The sleeping dogs game is how to deflect blows. Secrets of the game Sleeping Dogs

Hong Kong. Nowadays. The deal is interrupted by a security guard who suddenly appears and the police immediately begin to act. We run after Naz while holding the acceleration button. To overcome obstacles, you must press the jump button. Our accomplice is caught, but we continue to run away. But this will not last long, soon we will be tied up too.

Meet Wei Shen, an undercover cop. In the cell we meet an old friend of Jackie Ma. After talking with him, we promise to help before he leaves. The command quickly frees us, gives us instructions and sends us to conquer Hong Kong. We follow Jackie, entering the hotel, local guys from the Dog Eye gang begin to pester him. The hand-to-hand combat system is quite simple, but also multifaceted. We perform various combinations of simple strikes displayed on the screen. We carry out a capture on opponents using a block. We’ll treat the latter quite cruelly – we grab it and, approaching the illuminated counter, press it with a curtain. We get to the restaurant, which is “run” by Winston’s mother. After a little teasing, Winston gives us a task. Let's follow Conroy into the backyard. The guys didn’t seem to understand who they were dealing with, and so they decided to test us. We counterattack when the enemy's appearance lights up red. We wait a certain amount of time and go on a mission.

Blackmail of suppliers.

Dog Eye appears to Winston. He wants to divide the controlled territory. At the same time, he insults the memory of our sister. It’s strange that Wei didn’t react to this. Together with Jackie we collect money from four merchants. Some of them refuse to pay right away, so you will have to work with your hands. If your health is low, you can buy food; fortunately there is plenty of it at the market. Then we'll buy some clothes.

Susan's lunch.

Let's talk to the merchant at the market. Susan gives us money for lunch, which was given to her by Chu from the Goldfish restaurant. Let's go there and meet opponents in front of the restaurant. We deal with them and transfer the money to Chu’s assistant. Let's return to Winston.

Chase at the night market.

Let's find out from Kwan where we can find Min. As soon as he sees us, we immediately give chase. We overcome obstacles in a jump and try not to collide with people again. We deal with the thugs and place the last one in a trash container. We jump up and continue the fight on the roof. The last target is Min himself. It is useless to attack him, so we just counterattack and immediately carry out a series of attacks. The police are monitoring what is happening and arresting us. However, Wei is quickly released, but Junior Inspector Teng has to be enlightened about our affairs.

Robbery and delivery.

Having woken up, we go out into the street and pick up the bike from the parking lot. We go to the green target on the map. We are interested in Jackie and upcoming events that will help us “rise” before Winston’s eyes. Dog Eye's deal is taking place nearby, so we go to the warehouse in the van. As usual, we deal with the thugs, picking up the piercing and cutting objects that fall out of them to make the battle easier. Then we start chasing the cargo van. We push our rivals out of the way. To do this, position yourself on the side of them, press the strike button + direction. Finally, we catch up with the main target, push it off the road and take the goods - a cheap Cambria watch. Before we deliver them to Top Glamor Import, let's get away from the police. We ram the car a couple of times and, breaking away, complete the task.

Route transportation.

The most profitable route belongs to Dog's Eye. Together with Winston's guys we go to Braymar Hill. Next stop Lei Tong. Then we get to the Admiralty and drop off all the allies, while we ourselves follow the competing minibus. The most effective way to fill the aggressiveness bar is to sound a signal in close proximity to an enemy vehicle. We pick up passengers and try to escape persecution. We ram enemy cars and try to maneuver through heavy traffic. We drop off passengers near the night market.

Popstar Case 1.

Let's visit Ten and help her. We write an SMS to Mina and go to the meeting point at the market. After talking with him, we get to the Pop Star, who, in turn, asks for money for the service, but tells him where to get it. Literally across the street is the debtor along with the security guard. We slam the guard into the booth and take the money due. We return to the Pop Star and buy drugs. We quickly escape from the clutches of the police. We catch the first oncoming car and hide from pursuit. Then we call Ten and deliver the drugs to Ming.

Popstar Case 2.

We get to the park and deal with the bandits near the entrance to the drug den. Now we hack the video camera control panel. We are given six attempts. You need to build the correct combination of numbers from one to nine. For example, we enter 9 8 7 6 - of which 9 8 turned out to be the correct numbers, but in the wrong place; 7 is the correct number; 6 is an incorrect number. Let's swap 9 and 8, and instead of 6 we substitute 5. We get new code– 8 9 7 5. Nine is in its place, eight is still out of place. Five also turned out to be the correct number, but in the wrong place. Thus, all we have to do is change the 8th and 5th places and then we will get the correct code - 5 9 7 8. We go to the safe house to use the surveillance system. Turn on the TV, select the NORTH POINT section. We activate the only working camera, identify the supplier (the one with the suitcase), aim the sight at him and click “Arrest”. We call Teng and inform him that we are finished with Fan Shen.

Amanda.

We meet a beautiful girl Amanda on the street. She got a little lost in the local beauty of Hong Kong. We'll pick up the bike from the parking lot and give her a ride to the martial arts school. Along the way we will visit the Bam-Bam club and the temple. At school we meet Kuok, our old friend and coach rolled into one. We will practice new techniques, and then, when communicating with the master, we will learn about the stolen figurines. Time has flown by, Amanda has to go home, but she promises to call. On this wonderful note, we say goodbye to her.

Club "Bam-Bam".

Winston gives another task. You need to go to the Bam-Bam club and talk some sense into manager Benny, who has decided to switch to Dog Eye's side. Having reached the place, we talk the guard down and go inside. We communicate with the security guard of the VIP zone, who sends us to the manager. Let's get acquainted with her, Tiffany will let us into the closed area without any problems. She wants us to sing for her. We go to the control panel and select the only song from the list. Everything is quite simple: use the movement buttons to move the slider, you need it to pass through the appearing stripes. At the end, our success will be displayed as a percentage. We go upstairs, take the sparkling figurine from the counter and go to the VIP area. Benny doesn’t seem happy to see us, let’s teach his thugs a lesson and knock on the door. We escape from two strong opponents. We kick and quickly press the counterpunch button. There are also enemies waiting for us below, it is best to first disarm the one with the knife and, picking up a sharp object, cut the rest. We burst into the toilet and deal with the rest. We are afraid of sudden seizures, and if it does happen, then we quickly press the indicated buttons. We inform Benny that he has nothing to fear, Winston will support him.

We read the message from Raymond and meet him in the alley.

Popstar Case 3.

Having arrived at the starting point of the mission, we climb into the truck with chickens. Having waited for the star, we will follow it to the place of the transaction without violating the traffic rules, so as not to attract unnecessary attention. Don't forget that the game drives on the left side of the road and if you drive on the right side, the suspicion scale can suddenly fill up! Having arrived, we leave the van, climb onto the roof and hug ourselves behind the cover. We turn on the phone and get ready to take a photo of the Pop Star with the supplier. Jumping down, we take another photo. We wait until the star's team leaves for the docks. We follow to the control point, go down the stairs to the guard. Pretending to be a local drunk, we try to move on. Improvisation bears fruit, we get onto the boat, take the figurine and go upstairs. We continue surveillance and as soon as the target pulls out a weapon, we take a photo. We return to the truck, get away from the police and get to the underground headquarters.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.
We visit Winston's restaurant and they almost kill us there, suspecting us of foul play. However, Wei deftly gets out of it and Benny gets a bullet in the forehead instead of us.

Wiretap.

We go to the store and get a bag. Coming out into the street, the robber snatches it from our hands. We pursue the enemy until we pin him down in the alley and give him bream. We remove the bug from the bag. The next point is scaffolding near the Zolotaya Rybka restaurant. Using them we will be able to enter the restaurant and install a bug. Open the top hatch and jump inside. We take the figurine, unscrew the two screws from the ventilation grill. Now you need to calibrate the bug. Move the sliders until they turn completely green. We hold it in this position and wait for the scale to fill. Having fully configured the bug, screw the screws back in. We break open the door by slowly moving the springs in the lock.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.

Daredevil Case 1.

After talking with Ten, we’ll write an SMS to Jackie and find out about the big shot at the races. We call Ace and arrange a meeting. We get into a confiscated car and go to the race. Everything is simple, we drive forward, try to overtake everyone. One way or another, you must complete the competition first. We look at the mini-map so as not to miss sharp turns where we use the handbrake.

Chain of evidence.

We receive an SMS from Tiffany and immediately go to her. We receive from her the pistol left by Charlie. She thanks us and we immediately call Raymond. We inform him about the find, meet him in the North Point tunnel. Pendrew arrived at the meeting with Raymond. As we already know, gun control is quite strict in Hong Kong. It’s not in vain that we completed one third of the game and still haven’t even held a gun in our hand. This copy will help us practice, so we shoot the illuminated objects. When the battle starts, we huddle behind cover and aim at the TV, pipe and lamp. Then we fire three shots blindly. We kill the arriving enemies and, moving behind a nearby shelter, deal with a couple more opponents. Now you need to jump over the cover and, while holding down the aim button, kill the bandits in slow motion. When one of them is about to sneak away, we shoot out the tires.

Pay.

From an SMS from Tan we learn that Winston’s mother’s restaurant was shot up. Several guys from the gang died, as well as a couple of visitors. We get into the SUV and get to the port, which is controlled by Xu Wa. We need to win him over to our side, but not kill him. Having arrived at the place, we run to the gate. We open them and go inside. We pass through the rooms, dealing with opponents. We carry out captures and use the environment for greater effect. At the enemy with a pistol, we quickly run straight at him. We rise higher and higher, shooting enemies. Xiu Wa runs away from us, we rush after us. We capture him near the stove and quickly head to the exit, killing several more people along the way. Outside we encounter the police, without hesitation we get on a motorcycle and pursue Xiu Wa. We hold down the jump button and when we are as close as possible to the car of the person being pursued, we jump onto it. All that remains is to break away from the cops and get to Winston.

Daredevil Case 2.

We get into the van and go to the place where Daredevil was last seen. Having arrived there, we observe the dialogue and quickly install the bug. Let's calibrate the frequency and sensitivity by moving the slider over the area until it turns bright green. We get into the van, pursue the goal without breaking the rules traffic, that is, without crashing anywhere and we drive exclusively on the left side. On the way, Daredevil will pick up his friend Naz and from the conversation we learn about suspicions about us and about the impending assassination attempt on Ace. We deliver the van to headquarters.

We go home and go to bed.

Uncle Poe.

Having woken up, we get to Winston and together we go to the carpet to Uncle Poe. He greets us quite good-naturedly and immediately gives us a task. We go to Roland Ho in the parking lot. He, in turn, asks to deal with a certain Patsy Win, who owes money. On the way, Winston calls us and tells us that everything is settled, but we will have to work a lot. Having reached Patsy, we begin the pursuit. While driving, we can shoot, this way we eliminate the help. But we don’t get too carried away with them, because our main goal is Patsy’s yellow car, which we need to catch up with as soon as possible. She doesn't have any money, but her trunk is full of drugs. We drop off the passenger and deliver the car to the designated location.

The Case of Daredevil 3.

We arrive at the start of the race and, of course, we must arrive at the finish line first. Another victory will improve our reputation.

Future bride.

Arriving at the restaurant, Mrs. Chu asks us to be the driver of Winston's fiancee Peggy. First, let's take her to the wedding salon. A girl's mood can instantly worsen if we constantly bump into something. During the dress fitting, we learn that Peggy would like to see black orchids at her wedding. However, it is almost impossible to get them. The only place where they are is the Temple.

The next point on the route is a pastry shop. On the way, we receive an SMS from Winston that someone has stolen the cake, probably this someone works for Dog Eye. In a limited time we get to the candy store and begin chasing the van. Having caught up, we jump up to him and climb to the driver. In addition to the driver, we find a dissatisfied young lady in the cabin, who is supposedly bringing this cake for her wedding. We drop it and deliver the transport to the bus depot.
Next, we go to the Temple and, without attracting attention, climb onto its territory using the scaffolding. In the hut we change into a robe. We move forward and chat up the monks by quickly pressing the appropriate button after their question. After passing through the second monk, we go up the stairs and take the figurine from the central building. Then we turn right and continue walking towards the orchid. Having collected the required amount, the monks catch us stealing and call the police. We break through to the exit, simultaneously dealing with opponents. You can’t just break through them, so we carry out the first attack with a counterattack. Having reached the car, we hide from the police and take Peggy to an entertainment venue.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.

Wedding.

Let's stop by the store and pick up a snow-white suit. We get to the banquet hall, where the ceremony is about to begin. Among the guests of honor is Uncle Po. Winston asked us to go to his car and bring a case of any of the chairman's wines from the trunk. As soon as we left, we immediately heard screams. We run to the main entrance, there is no way through here, so we climb the scaffolding on the right and climb inside through the window. We deal with the raging waiters on the upper and lower floors. We open the door and quickly deal with the waiter. We pick up the pistol and break through to Winston. Unfortunately, he dies along with Peggy. We have no choice but to find Uncle Poe who is still alive. As soon as the door opens, we jump over the cover, hold down the aim and destroy the enemies. We go to the main hall, where we clear the upper and lower floors. We open the next door and get to the old man. Together we pass through the courtyard, killing the enemies we meet, and get to the hospital.

Daredevil Case 4.

We get to the starting point of the task and receive an incoming call from Ace. Using the phone as a guide, we go to the center of the antenna. We begin scanning the CENTRAL region. We are interested in the antenna that starts transmitting the signal first. So we carefully monitor the phone screen and track where the signal began to appear. We fix this zone and get data on the location of Ace's girlfriend. Having arrived at the scene of the accident, we go downstairs and communicate with the victim. We leave the scene of the accident, climb the stairs, take a picture of the burning car. Without leaving the scene of the incident, we call Ten and report what happened. It's time to punish Daredevil, so we send him an SMS and arrange a meeting. We'll need a fast car for the race. We can see its location on the map. We get to Victoria Peak and begin the duel. The enemy, without waiting for the countdown, rushed at full speed. We chase him until the police show up. Then we rammed it until it was completely destroyed and hid from the police.

Game: Platform: PC, PS3, X360 Genre: action, racing Release date: August 14, 2012 Developer: United Front Games, Square Enix London Studios Publisher: Square Enix Publisher in Russia: New Disk Localizer: New Disk / Track down Hong Kong. Nowadays. The deal is interrupted at one point by a guard who appears and the police immediately begin to act. We run after Naz while holding the acceleration button. To overcome obstacles you must press the jump button. Our accomplice is caught, but we continue to run away. But this will not last long, soon we will be tied up too.

Meet Wei Shen, an undercover cop. In the cell we meet an old friend of Jackie Ma. After talking with him, we promise to help before he leaves. The command quickly releases us, gives us instructions and sends us to conquer Hong Kong. We follow Jackie, entering the hotel, local guys from the Dog Eye gang begin to pester him. The hand-to-hand combat system is quite ordinary, but also multifaceted. We perform different compositions from ordinary beats displayed on the display. We carry out a capture on opponents using a block. We deal with the latter quite mercilessly - we grab it and, approaching the illuminated counter, press it with a curtain. We get to the restaurant, which is “run” by Winston’s mother. After a little gratification, Winston gives us a task. Let's follow Conroy into the backyard. The men, it seems, did not realize who they were dealing with, and therefore decide to test us. We counterattack when the enemy's sight lights up reddish. We wait a certain amount of time and go on a mission.

Blackmail of suppliers.

Dog Eye appears to Winston. He wants to divide the controlled area. At the same time, it offends the memory of our sister. It's surprising that Wei didn't react to this. Together with Jackie we are collecting funds from 4 traders. Some of them refuse to pay right away, so they will have to work with their hands. If you don’t have enough health, you can buy food; fortunately there is plenty of it on the market. Then we’ll buy some clothes.

Susan's lunch.

Let's talk to the merchant at the market. Susan gives us money for lunch, which was given to her by Chu from the Goldfish restaurant. Let's go there and meet enemies in front of the restaurant. We deal with them and transfer the funds to assistant Chu. Let's return to Winston.

Chase at the night market.

Let's find out from Kwan where we can find Min. As soon as he sees us, we immediately give chase. We overcome obstacles in a jump and try again not to collide with people. We deal with the thugs and place the last one in a trash container. We jump up and continue the fight on the roof. The last target is Min himself. There is no point in storming it, so we just counterattack and immediately carry out a series of attacks. The police are watching what is happening and arresting us. But Wei is quickly released, but we have to enlighten Junior Inspector Teng into our affairs.

Robbery and delivery.

Having woken up, we go out into the street and pick up the bike from the parking lot. We go to the greenish target on the map. We are interested in Jackie and upcoming events that will help us “rise” in Winston’s eyes. Dog Eye's deal is taking place nearby, so we go to the warehouse in the van. As usual, we deal with the thugs, we pick up the piercing and cutting objects that fall out of them to make the battle easier. Then we start chasing the cargo van. We push competitors out of the way. To do this, we align ourselves with them from the side, press the strike button + direction. In the end, we catch up with the main target, push it off the road and take away the product - a cheap Cambria watch. Before delivering them to Top Glamor Import, let's break away from the police. We ram the car several times and, breaking away, complete the task.

Route transportation.

The most profitable route belongs to Dog's Eye. Together with Winston's guys we go to Braymar Hill. Next stop is Lei Tong. Then we get to the Admiralty and drop off all the allies, while we ourselves follow the competing minibus. The most effective way to fill the anger bar is by sending a signal at a specific proximity to an enemy vehicle. We pick up passengers and try to escape persecution. We ram enemy cars and try to maneuver through heavy traffic. We drop off passengers near the night market.

Popstar Case 1.

Let's visit Ten and help her. We write an SMS to Mina and go to the meeting point at the market. After talking with him, we get to the Pop Star, who, in turn, asks for funds for the service, but gives a hint where they can be obtained. Almost across the street is the debtor and the watchman. We push the guard into the booth and take the money due. We return to the Pop Star, we get drugs. We quickly escape from the clutches of the police. We catch the first oncoming car and hide from pursuit. Then we call Ten and deliver the drugs to Min.

Popstar Case 2.

We get to the park and deal with the bandits near the entrance to the drug den. Now let's hack the camera control panel. We are given 6 attempts. You need to build the correct combination of numbers from 1 to 9. For example, we enter 9 8 7 6 - out of them 9 8 turned out to be the correct numbers, but in the wrong place; 7 is the correct number; 6 is the wrong number. Let's swap 9 and 8, and replace 6 with 5. We get a new code - 8 9 7 5. Nine is in its place, eight is out of place as before. Five also turned out to be the correct number, but in the wrong place. So, all we have to do is change the 8th and 5th places and then we will get the correct code - 5 9 7 8. We go to an illegal apartment to use the surveillance system. Turn on the TV, select the NORTH POINT section. We activate the only working camera, identify the supplier (the one with the suitcase), aim at him and click “Arrest”. We call Teng and inform him that we are finished with Fan Shen.

Amanda.

We meet a lovely woman, Amanda, on the street. She got a little lost in the local beauty of Hong Kong. We'll pick up the bike from the parking lot and give her a ride to the martial arts school. Along the way we will visit the Bam-Bam club and the temple. At school we meet Kuok, our old friend and coach rolled into one. We will practice new techniques, and then, when communicating with the master, we will learn about the stolen figurines. Time has flown by unnoticed, it’s time for Amanda to go home, but she promises to call. On this lovely note we say goodbye to her.

Club "Bam-Bam".

Winston gives one more task. You need to go to the Bam-Bam club and talk sense into manager Benny, who has decided to switch to Dog Eye's side. Having reached the place, we talk the guard down and go inside. We communicate with the VIP zone guard, who sends us to the manager. Let's get acquainted with her, Tiffany will let us into the closed area without any problems. She wants us to sing for her. We approach the control panel and select the only song from the list. Everything is quite easy: use the movement keys to move the slider, it is necessary that it passes through the appearing stripes. At the end, our success will be displayed as a percentage. We go upstairs, take the sparkling figurine from the counter and go to the VIP area. Benny doesn’t seem happy to see us around, let’s teach his thugs a lesson and knock on the door. We escape from two strong enemies. We kick and quickly press the counterpunch button. There are also enemies waiting for us below, it is best to first disarm the one with the knife and, picking up a sharp object, cut the rest. We burst into the toilet and deal with the rest. We are afraid of sudden seizures, and if it does happen, then we quickly press the indicated buttons. We inform Benny that he has nothing to fear, Winston will support him.

We read the message from Raymond and meet him in the alley.

Popstar Case 3.

Having arrived at the starting point of the mission, we climb into the truck with chickens. Having waited for the star, we follow it to the place of the transaction without violating the traffic rules, so as not to attract undue attention. Don't forget that the game drives on the left side of the road and if you drive on the right side, the suspicion scale can suddenly fill up! Having arrived, we leave the van, climb onto the roof and hug ourselves behind the cover. We turn on the phone and get ready to take a photo of the Pop Star together with the supplier. Jumping down, we take another photo. We wait until the star's team leaves for the docks. We follow to the control point, go down the stairs to the guard. Pretending to be a local drunk, we try to move on. Improvisation bears fruit, we get onto the boat, take the figurine and go upstairs. We continue surveillance and when the target takes out the gun, we take a photo. We return to the truck, get away from the police and get to the underground headquarters.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.
We visit Winston’s restaurant and they almost kill us there, suspecting us of foul play. But Wei deftly turns out and instead of us, Benny gets a bullet in the forehead. Wiretap.

We go to the store and get a bag. Coming out into the street, the kidnapper snatches it from our hands. We pursue the enemy until we pin him down in the alley and give him bream. We remove the bug from the bag. The next point is to build a forest near the Zolotaya Rybka restaurant. Using them we will be able to infiltrate the restaurant and install a bug. Open the top hatch and jump inside. We take the figurine and unscrew the two screws near the ventilation grille. Now you need to calibrate the bug. Move the sliders until they turn completely greenish. We hold it in this position and wait for the scale to fill. Having configured the bug one hundred percent, screw the screws back in. We break open the door, slowly moving the springs in the lock.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.

Daredevil Case 1.

After talking with Ten, we’ll write an SMS to Jackie and find out about the huge big shot at the races. We call Ace and arrange a meeting. We get into a confiscated car and go to the race. It’s simple, we’re moving forward, trying to get ahead of everyone. One way or another, you need to finish the competition first. We look at the mini-map so as not to miss sharp turns where we use the handbrake.

Chain of evidence.

We receive an SMS from Tiffany and immediately go to her. We receive from her the pistol left by Charlie. She thanks us and we immediately call Raymond. We inform him about the find, meet him in the North Point tunnel. Together with Raymond, Pendrew arrived at the meeting. As we already understand, in Hong Kong the use of guns is quite strict. It’s not in vain that we completed one third of the game and still haven’t even held a pistol in our hand. This copy will help us practice, so we shoot illuminated objects. When the battle begins, we huddle behind cover and shoot accurately at the TV, pipe and lamp. Then we fire three shots in the dark. We kill the arriving enemies and, moving behind the adjacent cover, deal with a couple more enemies. Now you need to jump over the cover and, while holding down the aim button, destroy the bandits in slow motion. When one of them is about to slip away, we shoot out the tires.

Pay.

From an SMS from Tan we learn that Winston’s mother’s restaurant was shot up. Several young men from the gang died, as well as a couple of guests. We get into the jeep and get to the port, which is controlled by Xu Wa. He must be won over to our side, but not killed. Having arrived at the place, we run to the gate. We open them and go inside. We pass through the rooms, dealing with opponents. We carry out captures and use the environment for greater effect. At the enemy with a pistol, we quickly run straight at him. We rise higher and higher, shooting opponents. Xiu Wa runs away from us, we rush after us. We capture him near the stove and quickly head towards the exit, killing several more people along the way. Outside we encounter the police, without hesitation we get on the bike and pursue Xiu Wa. We hold down the jump button and when we are very close to the car of the person being pursued, we jump onto it. All that remains is to break away from the cops and get to Winston.

Daredevil Case 2.

We get into the van and go to the place where Daredevil was last seen. Having arrived there, we watch the dialogue and quickly install the bug. Let's calibrate the frequency and sensitivity by moving the slider over the area until it turns bright greenish. We get into the van, pursue the goal without violating traffic rules, in other words, without crashing anywhere and drive only on the left side. On the way, Daredevil will pick up his friend Naz and from the conversation we learn about suspicions about us and about the impending assassination attempt on Ace. We deliver the van to headquarters.

We go home and go to bed.

Uncle Po.

Having woken up, we get to Winston and together we go to Uncle Poe’s carpet. He greets us quite complacently and immediately gives us the task. We go to Roland Ho in the parking lot. He, in turn, asks to deal with some Patsy Win, who owes money. On the way, Winston calls us and reports that everything has been settled, but we will have to work a lot. Having reached Patsy, we begin the pursuit. While driving we can shoot, this way we eliminate the revenue. But we don’t really get carried away with them, because our main goal is Patsy’s yellowish car, which we need to catch up with as quickly as possible. She doesn't have any money, but her trunk is full of drugs. We drop off the passenger and deliver the car to the designated location.

The Case of Daredevil 3.

We arrive at the start of the race and, obviously, we must arrive at the finish line first. Another victory will improve our reputation.

Future wife.

Arriving at the restaurant, Mrs. Chu asks us to be the driver of Winston's wife Peggy. First, let's take her to the wedding salon. The girl's mood can instantly worsen if we constantly bump into something. While trying on a dress, we learn that Peggy would like to see dark orchids at her wedding. But getting them is virtually impossible. The only place where they are is the Temple.

The next point on the route is a pastry shop. On the way, we receive an SMS from Winston that someone has stolen the cake, probably this someone works for Dog Eye. In a limited time we get to the candy store and begin chasing the van. Having caught up, we jump up to him and climb to the driver. In the cabin, apart from the driver, we find a dissatisfied lady who is supposedly carrying this cake for her own marriage. We drop it and deliver the transport to the bus depot.
Next, we go to the Temple and, without attracting attention, climb onto its site using the scaffolding. In the hut we change into a robe. We move forward and chat up the monks, quickly pressing the appropriate button after their question. After passing through the second monk, we go up the stairs and take the figurine from the central building. Then we turn right and continue walking towards the orchid. Having collected the required amount, the monks catch us stealing and call the police. We break through to the exit, simultaneously dealing with opponents. You can’t just penetrate them, so we carry out the first attack with a counterattack. Having reached the car, we hide from the police and take Peggy to an entertainment establishment.

We get to the martial arts school, give Kuoka the found figurine, and in return we get a new hand-to-hand combat technique.

Wedding.

Let's go to the store and pick up a white suit. We get to the banquet hall, where the ceremony is about to begin. Among the distinguished guests is Uncle Po. Winston asked us to go to his car and bring a box of some of the chairman's wine from the trunk. We just had to leave when we heard clicks. We run to the main entrance, we can’t get through here, so we climb the scaffolding on the right and climb inside through the window. We deal with the raging waiters on the upper and lower floors. We open the door and quickly deal with the waiter. We pick up the pistol and break through to Winston. Unfortunately, he dies together with Peggy. We have no choice but to find Uncle Poe who is still alive. As soon as the door opens, we jump over the cover, hold down the aim and destroy the enemies. We go to the main hall, where we clear the upper and lower floors. We open the next door and get to the old man. Together we pass through the courtyard, killing the enemies we encounter, and get to the clinic.

Daredevil Case 4.

We get to the starting point of the task and receive an incoming call from Ace. Using the phone as a guide, we go to the center of the antenna. We begin scanning the CENTRAL region. We are interested in the antenna that starts transmitting the signal first. So we closely watch the phone screen and track where the signal began to appear. We secure this zone and obtain information about the location of the girl Ace. Having arrived at the scene of the accident, we go downstairs and communicate with the victim. We leave the scene of the accident, climb the stairs, and take a photo of the flaming car. Without leaving the scene of the incident, we call Ten and report what happened. It's time to punish Daredevil, so we send him an SMS and arrange a meeting. We'll need a fast car for the race. We can see the location of this one on the map. We get to Victoria Peak and begin the duel. The enemy, without waiting for the countdown, rushed at full speed. We chase him until the police show up. Then we rammed it until it was completely destroyed and we were hiding from the police.

Mission 10: Training Range (Chain of Evidence)

Tiffany gets in touch - first, answer the phone call, then go meet her, get excellent equipment in the form of a pistol. After receiving the weapon, call Raymond, you need to meet him at the appointed place, get a lesson in how to use it firearms. However, you won’t see anything new or special here; the shooting system can be called classic.

You are required to hit several targets, this is not a difficult task, all the developers wanted to get as a result was training the player in local shooting. So, first, shoot at targets glowing red, by the way, when you have to shoot at living targets, you will have the opportunity to slow everything down, in the best traditions of the genre. Activated by the corresponding key while jumping. Just do everything that is required of you here to switch to the next task.

And it will consist of getting rid of the cops who are on your tail. Jump on the motorcycle and run away, as soon as you disappear from the sight of law enforcement officers, the mission will be over.

Mission 11: Siu Wa (Payback)

At the beginning, we get the task of getting into Conroy's jeep, then we get in it to the car marked with a green marker, driving closer, you can even overhear the dialogue. True, I wouldn’t recommend getting too close; try to maintain an average distance. Now you have reached the factory, leave the vehicle there and run to the green marker, you must first explore the factory territory - open the large door, next to which the marker is located.

Having penetrated inside the plant, you will see a large crowd of people, but these are simple hard workers, mostly who will not cause us much harm due to their lack of weapons. So just show them who's boss in a banal hand-to-hand fight. Boxes, kindly illuminated in red, can be a good help here; you can very effectively drop hostile characters onto them.

Walkthrough Sleeping Dogs It’s difficult here due to the fact that you’ll have to fight quite a lot, because the opponents are winning not by quality, but by quantity, so there won’t be much time to relax. Having cleared the path for yourself, move on, you will come across a not-so-friendly reception - they will open fire on you from the stairs, so it is important to leave the line of fire in a timely manner and hide in cover. After waiting for the right moment, leave your shelter and rush over to the shooter’s location to punish him for aggression.

Go forward, you see barrels - you can shoot at them, this will lead to the detonation of the explosive substances contained in them. This very detonation can significantly simplify your passage. The task is to get to the marker; of course, they won’t let you get there just like that, so you’ll have to force your way through. So find Siu Wa, who will run away - start the pursuit, the enemy is highlighted with a green mark, so he is unlikely to get lost from sight.

But this only applies to the chase stage, where the fire has not yet appeared. The outbreak of the elements will engulf the entire plant, therefore it will become a little heavier, but the enemy will still get tired and stop fleeing, stopping near the large furnace. All we can do is capture it and leave here, though “only” - just in theory, in practice not everything is so rosy. Here the area is teeming with enemies who will shoot at you and can easily hit our hostage, which will lead to the failure of the mission, but we don’t need that. Therefore, when you see enemies, deal with them quickly and clearly.

Next, the passage of Sleeping Dogs prepares a wonderful, spectacular stage in the best traditions of Hong Kong action films. Law enforcement agencies are already waiting for you on the street, and then there are circumstances against us - there was an explosion, a shock wave knocked our hero off his feet, and the hostage immediately begins to run away, plunging into a car with a flashing light. We have to ride a police motorcycle and continue the pursuit. Of course, in this case it is advisable to throw off your pursuers in the form of cops.

When you get close to the car in which our hostage is escaping (you need to get very close!), catch the right moment and jump onto the enemy car, after which the fugitive is again in our hands. For a quiet life, you need to get rid of your own “tail” completely, which is best done by ramming police cars until they are destroyed. Having dealt with this, go back to the bus depot, where you can leave our hostage to the interested parties.

Mission 12: Uncle Po

In the company of Winston, get into the car and take him to Uncle Poe's house. After the video starts, cross the street and get into the car parked next to the sidewalk. The path ahead is relatively long, so you can chat with Roland, then head to Vin Patsy. She will travel with a strong escort - several security vehicles.

You will have to get rid of the latter using any of the available methods. As an option - a banal shot at the tires and/or heads of drivers, simply riddled with bullets, or constantly ram enemy vehicles until they are completely unusable. At the same time, don’t forget about the main goal in the form of Patsy’s car, you can’t lose sight of it, so don’t slow down and drive your car to the limit all the time.

The most annoying thing is that the enemy equipment is practically invulnerable, you will have to torture it for a long time and tediously until it finally stops. Throw the driver out from behind the wheel, take his place and drive the car to the specified location, drive it into the garage and leave it there.

Mission 13: Bride to Be

Together with Peggy, go to the bridal store, after a short scene, follow to the second goal, there you will receive a voice message from Winston. Some bastard decided to buy the cake Winston needed for his wedding. Our next goal is the bakery, it is advisable to get there as quickly as possible - if you meet the allotted time period, you will be able to see Bath there. Of course, he will try to get away from us, but this cannot be allowed.

Chase the adversary, you need to get as close as possible to the back of the van, then you will see a green arrow appear on the monitor, make a heroic jump in order to grab onto the pursued vehicle. You need to climb out onto the cab of the van slowly and very carefully so as not to fall down. Once you get to the top, carry out a capture vehicle, then drive back to the bakery.

Get back in the car with Peggy, go to the temple together, leave the car there and listen to the instructions. Continuing the passage of Sleeping Dogs, we will reach a bamboo scaffold along which you need to climb up, so you will get to the back door of the temple. Enter the nearest door, get some monk clothes, and then follow the next marker that marks the target. Along the way you will have to give answers to curious monks; the game will carefully tell you what to click and when.

After talking, move on, keep in mind that there are plenty of curious people here, and for now it’s better to talk to them politely; we’ll still have time to fight. Having reached the goal, you will see black orchids, these are the ones Peggy wants so badly to get for her wedding - pick them, you will hear the temple bell... Was the flower on the alarm system, or what? Well, okay, you get the point - the alarm has risen, our further stay here will not be comfortable, we will have to fight a lot.

Make your way through serious resistance back to the car, I don’t recommend focusing on killing everyone - the number of enemies is very large, there is no point in wasting time, so as soon as you get the slightest opportunity to run, run. Jump over the tall fence and get into the car, return Peggy and her flowers home.

Mission 14: The Wedding

We received an invitation to a wedding, in preparation for which we took part. It is first advisable to get hold of human clothing, meaning a solid suit, and not what our hero wears in everyday life. There is an excellent clothing store in the city center - this is where you need to buy a tuxedo. Having put it on, go to the event, a cut-scene will start there.

When you hear a scream, turn around and run towards the building, there, near the entrance, lies a murdered person with whom we recently communicated. It is not so easy to enter the building itself due to the fact that everything is locked. We are looking for an alternative path, the scaffolding located to the left of the entrance will work well as such, you can use it to get to the roof, take a running start there and jump into the nearest window. So you will find yourself in a house, go down the stairs, then open the door in Chuck Norris style, that is, with a kick.

When you go down, you will get involved in not the easiest fight. Having scattered the enemies, go further, you will encounter three more enemies, one of them with a knife, do not lose your concentration, and do not forget to take the knife with you after the victory. Behind the double door, another not-so-easy test awaits you - as soon as you open it, you immediately need to quickly kill the enemy in the red shirt, then arm yourself with his pistol. The hall is teeming with characters hostile towards us, so weapons will be very useful.

So that the passage of Sleeping Dogs does not cause much trouble here, it is advisable to hide from enemy fire behind the tables, having finished with everyone, go to the opposite end of the room, where we will meet Winston and see a small cut-scene. At the end of it, open the nearest door with your foot, behind it you will go out onto the balcony, follow the marker. Get rid of the enemy patrolling the balcony, jump to the lower floor, where you will again meet serious resistance, and the enemies take you not only in quantity, but also in quality.

Having dealt with them, continue the passage of Sleeping Dogs, walking towards the rooms where the adversary has settled down, taking civilians hostage. You need to get rid of him very quickly, for which the combination of slow mode + a quick and accurate headshot is best suited. Having sorted it out, leave the room, go to the street, where you need to talk with Uncle Poe, let's walk a little together, your ally must be protected from the attacks of enemies at all costs.

To do this, we need to get rid of our opponents as quickly as possible, and also, if necessary, it is better to expose ourselves rather than exposing the character we are protecting. Opponents are marked with red dots, so keep an eye on the map. So we will gradually make our way to the hospital, destroying crowds of enemies along the way. Quick response is the key to success. Often at this stage it is very important to get rid of aggressors with precise shots to the head; this will not only allow you to spend less ammo, but will also instantly incapacitate the characters who come under the gun. Once near the hospital, cross the street and go to the green marker, where this difficult stage will end.

Mission 15: Mrs. Chu's Revenge

We start a new adventure by going to a restaurant to chat with Mrs. Chu, then use the tracking phone to find the whereabouts of Bestia. Head exactly there, listen to the dialogue with some woman, how she will get out of here, start a chase, which will be complicated by the appearance of a group of opponents. The latter must be disposed of quickly in order to continue the pursuit of the fugitive. Don't forget to pick up their weapons.

Further pursuit takes place through warehouses, where you will again have to engage in battle, and this is where the weapons picked up earlier will come in handy. Having gotten rid of Bestia's defenders, pursue him again, he will get into the car in the garage and try to escape. But it won’t be so easy for him to do this - after all, there will be transport for us too, so saddle up the motorcycle and hit the road. Traditionally, it’s better to drive as fast as possible, but don’t expect an easy life.

The fugitive is supported by his bandits, who not only try to shoot at us directly at speed, but also do not miss the opportunity to ram. Considering that we are riding a motorcycle, this must be avoided at all costs. The deceleration mode helps a lot, especially against “colleagues” motorcyclists. Having gotten rid of resistance, proceed to the main task - catch up with the fleeing Bestia, jump on the roof of his car, which you then capture and take her and her newly made captive to the restaurant, where Miss Chu is already waiting for him.

Mission 16: Meet the New Boss (Meet the New Boss)

Arriving at the club, we will see that there was a conflict there, after the video you will hear shots outside the door - we immediately go there. We will see a good concentration of enemies, and enemies with “guns”. One of the adversaries has even taken a hostage and is hiding behind her, be very careful. You can try to neutralize it hand-to-hand. Having dealt with the enemies, run to the railing, there destroy the enemies below. Of course, not in open battle, but hiding behind an obstacle.

Having destroyed one group of enemy forces, take on the second, which has arrived to help. Having completely cleared the area, collect your weapons and go to the door, another hostile crowd will be breaking in there. It’s convenient to get rid of them all at the door, to make it easier for you to pass Sleeping Dogs, aim at one point and fire with a firearm. It's time to leave the club, on the street hide behind the car to use it as cover, then methodically get rid of the enemies on that side of the street one at a time.

Finish with them - take on those who get out of the arriving car. It seems that's it now - jump into the car and drive with Jackie (he will kindly drive) away from here. If the partner plays the role of the driver, then we play the role of the shooter, who must get rid of the threat in the form of constantly attacking enemies in cars and motorcycles. You will encounter an enemy car in an accident, from which the surviving adversary will try to elude us.

Cheat codes

I spent my entire weekend completing Sleeping Dogs, and I don’t regret it at all. The game itself has been lying around on Steam for a year, most likely it was taken for the last summer sale. But in vain.
The beginning seemed chaotic, there was a feeling of loss: who am I, where am I, what to do, where to run. I didn't like the drawing at first glance. Keyboard controls too. After half an hour, the eyes got used to the picture, and the gamepad was pulled out of the strategic reserves and, as they say, off we go.

It was definitely more convenient to play with a gamepad, and for moments with shooting, karaoke and some mini-games (for example, installing a bug) you could use the mouse. The big plus is that to switch the control there was no need to go into the jungle of settings - automatic.

When passing games I give priority side quests, then I already do the plot chain and then I have no complaints. There is variety. What I liked was clearing out drug spots, which I started doing as soon as the icons appeared on the map. Although towards the end of the game it is much easier to do them. The idea with the girls is also interesting; opening collection points saves a lot of time searching for items using guides. You come on a mission new location, you immediately see where to turn and grab the safe with the statue. We were pleased with the racing, it reminded us of the first nfs underground.

The plot itself is good, mature in places, I didn’t spoil anything in advance, so the game managed to surprise me. It wasn't boring. With each receipt of a new shelter, the growth of the hero is felt; I looked around the new apartment with pride. Sometimes I stopped by the old “den” or looked to see if a new NPC had appeared to sell furniture.

The combat system is simple, it uses a take-one-attack system. So if you feel like you are losing, play on a counterattack, repeating skills is not approved, there will be fewer triad points, but in the end the victory is yours.

Tip for fighting fatties: let yourself be grabbed and wait for the qte to appear.

Advice in the fight against groups: if everything is very bad, run away, they have their own radius of activity. Not the most noble way, but it works.

Advice for the “death by a thousand cuts” mission or in a situation with a large number of melee weapons on enemies: knives can be thrown at enemies and in most cases they will one-shot them.

Advice in missions with shootouts on vehicles: shoot the front wheels, do not try to reach the driver.

Wear clothes with bonuses, for example, a SWAT kit for close combat (-50% incoming). There are ones for experience, for shooting, for simplified theft of cars on the move, etc.

Today we decided to bring to your attention some useful secrets Sleeping Dogs, which can help you progress through the game. I’ll refrain from unnecessary chatter and get straight to the point.

Easy money in Sleeping Dogs

The game has a very simple way to earn money. As soon as bets are available to you cockfights, go to the far left corner of the map in the arena, where most often there is no person who accepts bets. Save your game before speaking to the NPC at the front of the arena. Make the maximum allowable cash bet. Lost? No problem. We load the previously made save and place the bet again until we win. Did you win? - We repeat the operation, betting all the money until you win the desired amount.

Powerful weapon at the very beginning of the game

Those who played Sleeping Dogs knows that at the beginning of the game it is difficult to even get a pistol. There is a way in which you can get a shotgun, uzi or machine gun at the very beginning! First we need to beat the cop pretty good to get his gun and escape from the crime scene, or better yet, get as far away as possible. It is important that during a fight with a police officer the gun is in his hands. Then we go to our house, kill several civilians with a pistol and wait for the cops to arrive. We hide behind the entrance doors to the house, shoot the cops with a pistol until the special forces arrive with weapons better than your fart. We kill a special forces soldier. As soon as we saw that the weapon had fallen out of him, we ran into the apartment and waited until the police left. We run out into the street, pick up the fallen barrel and enjoy the game with a powerful weapon at the ready.

Checkers