Card index of outdoor games for parents “Forgotten games of the yard. Card index of educational games for young children Card index of games for parents

I propose on this page to collect games that you can play at home. Games that will not only develop the baby, but will also lift the spirits of all family members. After all, play for a child is a big part of his life. And if it is not supported and ignored, the child will not develop harmoniously. After all, in game form children learn to develop social and communicative connections; the emotional and volitional sphere (behavior) can be corrected. I assume that most of the games will be held not only at home, but also on the street. Among this gallery it will be possible to choose games taking into account gender education, taking into account age. And they will be a help for the family and help to unite and get to know each other better. http://site/ I protect my copyrights

This page contains games that you can play at home. Games that will not only develop the baby, but will also lift the spirits of all family members. After all, play for a child is a big part of his life. And if it is not supported and ignored, the child will not develop harmoniously. After all, in a playful way, children learn to develop social and communicative connections, and it is possible to correct the emotional-volitional sphere (behavior). I assume that most of the games will be held not only at home, but also on the street. Among this gallery it will be possible to choose games taking into account gender education, taking into account age. And they will be a help for the family and help to unite and get to know each other better.







Games for developing thinking for preschoolers 3-4 years old

Game "Who sleeps where."

Goals: develop mental capacity, ideas about basic geometric shapes; assign a color name; form selection actions according to the model.

cards divided into sectors (each sector contains a geometric figure).

Description: children remember the names of familiar human figures. The teacher distributes cards showing “beds” for each of the figures. The “little people” must be put to “sleep” in cribs suitable for them, that is, all the figures must be laid out on cards so that they coincide with those drawn, for example: a person shaped like a square lies down in a crib of the appropriate shape.

Game "Endless classification".

Target: develop classification skills, attention, memory.

: cards with images of animals and some other objects.

Description: lay out all the cards. Invite your child to separate all the cards with images of animals. Next, animals are divided into wild and domestic. From the domestic ones, in turn, select those who have hooves and sort them into those with horns and those without horns. Animals can be classified according to the following characteristics: fluffy - smooth-haired, predator - herbivore, swims - does not swim, jumps - does not jump, etc.

Game “In the garden, in the vegetable garden...”.

Goals:

Game material and visual aids: cards with images of a vegetable garden, garden, forest; figures of vegetables, fruits, berries, mushrooms (cut out of cardboard).

Description: invite the child to correctly distribute the cut out figures, remembering what grows where: vegetables - in the garden, berries and mushrooms - in the forest, fruits - in the garden.

Game “What should we put in the refrigerator?”

Goals: develop classification skills; help explore the order of things.

Game material and visual aids: cards with images of a refrigerator, wardrobe, china cabinet, bookcase, images of items stored in the refrigerator, wardrobe, etc.

Description: tell your child a story about how one boy decided to indulge: he took out all the food from the refrigerator, clothes from the closet, as well as all the dishes and books. All the things were mixed up, and he could not put them back in place, but the boy’s mother would see and be upset. “Let’s help the child and put everything in its place: food next to the refrigerator, clothes near the wardrobe, books near the bookcase, dishes in front of the cupboard.”

Game "Find the picture".

Target: develop memory, attention.

Game material and visual aids: Pictures of the same format with different images.

Description: Show the child a picture. He must examine it carefully. Invite the child to turn away and lay out all the pictures, including the one previously discussed. Offer to find a picture that he has already seen.

Game "Guess the picture."

Target: develop attention, auditory perception, speech.

Description: post several pictures with different images. For the first lessons, you should choose a drawing with a single subject. Invite the child to choose a picture, but do not say which one. Ask your child questions, the answers to which will lead to a solution. For example: “Does the picture you chose show an animal? Is this a wild or domestic animal? Is it with horns? With hooves? He has a long tail? Etc.". Offer to switch roles: the teacher makes a picture, and the child asks questions.

Game "What am I doing?"

Target: develop attention and imagination.

Description: invite the child to play interesting game: the teacher imitates certain actions, and the child must guess what this means. For example: the teacher folds his fingers as if holding a pencil and moves his hand along an imaginary paper. The child must guess what the teacher is “drawing” or “writing.” You should show simple, understandable gestures (knock with a hammer, eat with a spoon, drink from a cup, throw a ball, etc.). Then switch roles.

Game "Who does it."

Target: develop speech, observation, logical thinking.

Description: invite the child to guess who we're talking about in the story. List the actions of this or that person. For example: comes home from work, has dinner, plays with you, goes with us to the park, circus, etc. (Mom or Dad.) Cuts hair, does hairstyles, works in a hairdresser. (Hairdresser.) Treats children and adults, wears a white coat, listens with a phonendoscope. (Doctor.)

Game "Who's Got It"?

Target: develop speech, attention, memory, observation.

Description: see the game “Who Does It” (objects that evoke associations with human actions are listed). Explain the rules to the child and start listing. For example: who has round brown glasses, a green jacket and a gift for you? (At Grandma's.) Who has a white coat, a phonendoscope, a white cap? (At the doctor.) Etc.

Game “The cow gives...”.

Target: develop attention, memory.

Game material and visual aids: cards with images of animals, products obtained from animals (milk, eggs, wool, etc.).

Description: Arrange the cards in random order. Invite the child, next to the image of each animal, to put an image of what this animal gives us. For example: chicken - egg, feathers (you can draw a pillow); cow - milk (cottage cheese, sour cream, kefir); goat - downy yarn (draw socks, mittens), etc.

Game "Narrow - wide".

Goals: introduce the concepts of “narrow - wide”; develop matching skills.

Game material and visual aids: two balls of different sizes.

Description: Invite your child to roll the balls along a path fenced with cubes. Make two stripes - one for a small ball, the other for a large one. Roll a small ball along a wide path, then try rolling a large ball along a narrow path. Encourage your child to explain why the ball cannot fit on the small track. Introduce the concepts “narrow - wide” into your child’s active vocabulary. Experiment: move toys of different sizes along the paths. At the end of the game, generalize: a wide path is for large toys, a narrow path is for small ones.

Game "Comparison of quantities."

Target: develop comparative analysis skills, speech, logical thinking.

Game material and visual aids: wide and narrow strips of paper, cubes.

Description: invite the child to build houses for the mouse and for the bunny: “Do you think we will build them houses of the same size?” Encourage the child to conclude that the mouse’s house should be smaller than the bunny’s house.

After the houses are ready, tell them that the animals asked to put paths in front of their houses for guests. But to prevent guests from getting confused, the path in front of the mouse house should be narrow, and in front of the hare house - wide. Show your child how to determine which of the tracks (paper strips) is wider by placing them on top of each other. Let the child himself distribute the paths between the houses.

Game “How to distinguish them?”

Target: develop the skill of comparative analysis of objects by superimposing them on each other.

Game material and visual aids: identical geometric shapes with slight differences in size (cut out of paper).

Description: tell the child that the figures are cakes for dolls. Our scattered dolls mixed up all the cakes and cannot determine which is which. After all, the cake for Masha is larger than the cake for Olya, and the cake for Sveta is the smallest. We need to help the dolls. Let the child think about how this can be done. Show him how, by placing the figures on top of each other, he can figure out which cake is bigger and which is smaller. Give the dolls their dessert.

Game "Pick up a Christmas tree."

Target: develop matching skills, the ability to use words “above - below”, speech.

Game material and visual aids: Christmas trees (cut out of paper) of different sizes.

Description: draw a house. Tell your child about the boy who lives in this house. Draw snowdrifts near the house. Explain what's coming soon New Year. This means that you definitely need a Christmas tree: “Help me choose a Christmas tree that will fit in the house.” Place the Christmas trees on another sheet of paper. If the child cannot cope with the task, show him how you can compare the size of a Christmas tree and a house by placing a tree next to it. When placing the Christmas trees, comment: “No, this Christmas tree won’t suit us, it’s taller than the house, it won’t fit there. And this Christmas tree is too small, it is lower than the house.”

Game “Does this happen?”

Target: help study the category “above - below”.

Description: draw a multi-storey house, next to it is a village house of the same size. Ask your child if it is possible for these houses and real life were they the same size? Finding out why this cannot be (many floors - one floor), means that a multi-story house is higher, and a village house is lower.

Game “How are they similar?”

Target: develop attention, observation.

Description: show the child two objects, ask him to talk about what these objects have in common, then - how they differ. For example: “Look at a ball and a cube of the same color.” General: both items are toys, both are the same color. Differences: the ball is round, the cube is square, the ball is large, the cube is small. To complicate the game, show the child objects with less pronounced differences, for example: two cars of the same color, but with different wheels, body shape, etc.

Game "Freight Train".

Target: develop logical thinking.

Game material and visual aids: cards depicting objects of different categories (dishes, furniture, animals).

Description: invite the child to play with the train. Trains go to different cities and carry different goods. For example, a train going to Moscow is carrying dishes. Therefore, the pictures of the trailers should show items of this category. A train going to another city carries wild animals, etc. To complicate the game, lay out cards of different categories, but made of the same material, for example, wooden spoons, wooden chairs, wooden cubes, boards, etc.

Game "Guess what I'm talking about."

Target: develop logical thinking, memory, attention.

Description: invite the child to find an object in the room. Describe its location, color, shape, material from which it is made, etc. For example: “What I wished for is now under one of the chairs in this room. This object is small, round, rubber, red.” To complicate the game, in the future do not name the place where the object is located, listing all its other signs.

Game "What happens...".

Target: develop speech, memory, skill of generalizing objects by attribute or property.

Description: the teacher asks the child questions, and he answers them. For example: “What is yellow?” (Chicken, sunshine, etc.); “What grows on a tree?”; "Who lives in the forest?" etc.

Game "What is it like?"

Target: develop comparison skills.

Description: Invite your child to play questions and answers. For example: “What is as round as a ball?” (Watermelon, orange, apple, etc.); “What is as white as snow?”; "What's as sweet as sugar?" etc.

Game "Show the path."

Target: develop fine motor skills, logical thinking.

Description: draw small images of animals in different places and, at a distance from them, what these animals eat as food. For example, if a hare is drawn on a sheet of paper, then there should be a carrot or cabbage, a bear - a barrel with the inscription “Honey”, a mouse - cheese, etc. Invite the child to draw lines that will show the animal where his favorite food is. You can play in accordance with the themes: “People - clothes”, “Animals - home”, “Tree - leaf”, etc. To complicate the task, draw several trees or flowers in the middle of the leaf, explaining to the child that the path should go around them.

Games for developing memory and attention in younger preschoolers 3-4 years old

Game "Clap" ("Top").

Target: develop attention.

Description: the teacher lists the objects, and the child must clap his hands if the teacher names an animal, or stamp his foot if he hears the word “house”. More difficult option: the child must perform some action (at the teacher’s discretion) if the teacher names an object that may be red (sinks in water, does not get wet, etc.).

Game "Be careful!"

Target: develop attention, self-control skills.

Description: the child repeats the words that the teacher pronounces. Words of a certain category cannot be repeated (see previous game).

Game "Magic Word".

Goals: develop attention; promote the development of etiquette rules.

Description: The child must comply with the teacher’s request only if he says the word “please.” For example: the phrase “Give me a doll” sounds - the child should not react to the words. It sounds: “Please go to the kitchen. Bring me a plate." The kid must go to the kitchen, but return without a plate because the word “please” was not said.

Game "What has changed."

Target: develop attention, memory, observation.

Description: Place several objects familiar to the child on the table. Ask him to turn away and remove one of the objects. Invite the child to look and name the missing item. You can swap toys, add something that was not there, replace one item with another that differs in color or size (change a red cube for a yellow one, a large part from a designer for a small one, etc.).

Game "Edible - Inedible".

Target: develop attention, memory, coordination of movements.

Game material and visual aids: ball.

Description: the child catches the ball if the teacher, while throwing it, names an edible object. If an object is named that cannot be eaten, the ball is not caught. You can also play using thematic groups: bird - animal, living - non-living, quiet - loud, etc.

Game "Do you remember?"

Target:

Description: Invite your child to list the furniture that grandma has in her living room. Or remember what is in the kindergarten yard. To describe, you can use any objects or actions, for example: “Do you remember what the clown did in the circus (grandfather at the dacha, etc.)”, “Can you tell me how our house differs from the neighboring one?”

Game "I know..."

Target: develop memory, attention, motor skills.

Description: invite the child to play old game. Start: “I know three names of boys...” Saying each name, slam the ball on the floor or wall. Now it’s the child’s turn to name the names that he knows. These could be the names of animals, flowers, trees, vegetables, fruits, etc.

Game “I’ll tell you, and you remember.”

Target: develop memory, attention, observation.

Description: invite the child to repeat the items that will be listed. You should start with a small number of items. In the first lessons, you can group objects by topic, for example: list items of dishes, furniture, etc. In the future, you can increase the number of items listed, add things from different semantic groups: tree, trunk, branch; house, wall, window, door; sofa, table, chair, cup, ball, etc.

Game "Someone inherited".

Target: develop attention and search skills.

Game material and visual aids:"traces" of a hare cut out of paper.

Description: lay out hare tracks around the room in the form of a tangled trail. Draw the child’s attention to them: “Look! A bunny came to us, here are his tracks, so many! Try to follow them, maybe he hid some kind of gift!” At the end of the path, put a carrot and treat the child.

Game "Find the letter."

Target: develop attention.

Description: Show the child a text with a large, familiar font, ask him to find and underline the letter A as many times as it appears in the text.

Game "Remember and tell."

Target: develop attention, memory.

Description: Consider with your child a picture with a simple plot, for example: an image of several flowers or trees. Remove the picture and ask the child to tell what he remembers: how many flowers there were, what color they were, where they grew, how they differ from each other. As the child adapts to the game, ask questions that encourage greater detail in the story, select pictures from big amount elements.

Game "Look and do the same."

Target: develop attention.

Description: take any coloring book, select a large single object and paint one half of it. Invite the child to color the second part in the same way as the first.

Game "Red? No, pink!

Target: develop the skill of classifying different tones of the same color scheme.

Game material and visual aids: geometric shapes of different shades (red - pink; blue - light blue; yellow - orange).

Description: show the child the cards, name the shapes, repeat the color names. Ask the child to put the red figures in a red box, and the pink ones in a pink box. Do the same with figures of a different color. At the next lesson, lay out pink and blue figures, adding one red and one blue to them. Place a pink and blue box. Carefully observe the child what he does with red and blue. If he correlates them with pink and blue respectively, correct him. When studying shades of color, draw analogies: “What is blue? Sky? Can the sky be blue? No, it doesn’t come in bright blue.” Think about what is blue, red, pink, orange, etc.

Game "Hurry to touch."

Target: develop attention and speech.

Description: invite the child, while counting to five, to touch “something red, soft, cold, etc.” You can make the game more difficult by increasing the number of objects: “Touch two round objects.”

Speech development games for children 3-4 years old

Game "I'm faster."

Target: develop speech, memory, attention.

Description: stand next to the child. Select an object located at some distance. Explain to the child that the one who reaches this object first will win, but a step can only be taken if a word from the selected category is named, for example: “Everything is round (warm, soft)”, “Domestic or wild animals”, “ Dishes", "Furniture", etc.

Game "What, where, when".

Goals: develop speech; help master the grammatical forms of words.

Description: while throwing the ball to the child, ask questions:

Where do the branches grow? (On the tree.)

Where do trees grow? (In the forest.)

Where do leaves grow? (On a branch.)

Where do fish live? (In a river.)

Game "Magic Chest".

Goals: develop attention, memory, the skill of classifying objects, help master the correct use of gender pronouns.

Description: put several different items in a cardboard box. The teacher says: “I found a magic chest! Let's see what lies there." Taking out objects one by one, give them a brief description: “Look - this is a ball, how round and red it is! And here is a car, it has a body and wheels. Yes, there is also lotto here. How colorful it is, with different pictures! And also a spoon, daddy’s big spoon.” Place all the items in a box and invite the child to guess the item based on the description. “It has a body and wheels; it is multi-colored and with pictures, etc.,” highlighting the pronouns “he, she, it” with intonation. After all the items have been laid out again, invite the child to pick up the toys. If he takes the spoon along with the toys, draw his attention to this.

Game “Thank you, Masha!”

Goals: promote sensory development; help master the gender endings of adjectives.

Masha cooked porridge, Perform circular movements with your hand, simulating stirring porridge.

Fedota fed. Perform hand movements simulating feeding with a spoon.

Fedot was cooking compote. Simulate “stirring” in the other direction.

He gave Masha a drink. Simulate drinking from an imaginary glass.

“Thank you, Masha! Bow your head.

Thank you, Fedot! Perform a head bow.

Delicious porridge!

Delicious compote!

Ask your child what else could be tasty, listing words various kinds: “What apple? Delicious! What kind of soup? Delicious! What kind of plum? Etc.".

Game "Useful hide and seek".

Goals: develop attention; introduce the meaning of the prepositions under, on, in.

Description: invite the child to play “hide and seek with a fairy tale.” Come up with a short story in which the child will do what will be discussed in the story. For example: “Once upon a time there was a boy (child’s name). One day he and his mother were playing hide and seek. (name) thought and thought and decided to hide under the table. Mom looks - her boy is gone. Where is he? Maybe under the sofa? I looked - he wasn’t there. Or maybe under a chair? And there isn't. Ahh, there he is - under the table! Next, the teacher talks about how the boy hid in a closet or hid behind a curtain. Etc.

Game "Twisted Fairy Tale".

Target:

Description: Start telling your child the fairy tale about Little Red Riding Hood. At the point in the story where the girl must meet a wolf, change the plot: “She is walking through the forest, and suddenly Kolobok meets her!” Depending on the child’s mood, model the further development of events. It is quite possible that the child will want to listen to the fairy tale in the traditional version; in this case, offer to remind him of its continuation. Or you can invite your child to fantasize on the theme “Little Red Riding Hood and Kolobok (seven kids, Nif-Nif, etc.).” Listen to all the child’s suggestions, ask him why he wants this or that hero to do exactly that. Work together to bring a happy ending to the story.

Game "Special Purpose Train".

Target: develop phonemic hearing.

Game material and visual aids: carton boxes.

Description: make a train with carriages from cardboard boxes. Explain that the train carries only special cargo; today, for example, it will carry only those items that begin with the letter A. Help the child collect the necessary things, highlight the first sound of each word.

Game "One - Many".

Goals: develop speech and attention; introduce plural forms of words.

Game material and visual aids: paired cards depicting single and multiple objects.

Description: Place cards with images of several objects in front of the child. The teacher has cards with single items. When showing the child a card, you need to ask: “I have an apple, do you have an apple?” Help your child find a card with a picture of several apples. Give a sample answer: “I have an apple, and you have apples!” Use images of objects, the plural of which is formed using different endings: house - houses, leg - legs, face - faces, etc.

Game "Go!"

Target: develop the skill of correct use of verb forms.

Description: The teacher plays out a game situation: a toy bunny drives up to the child in a car, informs him that he is going to a construction site, and asks him to load the blocks into the back of the car. After loading the car, wave your hand to the bunny and say: “Well, go, bunny.” Then a bear, a doll and other toys arrive. Encourage the child to say not “Go!”, but “Go!”. If the child makes a mistake, correct him.

Game "Who came to us?"

Target:

Description: hide the kitten toy. The hidden kitten has forgotten what kind of animal he is, but he knows that his mother is a cat and his father is a cat. Play out the situation with a chicken, calf, etc.

Game “Where was the ball?”

Target: develop speech and spatial orientation skills.

Description: Place a small ball on the table. Place several objects familiar to the child around it. Ask: “Where is the ball?” - "On the table". Ask the question differently: “Near what is the ball?”, “In front of what is the ball?”, “Behind what object is the ball?”, “Near what is the ball?”, “Opposite what is the ball?” and so on.

Game "Shop".

Target: develop auditory perception and attention.

Description: invite the child to play in the store. Place “goods” on improvised display cases: toys, books, dishes, etc. “Buyers” can be a teacher with a child, dolls, soft toys. You can buy the thing you like under one condition: the “buyer” pronounces the sound with which the name of the “product” begins: car - “m”, plate - “t”, etc.

Game "Decorate the word."

Goals: help learn letters; develop fine motor skills.

Game material and visual aids: sheet of paper, cereal (multi-colored buttons).

Description: write in large letters a short word familiar to the child (“mom”, “dad”, “cat”, etc.). Read the word and invite the child to decorate the inscription by covering the letters along the outline with cereal or buttons. Stop the child if he wants to start with the last or middle letter, explain that all words are read from left to right. Having laid out the letters, read the word again.

Game "Confusion".

Target: develop speech, attention, logical thinking.

Any child knows this -

The orange has the color... (blue - orange).

The cow moos

The piglet grunts

The tiger growls

And the dog... (meows - barks).

Like on our street

Two... (chickens and ducks) quacked.

Every child knows

That the horse is the mother... (of the foal).

Chickens know that in the morning

Everyone can hear their dad! After all, he... (kangaroo - rooster).

Game "Neverbelievable".

Target: develop speech, logical thinking, attention.

1) Late autumn bear

He likes to sit in the river,

And in winter among the branches

“Ga-ha-ga” - the nightingale sang.

Quickly give me the answer:

Is this true or not?

N. Stankevich

2) Glad, glad, glad

Light birch trees,

And on them with joy

Roses are growing.

Glad, glad, glad

Dark aspens,

And on them with joy

Oranges are growing.

K. Chukovsky

3) A village was driving

Past the man

Suddenly from under the dog

The gates are barking.

The rooftops got scared

We sat on the crows.

The horse was urging

A man with a whip.

Russian folk tale

Game "Describe the object."

Target: develop speech, logical thinking, classification skills.

Description: invite the child to describe an object familiar to him. During the first lessons, it is best to use objects that are in front of your eyes (toys, furniture, clothes). Teach your child to give a detailed description of an object. It is worth paying attention to the following algorithm scheme created by V. N. Grigoriev.

1. The subject, the class to which it belongs, the components of the subject.

2. Shape, color, size, material.

3. Functions of the item.

4. Comparative analysis - by shape, color, material, functions.

In this case, the adult must take into account the individual characteristics of the child and his level of development. Use words that the child can understand. Visually demonstrate everything that is being discussed. Ask your child leading questions and prompt him if he finds it difficult to answer. The game can be organized in the form of a fairy tale.

TALE ABOUT THE CHAIR

Once upon a time there was a chair. It was a very old chair. Together with other chairs, it stood near the table. One day a bunny drove by in a children's car. He drove so carelessly that he hit the leg of a chair. Rubbing a bump on his head, the kid became indignant: “Who are you? Why are you fighting?

“I am furniture,” answered the chair, “and I don’t fight at all!” It was you who bumped into my leg.” “Wow leg! A whole pillar! And not alone!” - exclaimed the bunny. “Of course,” answered the chair, “I have four of them.”

“Why do you need so many legs? - the bunny asked, “you’re not walking!” “Yes, unfortunately, I don’t walk,” the chair agreed sadly, “but I need to stand firmly on my feet so that people who sit on me don’t fall.” “Look! - the hare was amazed, “they still sit on you?” “Of course, that’s what I’m needed for,” the chair explained importantly, “I have a wide seat on which to sit comfortably, and a high back so as not to fall.” “You’re so useful,” the bunny admired. - I thought you were like a table, only smaller. After all, Vanya always puts toys or books on you. And Vanya’s mother climbs on top of you with her legs when she needs to get something from the top shelf. And you, it turns out, are the same as a chair and a stool, because people sit on them too!”

Game “Tell me... (description and picture).”

Goals: develop speech, attention, analog thinking, imagination, expand vocabulary.

Game material and visual aids: story picture.

Description: invite the child to tell about what he sees in the picture: in general, in detail. Ask him leading questions. For example: the picture shows a girl leading a little boy by the hand. Ask the child: why does the girl lead the boy by the hand? (Because he is small. Because he doesn't know where to go. Because he doesn't want to go, etc.) Who is this girl? (Boy’s sister. Neighbor. Mom’s friend’s daughter, etc.) Where are the girl and the boy going? (Home. In kindergarten. To see a doctor. And etc.)

Give the child the task of describing a girl or a boy. Compare them. (The girl is taller than the boy, she has long blond hair, and the boy has dark, short hair.) Consider the children’s clothes and shoes. Are they holding anything in their hands? Where they go, what surrounds them. Ask the child where, in his opinion, the boy’s mother is at this time? (At work, at home, at grandma's, in the store, etc.) And dad? Teach your child to notice details, draw conclusions, compare, and draw analogies. When asking questions, use phrases such as: “What do you think?”, “Are you sure that...”, “Maybe you think differently?” Help your child construct phrases correctly, using the right words.

Game “What a person needs.”

Target: develop speech, imagination, memory.

Description: draw a man. Invite your child to come up with a name for him. With the child's prompting, draw everything that a person needs: a house, clothes, dishes, toys, friends, etc. Write a fairy tale about the adventures of your character. Let your child come up with routes and events for the drawn hero. He will create a daily routine for him, a menu, and describe his actions. Invite the child to tell one of the family members about the little man.

Game “Describe the doll.”

Target: develop attention, observation, memory.

Description: show the child the doll, let him look at it carefully. Then hide the toy and ask the child what color the dress was on the doll, long or short, with or without buttons, etc. Tie a bow on the doll, but so that the child does not see it. Show the doll again and ask what has changed in its appearance. As the child learns the rules of the game in one lesson, you can change several details, changing the doll’s hairstyle, taking off and putting on socks, shoes, scarves, etc.

Game “You have a letter!”

Target: develop speech and imagination.

Description: write a colorful letter to your child on behalf of his favorite character (cartoon character, fairy tale, poem). Pack it in an envelope and present it solemnly. Read the letter and invite the child to write a response letter together. Come up with a topic for the message, for example: “Describe what toys you have,” “Tell me what you like to do,” etc. Write down everything that the child would like to tell his new friend. At the same time, speak loudly and show the child what you are writing. Perhaps the recipient will want to write to the child again.

Game “What can you do with what?”

Target: develop speech (use of nouns in the instrumental case without prepositions), imagination.

Description: tell the child a short story: “Once upon a time there was a boy named (you can insert the child’s name). He was three years old. One day, the grandmother gave the boy a shovel. The kid thought: “What should I do with her?” Ask them to think about what they can do with a shovel. Help the child by putting forward versions one by one. Ask questions about ways to use different objects: “What can you do with a spoon (paints, glue, threads, etc.)?”

Game “Who should I call?”

Goals: develop speech; lay the foundations of etiquette.

Game material and visual aids: toy telephone.

Description: invite the child to “call” someone on the phone (grandparents, friend, toy, etc.). The teacher plays the role of an interlocutor. Draw the child’s attention to the need to greet, say “thank you” and “please”, and maintain a conversation. Ask what the child would like to ask his grandmother (bunny, fox, etc.), what he can tell about himself, mom, dad, etc. Remind the child of the need to say “goodbye” at the end of the conversation.

Game "Causes of the disaster."

Goals: develop speech; help to master the category “cause - effect”.

CUBE BY CUBE

Masha puts cube on cube, cube on cube, cube on cube. She built a high tower. Misha came running:

Give me the tower!

Give me at least a cube!

Take one cube!

Misha reached out his hand and grabbed the lowest cube. And instantly - bang-bang-bang! - the whole Machine Tower has collapsed!

Invite your child to try to do the same. Build a tower and pull out the bottom cube; cube from the middle; remove the top cube. Explain to the child the reason for the destruction of the tower.

Game "Zoo".

Target: develop speech and memory.

Game material and visual aids: animal toys (cards with images of animals, vegetables and fruits).

Description: Invite the child to show the doll the zoo. Place animals or cards with their images in the form of a small alley. Ask the child to tell the doll everything he knows about each animal, help him build a story. Announce lunch at the zoo. Give your child pictures of food and instruct him to “feed” each animal what it likes. Ask provocative questions: “Shall we give the bananas to the hare? But the dog will probably eat this beautiful carrot, right?”

Game "Prove it!"

Target: develop speech, memory, ability to analyze, present and defend arguments.

Description: start the game like this: “It seems to me that the calf’s mother is a horse. After all, they have hooves, they are covered with hair, they eat hay, etc.” Encourage the child to explain to you that the calf is the baby of a cow, not a horse: a horse has no horns, a calf has no mane, a horse neighs, a calf moos, etc. “A sparrow has a beak and feathers, which means its mother is a chicken.” Counterfactuals: different sizes, the sparrow flies - the chicken does not, the sparrow chirps - the chicken cackles, clucks, etc. Continue the game with the child, helping him to draw one conclusion or another. You can contrast different objects and categories, for example, “a bear lives in a hole,” “bread grows on a tree,” etc. Each game should be brought to its logical conclusion so that the child forms the correct images of the objects in question.

Game "Past the forest, past the field."

Target: develop speech, memory, imagination.

Description: invite your child to travel by train or car. Sit next to him and imitate the roar of an engine, the sound of wheels, or the whistle of a steam locomotive. Say: “Look - we are passing by a river! I see fish splashing there! There’s a small fish swimming - a gudgeon, and a big pike is chasing after it, etc.” “Drive” past the forest, past the village, past the zoo, etc. If the child cannot describe something, ask him leading questions: “We are driving past the forest, do you see anyone? I see a hare. I just can’t tell - is he alone or with a bunny?”

Game "Harmfulness".

Goals: develop speech; introduce antonyms.

Description: invite the child to play in the “mischief”.

The paper is white,” says the teacher.

No, she's black! - the child objects.

Baba Yaga is evil.

No, she's kind!

Our house is tall.

No, he's short. Etc.

Game “Harmful again!”

Goals: develop speech; introduce verbs with opposite meanings.

Description: When naming actions, ask the child to do everything in reverse.

I'll open the door now.

And I'll close it.

I'll sew on a button.

And I'll tear it off.

I will speak.

And I will remain silent. And so on.

Games for teaching counting with children 3-4 years old

Game "Treat the dolls."

Goals: develop matching skills; teach counting.

Game material and visual aids: 3 dolls (soft toys), candies (dummies cut out of paper).

Description: play with dolls with your child. Build the game in such a way that one of the dolls invites the other two to visit. Lay out two candies and invite the child to treat them to all the dolls. One of the dolls is left without candy. “How did this happen? Let's count how many dolls we have: one, two, three. Three dolls, but how many candies? Just two? Well, of course, two is less than three.” Lay out two more candies and be surprised that there is now one extra left. Count the dolls and candies again, explain that four is more than three. Select the required number of candies and ask the child to count everything again.

Game "Building a house".

Goals: consolidate knowledge of color; teach counting.

Game material and visual aids: cubes (Lego constructor),

Description: invite the child to build a multi-story house. Discuss in advance how many floors it will have. During the game, give the child tasks: “Bring 2 red cubes for the first floor. Now three blue ones are for the third floor.” After finishing the work, offer to count how many floors have been built. After destroying a structure, you can calculate how many cubes were needed to build it.

Game "Trailers".

Target: consolidate knowledge of numbers.

Game material and visual aids: cards with numbers from 1 to 10.

Description: draw a steam locomotive and invite the child to attach carriages to it, but with one condition: all carriages must go in order, starting with the first one. Help the child by asking him leading questions: “And after the number 3, what is the number? Where is our trailer number 4?” After the train is ready, send it on a journey: let the child imitate the whistle of a steam locomotive, the sound of wheels. Discreetly remove one of the cards. Draw the child’s attention to the fact that one trailer is lost somewhere. Determine which car with which number is missing.

Game "Geometric Lotto".

Goals: help consolidate previously acquired knowledge on the topics “Color”, “Shape”; develop attention.

Game material and visual aids: game "Loto" (homemade cards).

Description: if you don’t have the game “Loto”, you can make cards for it yourself; for this, draw small rectangles cut out of cardboard in half, and on each half draw something geometric figure. Explain to the child the rules of the game: each player is dealt an equal number of cards. The teacher makes a move, the child looks among his cards for the one on one of the halves of which there is a figure that repeats one of the figures on the card laid out by the teacher, etc. When laying out the cards, be sure to name the resulting figure. To complicate the task, you can ask to lay out figures of only one color or repeat only the color, laying out different figures.

Game "Remember and Count".

Goals: develop memory, observation, attention; teach counting.

Description: ask the child questions, to answer which you need to remember the number of certain objects, for example: how many rooms are in our apartment; how many times a day do you brush your teeth; how many trees grow in our yard, etc. Change roles: the child asks questions, the teacher answers.

Game “What is more?”

Target: develop matching skills.

Game material and visual aids: toy dishes (4 plates, 3 spoons).

Description: the Sveta doll invited guests. Five toys came to her. We need to treat them. Invite your child to place a plate in front of each guest. But there are only four plates. Ask your child why one of the guests didn’t have enough plate? Lead to the answer form: “There are more guests than plates.” What needs to be done so that there is an equal number of plates and guests? Place the missing plate. “Well, now there are equal numbers of guests and plates.” Now you need to put a spoon in each plate. Two plates were left without spoons. Why? Ask your child questions, the answers to which should include the words “more”, “less”. “How many spoons do we have? What about the plates? So, spoons... than plates, and plates... than spoons.”

Games for learning the seasons with children 3-4 years old

Game “What should we wear on a winter day?”

Target:

Game material and visual aids: cards with images of seasonal clothing items (summer - shorts, Panama hat, T-shirt, socks; winter - fur coat, warm hat, scarf, mittens; autumn, spring - jacket, gloves, hat).

Description: draw a man. Ask your child to choose clothes for a walk on a summer day, then for winter weather, then for autumn or spring.

Game “To the river or pick mushrooms?”

Target: develop classification skills.

Game material and visual aids: cards with images of objects related to a particular time of year: summer - a net, a lifebuoy, a Panama hat, sandals; winter - sleds, skis, felt boots, skates; autumn - rubber boots, umbrella, mushroom basket; spring - boat, watering can, shovel, rake.

Description: Invite your child to help figure out what seasons these items are suitable for. Ask your child questions: “What is a lifebuoy for? Why can you only swim in summer? Why should you wear rubber boots in the fall? Why do you need a shovel in spring? And so on.".

Game "Poems about the seasons."

Target: develop speech and logical thinking.

Description: When reading short poems, invite the child to guess what time of year they are talking about:

There is a good skating rink on the pond,

The ice sparkles like glass.

Alyosha is skating

And in the cold he is warm.

In the morning we go to the yard,

Leaves are falling like rain,

They rustle under your feet,

And they fly, fly, fly.

E. Trutneva

The sun is burning

Linden blossoms.

The rye is spiking,

The wheat is golden.

Who's to say, who knows

When does this happen?

The snow is melting.

The meadow came to life.

The day is coming.

When does this happen?

Invite your child to explain his choice. Repeat the order of the seasons, remember the names of the months.

Game “Why is the bear sleeping?”

Goals: develop speech; help in the study of living nature.

Description: Show the child a picture of a bear sleeping in a den. Ask if the baby knows why the bear is sleeping (possible guess: “Night has fallen”). Tell your child about animals that hibernate during the cold season. Compare them with those who lead an active lifestyle during this period (what do both of them eat, anatomical structure, etc.).

Name of the game: "We play together"

Target: teach children to interact and treat each other politely

Age: 3-4 years

Material: paired toys (ball - groove, train - trailer, car - cubes)

Progress of the game: The teacher hands out toys to the children, places the children in pairs, and invites them to play together. Then he helps each of the children perform object-based play actions in accordance with the purpose of each toy. At the end of the game, the teacher records who played with whom, calling each child by name: “Anya played with Dasha - they rolled a ball, Dima played with Vasya - they drove a train, Petya played with Lena - they loaded and carried cubes in the car.”

Name of the game: "Who's talking?"

Target: development of attention to a partner, auditory perception

Age: 5-6 years

Progress of the game: Children stand in a semicircle. One child is in the center, with his back to the others. Children ask him questions, which he must answer, addressing the person asking the question by name. He must find out who contacted him. The one whom the child recognizes takes his place.



Name of the game"Question answer"

Target: develop children’s ability to answer their partner’s questions.

Age : 5-7

Progress of the game: Children stand in a circle. One of them has a ball in his hands. After saying the question, the player throws the ball to his partner. The partner, having caught the ball, answers the question and throws it to the other player, while asking his own question, etc. (for example: “How to cheer yourself up?” - “Joyful.” “Where were you on Sunday?” - “Went to visit dad.” “What game do you like?” - “Traps,” etc.).


Name of the game: Name calling

Target : developmentcommunication skills, removal of negative emotions.

Age : 4-5 years.

Required devices : ball.

Move games : childrenoffered, passing onFriendfriendball, callFriendfriendharmlesswords, For examplenamesvegetablesorfruit, atthisNecessarilycallNameTogo, to whomtransmittedball: "AYou, Leshka - potato", "AYou, Irishka - radish». Necessarilywarnchildren, Whatonthesename callingit is forbiddentake offense, after allThisa game. CompletegameNecessarilygoodwords: "AYou, Marinka - picture", "AYou, Antoshka - Sun" etc.

Balltransmitneed tofast, it is forbiddenfor a long timethink.

A comment : beforethe beginninggamesCanconductwith kidsconversationaboutoffensivewords, About,afterwhat peopleusuallyare offendedAndstartcall names.

Name of the game:If “yes” - clap, if “no” - stomp

Target: development of children's communication skills, development of auditory attention.

Age: 3-4 years.

Progress of the game:The adult names the sentences, and the children must evaluate them and show their attitude by clapping their hands if they agree, or stamping their feet if the statement is incorrect. “Roma visited his grandmother and was so happy that he was offended by her.”

“Sasha took Petya’s toy and beat him, Petya quarreled with him.”

“Lena really liked Seryozha, so she beat him.”


Name of the game: Interview

Target:development of communication skills, active vocabulary, ability to enter into dialogue.

Age:4-5 years.

Number of players:3 or more people.

Necessary equipment: chair.

Progress of the game:children choose a leader, and then, imagining that they are adults, take turns standing on a chair and answering the questions that the leader will ask them. The presenter asks the child to introduce himself by name and patronymic, talk about where and with whom he works, whether he has children, what hobbies he has, etc. Comment: at the first stages of the game, children often find it difficult to select questions. In this case, the adult takes on the role of leader, offering the children a sample dialogue. Questions can concern anything, but you must remember that the conversation must be “adult”.

Name of the game:"Firework"

Target : Teach children to find ways to express themselves in a group, including through verbal communication, develop stress relief skills, and cultivate a desire to adequately express positive emotions and perceive others.

Age: any

Materials : sheet of colored paper, napkins, scissors.
Progress of the game : Children choose a material for themselves, then within a few minutes tear it into small pieces (or cut it with scissors), thus preparing the material for the fireworks. After that, each child throws up his pieces - depicts his fireworks, and also talks about it: how his fireworks differs from others, what holiday it is in honor of, and the rest clap for him and express their approval, praising the author.

Result: conclusion - we are all different, but everyone deserves attention and respect.

A game:"Palm to palm"

Target : Teach children to interact effectively,

develop the ability to coordinate actions with a partner, cultivate a sense of teamwork.

Age: 4-5 years

Progress of the game: The teacher explains the rules to the children.

Children press their palms against each other and thus move around the group, where you can set up various obstacles that the pair must overcome. This could be a chair or a table. IN certain moment children must be able to agree on further action. An adult-child pair can participate in the game.Bottom line : children share their impressions - what they found difficult and what helps them overcome difficulties.

A game:"Changing buttons"

Target : Encourage children to negotiate with each other, teach them to cooperate, and cultivate a desire to cooperate with each other.

Age: 5-6 years

Material : 50 buttons of 10 in different colors, templates with colored patterns.
Progress of the game: The presenter mixes the buttons and then gives each participant a template and 10 buttons (the number of buttons is determined by the number of participants). Each child must assemble a pattern of a certain color from buttons according to a template. To do this, he will have to exchange buttons with other children, and accordingly, build verbal communication and cooperate.

Result: conclusion - the ability to negotiate and cooperate with others is very important for success in any business. Discussion of the proverb: “Alone in the field is not a warrior.”


Name of the game:"Let's talk"

Target: development of communication skills.

Age:any.

Number of players:2 or more people.

Progress of the game:an adult and a child (or children) play. The adult begins the game with the words: “Let's talk. I would like to become... (wizard, wolf, small). How do you think why?". The child makes an assumption and a conversation ensues. At the end, you can ask what the child would like to become, but you cannot judge his desire and you cannot insist on an answer if he does not want to admit for some reason.

Olga Naimushina
Card index of games for busy parents “Let’s play with the fidget”

For your child you are the first

and the most important teacher. Each of yours

touch, every playful or

serious conversation is a lesson from which

the child will learn a lot of useful things.

D. K. McGillian

The role of the family, first of all, in the development of the emotional connection between the child and the mother in preschool age, in the consolidation, and sometimes in the emergence of hyperactivity, as a certain way of interaction of the child with the world, is extremely high. It is the child’s dissatisfaction with communication with close adults that is often the reason for this behavior, because for a preschooler an adult is the center of his emotional life: relationships, attachments, contacts with other people.

Target card indexes: the proposed mini-games will not require parents Particularly thorough preparation will save their time and effort, will have an impact on establishing intra-family contacts, and will help children and adults better understand and accept each other.

You can start playing these miniature games with your baby from 1 to 6-7 years old, the main thing is that parents They themselves enjoyed it and did not forget that 10-15 minutes of attention to a child a day will never go to waste, but will result in understanding, care and well-being in their own home.

Getting ready for kindergarten

Often parents super active children complain that it is difficult for them to develop cultural and hygienic skills in accordance with age requirements. We offer several miniature game exercises which will help the child painlessly consolidate self-care skills.

"It's time to get up"

Is it difficult for your baby to wake up in the morning? Help him, sing a song, touching the parts of the body that are in it. it says:

Shoulders, knees, socks, head,

Nose and ears, mouth and eyes.

"Fashion show"

Before the start of summer (spring, winter, autumn) season, organize a show of new things with your baby. Let your child try to fasten buttons, snaps and zippers on their own. Prepare a display area where "model" will show updates. All other family members can click cameras, posing as fashion magazine reporters.

"Young singer"

Give your child a microphone and ask him to sing about what happened to him that day.

“Hey, potty!”

The transition from diapers to potty is quite an event. To support your baby in this difficult task, you can arrange a farewell ceremony for the diaper. Rejoice with your baby that he can now go to the potty on his own. Let your child say goodbye to the dirty diaper and wave at it.

"Brushing our teeth"

To make your baby realize the importance of dental care, brush the teeth of not only him, but also his favorite doll or soft toy in the evening.

It is very important for mothers to know where their son or daughter is and how they behave if they busy preparing lunch in the kitchen. Therefore, if mom is armed with some tips, time in the kitchen will fly by unnoticed and to the benefit of everyone.

"Tasty puzzles"

When treating your baby to raisins, nuts or cookies, offer to solve simple addition problems or subtraction: “How many nuts will you have if I give you two more?” or “If you give me three cookies, how many do you have left?”.

"Fruit and Vegetable Riddles"

Choose any fruit and talk about it on your behalf until the child guesses what you are talking about. For example, “I’m oblong, orange, hares love me”. When your child guesses correctly, give him a piece of carrot.

"Mom's Helpers"

Give your child a damp sponge and ask him to help wipe the shelves in the cabinet.

Ask your child to tidy up the closet with products: carefully make bags of cereal.

Give your child a sponge with dishwashing liquid and ask him to help wash plastic cups and plates.

"Tasty Guessers"

Blindfold your baby and arrange tasting: Place his favorite nuts, cookies, candies and other treats on the table. Let the child describe the taste of each product: sweet, salty, bitter, sour, spicy. Older children can identify complex tastes: sweet and sour, bitter and salty, etc.

On a walk, on the road

A walk for many parents of very active fidgets is a real punishment. Moms complain that they need to keep an eye on him so that he doesn’t do something, climb somewhere, or tear something. We hope that a few tips will help adults not get tired of spending time together.

"Road Rules"

Before you go on the road, make a small list of rules for your baby (no more than 4-5) how to behave in the car, while stopping or walking. Explain why they need to be followed. Be sure to make sure your child follows these rules. For older children, you can designate conventional signs (by pictograms) some rules of conduct.

"Yum-yum"

String biscuits or cookies with holes on colored string to create beads or a bracelet. On the road, the baby can chew on this "decoration", together with you do some fun counting“how much was - how much became”, remember geometric shapes "circle, oval, square, triangle" and what else you come up with together.

"Red, yellow, green"

Have your child announce traffic signals loudly. You can learn a simple one rhyme: "Red light - passage (passage) No! Yellow - get ready for the journey! A green light- roll (go!" You can ask the kid to count how many times the red light on the road turns on, and how many times the green light turns on.

"I know five names."

Take turns naming your favorite treats, places, classes, objects, etc. it is important that they are not repeated. For example: "I know five names clothes: dress - one, shorts - two.”

On a rainy day

It's cold outside, raining and slush: brrrr., you can’t stick your nose out of the house. And at home with mom and dad it’s fun, healthy and warm.

“Grains, grains, grains all around.”

Pour any cereal into a bowl. Let the baby pour or sift it. In general, you can fantasize endlessly with cereals. You can hide small toys in cereal and ask your child to find the secret; you can pour a little semolina into the lid of a shoe box and draw with your child. finger paintings. Actions with cereals, like sand, have a relaxing property and will help fidgety calm down and relax.

"Colorful butterflies"

Tear small pieces of colorful paper (butterflies) and lay them out on a green piece of paper (clearing). By team: “One, two, three, fly!” blow on the butterflies. Count butterflies of different colors with your child. Children of any age love to play this game. You can organize a competition "Whose butterflies will fly farthest" etc. You can also play with snowflakes, cotton balls, leaves, complicating the game, blow through a straw, etc.

"Never boring rain"

Take a sheet of paper, preferably Whatman paper or old wallpaper. Dip an old toothbrush into gouache or watercolor paint diluted with water and, using a simple comb, spray colorful drops onto the canvas. The result is a cheerful rainy collage. Can be made more complicated picture using templates of trees, houses, animals, people, fairy-tale characters, etc.

"Princess Nesmeyana"

Remember with your child Princess Nesmeyana from the fairy tale "By magic". Agree that you will take turns trying to make each other laugh. The one who manages to make the princess smile wins.

"Bragging Competition"

Invite your child to hold an unusual braggart competition. Agree on what you will brag about (about mom, about a holiday, about a dream, about the past day, etc.). The one who boasts the best wins.

"Home Theater"

On a rainy evening or bad weather You can set up your own theater at home by dressing up in mom’s or dad’s old clothes. Dramatize familiar fairy tales with your child for dolls, the neighbor's grandmother, or younger children. Come up with your own scenarios and delight your loved ones with dear and priceless attention!

Good luck to you!

Have fun playing!

Literature:

1. Weiner M.E. Game technologies for correcting the behavior of preschoolers. Tutorial. - M.: Pedagogical Society of Russia, 2004. - 96 p.

2. Kotova E. V., Kuznetsova S. V., Romanova T. A. Development creativity preschoolers. Toolkit. M.: TC Sfera, 2010. - 128 p. (Teacher's Library)

3. McGillian D. K. Minute games for preschoolers. /D. K. McGillian; lane from English T. I. Popova. - Minsk: "Medleys", 2008.-160 pp.: ill.

4. Khukhlaeva O. V. Ladder of joy. - M.: Publishing house "Perfection", 1998.- 80 p. (Practical psychology in education)

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