Card game "thousand". Rehabilitation course

The game "1000 on dice" is one of the most exciting and exciting dice games. Luck multiplied by skill and accurate calculation is the main condition for winning, as, by the way, in most games of this kind.

The main principle of the game is to be the first to score 1000 (sometimes more) points, overcoming obstacles along the way in the form of a mandatory minimum to open the game, two pits, a dump truck and a barrel, as well as, naturally, the desperate resistance of your friends and opponents, which can be the computer .

How to play this game:

Points are earned using 5 dice, which can be worth points either individually or together. The main thing is not to try to force events and wait for your moment of luck.

SITE NAVIGATION

Read the continuation of the description of the rules of the game here. All basic settings for the game, including settings that affect the rules, are located on the "Settings" page. Read a description of some tactical tricks and tricks on the "Tricks" page. A description of the game interface is on the "interface" page.

You can download the game from the "Download game" page. You can get the registration code here. And finally, links to my other (and not only) projects are on the "Links" page.

Layout and design by A.A. Mladentsev. 2003

The Thousand Dice game attracts the attention of many people. After all, it is not at all necessary to play this game for money; you can play for fun, having fun in a friendly company. What is the essence of this game, and what are its rules?

The dice game has fairly simple rules, so anyone can handle it. However, the 1000 game is slightly different from traditional craps.

It turns out that the point of the game is to score 1000 points as quickly as possible. There can be an unlimited number of participants in the game, and, thanks to this, competition in it gives a special sharpness to the resulting sensations.

There are 5 dice used in the game. The order of moves is determined by the players by lot or established by agreement.

So, a game of 1000 dice begins with overcoming the entry stage of the game, which involves collecting 50 points. At first glance, it seems that there is nothing complicated in this and scoring the required number of points when throwing dice is as easy as shelling pears. However, there is a BUT here. You can, of course, roll the dice in such a way that the first throw will give you 20 points, and the second 30. The point amounts are added up. But it may also happen that the first throw does not give any results, and then the player is credited with a bolt, and if three bolts fall out in a row, 50 points are deducted from the player. Therefore, it is not always possible to score the required amount quickly, although 50 points is, in fact, such a small amount!

After the stage of entering the game has been completed, each player will need to go through 3 barrels: the first involves gaining points from 200 to 300, the second from 600 to 700, and the third from 900 to 1000. Here it is important not to go through more points than need to.

For example, before passing 1 barrel the player already has 195 points. He needs to score another 105 points to exit this stage. So, he can throw the dice and the sum of points, for example, will be 60 (after the first throw), the data is recorded in the table. After that, he needs to throw the dice so that 45 points are guaranteed. After leaving the barrel, the game continues.

If the player reaches 555 points, then a dump occurs: the player's score is reset and he starts the game over, but without going through the game entry stage.

If at this point the players have an almost equal number of points (for example, 500 and 550), then each time they overtake each other when rolling the dice, one adds 70 points to himself, and the second deducts them in the amount of 50 points.

Scoring is done as follows:

  • If you get a one, you get 10 points, if you get a five, you get 5 points.
  • In combinations: 3 units - 100 points, 4 units - 200 points, 5 units - 1000 points.
  • 3 deuces 30 points, 4-40, 5 200;
  • 3 triples 30 points, 4 - 60, 5 300 points;
  • 3 fours 40 points, 4 80, 5 400 points;
  • 3 A's 50 points, 4 100 points, 5 500 points;
  • 3 sixes 60 points, 4 120, 5 600;
  • If a combination of dice from 1 to 5 is rolled, then it is 125 points,
  • and if the values ​​are from 2 to 6, then the number of points will be 250.

Judging by the growth rate of the online gambling market, in the next 3-4 years it will exceed the $66.5 million mark. Research and Markets specialists recently completed a study that took into account such indicators as geographic location, demand and current industry trends.

The Ministry of Economy of Moldova decided that it was time to intervene in the operation of the casino. This is due to the fact that currently gambling establishments are practically not controlled by anyone. It is possible that after the actions of officials, many casinos will simply close. First of all, some restrictions will be introduced on the operation of casinos and slot machine halls. The innovations will affect the choice of places where gambling establishments will be located.

According to the Macau Gaming Inspectorate, reform of gaming terminals, the popularity of which has recently grown sharply, will soon be launched. This is due to the fact that the gambling mini-service has become very fashionable, so it makes sense to increase the number of pieces of equipment within a single casino.

06/10/2011
So summer is over... During this beloved time, a huge number of changes occurred in our assortment, which we simply didn’t get around to posting on the website. Now it’s much more comfortable in the office than on the street - this will help us add all the necessary new items. And today we want...
25/02/2011
On the eve of spring, with its indispensable feeling of the proximity of warmth and relaxation, trips to the country and trips on vacation, we hastily introduced into our assortment several different chess sets on oak boards, measuring 33*33 cm. This is the size in the birch version, according to reviews. ..
13/12/2010
The New Year is just around the corner. And behind it is a series of weekends, continuing right up to January 10th. Where to celebrate New Year? With whom? And most importantly, what to do during the long New Year holidays? We believe that the New Year is a holiday that unites people. This means they will meet him in companies. Which means...

Thousand - dice version

Thousand

For this game you need to have five dice. The number of players can be any.
The goal of the game is to score 1000 points.
To determine the order of moves, you can roll the dice (who has the highest first and first), or you can simply agree on the order.
To start the game you need to score 50 points (entry into the game). All 5 dice are rolled first. For example, the number rolled is 1,5,2,2,6 – that’s 15 points. 1 and 5 are set aside and the rest are thrown away. If nothing falls out, they write a bolt, and if all 5 dice have been thrown, then you must definitely throw them all and add what came out to what has already been thrown. Next, the player himself decides to throw more or write it down in the table.
If during the game no points were scored on the first throw, then a dash (teal, bolt) is written to the player. For every three bolts in a row, 50 points are deducted from the player. When “entering the game”, 50 points (-50, -100,...) will be deducted from the player for 3 bolts until he reaches 50.
After one of the players has completed the “entrance game”, he must go through 3 barrels: the first from 200 to 300, the second from 600 to 700 and the third final from 900 to 1000.
An example of passing one of the barrels (200-300):
The player has 195 points.

1) He rolls the dice, he got 60. He can roll further, or he can write it down and he will have 255 points on the barrel. Then he will have to score 45 points to get out of the barrel.

2) He got 10 points, if he writes down he will have to score 95 points to “get out” of the barrel.

When a player collects 555 points (dump truck), he starts the game with 0, but without
"entering the game"

Example: The player has 530 points. He rolls the dice and gets 25 points. The player is immediately written 555, equating to zero, without the right to roll further dice.
Let's say one player has 550 points. The second one has 500. The second player rolls and records 70 points, then 50 points are deducted from the first one. And so on every “overtaking”

One is 10 points. Five – 5 points.
Combination of dice rolled in one throw:
Three units – 100 points. 4 units – 200 points. 5 – 1000.
3 twos - 20, 4 twos - 40, 5 twos -200.
3 triples - 30, 4 triples - 60, 5 triples - 300
Fours: 3 – 40, 4 – 80, 5 – 400.
Fives: 3 – 50, 4 – 100, 5 – 500.
Sixes: 3 – 60, 4 – 120, 5 – 600.
The combination of dropped dice 1,2,3,4,5 is 125 points, and 2,3,4,5,6 is
250 points.

Today we will plunge into the past at least 25 years and remember one wonderful game that has now been undeservedly forgotten (and I never knew about it). And a very small box with everything we need will help us with this...

In a box the size of a matchbox, decorated with the best nostalgic feelings, hides the familiar “1000 on the bones”.

COMPONENTS.

The main nostalgic component of this game is the box, which uses the most powerful attributes for this purpose: the coat of arms of the USSR, as well as the flags of all the union republics. By the way, are any of you now able to remember from memory all of our former 15 republics? Is it correct to find a flag for each republic? This turns out to be just another bonus game. =) Also, social networks allowed me to experiment with another mini-game called “guess what could be in this box with such a loud name.” Personally, my answer would be “spillies”, because I have been waiting for the release of such a game for a very long time and no one has yet taken up the task of raising it from oblivion (although the name comes up every now and then).

Inside we have rules on one piece of paper and 5 cubes. In the common people, this particular type of dice is called “zary”, and for many, their presence in Backgammon is the norm. And who will remember why the 1 and 4 are red? =)

The rules included in the box give a rough idea of ​​the gameplay, but are completely incomprehensible if you learn the game from scratch. The mechanics of the process are not described properly, and all point combinations are not described. Therefore, we will restore knowledge that has been slightly forgotten by people and put together our version of the game of 1000 (we all must understand that each courtyard had its own list of rules and combinations, so the rules described below do not claim to be the truth in the first instance, but are only one of the options) .

HOW TO PLAY?
For a full game of “Game from the USSR” we need 5 dice, a sheet of paper and a pen. The main goal of the game is to score 1000 or more points faster than your opponents.

PLAYER'S TURN.

On his turn, the player rolls all 5 dice, after which he must set aside all the dice that scored points. Points are awarded for ones (here one unit is worth 10 points), fives (5 points) and combinations. I’ll tell you about combinations separately, but you need to know that, unlike “Yahtzee”, here combinations are not collected gradually, but must be obtained in one throw. In the example above, we scored 15 points. Now we have the right to either stop and write down the result, adding it to the points collected before this move, or continue throwing dice that did not bring a result. If the throw was completely ineffective, then all points scored during the turn are lost. For example, we throw further.

Another 20 were added to our 15 points and there were no dice left without a result. In this case, we remember the number of points accumulated during the turn and begin to throw all the dice again, and we cannot refuse the next roll of 5 dice.

A combination of 3 sixes came up, which brings us another 60 points to the 35 accumulated before. Although this is unlikely, we decide to throw further.

Another 5 points roll up and we'll leave it at that. TOTAL we scored 100 points during the turn. Another player will move next.

LONG ROAD TO 1000.
This game, as you can see, focuses on a very simple throwing and stacking mechanism, which has, however, influenced some modern dice games (one of my favorites is "Hoppladi Hopplada"). But “1000 on the Bones” would not have gained such popularity in its time if these were all the rules. The fact is that getting to 1000 points is not so easy, because the path to it consists of many obstacles. Please pay attention to this track:

Input(75)-->Norm(75-199)-->Pit(200-299)-->Norm(300-554)-->Dump Truck(555)-->Norm(556-599)--> Pit(600-699)-->Norm(700-899)-->Barrel(900-999)-->1000, Where

Entry - the minimum number of points for 1 move, which can be entered and start counting;
- Norm - game according to the usual rules described above;
- Pit - a range from which you must exit in 1 move;
- Dump truck - a result in which all the player’s accumulated points are burned and the turn ends, and this can happen in the middle of the player’s turn (when the player can still throw), but there is no longer a need to get through to the entrance;
- Barrel is the final range, from which in 1 move you need to get to 1000 in 3 attempts, otherwise minus 100 points (also, you drop from the barrel if another player climbed onto it).

The player is also hindered by the so-called "bolts", credited for each unsuccessful move (not recorded before entry, in the pits and on the barrel). The accumulated 3 bolts burn out, bringing the player minus 50 points.

COMBINATIONS.
In most cases, points for combinations lend themselves to a certain logic, but it can be different. Having studied the question on the Internet, in the average visualization we get the following:

  • Three numbers. Points are awarded using the formula "face value x 10". Ones 100, twos 20, threes 30, etc.
  • Four numbers. Points are awarded according to the formula “nominal x 100”, although here we will have an exception for ones - like for twos. Twos 200, Threes 300, etc.
  • Five numbers is an unconditional 1000 points and an instant victory.
  • Small ladder (1-2-3-4-5) - 125 points
  • Big ladder (2-3-4-5-6) - 250 points
  • A double on the dice, if only 2 dice were rolled, allows you to accept these dice as scoring with 0 points.

Overall, this is how the game turns out. Let me remind you that my version of the rules is a composite one and was obtained by studying many rules from the Internet. The rules out of the box are slightly different.

IMPRESSION.

"Game from the USSR" is one of the few games with simple dice, one game of which can be played for several hours without losing interest. The level of excitement here is simply off the charts and it becomes clear that in Soviet times it was played exclusively for money, and there is a rule that if you lose without entering the game, you pay twice as much. Can you imagine? A dice game with pure chance, in which you can lose twice as much as you bet.

The rules of the game are simple, which allows you to play with people of any background, but you need to overcome minor difficulties in perception in some moments, such as the track.

Personally, I really liked the game and I have at least one companion who can sit through more than one game in a row with me. It’s useful to sometimes look back and study what you’ve already begun to forget about (when will I learn Preference...).

Why buy this particular copy when you can play with any dice? Firstly, the issue price is only 100 rubles. Secondly, the small box with its design puts you in the right, nostalgic mood. Thirdly, as a souvenir, after all! =)

In general, play modern board games, but don't forget what was popular in the past. Sometimes an old friend is better than two dozen new ones. =)

Chess