R2 meteor shower where to get it. Guide to the Summoner class in the game R2 Online

The Summoner is one of the popular classes in the game "". Although this class appeared much later than others, it immediately won the hearts of many players. Thanks to their totems, summoners are able to move to new, more complex locations much earlier and earn in-game money very quickly.

Summoners appeared much later than mages, assassins, wars and rangers. Perhaps someday players will see even more interesting and new game classes, but so far the developers have not reported such information.

Summoner buildup in p2 is similar to ranger buildup. Summoner is a good place to start getting acquainted with the game. . Thanks to its ranged attack and life totem, the summoner is a good assistant in groups. Also, the totem of life is able to fully compensate for the costs of healing banks.

Initial characteristics of the character.

As you can see from the table, summoners are a balanced class. As levels increase, agility and intelligence stats increase, with agility being significantly stronger. Therefore, all things will be selected primarily for dexterity.

Required level: 10

Class: battle spell

MP cost: 10

Description: Instantly deals a critical hit. The strength of a critical hit also depends on the weapon and the strength of the summoner's magic attack. Has a very fast reload. Can be used both in long-range and melee attacks. The skill can be obtained in a quest or purchased in a store. This is the main skill for leveling up and for pvp battles.

Required level: 15

Class: battle spell

MP cost: 10

Description: Summons a Goblin Demoman, which after a second rushes to the nearest target and explodes, dealing damage. The strength of a Demoman's explosion depends on his level, and the Demoman's level depends on your level and the level of your weapon. Goblin Demoman has area damage, and its damage is divided among all enemies within the area of ​​effect. The Goblin Demoman never misses, so it is a good addition in PvP battles. If there is no target in the Goblin Demoman's line of sight, it will simply stand there for a while and then explode. Also, the Goblin Demoman can be destroyed before the explosion, for example by archer shots.

Required level: 30

Class: active debuff

MP cost: 10

Duration: 5 sec

Description: For 5 seconds, prohibits the enemy from putting on or removing items of ammunition. Almost useless due to too short duration of action.

Required level: 40

Class: battle spell

MP cost: 10

Description: Deals damage to all monsters or players around the summoner. The initial damage is divided among all enemies, so the damage from the spell is very negligible. The spell is practically useless.

Required level: 45

Class: combat spell + debuff

MP cost: 10

Description: Deals minor damage to all enemies in the selected area. Also, all players affected by this spell lose 2 points of strength, agility and intelligence for a while. There is also a chance to reduce the target's armor by 8 units. It is only because of this effect that the spell is highly useful, especially during sieges.

Required level: 45

Class: battle spell

MP cost: 10

Description: Deals small damage to all enemies in the selected area and sets them on fire, thereby causing damage for some time. The damage is quite weak and is unlikely to pose a threat to enemies.

Spells such as Summon Mana Tree and Summon Mandrake have a maximum number limit. In total, you can place three such trees in different combinations. You can manage these trees in the menu, which is called up with the “z” key. In the menu you can see how long the tree will remain standing before self-destruction. Here you can activate the trees.

The lock de activates the tree without exploding, and the explosion icon activates the tree accordingly.

Required level: 20

Class: tree debuff

MP cost: 10

Description: When activated, it explodes and drains a certain amount of MP from all enemies within the area of ​​effect of the mana tree. Monsters affected by the tree that were not previously aggressive will attack the summoner. The mana tree can be destroyed by other players without the mana tree exploding.

Required level: 25

Class: protective totem

MP cost: 10

Description: When installing this totem, a protective spell is cast on all members of the group with the summoner, which can protect against the magician’s “Explosion” spell - it destroys half of the health potions. Perhaps the totem also helps with other spells.

Required level: 35

Class: healing totem

MP cost: 10

Duration: 5 minutes

Description: When this totem is installed, a healing spell is cast on all party members with the summoner. The maximum number of lives increases. Every second, the totem restores 5 units of health, and it is not necessary to stand in the totem’s area of ​​effect, the main thing is that the buff hangs on you. The action of the totem is updated every minute. The best summoner totem, allowing you to level up and farm without spending on healing potions.

Required level: 50

Class: protective totem

MP cost: 30

Catalyst: Gemstone 3 pcs.

Description: The totem imposes an absorption effect on all party members, that is, part of the damage dealt is ignored. Requires 3 gems for each installation, which makes it inconvenient for leveling, but very effective in sieges. Stones can be knocked out in the Valeform dungeon or in other places

First, I’ll touch on the topic itself a little. fast pumping. If your summoner is not the first character and you don’t want to re-level the boring first levels, then it’s enough to only level up to level 25, and then, with the help of fair rewards, raise the level to 40. This will take about 400 rewards.

Well, below we will already swing like all normal people without a penny in our pockets.

1-11 lvl.

11-25 lvl.

Already in the first stages of the game, you should save a lot of money and not waste it on health potions; at first you will use beginner potions, and then you will have to buy regular potions and they cost several times more.

In Ashborn, we immediately take quests from Tom and complete them. As a reward for completing quests we receive: goblin boots, goblin helmet and goblin gloves. If you have any difficulties with the quests, you can read detailed walkthrough in the article “Completing all Colfort’s quests”. Next, we take the quest from the guard called “Goblin Killer” and go to the “slime” (greenish-blue monsters) in the Dark Caves on the first level (TP1). The quality of slime is very good, so you can stay on slime until level 21. Along the way, we knock out 5 gems for the quest. We take the stones to the guard and get a new book “Mastery of Magic”. Next, we need to get the “hunter’s orb” (nuboorb in the people). We save money and buy skill improvement scrolls, with the help of which we sharpen this very orb to +5, do not sharpen it more than +5, you can break the orb. We continue to complete the tasks, namely, we take the quest and go to the valley of the wind, knock out 5 stone fragments from the Hobgoblins and a piece of goblin chain mail from the goblins (next to Ashborn). You can read where you can earn money for your first weapon in the article “”

We go to the orcs and knock out the orc dagger from them, remember that the orcs are quite strong, but you can already knock out valuable artifacts and scrolls from the orc archers and warriors. If orcs are too tough for you, then this very dagger is easier to buy. Next we go to the Black Lands. We complete 3 quests during which we receive metal goblin gloves, a metal goblin helmet and metal goblin boots. We sharpen all the goblin's items with a enhancement stone up to +3. Don't forget that in every city there is a seller for beginners, from whom you can buy various potions at low prices. Novice health potions and beginner acceleration potions can only be used up to level 30. Then they will cost much more.

25-30 lvl.

We take the quest for the orb of glory and go to the black dragon swamp. You can get there through the Black Lands Travel Wizard. Once at the place, we go into the portal with the fallen tower and begin to beat the lizards. You need to knock out 50 fish and get 2 trophies from fishing lizards. It is very difficult to get trophies, since the lizard fish are very strong and you may need the help of other players. If you fail to complete this quest, do not be discouraged, the Hunter's Orb +5 is much better than the Glory Orb. We carry out the quest only for variety; besides, there is a high probability of knocking out a scroll of skill improvement from the lizards.

Starting from level 25 and even earlier, we definitely start going to team battles. Of course, you will be quickly killed there and you will kill few people yourself, but there is one plus: if your team wins a team battle, then you, regardless of how you helped the team, receive a coin. You can purchase a Zephyros orb for coins. You can sell it and try to buy a hunter’s orb +6 +7 +8. The higher the better.

30-40 lvl.

As soon as we reach level 35, we immediately buy a life totem and run with it. You don’t have to complete all the quests that will appear for you now, because the reward for them is simply ridiculous. You simply cannot complete many quests at such early levels. Complete quests if you are completely tired of swinging. The first thing you need to save money for, after the hunter’s orb, is a premium for a month (if you are ready to shell out real money in the region of 300-350 rubles, you can pay for the account). Of the premiums, we are primarily interested in the trophy rune (it doubles the chance of items falling out). In many ways, leveling up your character and making money depends on your ammunition. From level 30 to 40 we just swing where we like. Let me remind you once again that about good places Pharma can be read in the article “R2 online - How to make money in the game”.

40-60 lvl.

Be sure to buy the book “Time Distortions”, it increases the attack speed and lasts for 10 minutes. Further progress will only take place in Valefor's dungeon. For a comfortable upgrade, you need to have at least 40-45 defense and a normal weapon. The entrance to the dungeon is located in the lands of the dead, you can see more details on the map. Inside the dungeon, we first swing on the crabs, since they have less health and hit less than all other monsters. Over time, we begin to hit the chakras. In the Valefor dungeon, every two levels you will be given quests that boil down to killing a certain number of monsters. Completing these quests is very profitable, as they give a lot of experience. In addition, for completing quests you will have access to merchants from whom you can buy health potions and other consumables at a lower price. Valefor's dungeon is the perfect place to level up. If at first this dungeon is too tough for you, then read how to make money and farm for new ammunition. There is practically no drop in Valefor's dungeon. The only thing you can knock out there is the reincarnation ring, but even with premium this is almost impossible. Therefore, if you save up money to upgrade in a dungeon, then you should only take the upgrade rune from the premium. We also won’t need the money rune, since money doesn’t drop at all in this dungeon.

Every new level increases your attack and all indicators in general. It's just not very noticeable in the early stages of the game.

At level 55 you can buy mithril armor. For that kind of money you can't buy best armor. After the purchase, you can forget about buying new armor for a long time. You can, of course, complete the quest for this armor, but it will take a lot of time and good ammunition.

By level 57, we will definitely save money for a transformation ring, since with its help we will be able to transform into a strong astoroth, which in its characteristics is better than the standard morph from a real store. Up to level 57, the ring is not really that interesting, but if finances allow it, it’s better to buy it.

Having received level 60, the first thing we do is complete the quest for black mithril. After receiving new armor, you can forget about buying a new one for a long time, since this will already be a lot of money, for which you will be able to get fully dressed.

60+ lvl.

It’s just open space here. Firstly, we have a new reincarnation as a merciless crusader, and the attack level has increased noticeably. All subsequent performance depends entirely on armor and weapons. Very good quality in the Temple of Meteos. Of course, you will need a total armor of over 60+ there. There are just a lot of places to level up, but of course you need to aim for the pirates’ cave, but it will take you more than one month to get there.

I would also like to add a few words about “reincarnations”. Of the available transformations, you should choose only transformations with a melee attack. The summoner has too little range and you won’t have time to get the benefits of ranged attacks. In addition, transformations with a ranged attack have a lower attack speed, and you will notice this immediately after trying both.

In principle, there is not much choice in choosing the main set. We dress in either steel or chain mail. Steel gives higher absorption, and chain mail items provide greater evasion, including from magical attacks. As a rule, steel costs a little less and I would recommend starting with it. We buy things with sharpening that suits your budget.

I would advise buying things in the following order:

Hunter Orb +5

Hunter Orb +7+8

Mail armor +1

Steel legsarmshead +1

Mail armor +2

Steel legsarmshead +2

Mail armor +3+4

Glowing agility rings 2 pcs. (or we’ll immediately save up for marshmallows, but then we’ll upgrade to a higher level)

Steel legsarmshead +3

Instead of Gaia's Soul Orb (Nut), you can take Jupiter's Orb +5 or Summoner's Orb +5.

If we have already taken level 55, then we buy Mithril armor, at 60 we change it to black Mithril.

Steel legsarmshead +4

Change Zephyros Orb to Jupiter or Summoner Orb +6

Then there will be a very long farm for steel +5 and Gaia Soul Orb +7.

From rings, in the early stages of the game you can wear simple rings of protection. Belt and necklace can also be taken for protection. There won't be much difference here. If you like, you can take the restoration or agility belt, if a little is not enough to multiply the agility.

Now I would like to talk a little more about weapons. Since it is the choice of weapon that causes the most controversy. I’ll say right away that there is no ideal weapon, no better or worse. Everyone chooses the weapon that suits him best and which one he likes best. Below I will talk about orbs in the order in which they are purchased during the game.

Basic attack: 5

Improvements: skill improvement scroll

Description: An ideal weapon for a beginning player. It has a very low cost, and is also improved by simpler and cheaper scrolls. With sharpening +7 and above it has very high accuracy. Ideal for leveling up on monsters, but absolutely useless against people. Even if the enchantment of your hunter's orb is +9, you will not pose a threat to other players (except the most noobs). But I repeat once again, this is a very good weapon against monsters.

Basic attack: 6.5

Improvements: weapon enhancement scroll

Description: It is a normal weapon only with +5 enchantment. It's not worth taking lower. Among the features of the orb, I note more frequent crits, but noticeably reduced accuracy. Walking around with this orb without the corresponding agility rings is extremely unprofitable, since in pvp half of your hits simply will not reach the target. The orb also adds a little dexterity, which is also not superfluous. With this orb you can already do something against other players, unlike the hunter’s orb.

Basic attack: 6.5

Improvements: weapon enhancement scroll

Description: This orb has excellent accuracy and a chance to poison the enemy (when using poisoned projectiles). If we compare it with the orb of Zephyros, then for example +5 Zephyros will be better than Nut +5. But +6 Nut will already be much better than Zephyros. Of course, a +5 marshmallow will cost more than +5 Nuts and vice versa, a +6 nut will cost more than +5 marshmallows. I wouldn’t recommend taking Gadget lower than +6; it’s better to take the hunter’s orb +9.

Basic attack: 7.5

Improvements: weapon enhancement scroll

Description: Orb has a very good initial attack, which gives him a good advantage. Among the features, the orb adds to MP regeneration, which has a very noticeable effect during leveling and farming, when you have the opportunity to use “Strong Shot” once again. In addition, with this orb, the “Strong Shot” skill hits much harder than with the zephyros orb or nut, for example. For comparison, +5 Summoner Orb will be better than +5 Zephyros Orb, but slightly worse than +6 Gaia Soul Orb.

Basic attack: 7

Improvements: weapon enhancement scroll

Description: in my opinion, one of the best Summoner Orbs and, accordingly, more expensive than the others, although it can be placed on the same shelf with the Summoner Orb, since they are very similar. Just like with the Summoner's Orb, you will hit much harder with the Strong Shot skill. The difference between these orbs is that the Summoner's Orb increases MP regeneration, while the Jupiter's Orb adds agility like Zephyros' Orb.

As you can see from the characteristics of the orbs above, most likely you will have to play with them all and choose the one you like.

I hope the guide will help you in the first stages of the game.

→ R2 Online summoner guide

The first time I decided to try playing r2 online? I was faced with a rather difficult choice. When creating my first character, it was extremely important for me not to make a mistake with the class, so that after a while I would not have to replay. So I decided to check out the tips experienced players. They all share the same opinion: a beginner should start playing with either a knight or a summoner. Both classes are good and have their advantages and disadvantages, but one of them fights up close (Knight) and the other fights at a distance (Summoner). After thinking carefully, I decided to start playing r2 online as a summoner. After some time, I realized that I made the right choice, and so I decided to create my own r2 online summoner guide, which I hope will help those who will play a character of this class. As you may have already noticed, this class is called summoners for a reason. Their main feature is the ability to summon creatures using magic. The player can control these creatures using special commands. In addition, in r2 online summoners have some skills and magical abilities, which also play an important role. What magics and skills can a summoner buy in r2 online?

Skills:

Strong shot. Used to deal a critical hit. In r2 online, the summoner quite often uses this skill for farming and PVP battles.

Magic Mastery. A buff that allows you to increase the character's magical abilities (attack and accuracy).

Curse with a word of power. Cuts enemy armor, allowing you to deal more damage.

Time Warp. Allows you to strike several times faster within five minutes.

Summoning Magic:

Summon Goblin Demoman. Summons a creature that automatically selects the nearest enemy, approaches him and explodes along with him. I advise newcomers to r2 online to buy this skill for the summoner, as soon as it becomes possible, it will help you level up on mobs faster.

Mandrake. This creature is controlled by the summoner and can be exploded (damages the enemy's HP).

Tree of Mana. Can explode, damaging the MP of nearby enemies.

Shelter Totem. Allows you to protect yourself from some mage abilities and attacks from opponents of other classes.

Totem of Life. Every r2 online summoner should have this skill. It is simply irreplaceable for farming or fighting in a group. This totem increases HP recovery speed and total amount.

Totem Oriend. Absorbs part of the damage dealt.

Abyss. Allows you to summon a monster that instantly damages nearby enemies.

Fire of the Underworld. Deals damage and sets the enemy on fire.

Meteor Rain. The appearing meteorite weakens enemies located near the magician (one of the most useful skills for mass battles in the entire r2 online summoner guide).

Those who decide to buy a summoner right away in r2 online will be the luckiest, because they will immediately be able to try out all the skills and will probably get a lot of pleasure from their graphical implementation. Since I mentioned the purchase, I’ll give a little advice, if you ever decide to buy a summoner in r2 online, be sure to use the services of a guarantor in r2 online. This will help protect against scammers who are hungry for profit. They won’t be able to cheat when purchasing, since the guarantor is a special online store. It is also worth using the services of a third party if you are interested in selling a summoner in r2 online.

But let's not get distracted, in the continuation of r2 online guide As for the summoner, I would like to focus your attention on some features of this class. First of all, remember - summoners use a ranged attack, not a magical one, so in order to strengthen your character, you need to develop it. All the summoner's damage can be divided into that which he inflicts himself and that which is inflicted by the creatures he has summoned. I recommend not choosing between developing one or another damage, but focusing on finding the golden mean. Although damage from creatures will be more useful in a siege, and ranged damage from weapons in pvp. I hope that my summoner guide will guide r2 online players in the right direction and help them achieve considerable success. If you want to start playing r2 online with a different character, I advise you to study the knight guide first.

Like

Summoner(summoner, sum, samoner) is one of the latest added classes of R2 online, which has gained great popularity due to its irreplaceable qualities in farming. Perhaps the cheapest class in R2 online, capable of entering a location with more complex monsters earlier than others. As a result, it is the most profitable class in the game.

In the summoner guide, it is worth noting that among the advantages of the class are a ranged attack, totems that make it easier to hunt monsters, dependence on the agility parameter, which gives both attack power and defense, skills that provide area damage, and cheap gear. Summoners are welcome to be seen in any group when hunting monsters, sieges, BGs and other massive battles. Summoners are irreplaceable. Disadvantages of the class - low amount of HP, the need to develop 2 stats at once (dexterity and intelligence).

Summoner stat multiplicity

  • Agility x3 – damage
  • Agility x4 – defense
  • Intelligence x3 - strength and accuracy of magical attacks
  • Intelligence x4 - MP regeneration
  • Intelligence x9 - level of magical creatures
  • Strength x4 – HP regeneration

Summoner Options

Summoner Skills

Strong shot

Level: 10

MP consumption: 10

Critical hit attack. The main skill in farming and pvp. Recharges quickly. Can be used in both melee and ranged combat. The strength of the damage depends on the weapon and the strength of the magic attack.

Level: 15

MP consumption: 10

Summons a Goblin Demoman that travels to the nearest target and explodes, dealing damage. In this case, the damage is applied over an area, i.e. All monsters within a certain radius receive damage. Damage depends on the goblin's level, which in turn depends on your weapon and level/intelligence.

Magic Mastery

Level: 20

MP consumption: 10

Releases a stream of magic. Increases magic attack and accuracy for 10 minutes.

Level: 30

MP consumption: 10

"Damages" enemy ammunition. For 5 seconds, the enemy cannot take off/put on gear. Ineffective due to short use time.

Level: 40

MP consumption: 12

Active buff. Significantly increases attack speed for 10 minutes. Another buff that should hang on the summoner constantly.

Level: 40

MP consumption: 10

Summons the spirit of the underwater abyss, dealing instant area damage. A useful skill in PVP and mass battles, because... there is a chance to significantly reduce the enemy's speed.

Level: 45

MP consumption: 10

Summons a huge meteorite. Which flies around a 5x5 area causing little damage. At the same time, the skill is a very useful debuff: randomly it can reduce one of the enemy’s stats by -2 or significantly reduce defense.

Level: 45

MP consumption: 10

Summons the spirit of devilish fire, burning everything in its path. Inflicts fire damage over an area and takes away 5hp per second from enemies for some time. Can reduce enemy defense by 3 units.

Summoner Totems

Summon Mana Tree

Level: 20

MP consumption: 10

When the tree explodes, it burns the MP of nearby enemies. A quite useful skill in mass battles and in pvp, where you can run from the enemy and burn all his mana with several trees.

Summon Mandrake

Level: 20

MP consumption: 10

The description says that the skill "Summons a life-sucking Mandrake." The Mandrake does explode and does very little area damage. One of the most useless skills.

Level: 25

MP consumption: 10

The most necessary totem in massive battles. All party members receive immunity to knocking out potions.

Level: 35

MP consumption: 10

The most essential summoner totem. Restores 300 HP per minute. With this totem, the summoner turns into a real farmer. The amount of health potions consumed is kept to a minimum. True, for more high levels, when you have to fight very strong monsters, this totem becomes ineffective.

Summon Oried Totem

Level: 50

MP consumption: 30 (+3 gems)

The totem absorbs part of the damage dealt. The summoner’s main trump card in a 1v1 PVP battle. And the totem performs well in mass battles. The disadvantage of the totem is that to use it you need gems(they are knocked out on Acre, in PV, etc.)

Level: 50

MP Consumption: 50 (+1 gem)

Protects against magical attacks. With some probability, reflects the enemy's magic onto himself.

Summoner Development

By and large, the development of a summoner can be called straightforward. By leveling up different branches in the skill tree, we do not get a significant difference in the style of play (except in sieges and mass PVP).

You need to upgrade the skills that you use most often. The example in the guide shows one of the ways to develop a tree.

The summoner can only place one totem, so he has to choose and upgrade the most necessary ones. Usually, a high-blooded summoner is pumped up to an attack totem (increasing the attack level), but if there are a lot of sums in the gi, he has to pump up to a defense totem.

The Summoner needs to develop agility. It is agility that affects the damage dealt by a character. At the same time, the summoner is well-developed in intelligence, so he practically does not experience a shortage of mana.

The Summoner was given the ability to transfer agility into strength, trying to make him a melee warrior (with melee weapons). But nothing good came of it. Transferring strength into agility and weapons ranged many times more effective.

In development, the summoner must reach level 35, where he receives a totem of life. And from level 40, with time distortion, the summoner turns into a real farming machine, capable of standing in tasty locations without cans of health in average gear.

In pvp, the prize-winner has a hard time, because... He has very few lives, although the damage is good. Although summoners are often placed in 1v1 PvP on BGs in the hope of debuffs.

The summoner has access to steel and chain mail items for clothing. The former have more developed damage absorption, the latter - evasion. In pvp, steel items win, and in farming, chain mail items win. Rings, belts, necklaces, etc. - everything should be done with dexterity!

Summoner Weapon

The summoner's main weapon is orbs - clots of souls that attack with energy from a distance. They require arrows - soul stones. Plus, Summoners can coat their weapons with poison (from Exile Village), which randomly deals damage to the enemy.

Most popular orbs:

  • Orb of Zephyros

The first two are beginner weapons.

There is constant debate about the rest, which one is better, more universal. Most opinions agree on the following: with the same groove, the places are distributed as follows:

Summoner's Orb ≥ Jupiter's Orb ≥ Shrill Wind's Orb ≥ Zephyros' Orb ≥ Gaia's Orb

It is difficult to compare the Water Orb with anything, since the damage from it is very high, but the accuracy is very low (even with a good body kit). Orb has very uneven damage.

We also note the following nuances in this guide: Zephyros Orb crits quite frequently, but has low accuracy. The Gaia Soul Orb has high accuracy and frequent passage of poison.

A universal class and very popular, quite effective and interesting

One of the most interesting and fun classes in the game R2 Online- This Summoner.

As its name suggests, it is a mage who specializes in summoning a wide variety of creatures to aid him and his allies in battle. This character can show himself equally well both as a classic damage dealer and as a kind of support class. And his defensive skills are quite good. At the same time, despite its unusual nature, this class is not that difficult to master, even for beginners.

The whole point is precisely in its versatility - it destroys opponents quite well, is itself quite tenacious, and does not interfere with its allies.

This class was the latest to appear in the game. And he is still popular. The reason for its popularity is simple - Summoner is not only fun and easy to learn, it is also effective.

But let's talk about everything in order.

Main features of the Summoner class

Wears cloth, chain mail, armor, the main parameters of the Summoner are Dexterity and Intelligence

Our hero is not a classic magician wearing rags and relying solely on his mind. He can very effectively use, for example, chain mail, or even heavy armor. The main parameters for him are Dexterity and Intelligence.

Moreover, no matter how strange it may be, the main parameter is Dexterity.

It increases more strongly, the increase is much more noticeable, which means that the equipment is selected specifically for it.

If we talk about skills, there is quite a big “scatter” here.

There are those that are useful everywhere and always, and there are those that are almost impossible to find use for.

We will not consider all of them, and will only go over the most basic ones.

Summoner Skills

This class has skills that deal both damage and apply debuffs

Strong shot. Given at level 10, it is one of the simplest and most convenient spells. This skill allows you to immediately deal critical damage to an enemy. Strength depends on many parameters, such as your pumping level, weapon strength and others. It's cheap, recharges quickly, and works reliably. Used always and everywhere.

Summon Goblin Demoman. Your handmade kamikaze. Appears at level 15, and deals damage to the group (distributed evenly across all enemies). It is inexpensive, acts quickly, the main thing is that there is at least one enemy within reach. The goblin can be shot by enemies (especially in PvP), but only if they have time to do so. In general, the skill is used at any opportunity.

Magic Mastery. Receipt – level 20. An enhancement that increases the accuracy and power of your magic strikes. A useful buff, what else can you say.

Time Warp. We get it only at level 40. This is a buff that will come in handy more than once. It greatly increases your attack speed, which will be useful in any combat situation.

Most other skills are usually not as useful. Basically, these are debuffs that, among other things, cause little damage. At one time, the Abyss spell was very useful (it greatly reduced the speed of a group of your opponents). But, due to constant changes, you better look at the situation to see which skills will be useful in this patch. Look for either those that are guaranteed to cause good damage, or good debuffs that can not only weaken the enemy, but also do so for a more or less long time.

The Summoner has several types of totems - restoring mana, life, absorbing damage

A separate topic is this. All of them help in battle in one way or another, but some can be installed in a limited number. As with skills, there are totems to varying degrees usefulness. But there are no completely useless ones here. Let's go over the main ones:

  • Summon Mana Tree. Granted at level 20. It is the “trees” that can only be installed in a limited number on the battlefield - to be precise, only three pieces. The mana tree draws mana from enemies (which is especially nice in PvP), but at the same time “aggravates” all mobs that fall under its influence.
  • Summon Life Totem. We gain access to it only at level 35. This skill can be called one of the most useful - this totem increases the health reserve and restores it to all allies who are in the area of ​​effect. Use it whenever you need treatment.
  • Summon Oried Totem. One of the so-called “top” skills. Granted only at level 50, and allows you to ignore part of the damage received by all group members. The skill is expensive, which is why it should be used wisely. It works especially well in really serious “mixes”, as it greatly increases the survivability of the Summoner and his allies.

Of the passive skills, we need all those that increase the mana reserve and its regeneration, as well as Dexterity and Intelligence - that’s what concerns General skill tree. In the Attack Tree, you should take only the very first skills - definitely Strengthened Shot, and, possibly, Soul Power and Strong Goblin Demoman. Well, there are already options in the Tree of Protection. You can further increase your mana reserve with the help of Soul Power, it is also worth taking Strength into Agility and strengthening those totems that you really need. That's basically it.

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