Backgammon game rules of the game on the board. How to play backgammon

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The game of Long Backgammon attracts special attention of lovers of board games. This is an ancient oriental game that sages were fond of. Today it is available to everyone. The rules for playing Long Backgammon are so simple that both professionals of virtual clubs and beginners play them with great pleasure. You can also play short backgammon on our site, the rules of playing short backgammon are quite different.

The essence of the game of long backgammon

Two people take part in the game. One plays with light chips, the other with dark ones. A backgammon board consists of two equal halves marked with narrow triangles (arrows). The task of each opponent is to overtake their chips across the opponent's field and return to their initial positions - "Home". Then, be the first to remove all the chips on the board.

It is never possible to predict which of the two participants will be the winner. Random dropping of dice values \u200b\u200bcan drastically change the position of players on the battlefield. This is why backgammon is intriguingly interesting.

The online version of long backgammon on our website not only allows you to play with real opponents, but also provides for participation in Tournament competitions.

How to play Long Backgammon?

AT online game Long backgammon rules are as follows:

  • the computer distributes to each participant fifteen chips, which they put on their field on the left side along one arrow;
  • then the priority of the move is determined - each participant throws a die, who has the highest value of points, he starts the game;
  • backgammon move is considered to be the movement of chips across the field equal to the number of points dropped on two dice;
  • the movement of checkers is performed counterclockwise;
  • in backgammon, you can move after discarding the dice either with one chip, or with two, for example, the first checker is moved to the number of positions indicated by one cube, the second by the second cube, or they continue to move the first counter further, calculating the number of possible movements, adding the value of the points of the second dice to the first;
  • you cannot skip moves if there is an opportunity to move at least one piece;
  • if the dropped number on the dice does not allow making a move (the positions are occupied by the opponent's pieces), then the player skips the move;
  • from the start (first arrow), you can take only one chip, if there is a desire to move with two pieces - move one from the start, and the second is selected from those that have already been moved to other positions at the beginning of the game;
  • if a double falls out when throwing the dice, the number of moves is doubled, that is, you can make four moves with one counter according to the values \u200b\u200bof one die, or "divide" the moves into any number of tokens, for example, one move by four;
  • if it turns out to move with only one chip, then the player moves the checker according to the values \u200b\u200bof one cube, and the number of positions pointed to by the second cube burns out;

after all the chips have returned home, you can remove them on the board. In this case, the following rules apply:

  • the numbers of cells are counted from right to left - far right \u003d 1, then 2, 3, 4, 5 and 6. (for example, if a player has dice 6 and 4, he removes one chip from the 4th (right) cell and one from 6 th (right))
  • if there are no chips on the cell with the number of the thrown die, the player must move the chips according to the "general" rules. If he also cannot move them (there are no such options), he removes a chip from the leftmost cell on which there are chips. For example, if you have thrown 3 and 4, but there are no chips on the 3rd cell, the player must remove one chip from the 4th cell to the "board", and move one more chip from the 4th cell to 3 cells to the right, i.e. to the first cell on the right. Another example - if only the chips located on the 1st and 2nd cells are left in the "house" and 5 and 3 fell on the dice, the chips are removed first from the 2nd cell, then from the 1st.
  • the game ends at the moment when one of the two participants has completely removed their chips from the cells on the board.

Outcome of the game

In Long Backgammon, a draw is never counted, even when one player is only one move behind the other. The winner is the one who finishes the game first - performs the first honorable movement of his checkers in a circle and discards the chips from the board.

The winner in the Backgammon Tournament is considered to be the one who won the most times in games with different players.

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The variety of backgammon games causes difficulties in mastering the rules of the game for beginners. Inexperienced players, first of all, should highlight the general rules of the game, the study of which in the future will help beginners to easily figure out how to play this or that kind of backgammon correctly. Conventionally, all existing varieties of the game can be divided into two main classes: short backgammon and long backgammon. Their main difference lies in the initial layout of the checkers, as well as in the presence of the ability to knock down the opponent's checkers.

There is no draw in any variation of the game. The first player to line up checkers overboard wins.

Any type of backgammon assumes three types of victory, the value of which depends on the significance of the final advantage. Their essence is as follows:

  1. Mars.The location of the checkers at the end of the game, indicating that the loser did not have time to bring all his checkers into the house, and the winner was able to take the checkers out of the playing board.
  2. Home Mars. The end of the game, as a result of which the loser managed to bring all the checkers into his house, but he could not bring them out, and in the meantime the opponent took the chips out of the boundaries of the playing board.
  3. Coke. According to the rules of the game of long backgammon for beginners, such a situation means the end of the game, as a result of which the loser was unable to move the checkers out of the house, unlike his opponent, who managed to take all the checkers out of the playing field. AT short backgammonah coke is an ending when the loser has not removed any of his checkers from the bar, and the winner has managed to take all the checkers off the board at that time.

In the rules of the game of backgammon, novice players will be able to familiarize themselves with a unified system of counting points, regardless of the type of game: simple - 1 point, for Mars - the winner gets 2 points, for home Mars - 3 and for the Cox situation - 4.

Basic rules for playing long backgammon for beginners

AT long backgammon 2 players compete using a special board. It has 24 points in the form of cells, formed into 4 groups. At the beginning of the game, both players line up all their checkers (15 pieces) in one line in the corner of the game board. This line in backgammon is called the "head".

An example of placing checkers according to the rules of long backgammon is presented to beginners in the picture.

The task of the players is to bring their own checkers into the house and remove them from the playing field faster than the opponent.

The first move is made by the player whose number of points dropped at dawn (as dice are called in backgammon) is greater. According to the rules of the backgammon game, only one chip can be removed from the head in one move. The only exception is the double dropped on the first move of the game.

While playing, the opponents move the checkers counterclockwise alternately according to the result of the throw. The opponent's checker standing in the cell does not allow you to put your own checker on this point. The number of standing checkers in one cell is not limited. In the case when the player has nowhere to go, he is obliged to give up his own move.

After the player has brought all the checkers into the house, he has the right to start removing them from the board.

Basic rules for playing short backgammon for beginners

The game board contains 4 points with an equal number of cells. There are 24 cells in total on the playing field. The task of the players is to take all their checkers across the playing field, bringing them into the house and taking them overboard. Moreover, it is necessary to pass this path faster than the opponent.

A sample of checkers layout according to the rules of the game of short backgammon is presented to beginners in the picture.

In this type of backgammon, checkers move in the direction of each other, while you can put them on free points, and even knock down the opponent's checkers, which are standing alone.

However, the presence of more than 1 checker in a cell does not allow you to put your checker there, such a cell is considered occupied. You can move 1 or 2 checkers, and in case of a jackpot (or in other words "double" - the same number of points on both dice) even 4.

If the checker of another player is alone in the cell, then you can put your own in its place. Thus, another player's checker is considered to be knocked down and is sent to the middle of the game board "to the bar". It is allowed to shoot down an unlimited number of checkers per turn.

The player can continue to move the checkers only after returning all his knocked down checkers to the game board, having lined them up in the opponent's house in accordance with the results of the zar throw. When knocking the opponent's checker out of the cell of his house, it is not removed from the playing field. The last piece is brought into the house by a large number of points dropped on the dice.

After all the player's checkers enter the house, he has the right to start removing them from the board according to the established rules.

Many people remember the game of corners. White and black pieces are lined up in groups in diagonal opposite corners of the field, and the player's goal is to move to enemy territory as quickly as possible. A similar principle is applied in backgammon. How to play backgammon.

How to play backgammon video learning easier

Online game learning to play backgammon. Don't know how to play backgammon but have wanted to learn for a long time? You have a unique opportunity! The computer will show the best moves for different throw options.

Backgammon is a very popular and very interesting exciting game with a rich and ancient history. The purpose of this game is to transfer all your chips home and then remove them from the playing field. The one who first withdrew all his chips and removed them.

Many people remember the game of corners. White and black pieces are lined up in groups in diagonal opposite corners of the field, and the player's goal is to move to enemy territory as quickly as possible. A similar principle applies to backgammon. How to play backgammon?

There are many varieties of backgammon. However, with all the originality, the most general rules can be identified that will help you quickly understand any version of the game. Board structure The backgammon board consists of 24 narrow elongated ones.

Even in our time, when people have lost the habit of spending time with their friends playing board games, and prefer to sit in the evenings at the computer, some are very interested in such a game as backgammon. And they would like to read the backgammon rule instructions.

There are many interpretations to the internet for this web marketing or similar terms such as: online marketing, internet marketing, e-marketing and.

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If you do not know how to play this excellent logical board game, then this flash tutorial will quickly allow you to master all the necessary rules of the backgammon game. Simple Backgammon Another fun version of the backgammon game that you can play online.

Video lesson on the rules of backgammon learning to play backgammon 2 of 2 learning to play backgammon part 2 of.

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Free online backgammon game with a computer Short backgammon - backgammon, you can play online backgammon for free without registration with a computer. The board game Backgammon can be called in another way ...

Free online backgammon game with a computer Short backgammon - backgammon, you can play online backgammon for free without registration with a computer. The board game Backgammon can be called in another way ...

Free online backgammon game with a computer Short backgammon - backgammon, you can play online backgammon for free without registration with a computer. The board game Backgammon can be called in another way ...

Free online backgammon game with a computer Short backgammon - backgammon, you can play online backgammon for free without registration with a computer. The board game Backgammon can be called in another way ...

Includes a board divided into two halves, 15 checkers for each player and two dice called Zaras. Initially, the players line up checkers in one line (head) on opposite halves of the board. Next, the first move is determined. The players take turns throwing one dice. On whose bone there will be a greater number, he goes first. If both players have the same number, then the throws are repeated.



The player who received the first move rolls two dice and moves the checker from the head to the number that fell on the dice. With different numbers on the dice, a player can only move one checker off his head. If during the first move the player has the maximum value of 6 and 6 on both dice, then two checkers are removed from the head at once. The same rule applies to the player who goes second.


Then the players take turns, throwing two dice. The dice must definitely fall to one side of the board and evenly. If a dice fell out of the board, fell to the other side, or was uneven, the player rolls the dice. Checkers move to empty spaces, for one player from left to right, for another - from right to left. A player must make a move if he has a place where a checker can be placed. If all the places are occupied by the enemy, then the player skips a move.


When two identical values \u200b\u200b(double) fall out on the dice, the player's move is doubled and at one time he can move four checkers. The essence of the game is to be the first to overtake all the checkers from the head to the opposite side of the board, which is called the house, and then be the first to throw them out of the house outside the board.


How to throw checkers

When throwing checkers, players also roll two dice. If the number on the dice coincides with the number on which the checker stands, then it can be thrown. But the player can also make a move in the house, if the value on the dice allows you to move the checker closer to the edge of the board. If the checkers are closer to the edge, and the player has a higher value, then the checker is thrown, the number of which is closest to the value on the dice. The player who first threw all the checkers off the board wins.

People play backgammon for several millennia, and for some time now this gambling has migrated into virtual reality internet... The Internet- backgammon for many, they have become not only entertainment, but also a way to earn money along with virtual casinos or trading on the stock exchange. Meanwhile, the rules of this game are quite simple and anyone can master them. It all depends on the skills and experience that is acquired through constant training.

Instructions

The principles of internet backgammon are the same as in board game, except that players don't need to rearrange. The advantages of a virtual game are also that it is possible with rivals from all over the world, communicating with them via text or even chat. The Internet- backgammon available to players 24 hours a day, 7 days a week, you just need to log into the network and download the game. There is always a free player online who is ready for the tournament.

To play online, you must register. Select the site you like on the Internet. If you play, open it by first reading the terms and conditions. Read carefully the lines of the agreement and the interest that you will pay on the winnings. The registration procedure is usually simple, follow the directions and come up with a unique nickname.

Some sites require downloading and installing the custom part on your computer. However, there are those where you do not need to download anything, just go to the site and play. The won funds can be received in several ways: through an electronic (virtual wallet) or a real payment system ( plastic cards), cash, etc. Sometimes newcomers are offered bonuses in the form of several hundred for a new deposit, but do not buy it right away, carefully read the terms and commissions. And, of course, with the rules of the game itself, if you have never been into a desktop analogue.

The main goal of the participant in the game is to expose all the checkers from the board. Whoever does it first will win. AT backgammon play by two players, each has at its disposal initially on 15 checkers. The move is determined by the numbers dropped on two dice, "zarah". Who goes first determines the highest number on one die rolled in turn.

At the beginning of the game, all the players' checkers are on their half of the board along the left side. This position of checkers is called "head", and the move of a checker from the initial position is called "taking from the head". At the same time, you can take only one checker from the head in one move, except for the very first one, if the same number falls on two zars (two-two, three-three, six-six, etc.).

The movement on the board goes along "points", sharp triangles on each side, there are 24 of them in total. Depending on the dropped numbers at the dawn, the player makes a move with one or two checkers counterclockwise. To get off the board, the checker must make a certain path to its "home". For example, the numbers 4 and 2 dropped out at the dawn. The player can move one checker four cells, the other - two or any one checker 6 cells. If a double fell, the player goes through the dropped out number of cells 4 times (moves).

Each player's checkers are of two colors, usually brown and white. Each checkers has its own trajectory: they move from the upper right corner to the upper left, then to the lower left and to the lower right, which is called "home". The house of the white checkers is in the upper left corner, which they fall into along the route: lower left corner, lower right, upper right, and finally the house.

note

You cannot put your checker on a cell occupied by an opponent. It is forbidden to block all moves of the opponent, at least one of his checkers must be free.

Backgammon is the oldest oriental game that is very popular all over the world. The name of the inventor and the birthplace of this exciting game are unknown. People have been playing backgammon for over 5000 years.

In the past, backgammon had a mystical and symbolic meaning. The twelve spaces on each side of the board are 12 months, the board is divided into 4 parts, the seasons. The total number of cells on the playing field is 24 - exactly the number of hours in a day, 30 game pieces correspond to the number of lunar and moonless nights in a month.

Backgammon varieties

There are a huge number of varieties of backgammon in the world, which can be conditionally divided into long and short, the rules of which are noticeably different from each other.

The aim of the game is the same in long and short. You need to move the chips of your color across the playing field and have time to remove from your "home" faster than your opponent. In ancient times, this movement symbolized the movement of the stars in the sky.

Game process

The starting chip placement and the strategy for playing long and short backgammon are completely different. In long backgammon, the chips are on top of each other in the first hole, and you need to lead them across the entire field to the "house", which is located in the lower right side of the player. The first move is determined by lot. It turns out that your pieces move counterclockwise, just like your opponent's pieces. Players take turns throwing dice (dice), and the range depends on the numbers rolled. Opponents have the right to occupy any free cell or cell where there is already a chip of your color. It is impossible to close six cells in a row until the opponent has brought at least one chip into the “home”.

If two dice have the same numbers, for example, 6 and 6, then the player must make a move 6,6,6,6. This combination is called "kush". In any situation, you must make a move, if possible.

You can start throwing out chips only when they are all in the "house".

In backgammon, the placement of chips is more complicated: each player has two chips in the 24th cell, five in the 13th, three in the 8th and five in the 6th. Cells are numbered clockwise, starting from the far right.

The short backgammon rules are more complex. If in long backgammon it is desirable to stretch your chips across the cells, trying to take as many empty places as possible, then in short backgammon your opponent has the right to knock out your chip if it is alone in the cell. This is called a blot. If the opponent knocks out your chip, then it returns to the zero point or "bar".

The beauty of short backgammon is that literally until the last move the situation remains uncertain. You can have a huge advantage in the course of the game, which can simply disappear at the last moment and the game will be lost. There is much more of a strategic component here, and a lot depends on the player's personal skill.

Backgammon tournaments are regularly held both within Russia and internationally. The annual World Backgammon Championship is held in Monte Carlo and brings together the strongest players from all over the world. In 2012, Ayrat Metshin from Tatarstan became the world champion among newcomers, who for the first time took part in tournaments of this level.

Sources:

  • Backgammon history
  • Backgammon long and short

Part 1

Preparing to play

    Check out the game board. Backgammon is played on a special board made up of 24 narrow triangles, also called points. The triangles alternate in color and are grouped into four quadrants (quarters) of 6 triangles each. Quadrants are divided into 4 types: the player's house, the player's yard, the enemy's house and the enemy's yard. At the intersection of the quadrants, there is a bar in the middle of the board.

    • Players sit on opposite sides of the board facing each other. Each player's home is located in the closest right quadrant. The houses are opposite each other, as are the courtyards located in the left quadrant.
    • The player moves his checkers from the opponent's house counterclockwise so that the trajectory of their movement resembles a horseshoe.
    • The triangles are numbered from 1 to 24 (each player has its own numbering), with point 24 being the farthest, and point 1 being in the near right corner of the house. The players move their checkers from opposite ends of the board so that point 1 of one player for his opponent is number 24, point 2 is number 23, and so on.
  1. Remember, you can double your bet at any time during the game. In backgammon, it is not the winner who wins the points, but the loser loses them. So if you win, the opponent will lose by par, double or triple, depending on the bets on the doubling die. This die is not a bone, but just a mark. At the beginning of the game, it is placed face up with a unit, but during the game you can double the bet: this is done at the beginning of your turn, before you roll the dice.

    • If you offer a doubling and the opponent accepts it, the die is turned up with a new number and placed in the opponent's yard. Now only he will be able to offer doubling on one of his next moves.
    • If the opponent does not accept the doubling, then he loses the game at the initial bet on the die.
    • You can double your bet overdouble her and so on, but usually doubling occurs no more than three or four times per game.
  2. Try to dominate the board. Before moving the checkers into the house, try to occupy as many points as possible with two checkers, do not pile up 5-6 checkers in several points. This will not only give you more options when moving to open points, but will also make it difficult for the opponent's checkers to move, reducing the number of open points for them.

Part 3

Capturing checkers and re-entering the game
  1. Beat the blot, and the opponent's checker will go to the bar. If you hit blot, that is, put your checker on a point occupied by only one opponent's checker, his checker goes to the bar. Strike blots whenever possible, especially if it helps you move your own checkers closer to home. This also greatly slows down the advance of the opponent's checkers.

    • If a player's checker is on the bar, he has no right to move other checkers until he takes it from the bar to the opponent's house.
  2. Put the beaten checkers back into the game. If the enemy has beaten your blot, then your checker is placed on the bar. Now your task is to return this checker back to the field, to the enemy's house. To do this, you roll the dice, and if you have a number corresponding to an open point in the opponent's house, you put your checker on this point. If the points with the drawn numbers are closed, you skip a move and try again on your next move.

    • For example, if you rolled 2, you can bring a checker to 23 points in the opponent's house, if, of course, he is open, since in this case the checker from the bar moves by two points.
    • When withdrawing from a bar, two dropped numbers cannot be summed up. For example, if you roll 6-2, you cannot play 8 points with one checker. In this case, you can bring your checker to the sixth or second point, if they are free.
  3. After removing all your checkers from the bar, you can continue to move with other checkers. After your checkers are gone on the bar, you can move checkers on the board again. If you have removed the last checker from the bar, and at the same time you have the second drawn number unused, you can resemble the corresponding number of points with another checker on the board.

    • If you have two checkers on the bar, then both must be put into play. If, after throwing the dice, you were able to enter only one, the second move is lost, and you try to enter the checker remaining on the bar on the next move.
    • If you have more than two checkers on the bar, then you can move all the rest only after you have removed all your checkers from the bar.

Part 4

Throwing checkers out of the game
  1. Understand the conditions required to win. To win a game, you need to remove all your checkers from the board before the opponent, that is, throw them out of the game. To do this, you throw both dice and then remove the corresponding checkers from the board. The numbers drawn must be equal to or exceed the number of points required to throw the checkers out of the board.

    • For example, if you rolled 6-2, you can throw the checkers at points 6 and 2. However, if you do not have checkers at point 6, you can throw a checker from the lower numbered point, for example, point 5 or 4.
  2. First move all your checkers into the house. You can only throw checkers out of the game after all your checkers are in your house. You must safely transfer all your checkers to points 1-6. Checkers can be positioned as desired on these points. But do not forget that your checkers are still vulnerable in the house.

    • If the opponent has a checker on the bar, he can bring it to a blot in your house, if you have one, and you will have to re-enter the beaten checker into the game and return it from the opponent's house, and until it reaches your house you have no right throw other checkers out of the game. Try to keep your checkers safe for as long as possible.
  3. Start throwing checkers out of the game. In this case, you throw the checkers from the point corresponding to the number dropped on the dice. For example, if you rolled 4-1, and you have a checker at 4 and 1 points, then you can fold them. If the double fell 6-6, and you have 4 checkers on the 6th point, then you can throw out all 4.

    • If you need to throw dice and you cannot throw any checker, move one of the checkers. For example, if you have 2 checkers left at points 6 and 5 and the roll is 2-1, move the checker from point 6 to point 4 and from point 5 also to 4.
    • You can use a higher value on the dice to knock out a checker from a lower point. If it fell 5-4, and you have only a few checkers left on points 2 and 3, then you can roll two of them.
    • You must use the lower die first, even if that means you won't be able to fully use the rolled numbers. For example, if you have a checker at point 5 and the roll is 5-1, then first you move the checker one point, placing it on point 4, and then throw it out of the game using 5.
  4. Discard all 15 checkers from the game. If you do this before your opponent, you will win the game. However, not all victories are created equal. The opponent can lose in one of three ways:

    • The usual defeat. Occurs when you have thrown all your checkers out of the game before your opponent. The opponent loses by value on the doubling die.
    • Mars (gammon). If you have thrown all your checkers out of the game before the enemy has time to throw at least one, then the enemy loses with Mars, that is, with a doubling of the value on the doubling die.
    • Coke (backgammon). If you threw out all your checkers of the game before the opponent had time to throw at least one, and at the same time one or more of the opponent's checkers are still on the bar or in your house, then the opponent loses with Cox, that is, with a tripling of the value on the doubling die ...
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