades Gamma), on the ship "Ontario". It makes sense to take with me Kaidan - he himself biotic, affected by old implants.

Dragged to the ship will be imperceptible, but as soon as the alarm rises, Shepard will have only three minutes, while the biotics will be collected with the Spirit to shoot Burns. There are no longer before strategies - just run and shoot, trying to hide behind the spins of the partners.

In the far room, terrorists hold Burns on a fus. You can persuade their folding weapons, but only if the hero has a good language. If not - shooting not to avoid.

Hostile Takeover

Condition: Shepard - spectrum.

This curious task Shepard will give a woman Helena Blake. Information about it can be learned in the police reports of the Citadel. When Shepard receives the title of Superogent, Helena will catch him in the shopping district of the Presidium, reported that it represents a criminal organization, and will offer a "order" on two bosses from rival gangs. At this place can be calmly gonna give, stinging the glasses of "good," - the quest of the hero will receive in any case.

At the sight - respectable lady, in the soul - a cold-blooded "godfather".

One of the rivals of Helena dwells in the DIS system on the Klensal planet (Hades Gamma). Clear the entrance to the mine is very easy, shooting due to the ridge of the mountain. Bandits in mines are well armed, but you have any time as you like to plan and implement tactical plans. Boss you will find at the end of the hall.

Next stop - GEMINI SIGMA cluster, HAN system, Mavigon planet. This is another snowy planet, but it is better not to leave the "Mako" for a long time - freeze here very easily. The base is located on the top of the mountain - before we run into it with frost, you need to destroy everything around.

Inside you are waiting for a standard alignment: turn to the left and a large hall, stuffed with drawers and gangsters. The best tactic here is lined.

When the poy mag of both bandits, look at the Fortuna Fortuna Misty of Horse Head, Helen Blake on the planet of the AMARANTHINE system - she will meet you at its base right at the entrance.

Here at Shepard, as usual, several behaviors.

    Pick up the award and leave. We will not meet more Helen and visit it can not be visible.

    Try to arrest. Helena, understandable, will not be delighted with the idea, so you have to fight with bandits.

    Try to convince her to quit a criminal business. This requires well-developed conversational skills.

Listening Post Alpha.

Condition: Passed yesterday.

Soldiers from the Avantipost "Alpha" request help - they are attacked by unknown creatures. Shepard will land on the NEPMOS planet of the STYX THATA cluster system. Before leaving, take the equipment to deal with Rakney. There are still alive, but by order of frightened infantrymen who need to be protected from the attack of beetles.

Talking with Lieutenant Durand, connect "Mako" with rocket installations or return to the armored car to meet enemies in the old manner.

Now it is necessary to get into an infected mine and destroy the hive. Do this will have to be careful - Rakney love to hide among the boxes and jump when Shepard does not look.

Listening POST Theta.

On the Altahe planet of the Acheron cluster system, the Styx Theta with survivors, mostly, it is Rakney. They will have to be destroyed on the surface of the planet, and inside the base. Nature rooms and download information from the terminal that will lead you to the task DEPOT SIGMA-23.

Lost Freighter.

The task is simple. Lay in the Gemini Sigma Ming cluster system abandoned on the view of the ship. Inside the traps are built, the team hears mysterious steps, but no one attacks - until the time before.

Shot containers from afar. Native three cabins - from diaries you will learn what happened on the ship. At the exit you will be met by the conviction of the celebration - it is a strong biotic, but you are three.

What to do with the only member of the crew, remaining in "barely living"? This is to solve you.

Lost Module.

These - become anything!

As soon as Shepard falls into the Hercules system (Attican Beta), Admiral will ask him about the service: the Alliance lost the probe with important information - now hethe is wanted, and it would be better to get out of them.

The probe is easy to find - he fell on the picturesque green planet Eletania. But there is no data module on the site of the crash - the local pauglase monkeys dragged him. You can write them all in turn or immediately go to an abandoned mine in the north, where the monkey with a module wakes up in the farthest room.

On the way back, the heroes wave a beef - what to do with them, you already know.

For your information: It is on this planet that in the mountains in the southwest, is the artifact of Protean, to which the key chain, presented to us Shaira. Before you know what the primitive people associated and protein (in the spirit of Odyssey Arthur Clark), you need to hack a simple castle.

Major Kyle.

The sectarians still do not know that Shepard was removed to arrest the "Father Kaila".

And here begins Coppola and "Apocalypse Today". You can learn about Major Kyle from a hacked computer in embassies or just being in the CENTURY system (Hawking ETA cluster) - there you will introduce admiral to the case.

Returning Morpe Major Kyle (in some cases familiar Shepard) went crazy and organized a sinister cult on the far planet. And nothing, but sent to the intelligence officers of the alliance disappeared and probably died.

You can perform the task in two ways - with the help of guns or good words. The first problem is to get to the "Father Kaila". If Shepard served with him, it will pass without problems. If not - you have to use eloquence or automata, hacking the doors on the way.

"Father Kyle" admits that officers are killed, but he clearly does not understand what it can lead to. An impatient Shepard will simply shoot him, patient - will explain Kyle, as he substituted his entire flock. Imagining the importance of the moment, Kyle will ask for an hour for fees. He can be believed. In any case, just to lead it with you in front of the entire cult - the task is impossible.

Later you will hear about the major on the radio.

Missing Marines.

You will ask you the missing infantrymen, asks Admiral Kahoku - the most suspicious type that duty near the terminal in the tower of the citadel. The task will lead Shepard on the EDOLUS Planet (Sparta, Artemis Tau). The infantrymen died, and it is not difficult to understand that they were killed - inquisitive underground worm, which is still hungry. He has secrets and spitches, you have the mobility and fire power of "Mako".

When Kahoku learns about the fate of the missing soldiers, Shepard will receive a new quest - Cerberus..

Missing Survey Team

In the Antaeus system (Hades Gamma), a team of researchers disappeared on the Trebin planet. Shepard learns about this, being in those edges or rushing on the elevator.

Before disembarking, equip the zombie fighter command. Native a hotel and descend to the mine where the crowds of zombies are found in the ambush and, most strange, "spikes" for transformation. Is the archaeologists really startled them? What happened to them? Maybe the Bethe attacked the base, because spikes are their handwriting!

We never know this mystery.

Privateers.

If Shepard returned to the citadel after the plot planet, then a man is suitable in the tower of the Citadel to him, named Garot and ask for a brother's ship. Brother disappeared in a dangerous area - Traverse, where pirates are rampant. Shepard has to visit the Strenuus Horse Head Nebula system. There, near the Xawin planet, and the ship will be discovered.

Traces lead on the planet, and we have to descend, take the storm of the pirates base and find the body of the brother.

Rogue VI

On the Moon, Shepard must first look for Soviet pridesmasters. And here is one of them - the USSR Luna-23.

This task I boldly name the hardest and most important thing in the whole game. Even to the side, it can only be ranked with a large stretch, because only after its execution, Shepard will open the class specialization - additional skill.

It is difficult because your enemies here are flying drones that make it useless most of the biotic skills, quickly move and spit rockets, and this is especially dangerous in close room.

Shepard will receive a task when translates for the twentieth level. The situation is complex - a military computer on the moon came from the coils and stopped obeying orders. To turn it off, it is necessary to break through the defensive lines into three lunar bunkers and destroy the elements of the computer.

On the surface of the Moon "Maco" fired stationary guns, but real problems will begin in the bunkers. First, there will be many drones with which it is very difficult to cope. The pulling tactics work with them is not particularly good, and the partners have the property to quickly die, so take care of them.

In addition, the computer activates three degrees of protection. In the first hungry bunker, poisonous gas is waiting, in the second door shut protective fields, and in the third, the number of droids will double. It is not easy to earn specialization - but this quest is special, there is no hurry here.

The Negotiation.

Condition: Shepard angry at 80% (246 points).

Restricted that the Shepard's team was long and tightly sits on the dark side, admiral would send him to negotiations with the provincial leader Darius, who suddenly began to attack the Alliance ships.

The meeting will be held in the Plutus system (Hades Gamma) on the Nonuel planet. Around the conversation to smooth the containers. Darius is clearly dissatisfied with the fact that some soldier sent to the negotiations, not a diplomat. He will declare that it was the Alliance that provided his gang weapon to protect this area of \u200b\u200bspace from Batharian. However, now Darius is trying on the crown of provincial king and believes that all local asteroids belong to him.

As usual, you have two options for behavior: to convince Darius to solve the world or provoke a shooting of a pair of strong words. In the second case, you will have to withstand a difficult battle, as the team will be in the same room with enemies. A strong biotic is required to combat Krogan mercenaries and a tech for sabotage.

It is not difficult to guess what it is waiting for the Alliance from Shepard.

After the landing is performed at this station, you will meet the ambassador from people who are called Udine. It is worth noting that he is not a very nice person, but you do not need to consist of him in a friendly relationship in "Mass Effect", just show patience and listen to him. After meeting him, go to the Council Tower, where to meet it. On the way there, you can explore the surroundings. Then, you need to start passing the main tasks in the game "Mass Effect".

Task 1: Expose Sareren
This task is essentially the main quest, in the location of the Citadel. After the conversation with Udine takes place, head to the Council Tower. If you want to quickly get there, then sit on one of the means of movement. After you find yourself in place, you will meet the Garus, with whom you will certainly talk. Then step up the stairs to meet Andersen.

After the Council decides the verdict of the innocence of Sareren, the proof of his guilt will fall on your shoulders. To find evidence that will be able to prove his guilt, you will need to take the passage of such quests in the game "Mass Effect": "Garus" and "Shadow Broker".

Task 2: Garus
Character, in honor of which the quest was named in "Mass Effect" - Garus. It was he who was instructed to find out all the circumstances in the case of Sareren. But Saren managed to adjust everything so much and get out, that the investigator did not manage to prove his guilt. Having met him, discuss all the main points of the investigation and compare the entries to understand what evidence there are, and what no. To continue the passage of the game "Mass Effect", you should go to the shelter of Chora. Be extremely careful, because on the way to the lair, there will be a killer on the street, for which the task was to kill you at any cost. To get into the shelter of Chera, you need to eliminate all the killers. After contractions, go to the bar in which you will wait for another character of the game "Mass Effect" - Harkin. The assistant of it is certainly not very, but he definitely owns information about the location of Garus. He will tell you that Garusa can find from Dr. Michel.

Continuing the passage of "Mass Effect" to head to the clinic, where it will have to work on the stripping of it from enemies. More precisely, I'll get inside, four enemies that need to be destroyed will be touched. After that, go to the Garus and talk to him. After talking, the Garus will certainly want to replenish the ranks of your squad. All, on this passage of this quest in "Mass Effect" will be completed. Also, it is worth noting that Dr. Michel you can buy additional upgrades for armor. If so far you have no regeneration, you will certainly make a purchase.

Task 3: Shadow Broker
The main occupation of this character in the game "Mass Effect" - trade of information. The main assistant in the location of the Citadel, is a Barl Won. This is a person who works in a bank in the financial zone. You definitely need to find it and chat, but suddenly he has any information about Saren. You can find it in the bank. The only bonus that will bring a conversation with him is the passage of the next quest in the game "Mass Effect". The main rear, which you get, will be that it is necessary to find the hired killer of Croogan Breix. It was he who was instructed by a shadow broker to find Saaren. WRCRA can be found in a certain academy called "C-SEC". Hurry up and find it. After talking to him, he will become your ally, having replenished your ranks.

Task 1 - Continued
Having at its disposal of such personalities as Garus and BREW, is no longer afraid to go to the refuge of Chera. Here is a surprise - there is already some kind of tire on the place of the bar, the control over which she keeps a "fist". When this task is passed in the game "Mass Effect" you should first eliminate the protection, pre-leaving your like-minded people aside. I advise you to immediately show who is the owner here, throwing all the intelligence, because the "fist" has long been notified of your visit. Quickly regroup and pass inward. When you go to the room, then immediately hide behind one of the many shelters in order to effectively clean opponents. Be vigilant, and carefully inspect the alki on the left side and the elevation in the center of the bar, as there are also opponents, which are easy to not notice. Liquid them. To find the "fist", you need to go to the mostst door at the end of the corridor. But it will be the other security guard before it, which needs to be destroyed before you come.

When this test is passed in the game "Mass Effect", you first need to decide on the ourselves with the "fist" or connect your command. It is worth noting that this is a very dangerous opponent, and besides, he is under the cover of such a weapon in "Mass Effect" as turret. So he will not really wait for you to end with him, and he wants to quickly disassemble with you. Of course, it is worth going to him with his team, which can be given a task to neutralize turrets. It is worth noting, for neutralizing turrets, you can get experience points, so you will seriously attribute to this task. When the turmaid will be finished, heading to the "fist".

In the further passage of the game "Mass Effect", before the death of the villain, it will be known that they were captive by Kerian Tali. If you do not be able to find it in time, then she will die. The search time is highlighted quite a bit - only 4 minutes. To begin with, you need to grab a disc lying on the body "fist", it will come in handy a little later, and then head to the safe. Hacking it, you will get long-awaited upgrades. Only then run to save the captive.

During this short period of time, you should be on the Alley located near the Logova of Chera. But back the trouble - the bar is filled with opponents again. Of course, to continue the passage of "Mass Effect" and break out, you have to work a little and clean the bar. When you find yourself on the street, then head to the left, until you see the staircase for which you need to get climb. Thus, you will find yourself on the alley. Only if you listen to all recommendations, then in time you can save the hoists from Asasins, which were sent to eliminate it.

It is worth noting that these characters in the game "Mass Effect" have one insidious feature - powerful abilities that can output your weapon. In order to successfully take the passage of this test in the game "Mass Effect", you need to quickly hide in to be able to focus on one opponent. I advise you not to approach them close, and be accepted for another only if eliminated the first. After you eliminate two opponents, find the tali and talk to her. She will tell you about some details. Then Tali will join you. And you, in turn, will find yourself at the captain of the vessel and ambassador, take advantage of the opportunity and show all the collected materials. After talking to them, go to the consluen.

Continuing the passage of "Mass Effect", leaving the room, head to the left side and find the staircase to go down. After you are downstairs, you will have a means of movement, with which you quickly find yourself near the Council Tower. Around her will wait for you Captain Andersen, with whom it is worth talking. Then, in his and ambassador, go to the consluen. When you are on the spot, the long conversation will have. To get more experience and the rank of spectrum, you need to give priority to the first answer that will fall out of the list.

Additional tests of Citadel

If you can pass these tests, you will receive additional experience, but they are not mandatory. I advise them to go through, as the experience is the main requirement, without which the Hero pumping is impossible. Let's analyze these quests in more detail and their successful passage in the game "Mass Effect". Gather and show attention, then you will succeed.

Task 4: Keepers Search
When you find yourself in the building of the tower, head to the search for Chorbana, which will give a job search for keepers. In total, there are 21 people. All of them are located on the territory of location. You will need to find them and spend scanning. Regarding experience, it will increase with each keeper found. Below will be a numbered list with their location. Of course, you can look for them not strictly in order, it does not affect anything, including the success of the passage of "Mass Effect".

So, the first four keepers you can find in such towers:
- the first - in the eastern part of the location;
- second - in the one that is located next to Chorban;
- the third - in the north-west location, in the corridor, that on the side;
- Fourth - not far from the reception consul, southern part of the location.

The following eight keepers are in the Presidium:
- The first - in the northern part of the location, behind the hall, where the ambassadors meet, there is a small corridor;
- The second - in the western part, there is an elevator in the tower, in the room, which is near him;
- the third waiting for you in the south-east, where the entrance to the chamber of the Consort is located;
- The fourth is located near the guardianship of the guardianship, in the northwestern part of the location;
- the fifth - in the southern part of the location, is a bit east of the shopping center, which is located near the ladder, which leads to the bridge;
- The sixth sits in the northeastern part of the location, in the office with the name "Volus and Elkor";
- Seventh - a little south of the shopping center, on the stairs;
- Eighth will find in the sector "C", a little northwest there is a small room.

Six custodians are located on the territory of "guardianship":
- the first is outside, near the medical institution;
- the second is located on the northwestern alley;
- the third is the elevator leading to the Academy;
- The fourth waits in the corner of the western side of the location;
- The fifth hides in one of the rooms of the Presidium. Lift and go down, so you get to the Presidium;
- The sixth is inside the stream, in the room that the first is from above, if climbing the stairs.

The penultimate two keepers are waiting for you at the Academy:
- the first - in the office of the official;
- Second - in transport control.

But the last keeper can be found only in the docks, the entrance to which is possible only from the premises of the Academy.

Task 5: fears of Zhdakhlid
When this task is passing in the game "Mass Effect" you will need to meet with Jachlid. It is located in the Academy building, go there and talk. Relationship between characters in "Mass Effect" is quite tense and between Jahlid and Chorban. The first, in the process of the conversation, will make a statement that the second wants to kill him. Therefore, Jakhlid will ask you to go to a meeting with Chorban and talk to him. Understand your request, and then go back.

Task 6: Asari Consort
To pass this stage in the game "Mass Effect" was successful, you should be sent to the northeastern part of the Presidium, straightforward to the apartment of the Consort, where you meet Shar. Jul. Job with her, and she will ask you to go to the lair of Chera to put In the place of that man who wears gossip about her. Go there and find this villain of Septimus. He will wait for you at the table. I advise you to just talk to him and people to not dissolve rumors. He lists your instructions. With good news, come back to Sha "Ira, and get a bonus. There is one more point: when you go to Septimus, then on the way go to the embassy, \u200b\u200bat the request of Sha "Ira, and take something there. It is this moment will be starting to pass the task in the game" Mass Effect ", called" Heltan complaints. "

Task 7: Heltan complaints
Find this character of the game "Mass Effect" will be easy, as he is waiting for you at the Embassy of the Presidium. Having met, talk to him about what Septimus asked. After talking you will be rewarded.

Task 8: Fan
Finding the Werner Conrad you can in the place where the top shops are located. So, by the way, if you reward it with your autograph, then he is on joys, will offer you to treat you with drinking. To continue the passage of the quest in the game "Mass Effect" you will need to leave the Location Citadel for a while. For example, you can fly and explore the expanses of the universe, and then go back back. It is worth noting that the Werner can be found in the same place. After talking with him, go back from the location and go back. At your return to the Citadel, Werner will ask you to appoint it a spectrum, but do not enter on his tricks. To quickly make him silence, I advise you to use this type of weapon in the "Mass Effect" as a gun. Just amaze in front of his face, and he will certainly cease to insist.

Task 9: Request a reporter
When you get into the upper part of the location, where stores are located, they meet Emily Wong. In the process of conversation, he will ask you to get her documents that will be able to bring the case of organized crime and corruption to the end. To be more accurate, then she needs that disc that you grabbed in the place where the "fist" was killed. When she gets them, you will be rewarded. I advise you to take advantage of the moment and take interviews from her, of course, if you have a sufficient amount of experience in the art of seduction. It will give you the opportunity to earn some more money.

Task 10: Signal Track
To get the opportunity to pass this task in the game "Mass Effect", first start a study that causes suspicion, slot machine. Rumors recently appeared that someone fraudates and engaged in the transfer of other people's funds. You need to place the presidium, use the elevator. After stopping the lift, when you leave it, you will find a signal relay using the card. Three times the relay can find a little behind Boll Won. Then step straight to the exporium, there you will find the third, the last relay. You will have to act very quickly, because the artificial mind will be dissatisfied with the fact of its detection. After they will be launched by the self-destruction mechanism, you will have a rather difficult task - to press those buttons that can cancel self-destruction. If the passage of this task in the game "Mass Effect" will be successful, then you will be rewarded with expire points and a small amount of money.

Task 11: Sister Rita
You need to go to the "stream" and chat with Rita, which will give you a task. Since it is in good relationships with his sister in the game "Mass Effect", she is very worried about her, as she works at the Chera bar. It is worth noting that the sister Rita is Jenna, is also an informant of the Sector "C". When you go to the bar and find it, she will refuse to talk to you. When you come back, you will meet the next character "Mass Effect" - a man, named Chelly. He will want to meet you at the Academy. You should go there and chat. Chelik will definitely ask you that you find Jacks, which is located at the lower level of location, not far from shops. You will have to pick up illegal types of weapons in "Mass Effect".

Keepers - bio-engineering insectoid race, found only on the citadel. They are completely harmless and obedient and seem to have only for servicing the citadel and its systems. The keepers, as expected, were created by proteins as caretakers of the station and became an integral part of the work of the Citadel. It is known about them very little, since these creatures do not communicate with representatives of other races.

Physiology

Externally, the keepers resemble large tool. Alternatively, nothing is known about them, in addition, which is visible to the naked eye. When trying to catch or take a detention being, it is self-suited, putting into itself some kind of acid from which the keeper melts less than a minute, thereby not giving his body in the future.

In this regard, the Council adopted the law prohibiting any contacts with the custodians, since the citadel cannot function normally without them. Regardless of how many keepers die from old age, violence or accidents, the number of these creatures does not change. No one knows where they appear, but some suggest that the keepers - biological androids created somewhere in an inaccessible cute core.

Keepers of Nem, at least in the perception of other races. Some scientists of the citadel believe that they communicate with each other by telepathic images, but it is mostly a scientific hypothesis.

One of the features of the behavior of the keepers is a tendency to constantly change the rooms, scenery, wiring, and even the structures of some parts of the station, despite the desires of the inhabitants. All attempts to contact them usually turn out to be in vain: the keepers perform their work without paying attention to the bustle around themselves. Unlike curious scientists and those who once find their office or housing rebuilt, most of the representatives of other races on the citadel ceased to notice the keepers shortly after arrival at the station.

Story

When the citadel was discovered, the keepers were already there, they immediately did everything possible to help settle at the station. Since then, the keepers continue to make sure to maintain the functioning of the citadel, as they did during many centuries after the protean left it.

As it was possible to figure out later, the keepers along with the citadel were created by the rebels long before the appearance of Protean. It can be assumed that the keepers, like collectors, were once a completely different race, but then the renouncements changed them so that creatures could be unquestioned to their new owners and could fulfill certain tasks.

The main goal of the custodians was to maintain the citadel in a state suitable for the life of other races and active assistance to them during the station settlement. However, as soon as the races settled on the citadel achieved the necessary level of development, the reaper, alone, remained as an avant-garde to monitor the development of organic life in the current cycle (such as the Lord), sent a signal to the keepers to activate the station repeater, for Move it into the depths of space and the beginning of the destruction of all the lives. Protein managed to change the reaction of the keepers to this signal, but too late to prevent the invasion of the reins in its cycle. Now the keepers are not under the control of the reapers and do not pose any threat to anyone.

Keepers:

Who are the keepers?

Spoiler

Keepers are creatures created by the gods so that Innos, Adanos and Beliar, it is easier to keep the whole world in the balance sheet. They were created after the death of Stonnos (4 God), which Belior killed. And the gods, in turn, were created by the elements that were generated in Chaos, which was a great threat ...


What is the benefit from the choice of keeper paths and accession to them?

Spoiler

Keepers offer GG to join their circle, but not to finish justice, as they say ... For the keepers wondered to destroy the gods, people and the whole world ...
The passage for the keepers is:
- It is a chance to get a lot of experience, the best armor in the game (if you are a warrior),
- learn several types of magic (if you're a magician) ... for example, you will be a necromancer who owns magic of fire ...
In general, we get some of the best artifacts in the game.


Where to look for keepers:
1 The keeper is near the cave, where the test of the magicians of the fire is tested. It is not far from the black troll, through the suspension bridge and closer to the statue of Inno
2 keeper - at the entrance to the Ksarkdas Tower
3 Keeper - on the elevated plateau, near the akil farm. Entrance to the plateau from the stone circle, where the ornament was looking for the ornament, then past the collers of a bunker and ahead
4 The keeper is near the Nicholsault hunter. From the lighthouse up, past Nicholas and on the top plateau
5 keeper - at the gate to the mine valley
6 Keeper - on the bridge of the Made Fire Monastery
7 Keeper - along the way from the tavern to the sun circle
8 keeper - near the Bengar farm, in waterfalls
9 Keeper - at the crossroads of fields near the onra farm, where in the beginning Greg stood
10 keeper - Stonnos is located on the stone "circle of the sun" Thanks aleksey-- for additions

When renting a quest for the second custoder, the game hangs?
Read below in the description of the bugs!

Keepers quests:
To fulfill quests, you need to wear a ring of shadows!
1 keeper -

Spoiler

demon in the cave, in the valley of Ksardas Tower, where at the beginning of the lester sits.

2 keeper -

Spoiler

the book in the library, on the right on the alchemy table, that I would have missed Talamon, you can kastonut fear. Next, we read the recipe, cook the potion, pray to Beliar.

3 keeper -

Spoiler

Necromancer Creole is in the location of the tower of the fogs. She is in a minentale behind the wall of the orcs, next to the beach and the orcs ship, sail to the right and past two skeletons in the cave. IMPORTANT: In the Ksardas Tower read in the CE book and on the third and on the second floor.
If it did not work out to answer the keeper questions:
1.) Who is the creators? - Element
2.) Who is the Divine Guards? - Gods.
3.) What is the path of the keepers? - Balance
4.) What is unnecessary to the teachings of the keepers? - all this together
5.) What is the thing most appreciated by the keepers? - Knowledge
6.) Who is the greatest threat to this world? - Chaos
7.) Who laid the beginning of the Divine confrontation? - Belior
8.) What is the true reason why did you get on the keeper path? - this is my decision

4 keeper -

Spoiler

near the pyramids, on a non-large stone elevation with columns, teleport opened, in the location we jump over the island and in turn, in any order they kill fire spirits.

5 keeper -

Spoiler

Artifact in a minentale at the Orc Cemetery (from the first gothic, who does not remember, it is about turning for the fence). In the cemetery we reach the room with three passages, we go to the left, teleporting to the second floor, kill the orcs of the undead, and take three orcic objects, they need to put them on the figurines in the middle room. Then return to the hall and talk to the undead boss, of course kill this creature and pick up the teleport from the body, then everything wakes up clearly.

6 keeper -

Spoiler

Sergio in a cave near the Black Troll, this cave, where the magicians of the fire are tested, about her still the first keeper stood, she further behind the bushes.

7 keeper -

Description of the keepers. Physiology, history of cooperation and research of race, assumptions and guesses on artificial creation of the race; The role of keepers on the citadel and in the universe.

"These are the most innocuous insectoids in the Universe,
until you start learning them
- Then they just explode in your hands. "

Chorba



Keepers: General Information

When Azari discovered a citadel, they also found keepers, raising of obedient insects, the purpose of which, apparently, is to maintain order and repair of the main station of Protean. Attempts to contact or explore the keepers ended in failure, at the moment to interfere with their activities or impede them forbidden. Since they do not represent absolutely no danger, no one notices the presence of the keepers. In turn, they show indifference to representatives of other races, except for the help of newcomers to settle in the citadel. Keepers are believed to be created by proteins to serve as caretaker station, and maintain its systems. No matter how much keepers die from old age, violent death or as a result of an accident, their number remains unchanged. No one knows where new keepers come from. There is a hypothesis that they are reproduced by a genetic method and are biological androids, which are created somewhere in the depths of the citadel, to penetrate where it is impossible. In addition to the Citadel, the keepers were not discovered anywhere.

Physiology

Physically, the keepers resemble a big tool. Little is known about their biology, in addition, which can be observed with the naked eye. Attempts to capture the keeper or take it into storage for research to force the creature to undergo sudden self-destruction. The touched keeper literally melts in a pool of proteins and minerals in less than a minute, preventing any serious study.
The keepers of the land, at least to the perception of other races. Some scientists of the Citadel believes that the keepers communicate with each other by telepathic images, but it is mainly scientific assumption. Their inorganic components on the back are placed to facilitate the coordination between the keepers and the citadel.
Two scientists, Shorban (Chorban) and Jalid (Jahleed), became interested in keepers and created a scanner to analyze them. Although their results were preliminary, they theoretized that the keepers were as old as, directly, the citadel.

Please do not worry the keepers

Role in Mass Effect

The guardians themselves do not show any of their nature and are often taking tasks that seem bizarre to other races as the reconstruction of offices or even a change in architecture. They work, apparently, not paying attention to the shit and turmoil, continuing around them. In addition to curious scholars (and random citizens who are caused by anxiety, rebuilding their office), most people on the citadel stop noticeing the keepers shortly after they arrive.
However, their real mission lies in the other. As soon as organic varieties achieve the necessary level of technological promotion, the only reaper left in the galaxy to control the situation, sends a signal to the keepers, forcing them to activate the citadel relays and begin the process of genocide. Protein succeeded in changing this reaction to the signal, although it is too late to save your people from the attack of the reapers. Thus, when the reaper next time sent a signal to the keepers, they did not answer. The Lord (Reaper, left in the Galaxy), understood this, sought to replace them with a more manageable race of the geta, believing that synthetics were more predictable and submissive to its orders. After that, he attacked the Citadel along with Guethai, but later was destroyed by the Alliance Fleet and Captain Shepard.
After the attack of the Lord for the Citadel, the keepers began to restore the station, conducting repair work. No one knows where the keepers receive materials for their repairs, but nevertheless were able to surprise races, inhabiting the citadel, the fact that even the most heavy blocks can lift.
  • In Mass Effect 1 one of the Terminals "Avina" tells about the keepers, and when trying to touch the keeper standing nearby, he asks them not to disturb them;
  • In the Mass Effect 2 in the news of the Citadel, you can hear about the victim, accidentally incurred in the protein Chanian keepers;
  • If you set the "Scan the Keepers" task in the first part of the game, then in the second one you can get a message that the keepers every 500,000 years send some signal. Last time, this happened during the disassembly of the protein and will soon be sent one more;
  • The "design" of the keepers was taken from the terrestrial insect of the mantis.
Different games