Playing field - board games store, Krasnodar. Card games that Star Wars fans are crazy about Star wars card board game

The battle for the galaxy continues!

Game box.

The Republic is disbanded and Imperial forces are being new order to all the worlds of a galaxy far, far away. The vertical of the new power is created and strengthened through terror and all negotiations are conducted from the position of the Dark Side of the Force.

Emperor Palpatine and General Darth Vader themselves are overseeing the completion of the terrifying Death Star, a weapon that can once and for all put an end to the question of military dominance in interstellar space. However, the Jedi Order was not completely destroyed during the treacherous coup and now, having joined forces with the rebels, they seek to destroy the plans of the Sith...

Hooray! Card game based on Star Wars! I dreamed of one like this. The price, however, bites, but for the sake of this cool game- Fine.

If you recognize the Imperial March from the very first notes, on tricky questions answer I "m your father Luke, and discuss complex topics only in the language of Master Yoda - your collection is simply necessary tabletop a game Star Wars: The Clone Wars.

How to play?


Game cards.

Rebel forces will be required to complete three critical but dangerous missions to thwart Imperial directives to prepare the Death Star. However, the Empire, in addition to a powerful fleet, has one more advantage: before activating a destructive weapon, twelve stages must be completed, and the first has already been completed...

Block the Imperial troops' access to resources, attack key points and carry out sabotage as Jedi and Rebels! Or hold the line, remain vigilant, and carry out punishing raids and swift counterattacks while on the Dark Side of the Force!

The game package includes: 240 cards (120 light and dark side cards each), Death Star counter, 42 damage tokens, Power balance token, 10 shield tokens, 44 order tokens and game rules in Russian. Cardboard and plastic, the box with the game weighs more than a kilogram.

Card size: 6.5 cm x 9 cm. Number of players: 2 people. Average game duration: 30-60 minutes.

If you recognize the Imperial March from the very first notes, answer tricky questions with “I\"m your father Luke,” and discuss complex topics only in the language of Master Yoda, your collection simply needs the board game Star Wars: The Clone Wars. And even if you If you have a rather cool attitude towards the cult saga of the Jedi, it is quite possible that you will simply be interested in the opportunity to play a space strategy game.

The battle for the galaxy has begun!

I see great power in you, oh, player. You must choose the side of the Force and fight for it from now on. Remember: The Separatists start on the planet Mustofar, the Republican base is Coruscant. Their power is equal - Padawan versus Novice. Each of them seeks to win over the rulers of neutral planets with the help of the gift of Persuasion. And everyone hopes to win.

May the force be with you

You will also need luck, cunning and strong strategic thinking. Each roll of the dice can bring you closer to your cherished goal, but you will only achieve it if you carefully consider each step.

How to conquer the universe

  • Take control of military bases to strengthen your garrisons;
  • Capture neutral and key planets;
  • Complete tasks or, conversely, disrupt enemy tasks to get victory points;
  • Face in card battles with a treacherous opponent and come out of them with honor;
  • Replenish your strength in the mysterious Sources of Power and continue to fight with the same tenacity.

Conditions for world domination

The ruler of the galaxy will be the one who first fulfills any of four conditions:

  1. Earn 9 victory points by completing tasks (when playing with four players you need to score 15);
  2. Will take control of 10 neutral planets;
  3. Capture 3 key planets - Teth, Christophus and Tatooine;
  4. Completely the enemy, having successfully captured his starting planet.

You open the box, and there...

  • Playing field;
  • 4 character cards;
  • 4 tokens with character portraits;
  • 4 action figures - Obi-Wan Kenobi, Anakin Skywalker, Count Dooku and Assaj Ventress;
  • 12 hero and duel cards;
  • 48 Separatist and Republican battle cards each;
  • 32 task cards;
  • 16 parameter tokens;
  • Cube D6.

Once upon a time in a galaxy far, far away, the first Star Wars film was released in 1977. George Lucas revolutionized the film industry, at the same time creating an entire universe that has huge army fans. Today, some people would rather not know who Alexander Fleming is, but would easily guess Darth Vader by his breath. And some even learned to understand what the Wookiee was saying.

And then there was a long, long break, during which we yearned for R2-D2, the force, the Sith and epic battles with light megasabers. But fan love for the franchise did not diminish. And then in 2015, the world was covered in an eruption of delight. The Force Awakens came out with such near and dear characters as Han Solo's beloved grandfather, Leia, Chum, and a piece of Luke Skywalker. And in 2017, our enjoyment of The Last Jedi was extended. And that's not even taking into account the mass of spin-offs that entertain us in between the main parts of the franchise. And all the most interesting things are, of course, ahead. Just don’t compare new films with old ones - we beg you! This is stupid and pointless, because the main thing is that the story continues.

The fresh parts pleased us with a scattering of new and very interesting characters. It’s already indecent to joke about the ears of Adam Driver, who played Kylo Ren, so we’ll limit ourselves to the fact that he is an interesting character and is embodied with great talent. The fair-minded stormtrooper Finn makes you want to drink a glass of beer with him and form a funk band. And, of course, it is worth mentioning the mysterious girl named Rey, who comprehended the “force” faster than a good half of the Jedi Order during its dawn.

Against the backdrop of fabulous graphics, their adventures were especially interesting to watch. And it is not surprising that they became the faces of the most interesting board games, which the leading Russian publisher of board games offers us to purchase Hobby World. Games based on the Star Wars universe (as members of the NOM group call it) are no longer new. They are loved and played with. And not only because they help to better study your favorite cinematic universe. First of all, they are played because they are interesting, and those games that we will tell you about now valiantly hold their mark. Regardless of whether you dream of living in a “distant galaxy” or just watched it as a child, we recommend playing them. Unless, of course, you are interested in luxurious leisure.

Let's briefly describe the essence of the game. Star Wars. Destiny is a collectible card game set in the legendary setting of the cult film Star Wars. But this is not some kind of witcher’s “Gwent” or Heartstone. It is not like any of the existing CCGs. There are completely different mechanics here, based on dice rolls, and the damage system itself is unique.

It all starts with you building a deck of your favorite characters, adding upgrade, event and support cards to it, and choosing a battlefield. After impact force will be formed, the players begin to take turns making their move, performing any action of their choice that best suits the tactics of the game (play an improvement or event, roll the dice or apply their result, etc.). The game is very balanced, so that the powers of one character are easily neutralized by another, and vice versa.

The fate of the galaxy and famous characters is in your hands, and the outcome of the battle depends only on your ingenuity, strategy and luck. In a sense, you act as a screenwriter and a commander at the same time, drawing out your story of the struggle between good and evil in interstellar space. But even if for you Master Yoda is a fairy-tale animal, and Qui-Gon Jinn is the name of a Vietnamese strong drink based on juniper, it will be interesting in any case. Because what captivates you first of all is the process itself, and not the bright pictures and history of the universe.

No matter which side you take in this struggle between good and evil on a cosmic scale, your chances of winning are exactly the same. After all, the “dark side” has no fewer fans than the light side. And if you delve into the essence of the story, you will be surprised to discover that the evil in this universe is as ambiguous and unobvious as in “The Master and Margarita.” Whose side is more true: the Sith or the Jedi is a big question, no matter how charming Master Yoda may seem to us. Therefore Star Wars. Destiny offers you two sets that represent the so-called light and dark sides of the force. First things first.

Star Wars: Destiny. Rey Starter Set

So, the starter set is named after the ward of Luke Anakinovich Skywalker himself. If you are already involved in fighting evil on the side of charm with a lightsaber, then you will have to fight with a bad organization called the First Order. The same conscientious Finn, 24 heroic cards and 9 special cubes are allocated to help her.

Star Wars: Destiny. Kylo Ren Starter Pack

If the dark side of the force is more your thing, then you'll definitely appreciate the Kylo Ren set. In it you will find special character cards and will be able to fight against the miserable rebels. The game mechanics are similar to the previous set - the only difference is the unique cards and individual character set.

Star Wars: Destiny should be played by every person who calls himself a fan of the universe, because the game provides a unique opportunity to choose a side, a character and completely rewrite the events of the universe, using only his skills and talent. It doesn't matter which side you choose in this battle - the game is balanced on all sides. There are no obvious favorites - each side has its own strengths and weak spots, so it’s up to you whether you work on your weaknesses or develop your strengths.

You can choose several options for developing the game; play attack, defense, develop certain cards, but in any case the game will require you strategic thinking. Tactics play a huge role, because, for example, at first glance, a strong alignment in a certain situation can be defeated by a weaker one - it all depends on the situation and how you built your defense. Activate cards, make moves, create unique combinations that will crush the enemy and bring you victory. It all depends on how broadly you can think, because this game will make your brain work at 100. Sometimes hopeless situation can result in victory, and vice versa: if you underestimate the enemy, he will immediately strike at the most vulnerable spot. What awaits you is not just a game - it’s a battle of wits, a battle of empires.

Board game

Star Wars: The Card Game (in Russian)

10+Minimum age 2Number of players 30–60 min. Play time

The product is out of stock.

Emperor Palpatine and General Darth Vader oversee the completion of preparations for the terrifying Death Star... The Jedi Order, having joined forces with the rebels, seeks to destroy the plans of the Sith... It's time to make the final choice - which side are you on? The outcome of Star Wars depends only on you!

Availability for delivery:

Game description

IN in a galaxy far, far away The Empire is at the peak of its power: the construction of the Death Star has just been completed and this terrifying weapon should go into operation in the very near future. But the Rebels are not asleep either, carrying out countless acts of sabotage on the outskirts of the Empire, and then, if rumors are to be believed, the legendary Jedi knights have returned. If you also want to take part in the epoch-making conflict between the dark and light sides Powers, it's time to pick up a deck from the Star Wars card game.

Balance of power. In the card version of the Star Wars game, players will become direct participants in the intergalactic conflict between the light and dark sides of the Force. And although the game is designed for only two participants, and there are also only two Forces, you will have the opportunity to choose from four factions at once: the light ones are represented by the Rebel Alliance and the Jedi Knights, and the dark ones are represented by the Imperial Navy and the Sith. In subsequent expansions to the game, it will be possible to play as Smugglers and spies, as well as get into the camp of scoundrels and villains.

Doctrines and Directives. In a galactic conflict, each of the warring parties pursues its own goal. The “Dark Ones” are trying to charge the Death Star, and the “Light Ones” are trying to bring chaos to the directives and orders of the Imperial Command. Directives in the Star Wars card game are key - they will determine the set of cards that will be included in your deck.

Galactic scale. Production of resources, implementation of improvements, coordination of attacks (and organization of defense), operational actions directly during battle, as well as confrontation with the Force - participants in the Star Wars card game will have to go through all this every round. However, don't be fooled by the complex turn structure - battles in Star Wars are always dynamic and unpredictable.

Sword duels and laser skirmishes, as well as participation spaceships, the use of the Force and random factors - all of this is present in the card version of the Star Wars board game and most directly affects the outcome of the battle. But before the parties begin to exchange blows, they will have to determine which side has the advantage - to do this they will have to surpass their opponent in a duel that will take place almost blindly. Only after this the parties will begin active fighting, and generals will have to take into account the abilities of their units, because in the game there are only three types of damage.

Your own way. Card version of Star Wars (in Russian) – strategy game with the potential to build your own deck, wide scope for tactical maneuvers, and big amount details that allow players to feel like they are living in the Star Wars universe. Despite the voluminous rules, just reading the booklet will be enough to begin your first battles. And as you master it, the severity and dynamism of the galactic conflict will only intensify.

Board card game "Star Wars: Han Solo" is an exciting board card game based on English language. Win your very own Millennium Falcon! Instructions in English.
"The secret of sabacc is to figure out what everyone else is holding... and then letting them think they know what you're holding."
- Darth Bane
“A handful of luck sometimes replaces a whole cargo hold of wisdom for me.”
- Han Solo

Sabacc is a popular card game, often played for large bets (from starships to planets). Perhaps the most famous sabacc match was the final match of the Cloud City Championship, held around 2 BBY, in which Han Solo won the Millennium Falcon freighter from Lando Calrissian. Remarkably, Calrissian won the rights to Cloud City and the title of its administrator also in the game of sabacc. Somewhat later, Han Solo won an entire planet in sabacc - Dathomir. The Rins claimed to have invented sabacc as a means of divination. In their ideas, ranked cards - Commander, Lady, Master and Ace - personified persons of various inclinations. Poles corresponded to initiative, flasks to emotional state, swords to mental aspirations, and coins to material well-being.

BRIEF DESCRIPTION OF THE GAME: Star Wars Han Solo
The game is similar to a combination of blackjack and poker. Similar to blackjack, the object of the game is to make a hand that is worth 23 points (or negative 23 points). You have to be careful because if you break the 23 limit in any direction, or if you end the game with zero points, you are "out of the game." This is similar to busting in blackjack; not only do you lose your hand, but you also have to pay a predetermined penalty into what is called the “Sabacc pot.”

You gain and lose points by collecting cards from the sabacc deck, which is based on real maps tarot A traditional sabak deck consists of 76 cards, most of which fall into one of four suits: sabers, staves, flasks and coins. Each suit consists of 11 regular cards, which are valued from 1 to 11, plus four "ranked" cards - Commander, Mistress, Master and Ace - which are worth 12 to 15 points, respectively.
The rest of the deck consists of 16 face cards. There are eight of them, and each deck has two. These are: Idiot (0 points), Queen of Air and Darkness (-1), Endurance (-8), Balance (-11), Death (-13), Temperance (-14), Evil (- 15) and "Star" (-17).
You will need to show up creativity. Many people like to combine two decks of tarot cards (West End Games' rules are clearly designed to make this possible), and you can also tag some traditional game cards.

Rules
The sabacc hand starts with each player, including the dealer, receiving two cards which are dealt face down. Then the betting round begins. Starting on the dealer's left side, each player looks at their cards and chooses whether to match the current bet, raise, or fold. Bets go into the "hand pot" while anyone who folds must pay a fine to the Sabacc bank.

Dog cards may change during the game. This is called the "shifting" phase, during which one of your cards has a 50% chance of changing into something else. IN " Star Wars"This happens automatically. If you are playing real life, you can simulate the effect by having each player roll a six-sided die. If you roll 1, 2 or 3, the player on your left randomly chooses which card you should discard and you draw new cards.
You can protect your cards from being changed by using the "interference field" of the sabacc table. Before the switch phase begins, you may place one card on the board. This won't change it, but you will need to play face up, showing everyone at the table what you have. There is no limit to the number of cards you can place in the field, but you can only add one per turn.
The bargaining stage begins. Moving clockwise around the table, each player may draw one card from the deck and discard one card from their hand. Of course, you don't have to do this either. As long as you have at least two cards in your hand, you're good. There is no number of cards you can hold.

After four rounds of betting and a change, any player who wants to call a hand can do so before the bidding phase begins. When a hand is called, everyone shows their cards. Whoever has the hand closest to 23 or -23 wins. If no one calls, the cycle repeats until someone does.

Sabacc has two special arms that beat everyone else. A "pure dog" consists of a hand that is exactly 23 or -23. The "Idiot Array", which is even better, consists of an Idiot, any two-dot card, and any three-dot card. If you manage to win a hand with any of these hands, you will take home the Sabacc pot in addition to the hand pot. Otherwise, the dog pot just keeps growing.

What about dice?
If you've been paying attention to the recent Star Wars films, you may remember that Han Solo kept a pair of golden cubes hanging in the Millennium Falcon. The Visual Dictionary explains that these are the bones that Han used to win the ship from Lando, and he kept them as a lucky charm. And yet sabacc is a card game. Cubes are usually not involved. What do they give? Well, just like in poker, there are plenty of dogs different options. In Empress Theta Preferred, for example, players trade cards before revealing their final hands. Centran sabacc uses a slightly different deck.

ANOTHER EXAMPLE OF PLAYING WITH CARDS.
Playing with regular cards
In the absence of specialized electronic cards, the game could be played regular cards. In this case, the game was played as follows:
Preparing for the game
The dealer and any willing player can shuffle the divided deck until all cards have been shuffled and put back into the deck. Any player can remove the deck. An additional blank card is placed face down on the base.

Giveaway
The dealer deals one card face down to each player, including himself (if the game is played without a specialized droid dealer) alternately and then repeats the distribution. Thus, each player, including the dealer, receives two cards.

Game process
Each game is played in rounds. A round consists of four stages: bargaining, changing, discovery and receiving.
Bargaining: Starting with the player to the left of the dealer, each player can choose to bargain or fold. In friendly games, the maximum bidding rate is determined in advance. However, the bet can be anything the player wishes. Casinos usually have a stricter betting system. Going clockwise from that player, each subsequent player must make the same bet to remain in the game. They can also raise the rate. The amount of bet increase can be no more than the predetermined maximum. If the bet has been increased, then all players must, at a minimum, make the same bets in order to remain in the game. When no one else raises the bid, the first stage of “bargaining” is over. Trading options:

Casino trading rules: Maximum magnification rates - current rate. That is, if the current bet is - N chips, the player can raise the bet by a maximum of N chips.
Wookiee Trading Rules: There is no minimum or maximum to both bid and bid increase. Each player is free to set a bet of any amount, and also increase it by any amount.
Change: The dealer rolls a six-sided die. If the result of the roll is 1, 2 or 3, then no change occurs. If the roll is a 4, 5, or 6, then a change occurs. Actually, the chance that a change will occur in the round is 50 to 50. After the change, each player chooses which card to keep and which to throw away. The dealer places the discarded cards at the base of the deck, below blank card. After this, the dealer distributes one new map to each player from the top of the deck.
Discovery: The Discovery stage follows the Change stage only on the fourth and subsequent rounds. No one can open until at least four rounds have been played. After this, any player in any round after the "change" stage can open up. When the player is revealed, the game ends immediately, without the final "getting" stage. Everyone places their cards face up on the table and the winner and winnings are determined.
Receiving: If no one decides to open (or 4 rounds have not been played), each player, starting with the player to the left of the dealer, clockwise, may receive an additional card, face down. The player can add a card to his cards if it suits him, but he can also discard any card of his choice, including the card he just received. You can have more, but never less than two cards during the game. After which the game continues with the next new round, starting from the “bargaining” stage and continues as usual.
Determination of the winner
When the cards are revealed, everyone reveals the face of their cards. The player with the highest score wins and takes the chips at stake.

If it folds controversial situation between two or more players (whose results are the same), each player receives additional map. The player with the best modified hand is the winner. The pot is won only in two cases and if no one takes it, it is carried over to the next game.

If a player has +23 or −23, he has a Pure Sabacc and wins both the pot and the pot.
A player who has the “Idiot Setup”, according to some variants of the rule, has the best result in sabacc and beats even Pure Sabacc, thereby receiving both the pot and the pot.
In case of the same result, players receive an additional card. If in this case the result coincides, the players divide the winnings in half. If both players have bombs in their hands, they both pay penalties (if used normal rules), and the winner of the game is the player who has the next highest combination in his hands, excluding passers. If there are no other winners, the Party Bank goes to the Sabacc Bank and the game begins with a new game.

Rates and restrictions
Usually in the “house rules” the cost of the smallest chip is estimated at 10 credits, or it is generally played for fun. In casinos or darker circles, the most rarely seen bottom bet is 100 credits, most often 1000 credits.
In most casinos, the bet has a maximum limit. If the amount exceeds this amount, then the batch is opened. The maximum stake may vary from casino to casino, but in home game» this amount is agreed upon by all players before the game begins.
Some casinos also limit the amount of the sabacc pot, and when this limit is exceeded, the pot is reset in favor of the gambling house. Sometimes the reset does not occur, but in those cases all subsequent bets go not to the bank, but to the casino account. (resource: starwars.wikia.com)

Package size: 26x20x4 cm
Weight with packaging: 0.470 kg
Weight with postal delivery: 0.6 kg
For children over 10 years old.
Made in China by order of Hasbro (USA)
Licensed product of Disney & Lucasfilm Ltd. 2018

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