Rome total war codes work. All codes for the game Rome: Total War (Rome: Total War)

Total codes War Empire are an auxiliary means to help yourself in difficult times. With their help, you can either help a settlement with an army out of trouble, or make the overall military campaign too easy. The user himself chooses how to act in the game, because most of the world opens up to him on the global map.

Game description

Before you activate Total War Empire codes, you should familiarize yourself with the basics of this universe. A world of strategic actions opens before a person on a map of Europe, Asia and America of the 18th century. This is the time when people have already learned to use gunpowder for battles.

The user takes control of one of the states of his choice and leads it to victory over the others. There is the development of cities and settlements, diplomacy, real historical characters and much more. Main feature The game is considered to control troops in battle. The player places units according to his own tactical considerations and controls their actions in battle. Here the Total War Empire codes will not help, and you will have to rely only on your thinking.

Cheats in the game

The project developers did not provide a direct option to enter passwords. They abandoned this opportunity in the previous part, but the fans managed to find a way out. They have developed special trainers that, when downloaded and installed, allow you to do certain actions. For example, the utility latest version When activated and pressed, the NumPad gives many different advantages.

Fast construction, hiring recruits and endless movement are just the simplest of them. The first key on the keyboard will give 999 thousand gold, which already equals complete victory. With the city's gold, you can even just bribe and not worry about military affairs. If you act like this, then the game “Total War Empire” will quickly cease to interest the gamer. It won’t be a bad idea to install a trainer, because there are situations when you need to quickly transfer reinforcements, then turning on the “Super Movement” mode for several turns will correct the situation. If cheat codes for Empire Total War are used on a regular basis, the enemy will have no chance to fight back.

Other secrets

If the user does not want to use codes, small secrets will help him. For example, using a file replacer from reputable gaming publications You can open all factions to play the campaign and individual battles. There are 56 of them, which means there’s plenty to do in the coming months.

Conquering the world for each of these countries takes a lot of effort and free time, but the result is worth it. In a fair game, Total War Empire codes will not solve all problems, so it is advisable to prepare for the campaign against Europe before the start of the campaign. The developers have prepared a whole nineteen-page manual that will tell even a seasoned veteran of the series a lot Total games War. Here is the path from the first building, a small ship and an army of several detachments to an entire empire under the command of a gambler. When the number of provinces and armies becomes large, it becomes difficult to manage them. Reading the manual will save you from unnecessary worries and give you the necessary self-confidence before starting hostilities.

F1- activate the trainer
F2- endless movement of soldiers
F3- money
F4- endless movement of agents
F5- public order
F6- age of generals - 40
F7- non-combat losses
F8- shells
F9- troop size after the battle
F10- God 'mode
F11- available mercenaries
F12- population
7 - reinforcements in 1 turn
8 - research in 1 turn
9 - construction in 1 turn

Installation

  1. Launch the trainer.

F1- activate the trainer
F2
F3- endless money
F4
F5- public order
F6
F7- exhaustion
F8- endless ammo
F9
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2
F3
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4- endless movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- full size of units after battle
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion F8- endless ammo

F9- size of units after battle - full
F10- immortality for all Units F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn
0 - endless food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money *after purchase
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money *after purchase
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money *after purchase
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless money (after purchase)
F3- endless movement for soldiers and ships
F4- endless movement for the scout
F5- mercenaries are always available
F6- maximum age of generals - 40
F7- endless food
F8- endless ammo
F9- infinite population
F10- public order
F11- exhaustion
F12- size of units after battle - full
5 - research in one turn
6 - construction in one turn
7 - reinforcements in one turn
8 - immortality for all units

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1 - construction in one turn
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- endless movement for soldiers and ships
F2- endless movement for the scout
F3- mercenaries are always available
F4- exhaustion
F5- endless ammo
F6- endless food
F7- infinite population
F8- maximum age of generals - 40
F9- endless money *after purchase
F10- activation of the cheat for immortality
F11- immortality for all units
5 - activation of subsequent cheats
6 - research in one turn
7 - construction in one turn
8 - public order
9 - reinforcements in one turn
0 - size of units after battle - full

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1 - construction in one turn
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1 - construction in one turn
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless money (after purchase)
F3- endless movement for soldiers and ships
F4- public order
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- immortality for all units
F11- reinforcements in one turn
1 - construction in one turn
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless money
F3- endless movement for soldiers and ships
F4- public order
F5- endless movement for the scout
F6- reinforcements in one turn
F7- opening of cities
F8- endless ammo
F9- construction in one turn
F10- research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Launch the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
  4. F3- endless movement for soldiers and ships
    F4- public order
    F5- endless movement for the scout
    F6- reinforcements in one turn
    F7- opening of cities
    F8- endless ammo
    F9- construction in one turn
    F10- research in one turn

    Installation

    1. Extract all files from the archive into the directory with the game.
    2. Launch the trainer.
    3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

    Home- activate the trainer
    F1- health
    F2- mega health
    F3- infinite gold/cash
    F4- deceleration
    F5- rapid fire weapons/increased damage
    F6- super jump

    Installation

    1. Extract all files from the archive into the directory with the game.
    2. F3- endless movement for soldiers and ships
      F4- public order
      F5- endless movement for the scout
      F6- reinforcements in one turn
      F7- opening of cities
      F8- immortality for all units
      F9- research in one turn
      F10- construction in one turn

      Installation

      1. Extract all files from the archive into the directory with the game.
      2. Launch the trainer.
      3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

      F1- endless money
      F2- endless food
      F3
      F4
      F5- endless skills
      F6- endless traditions

      Installation

      F4- endless movement for generals
      F5- endless skills
      F6- endless traditions

      Installation

      1. Extract all files from the archive into the directory with the game.
      2. Launch the trainer.
      3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

      F1- endless money
      F2- endless food
      F3- endless movement for scouts
      F4- endless movement for generals
      F5- endless skills
      F6- endless traditions

      Installation

      1. Extract all files from the archive into the directory with the game.
      2. Launch the trainer.
      3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Console commands (CODES, cheats) for Medieval 2 Total War And Kingdoms

Below is a list of console commands - each team has the lines: description, if relevant, then additionally indicated syntax teams and example its application (the syntax and example are indicated in “such” quotation marks, the rest of the text of the lines is explanatory) or a method applications. If any of these lines is missing, it means that it is not needed. Teams are divided into thematic groups, which are highlighted underlined subtitle

To use console commands, you should open the console in the running game (on the strategy map) and enter the command on English language, to do this you need to press the ~ (tilde) key on your keyboard - it is located in the upper left corner of the keyboard. You should enter not only commands in English, but also their parameters, which must correspond to their name in the game text files.

This is a prerequisite for console command was completed - otherwise the game simply will not understand what they want from it. For example, in the Russian version of the game, the name of the Italian city “Rome” corresponds to the English “Rome”.

main part :
add_money
description: Change (increase or decrease) the amount of money of your own or another faction. To decrease, enter a negative amount, for example, add -1000. To clarify the names of factions, you can view the file descr_strat.txt
syntax: “add_money ±number” - for your faction or “ add_money faction_name, ±number» for another
example: "add_money 5000" "add_money england, -5000"

add_population
description: Change (add or subtract) the population of a specified city
syntax: « add_population, City_name ±number»
example: "add_population, London 500" or "add_population London, -500"

auto_win
description: Win the next (auto) battle
syntax: « auto_win battle side"; possible sides: “attacker” (attacker) or “defender” (defender)
example: "auto_win attacker" or "auto_win defender"

bestbuy
description: Unknown
syntax

character_reset
description: Reset used movement points of the specified character
syntax: « character_reset Character_name»
example: "character_reset Rufus"

create_unit
description: Create a squad in the specified city (names of units can be found in the file export_descr_units.txt)
syntax: « create_unit City_name Unit_name"if the squad name consists of one word, " create_unit city_name "unit name"", if more
example: "create_unit London, Peasants" or " create_unit London "Mailed Knights"»

give_ancillary
description: Give anch (retinue character) to the specified character
syntax: « give_trait Character_name Anchor_name»
example: "give_ancillary William bard"

give_trait
description: Give a trait (character trait) to the specified character
syntax: « give_trait Character_name trait_name»
example: "give_trait William Drink"

move_character
description: Move the specified character to the map coordinate
syntax: « move_character Character_name X-coordinate, Y-coordinate»
example: "move_character William 6,150"

puppify_my_love
description: Unknown
syntax: Features or parameters unknown

process_cq
description: Build the first building in the queue (list) of ordered buildings in the specified city
syntax: « process_cq City_name»
example: "process_cq London"

remove_ancillary
description: Remove anch (retinue character) from the specified character
syntax: « remove_ancillary Character_name Ancha_name»
example: "remove_ancillary William bard"

remove_trait
description: Remove a trait (character trait) from the specified character
syntax: « remove_trait Character_name trait_name»
example: "remove_trait William Drink"

show_cursorstat
description: Get the coordinates of the cell (tile) of the strategic map under the cursor, for example, the coordinate of the location of the army on the stratum. map, used for positioning armies, fleets and characters when making changes in the game at the strategic level (more details about such changes can be read in the Strat Strategy topic)

toggle_fow
description: Disable the "fog of war" - this will allow you to see all cities and the movement of armies, fleets and characters; To enable, enter the command again

toggle_terrain
description: Enable one of the special modes for editing/debugging strata. maps – tga files from the Base folder are superimposed on the regular strat map in the game; available modes: region (province), tiletype (terrain types groundtypes), climate (climate), choke (insurmountable obstacles), landing (land), frontier (more clearly shows the boundaries of provinces), features (rivers), frontier_defend (places convenient for ambushes and defense of strategic passages on the map); To disable the mode, enter the command again
syntax: “toggle_terrain mode” available modes: region; tiletype, climate, choke, landing, frontier, features, frontier_defend
example: "toggle_terrain region"

cheats (cheating codes):
rogan
description: Add 1 Elephant Artillery unit to a garrison or army, with small serpentine cannons mounted on the elephant towers; to add another squad, re-enter the code
application

vindaloo
description: Add 1 Elephant Rocketeer unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code

madras
description: Add 1 Elephants unit to a garrison or army, the elephant's "crew" is armed with arquebuses; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code

istanbul
description: Add 1 Mercenary Monster Bombard unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code

george
description: Add 1 Mercenary Monster Ribault unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code

houston
description: Add 1 Mercenary Rocket Launcher unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code

commands for hotsit (only work in hotsit games with the console enabled):
logon
description: Authorize the administrator of the hotsit game, enter the administrator mode; at the moment there is no information on how to enable the use of this mode or set a password
syntax: "logon password"
example: "logon 777"

logoff
description: Exit administrator mode
syntax: no features or parameters

set_email
description: Set the email address of the player of the specified faction
syntax: « set_email faction_name [email protected]»
example: « set_email poland This email address is being protected from spambots. You must have JavaScript enabled to view it.»

set_password
description: Set a password for the hotsit game for the specified faction, written twice (the second time is confirmation)
syntax: « set_password faction_name password password»
example: "set_password poland pass pass"

clear_password
description: Remove the password from the hotsit game for the specified faction
syntax: « clear _password faction_name»
example: "clear _password poland"

scripted (work only in scripts):
capture_setlement
description: Capture the specified city
syntax: « console_command capture_settlement City_name»
example: « console_command capture_settlement York»

create_building
description: Construction of the specified building in the specified city (the names of the buildings can be found in the file export_descr_buildings.txt)
syntax: « console_command create_building City_name building_name»
example: « console_command create_building London small_church»

Addition assistants To Generals

As you know, you can call the console using the tilde (~).

Here is a list of assistants (environment members) that can be added using the commandgive_ ancillary. These codes also require that there be character selected, to which you want to add helpers.

give_ancillary this ANCILLARYNAME

Below is a list of assistants (actually ANCILLARYNAME ) which can be added to Generals.

Code

Influence

drillmaster

25% to movement, discount when hiring

brilliant_inventor

30 worth points, +1 farming, 20% bonus to mine profits

scribe_ancillary

bard

Adds Morale, Popularity

doctor

Has more children, improves the chance of repairing damage.

apothecary

Has more children.

mentor

Increases Command

shieldbearer

Increases Hit Points, Decreases Morale

swordbearer

Increases Hit Points, Personal Bodyguard

bodyguard

Increases Personal Security, Reduces Popularity

foodtaster

Increases Personal Security

tutor

Increases Piety, Profit from Trade

Adding Units to Stacks

Select a city or any unit for movement and open the console. Just entergeorge or any value from the list and press Enter to get the corresponding unit.

Console codes.

Press the tilde (~) and enter the following codes. All codes are case sensitive. Make sure that it is capitalized: the names of all family members, settlements, and in general everything that is necessary are “capitalized.” Otherwise it won't work

Code

Effect

character_reset

Allows the character to walk again. Doesn't always work

add_population "city name" "quantity"

Allows you to automatically increase the city's population.

give_trait this "trait" "level value"

Allows you to give any trait available to a faction to a specific general.

process_cq "city name"

Everything in the city's construction queue will be built automatically.

add_money "amount"

Adds a certain amount of gold.

show_cursorstat

Shows coordinates under the mouse cursor in the format x, y

toggle_fow

Enables/disables "Fog of War".

auto_win "attacker/defender"

While on the battle scroll, enter this code (attacker if you are attacking and defender if you are defending) and press the auto-battle button. Automatically win.

move_character z x,y

z =name of a settlement or unit without a title (except Captain). x, y = coordinates

Create Unit

Using the console, enter the following

create_unit "settlement or character" unit ID " "number(1-5)" "experience(1-9)" "armor(1-3)" "weapon(1-3)"


For example -

creat_unit "London" Longbowmen 2 9 3 3

This code will create 2 Archers in London with 3 Gold Chevrons, 3rd armor level and 3rd weapon level

Code

Effect

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Creates Unit at any settlement/general you like

Detailed Codes for Several Console Commands

Press ~ to access the console. As described above, the command " give_trait " works with several different characteristics. Which You can add it to your character. For this to work, you must have a character selected outside the city. Works How is that :

give_trait this TRAITNAME #

Below is a list TRAITNAME ov and the maximum value possible for entering the characteristic value. Here list of main characteristics:

Code

Action

Loyal 3

Chivalry, Loyalty

Brave 3

Morality

PoliticsSkill 3

Loyalty, + influence

Intelligent 3

Improved command, Profit

MathematicsSkill 3

Increased profit

GoodAdministrator 3

Increased legality, Profit from trade

GoodMiner 3

Increased Profit from Mines

GoodTrader 3

Increased profit from trading

Fathers Legacy 3

Increased Influence

VictorVirtue 3

Increased Chivalry

BattleChivalry 5

Increased Chivalry

NaturalMilitarySkill 3

Improved Command

GoodAmbusher 5

(situational)

GoodInfantryGeneral 1

Increases command skill(situational)

GoodCavalryGeneral 1

Increases command skill(situational)

Good Defender 5

Increases command skill(situational)

GoodAttacker 5

Increases command skill(situational)

Good Commander 5

Increases command skill

BattleDread 4

Increases Awe

Energetic 3

Increases the number of movement points

HighPersonalSecurity 3

Improves personal security

PublicFaith 4

Increases Piety

Hale And Hearty 3

More children, increased the number of lives of the General

Give Helpers and Traits to Spies/Assassins

As already mentioned, use the tilde (~).

Here is a list of various assistants (members of the retinue) that can be added using the command give_ancillary . In order for the code to work, it is necessary that the desired character be selected.

give_ancillary this ANCILLARYNAME

Below is a list of (values ANCILLARYNAME ) which can be applied to Spies/Assassins.

NOTE: For values ​​marked " TRAIT", use:

give_trait this TRAITNAME #

in order to give the agent a character trait (case affects).

Code

Action

catamite

1 to agent skills

courtesan

1 to agent skills

pickpocket

1 to agent skills

dancer

2 to agent skills

Good Saboteur 3

TRAIT +1-3 for assassin, increases sabotage skills

Good Assassin 5

TRAIT +1-5 increases killer skills

GoodSpy 5

TRAIT +1-5 increases spy skills

When you are outnumbered, have low strength, and know you will lose, get a good stand off position by gathering together all your remaining strength, and move to a hill or high position if possible. If this is not available, enter the scaffolding. Then, gather your strength and place all the archers at the very end, all the middle ones to close the ranged missile weapons in the middle, and all your spearmen in front with the legionnaires, fencers, etc. only at the back. If you have elephants and horses, put them with darts. Then, with the formation of the spearmen, you can either wait for the enemy to hit the spearmen, then charge with the horses. However, it would be better to charge the Horse when they are in the Archer's or Spear's range, then save the bombardment. Then use all your swordsmen to attack after the enemy hits the spearmen. Then, using all your blaming powers, except for the archers. Move them tackling and keep firing. This is also a good choke point defensive maneuver.

cheat mode

Press ~ while playing the console window. Then enter one of the following codes to activate the corresponding cheat feature:

Cheat Code - Influence

Add_money 20000 - Increase money from 20000

GameStop - 10% cheaper units in campaign mode

Jericho - Walls Fall Down in Siege in Battle Map Mode

Oliphaunt - 40% more elephants in campaign mode

Note: Jerry Edmonds He notified us there were problems with the money code. Make sure you are on the campaign map before pressing ~. And, don't forget the space between add_money and 20000. This money code can be executed once per game. After the first time, you must save, close and restart the game to use it again.

Blockades

If the Senate asks you to blockade a port, you can blockade it last, rather than having to do it for as many as five.

Protect your settlement

Use the following tactics to fight and outmatch the enemy in your settlement. If you know that you can't defend your walls because there is too much ground to cover and your forces will be thinning to stop them, then follow these strategies. Place all your troops in the central square of the city. According to their location, place light infantry, preventing the movement of where they will go after the Wall to break through. Remember that you want to make a small chokepoint so that they can only fight one way and don't surround you. Then put your heavy infantry behind your light infantry and place your cavalry on the flanks so you can attack them from the sides. When they attack and charge your infantry, order all infantry (including heavy infantry) to charge. Then, your cavalry cuts the enemy's retreat and attacks on their flanks. If this succeeds, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.

Best of the Roman Legion

For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front line (expands as far as possible, but not too thin) they will absorb the enemy charge, heavy infantry (pricepes) immediately behind they throw their spears and then join the fight, skirmishers ( velites) behind to keep the bombarders and provide temporary assistance if the battle is going well and the archers (Roman archers) behind for the same reason as skirmishers (NO fire arrows) if possible Light artillery (scorpions) behind to give more support (NO FIRE!) and heavy artillery (wild donkeys) on the back (once NO FIRE) on the flanks of the light cavalry to intercept the flankers, and behind them the heavy cavalry constantly charge to retreat and again the charge to crush the enemy and, finally, to give everyone a moral boost. (Only ever use your general if the situation is desperate, or persistently seek out the fleeing infantary to gain experience) If chariots are present try to have Velite gladiators atthe front, the elephants should have been demolished by your artillery or if you don't have them, set up flame arrows to make them panic and flee before they crush your perfect legion!

Even more codes

Here are all the console (key [ ~ ]) commands for scammers, use them in conjunction with the code mode.

Note: These commands are only recognized in certain specific areas of the game:

Team

BestBuy: sells units cheaper

Toggle_tow: show/hide output window tabs

Add_money: adds an amount of money

To treasury faction, can be negative, default faction player

Add_population: adds population size

To the settlement may be negative

Move_character: moves the position character name

On the campaign map

Auto_win: attacker or defender wins

The next auto-fight decided

: creates one or more units of the specified type

Toggle_fow: Toggles fog of war or off

Toggle_restrictcam: Toggles the restriction camera on or off

Give_ancillary: gives character

Auxiliary

Give_trait: gives a character trait

At level (default = level 1)

Process_cq: completes all (possible) construction pending in the queue

Character_reset: reset the character, return to it, let's start in turn, settings

Show_cursorstat: shows cursor position and area id

Toggle_terrain: Toggles terrains to display different datasets, no options

Resets to normal

Give_trait_points: Gives character

Points below the line

List_traits: lists all available traits

List_ancillaries: list of all available auxiliaries

Tr: Gives the character of the point’s movement

List_characters: lists all characters in the world or

Those who belong to the faction

Show_landings: shows the landing of vacancies

To the published region, hides them by default

Filter_coastlines: Applies a filter to the Coast Map world

Toggle_coastlines: Toggles strategic map coastline display

Set_building_health: NovRedTuk
health building sets of the specified type (for example, core_building)

In settlement, so that the final health percentage is as indicated

Ai_turn_speed: sets the maximum stroke speed during processing

ah round

Amdb_min , amdb_max: sets of airborne offset depth map overlays for min, max zoom

Amdb_offset: Sets the air data overlay to the offset map in the direction of the camera

Zoom: Zoom to specified satellite map zoom

Set_ranking_interval: sets the denominator of the fraction ranking graph

Interval, which is calculated as (number_of_turns / denominator) ;

If set to 0, then the denominator will be set to number_of_turns .

Giving at intervals of 1

Regenerate_radar: does what it says it will do

adjust_sea_bed: adjusts the entire seabed at a given height

Toggle_game_update: fire (t | toggle | reload | INT)

Toggle_perfect_spy: spying ability to toggle everyone for perfection and infinity

Range, and again

building_debug: switches building debug mode: TAB to switch viewing modes,

RIGHT SHIFT -TAB to reset mode, LEFT SHIFT -TAB to return modes, G damage

Mouse over buildings, P displays area

Reset_display: forcedisplay_close(); display_open() display reset loop

Toggle_underlay: ...

Toggle_overlay: ...

Process_rq: completes all (possibly) set of pending Queue

Force_diplomacy: Negotiator's strength to accept or

Decrease in supply

Diplomatic_stance: set

Diplomatic positions between the two factions

Namely: ...

Invulnerable_general: makes the designated general invulnerable

Test_ancillary_localisation: adds all ancillary information to the display
character

Perf_times: toggle display of simple game performance update times vs display

Burn_piggies_burn: light up all the piggy banks winks

Test_message: test message events specified in descr_event_enums.txt

Show_terrain_lines: display defensive terrain features

Message_collation_set: collation message set or off (sets of all factions)

Show_all_messages: Show all messages from all factions (on/off)

Clear_messages: Clear all current stacked Messages

Puppify_my_love: Mmmkay...

Reapply_rigid_model_influence: ...

Toggle_flowing_water: Toggle display on or off current map water campaigns

Nw_stats: Toggles the display of network statistics

Toggle_pr: Toggles pr mode.

List_units: list of all military units

Victory: show Victory message for faction on short or long

Campaigns

Trigger_advice: triggers tips

Damage_wall: damage to settlement walls; NovRedTuk
forces 40% damage for a random gate and a nearby straight section;

Destroys the guard if the parameter is present \ ; Violating the wall if \
the present

Test_victory_scroll: opens

Victory scroll stating that a given faction is Victor

Date: changes Campaign date given year

Season: Changes to this season's campaign

Upgrade_effect: Upgrade Unit Triggers Effect

Force_battle_victory: Alliance forces of local players to win the battle,

Completely destroy the enemy alliance

Force_battle_defeat: forces of local alliance players to win the battle,

Completely destroy the enemy of the alliance

Output_unit_positions: output positions of all units in

Battles to the specified file

Show_battle_paths: show all actually processed paths in Pathfinder

Show_battle_paths_for_unit: show all actually processed paths

Pathfinder for a specific unit given the device ID

Show_battle_street_plan: show the street plan for the settlement

Show_battle_marker: display marker at (x, y) at t seconds

Show_battle_circle: display a circle at (x, y) radius z

For t seconds

Kill_faction: removes a faction from the game

Diplomacy_mission

: creates a diplomatic mission

Event: creates an event position

Kill_character: Kills the character with the name

Controls: switches to control the player of the specified faction;

The old faction can't act properly like the ah faction

Create_building: creates a building

The specified type in settlements; to build a level look

Export_descr_building.txt.create_building.failed build Building

Capture_settlement: Evicts any resident characters and

Army and gives settlement to local
player

Disable_ai: disables ah, so that she does nothing

Halt_ai: Stops the queue, sequences, Before starting

From the specified faction turn, or the current faction, if not

Faction of this

Run_ai: restarts its turn and.o. sequences after disable_ai or halt_ai have been

Triggered

Original game text in English

Stand off

When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, your gather forces and put all archers in the very back, all medium to close ranged missile weapons in the middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.

Cheat Mode

Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

Cheat Code - Effect

add_money 20000 - Increase money by 20,000
gamestop - 10% cheaper units in campaign mode
jericho - Walls fall down in siege in battle map mode
oliphaunt - 40% bigger elephants in campaign mode

Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.

Blockades

If the Senate asks you to blockade a port, you can go blockade it for the last turn and not have to do it for the entire five.

Defend your settlement

Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy"s retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.

Best Roman Legion

For almost an unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillary (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators at the front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion!

Even More Codes

Here are ALL the console (key [~]) commands for cheaters, use them in conjuction with the Cheat Mode code.

Note: these commands are recognized only in different specific game areas:

? : retrieves help for the command

bestbuy: sells units cheaper

toggle_tow: shows/hides the tabbed output window

add_money: adds an amount of money
to a faction"s coffers, can be negative, default is player faction

add_population: adds an amount of
population to a settlement, can be negative

move_character , : moves named character to position
on campaign map

auto_win: the attacker or defender wins the
next auto-resolved battle

create_unit
: creates one or more units of the specified type

toggle_fow: toggles the fog of war on or off
toggle_restrictcam: toggles camera restrictions on or off

give_ancillary: gives the character an
ancillary

give_trait: gives the character a
trait at level (default = level 1)

process_cq: completes all (possible) construction pending in queue

character_reset: resets the character back to it"s start of turn settings

show_cursorstat: shows the cursor position and region id

toggle_terrain: toggles the terrain to display various data sets, no param
resets to normal

give_trait_points: gives the character
points for trait

list_traits: lists all the available traits

list_ancillaries: lists all the available ancillaries

mp: gives the character movement points

list_characters: lists all the characters in the world or
those belonging to a faction

show_landings: shows the landing positions available
to the ai from a given region, default hides them

filter_coastlines: applies filter to world map coastlines

toggle_coastlines: toggles strategy map coastline display

set_building_health:
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified

ai_turn_speed: sets the maximum speed of turn processing during
the ai round

amdb_min, amdb_max: sets aerial map overlay depth bias for min, max zoom

amdb_offset: sets aerial map overlay offset towards camera

zoom: zooms to specified aerial map zoom

set_ranking_interval: sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1

regenerate_radar: does what it says on the tin

adjust_sea_bed: adjusts whole sea bed to specified height

reload_shaders: reloads all vertex shaders

reload_textures: reloads all textures

toggle_game_update: fire (mt | toggle | reload | int)

toggle_perfect_spy: toggles everyone's spying ability to perfect and infinite
range, and off again

building_debug: toggles building debug mode: TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza

reset_display: forces a display_close() ; display_open() display reset cycle

toggle_underlay: ...

toggle_overlay: ...

process_rq: completes all (possible) recruitment pending in queue

force_diplomacy: forces the negotiator to accept or
decline a proposition

diplomatic_stance: set the
diplomatic stance between the two factions

invulnerable_general: makes that named general invulnerable
in battle

test_ancillary_localisation: adds all ancillary to the character info display

perf_times: toggle display of simple performance times of game update vs display

burn_piggies_burn: ignite all the piggy winks

test_message: test the event message specified in descr_event_enums.txt

show_terrain_lines: display defensive terrain features

message_collation_set: set the message collation on or off (sets all factions)

show_all_messages: show all messages to all factions (on/off)

clear_messages: clear all the current stacked messages

puppify_my_love: mmmkay...

reapply_rigid_model_influence: ...

toggle_flowing_water: toggles display of campaign map flowing water

nw_stats: toggle display of network stats

toggle_pr: toggles pr mode

list_units: lists all of the units in an army

victory: show victory message for faction for short or long
campaign

trigger_advice: triggers an advice

damage_wall: damage wall of settlement;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if "gate" parameter present ; breaches wall if "breach"
present

test_victory_scroll: opens up
the victory scroll declaring that the given faction is the victor

date: changes the campaign date to the given year

season: changes the campaign season to the given season

upgrade_effect: triggers unit upgrade effect

force_battle_victory: forces the local player's alliance to win the battle,

force_battle_defeat: forces the local player's alliance to win the battle,
completely destroying the enemy alliance

output_unit_positions: output the positions of all units in the
battle to the specified file

show_battle_paths: show all valid processed paths in the pathfinder

show_battle_paths_for_unit: show all valid processed paths
in the pathfinder for a specific unit given a unit id

show_battle_street_plan: show the street plan for the settlement

show_battle_marker: display a marker at (x, y) for t seconds

show_battle_circle: display a circle at (x, y) of r radius
for t seconds

kill_faction: removes the faction from the game

diplomacy_mission
: creates a diplomacy mission

event: creates an event at position

kill_character: kills a character with the given name

control: switches player control to specified faction ;
old faction may not act correctly as ai faction

create_building: creates a building
of the specified type in a settlement ; for building level see
export_descr_building.txt.create_building.failed to build building

capture_settlement: evicts any resident characters and
armies and gives the settlement to the local player

disable_ai: disables the ai, so that it does nothing

halt_ai: halts the turn sequence just before the
start of the specified faction"s turn, or the current faction if no
faction given

run_ai: re-starts an ai turn sequence after disable_ai or halt_ai has been
triggered

Below is a list of console commands - each command has lines: a description, if relevant, then the syntax of the command and an example of its application are additionally indicated (the syntax and example are indicated in “such” quotes, the rest of the text of the lines is explanatory) or the method of application. If any of these lines is missing, it means that it is not needed. The teams are divided into thematic groups. To use console commands, you should open the console in the running game (on the strategy map) and enter the command in English, to do this you need to press the ~ (tilde) key on the keyboard - it is located in the upper left corner of the keyboard. You should enter not only commands in English, but also their parameters, which must correspond to their name in the game text files. This is a prerequisite for the console command to be executed - otherwise the game simply will not understand what they want from it. For example, in the Russian version of the game, the name of the Italian city “Rome” corresponds to the English “Rome”.

main part:

Description: Change (increase or decrease) the amount of money of your own or another faction. To decrease, enter a negative amount, for example, add -1000. To clarify the names of factions, you can view the file descr_strat.txt

syntax: “add_money ±number” - for your faction or “add_money faction_name, ±number” for another

example: “add_money 5000” “add_money england, -5000”

description: Change (add or subtract) the population of the specified city

syntax: “add_population, City_name ±number”

example: "add_population, London 500" or "add_population London, -500"

Description: Win the next (auto) battle

syntax: "auto_win battle side"; possible sides: “attacker” (attacker) or “defender” (defender)

example: "auto_win attacker" or "auto_win defender"

Description: Unknown

Description: Reset the used movement points of the specified character.

syntax: "character_reset Character_name"

example: "character_reset Rufus"

description: Create a squad in the specified city (the names of the squads can be found in the file

export_descr_units.txt)

syntax: “create_unit City_name Unit_name” if the unit name consists of one word, “create_unit City_name “unit name”” if more

example: "create_unit London, Peasants" or "create_unit London "Mailed Knights""

Description: Give anch (retinue character) to the specified character

syntax: "give_trait Character_name Anch_name"

example: "give_ancillary William bard"

description: Give a trait (character trait) to the specified character

syntax: "give_trait Character_name trait_name"

example: "give_trait William Drink"

Description: Move the specified character to the map coordinate

syntax: "move_character Character_name x-coordinate, y-coordinate"

example: "move_character William 6,150"

Description: Unknown

syntax: features or parameters unknown

description: Construct the first building in the queue (list) of ordered buildings in the specified city

syntax: "process_cq CityName"

example: "process_cq London"

remove_ancillary

Description: Remove anch (retinue character) from the specified character

syntax: "remove_ancillary Character_name Ancha_name"

example: "remove_ancillary William bard"

description: Remove a trait (character trait) from the specified character

syntax: “remove_trait Character_name trait_name”

example: "remove_trait William Drink"

show_cursor_stat

description: Get the coordinates of the cell (tile) of the strategic map under the cursor, for example, the coordinate of the location of the army on the stratum. map, used for positioning armies, fleets and characters when making changes in the game at the strategic level

description: Disable the “fog of war” - this will allow you to see all cities and the movement of armies, fleets and characters; To enable, enter the command again

description: Enable one of the special modes for editing/debugging strata. maps – tga files from the Base folder are superimposed on the regular strat map in the game; available modes: region (province), tiletype (terrain types groundtypes), climate (climate), choke (insurmountable obstacles), landing (land), frontier (more clearly shows the boundaries of provinces), features (rivers), frontier_defend (places convenient for ambushes and defense of strategic passages on the map); To disable the mode, enter the command again

syntax: "toggle_terrain mode" available modes: region; tiletype, climate, choke, landing, frontier, features, frontier_defend

example: "toggle_terrain region"

cheats (cheating codes):

description: Add 1 Elephant Artillery unit to a garrison or army, with small serpentine cannons mounted on the elephant towers; to add another squad, re-enter the code

description: Add 1 Elephant Rocketeer unit to a garrison or army; to add another squad, re-enter the code

application: select (click) a city or army, open the console and enter the code

Description: Add 1 Elephants squad to a garrison or army, the elephant's "crew" is armed with arquebuses; to add another squad, re-enter the code

application: select (click) a city or army, open the console and enter the code

description: Add 1 Mercenary Monster Bombard unit to a garrison or army; to add another squad, re-enter the code

application: select (click) a city or army, open the console and enter the code

description: Add 1 Mercenary Monster Ribault unit to a garrison or army; to add another squad, re-enter the code

application: select (click) a city or army, open the console and enter the code

description: Add 1 Mercenary Rocket Launcher squad to a garrison or army; to add another squad, re-enter the code

application: select (click) a city or army, open the console and enter the code

commands for hotsit (work only in hotsit games with the console enabled):

syntax: "logon password"

example: "logon 777"

Description: Exit administrator mode

syntax: no features or parameters

description: Set the email address of the player of the specified faction

syntax: “set_email faction_name [email protected]

example: “set_email poland [email protected]»

description: Set a password for a hotsit game for the specified faction, written twice (the second time is confirmation)

syntax: “set_password faction_name password password”

example: “set_password poland pass pass”

Description: Remove the password from the hotsit game for the specified faction

syntax: "clear _password faction_name"

example: "clear _password poland"

scripted (works only in scripts):

capture_setlement

Description: Capture the specified city

syntax: "console_command capture_settlement City_name"

example: "console_command capture_settlement York"

description: Construction of the specified building in the specified city (the names of the buildings can be found in the file

export_descr_buildings.txt)

syntax: "console_command create_building City_name building_name"

example: "console_command create_building London small_church"

Adding assistants to Generals

Here is a list of assistants (environment members) that can be added using the give_ancillary command.

These codes also require that the character to whom you want to add assistants be selected.

give_ancillary this ANCILLARYNAME

Below is a list of assistants (actually ANCILLARYNAME) that can be added to Generals.

drillmaster +25% to movement, discount when hiring

brilliant_inventor +30 cost points, +1 farming, 20% bonus to profit from mines

bard Adds Morale, Popularity

doctor Has more children, improves the chance of repairing damage.

apothecary Has more children.

mentor Increases Command

shieldbearer Increases Hit Points, Decreases Morale

swordbearer Increases Hit Points, Personal Bodyguard

bodyguard Increases Personal Security, Reduces Popularity

foodtaster Increases Personal Safety

tutor Increases Piety, Profit from Trade

Adding Units to Stacks

Select a city or any unit for movement and open the console. Simply enter george or any value from the list and press Enter to get the corresponding unit.

rogan Artillery on an elephant

vindaloo Rockets on an elephant

madras Elephants

istanbul Mercenaries Monster Bombard

george Mercenaries Monster Ribault

houston Mercenaries Rocket Launcher

Console codes.

Press the tilde (~) and enter the following codes. All codes are case sensitive. Make sure that it is capitalized: the names of all family members, settlements, and in general everything that is necessary are “capitalized.” Otherwise it won't work

character_reset Allows the character to walk again. Doesn't always work

add_population "city name" "number" Allows you to automatically increase the city's population.

give_trait this "trait" "level value" Allows you to give any trait available to a faction to a specific general.

process_cq "city name" Everything in the city's build queue will be built automatically.

add_money "amount" Adds a certain amount of gold.

show_cursorstat Shows coordinates under the mouse cursor in x,y format

toggle_fow Enables/disables "Fog of War".

auto_win "attacker/defender" While on the battle scroll, enter this code (attacker if you are attacking and defender if you are defending) and press the auto-battle button. Automatically win.

move_character z x,y z=name of a settlement or unit without a title (except Captain).

x,y=coordinates

Create Unit

Using the console, enter the following

create_unit "settlement or character" "unit ID" "number(1-5)" "experience(1-9)" "armor(1-3)" "weapon(1-3)"

For example-creat_unit "London" Longbowmen 2 9 3 3

This code will create 2 Archers in London with 3 Gold Chevrons, level 3 armor and level 3 weapons

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Creates Unit at any settlement/general you like

Detailed Codes for Several Console Commands

Press ~ to access the console. As described above, the "give_trait" command works with several different characteristics. Which can be added to the character. For this to work, you must have a character selected outside the city. It works like this:

give_trait this TRAITNAME #below is a list of TRAITNAMEs and the maximum value possible for entering a characteristic value. Here is a list of the main characteristics:

Loyal 3 +Chivalry, Loyalty

Brave 3 +Morality

PoliticsSkill 3 - loyalty, + influence

Intelligent 3 Improved Command, Profit

MathematicsSkill 3 Increased profit

GoodAdministrator 3 Increased legality, Profit from trading

GoodMiner 3 Increased Profit from Mines

GoodTrader 3 Increased profit from trading

FathersLegacy 3 Increased Influence

VictorVirtue 3 Increased Chivalry

BattleChivalry 5 Increased Chivalry

NaturalMilitarySkill 3 Improved Command

GoodAmbusher 5 Increases command skill (situational)

GoodInfantryGeneral 1 Increases command skill (situational)

GoodCavalryGeneral 1 Increases command skill (situational)

GoodDefender 5 Increases command skill (situational)

GoodAttacker 5 Increases command skill (situational)

GoodCommander 5 Increases command skill

BattleDread 4 Increases Awe

Energetic 3 Increases movement points

HighPersonalSecurity 3 Improves personal security

PublicFaith 4 Increases Piety

HaleAndHearty 3 More children, increased the number of lives of the General

Give Helpers and Traits to Spies/Assassins

As already mentioned, use the tilde (~).

Here is a list of various assistants (members of the retinue) that can be added using the give_ancillary command. In order for the code to work, it is necessary that the desired character be selected. give_ancillary this ANCILLARYNAME Below is a list of (ANCILLARYNAME values) that can be applied to Spies/Assassins.

THE NOTE: For values ​​marked "TRAIT", use:

give_trait this TRAITNAME #

in order to give the agent a character trait (case affects).

catamite +1 to agent skills

courtesan +1 to agent skills

pickpocket +1 to agent skills

dancer +2 to agent skills

GoodSaboteur 3 TRAIT +1-3 for the killer, increases sabotage skills

GoodAssassin 5 TRAIT +1-5 increases assassin skills

GoodSpy 5 TRAIT +1-5 increases spy skills

Checkers