Rome total war codes work. All codes for the game Rome: Total War (Rome: Total War)
Total codes War Empire are an auxiliary means to help yourself in difficult times. With their help, you can either help a settlement with an army out of trouble, or make the overall military campaign too easy. The user himself chooses how to act in the game, because most of the world opens up to him on the global map.
Game description
Before you activate Total War Empire codes, you should familiarize yourself with the basics of this universe. A world of strategic actions opens before a person on a map of Europe, Asia and America of the 18th century. This is the time when people have already learned to use gunpowder for battles.
The user takes control of one of the states of his choice and leads it to victory over the others. There is the development of cities and settlements, diplomacy, real historical characters and much more. Main feature The game is considered to control troops in battle. The player places units according to his own tactical considerations and controls their actions in battle. Here the Total War Empire codes will not help, and you will have to rely only on your thinking.
Cheats in the game
The project developers did not provide a direct option to enter passwords. They abandoned this opportunity in the previous part, but the fans managed to find a way out. They have developed special trainers that, when downloaded and installed, allow you to do certain actions. For example, the utility latest version When activated and pressed, the NumPad gives many different advantages.
Fast construction, hiring recruits and endless movement are just the simplest of them. The first key on the keyboard will give 999 thousand gold, which already equals complete victory. With the city's gold, you can even just bribe and not worry about military affairs. If you act like this, then the game “Total War Empire” will quickly cease to interest the gamer. It won’t be a bad idea to install a trainer, because there are situations when you need to quickly transfer reinforcements, then turning on the “Super Movement” mode for several turns will correct the situation. If cheat codes for Empire Total War are used on a regular basis, the enemy will have no chance to fight back.
Other secrets
If the user does not want to use codes, small secrets will help him. For example, using a file replacer from reputable gaming publications You can open all factions to play the campaign and individual battles. There are 56 of them, which means there’s plenty to do in the coming months.
Conquering the world for each of these countries takes a lot of effort and free time, but the result is worth it. In a fair game, Total War Empire codes will not solve all problems, so it is advisable to prepare for the campaign against Europe before the start of the campaign. The developers have prepared a whole nineteen-page manual that will tell even a seasoned veteran of the series a lot Total games War. Here is the path from the first building, a small ship and an army of several detachments to an entire empire under the command of a gambler. When the number of provinces and armies becomes large, it becomes difficult to manage them. Reading the manual will save you from unnecessary worries and give you the necessary self-confidence before starting hostilities.
F1- activate the trainer
F2- endless movement of soldiers
F3- money
F4- endless movement of agents
F5- public order
F6- age of generals - 40
F7- non-combat losses
F8- shells
F9- troop size after the battle
F10- God 'mode
F11- available mercenaries
F12- population
7
- reinforcements in 1 turn
8
- research in 1 turn
9
- construction in 1 turn
Installation
- Launch the trainer.
F1- activate the trainer
F2
F3- endless money
F4
F5- public order
F6
F7- exhaustion
F8- endless ammo
F9
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2
F3
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4- endless movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- full size of units after battle
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers
F3- endless money
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion F8- endless ammo
F9- size of units after battle - full
F10- immortality for all Units F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
0
- endless food
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money *after purchase
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money *after purchase
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money *after purchase
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- endless movement for the scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- size of units after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless money (after purchase)
F3- endless movement for soldiers and ships
F4- endless movement for the scout
F5- mercenaries are always available
F6- maximum age of generals - 40
F7- endless food
F8- endless ammo
F9- infinite population
F10- public order
F11- exhaustion
F12- size of units after battle - full
5
- research in one turn
6
- construction in one turn
7
- reinforcements in one turn
8
- immortality for all units
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1
- construction in one turn
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- endless movement for soldiers and ships
F2- endless movement for the scout
F3- mercenaries are always available
F4- exhaustion
F5- endless ammo
F6- endless food
F7- infinite population
F8- maximum age of generals - 40
F9- endless money *after purchase
F10- activation of the cheat for immortality
F11- immortality for all units
5
- activation of subsequent cheats
6
- research in one turn
7
- construction in one turn
8
- public order
9
- reinforcements in one turn
0
- size of units after battle - full
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1
- construction in one turn
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless movement for soldiers and ships
F3- endless money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1
- construction in one turn
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless money (after purchase)
F3- endless movement for soldiers and ships
F4- public order
F5- public order
F6- mercenaries are always available
F7- endless movement for the scout
F8- exhaustion
F9- infinite population
F10- immortality for all units
F11- reinforcements in one turn
1
- construction in one turn
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless money
F3- endless movement for soldiers and ships
F4- public order
F5- endless movement for the scout
F6- reinforcements in one turn
F7- opening of cities
F8- endless ammo
F9- construction in one turn
F10- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above. F3- endless movement for soldiers and ships
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
- Extract all files from the archive into the directory with the game. F3- endless movement for soldiers and ships
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
- Extract all files from the archive into the directory with the game.
- Launch the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F4- public order
F5- endless movement for the scout
F6- reinforcements in one turn
F7- opening of cities
F8- endless ammo
F9- construction in one turn
F10- research in one turn
Installation
Home- activate the trainer
F1- health
F2- mega health
F3- infinite gold/cash
F4- deceleration
F5- rapid fire weapons/increased damage
F6- super jump
Installation
F4- public order
F5- endless movement for the scout
F6- reinforcements in one turn
F7- opening of cities
F8- immortality for all units
F9- research in one turn
F10- construction in one turn
Installation
F1- endless money
F2- endless food
F3
F4
F5- endless skills
F6- endless traditions
Installation
F4- endless movement for generalsF5- endless skills
F6- endless traditions
Installation
F1- endless money
F2- endless food
F3- endless movement for scouts
F4- endless movement for generals
F5- endless skills
F6- endless traditions
Installation
Console commands (CODES, cheats) for Medieval 2 Total War And Kingdoms
Below is a list of console commands - each team has the lines: description, if relevant, then additionally indicated syntax teams and example its application (the syntax and example are indicated in “such” quotation marks, the rest of the text of the lines is explanatory) or a method applications. If any of these lines is missing, it means that it is not needed. Teams are divided into thematic groups, which are highlighted underlined subtitle
To use console commands, you should open the console in the running game (on the strategy map) and enter the command on English language, to do this you need to press the ~ (tilde) key on your keyboard - it is located in the upper left corner of the keyboard. You should enter not only commands in English, but also their parameters, which must correspond to their name in the game text files.
This is a prerequisite for console command was completed - otherwise the game simply will not understand what they want from it. For example, in the Russian version of the game, the name of the Italian city “Rome” corresponds to the English “Rome”.
main part :
add_money
description: Change (increase or decrease) the amount of money of your own or another faction. To decrease, enter a negative amount, for example, add -1000. To clarify the names of factions, you can view the file descr_strat.txt
syntax: “add_money ±number” - for your faction or “ add_money faction_name, ±number» for another
example: "add_money 5000" "add_money england, -5000"
add_population
description: Change (add or subtract) the population of a specified city
syntax: « add_population, City_name ±number»
example: "add_population, London 500" or "add_population London, -500"
auto_win
description: Win the next (auto) battle
syntax: « auto_win battle side"; possible sides: “attacker” (attacker) or “defender” (defender)
example: "auto_win attacker" or "auto_win defender"
bestbuy
description: Unknown
syntax
character_reset
description: Reset used movement points of the specified character
syntax: « character_reset Character_name»
example: "character_reset Rufus"
create_unit
description: Create a squad in the specified city (names of units can be found in the file export_descr_units.txt)
syntax: « create_unit City_name Unit_name"if the squad name consists of one word, " create_unit city_name "unit name"", if more
example: "create_unit London, Peasants" or " create_unit London "Mailed Knights"»
give_ancillary
description: Give anch (retinue character) to the specified character
syntax: « give_trait Character_name Anchor_name»
example: "give_ancillary William bard"
give_trait
description: Give a trait (character trait) to the specified character
syntax: « give_trait Character_name trait_name»
example: "give_trait William Drink"
move_character
description: Move the specified character to the map coordinate
syntax: « move_character Character_name X-coordinate, Y-coordinate»
example: "move_character William 6,150"
puppify_my_love
description: Unknown
syntax: Features or parameters unknown
process_cq
description: Build the first building in the queue (list) of ordered buildings in the specified city
syntax: « process_cq City_name»
example: "process_cq London"
remove_ancillary
description: Remove anch (retinue character) from the specified character
syntax: « remove_ancillary Character_name Ancha_name»
example: "remove_ancillary William bard"
remove_trait
description: Remove a trait (character trait) from the specified character
syntax: « remove_trait Character_name trait_name»
example: "remove_trait William Drink"
show_cursorstat
description: Get the coordinates of the cell (tile) of the strategic map under the cursor, for example, the coordinate of the location of the army on the stratum. map, used for positioning armies, fleets and characters when making changes in the game at the strategic level (more details about such changes can be read in the Strat Strategy topic)
toggle_fow
description: Disable the "fog of war" - this will allow you to see all cities and the movement of armies, fleets and characters; To enable, enter the command again
toggle_terrain
description: Enable one of the special modes for editing/debugging strata. maps – tga files from the Base folder are superimposed on the regular strat map in the game; available modes: region (province), tiletype (terrain types groundtypes), climate (climate), choke (insurmountable obstacles), landing (land), frontier (more clearly shows the boundaries of provinces), features (rivers), frontier_defend (places convenient for ambushes and defense of strategic passages on the map); To disable the mode, enter the command again
syntax: “toggle_terrain mode” available modes: region; tiletype, climate, choke, landing, frontier, features, frontier_defend
example: "toggle_terrain region"
cheats (cheating codes):
rogan
description: Add 1 Elephant Artillery unit to a garrison or army, with small serpentine cannons mounted on the elephant towers; to add another squad, re-enter the code
application
vindaloo
description: Add 1 Elephant Rocketeer unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code
madras
description: Add 1 Elephants unit to a garrison or army, the elephant's "crew" is armed with arquebuses; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code
istanbul
description: Add 1 Mercenary Monster Bombard unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code
george
description: Add 1 Mercenary Monster Ribault unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code
houston
description: Add 1 Mercenary Rocket Launcher unit to a garrison or army; to add another squad, re-enter the code
application: select (click) city or army, open the console and enter the code
commands for hotsit (only work in hotsit games with the console enabled):
logon
description: Authorize the administrator of the hotsit game, enter the administrator mode; at the moment there is no information on how to enable the use of this mode or set a password
syntax: "logon password"
example: "logon 777"
logoff
description: Exit administrator mode
syntax: no features or parameters
set_email
description: Set the email address of the player of the specified faction
syntax: « set_email faction_name [email protected]»
example: « set_email poland This email address is being protected from spambots. You must have JavaScript enabled to view it.»
set_password
description: Set a password for the hotsit game for the specified faction, written twice (the second time is confirmation)
syntax: « set_password faction_name password password»
example: "set_password poland pass pass"
clear_password
description: Remove the password from the hotsit game for the specified faction
syntax: « clear _password faction_name»
example: "clear _password poland"
scripted (work only in scripts):
capture_setlement
description: Capture the specified city
syntax: « console_command capture_settlement City_name»
example: « console_command capture_settlement York»
create_building
description: Construction of the specified building in the specified city (the names of the buildings can be found in the file export_descr_buildings.txt)
syntax: « console_command create_building City_name building_name»
example: « console_command create_building London small_church»
Addition assistants To Generals
As you know, you can call the console using the tilde (~).
Here is a list of assistants (environment members) that can be added using the commandgive_ ancillary. These codes also require that there be character selected, to which you want to add helpers.
give_ancillary this ANCILLARYNAME
Below is a list of assistants (actually ANCILLARYNAME ) which can be added to Generals.
Code |
Influence |
drillmaster |
25% to movement, discount when hiring |
brilliant_inventor |
30 worth points, +1 farming, 20% bonus to mine profits |
scribe_ancillary |
|
bard |
Adds Morale, Popularity |
doctor |
Has more children, improves the chance of repairing damage. |
apothecary |
Has more children. |
mentor |
Increases Command |
shieldbearer |
Increases Hit Points, Decreases Morale |
swordbearer |
Increases Hit Points, Personal Bodyguard |
bodyguard |
Increases Personal Security, Reduces Popularity |
foodtaster |
Increases Personal Security |
tutor |
Increases Piety, Profit from Trade |
Adding Units to Stacks
Select a city or any unit for movement and open the console. Just entergeorge or any value from the list and press Enter to get the corresponding unit.
Console codes.
Press the tilde (~) and enter the following codes. All codes are case sensitive. Make sure that it is capitalized: the names of all family members, settlements, and in general everything that is necessary are “capitalized.” Otherwise it won't work
Code |
Effect |
character_reset |
Allows the character to walk again. Doesn't always work |
add_population "city name" "quantity" |
Allows you to automatically increase the city's population. |
give_trait this "trait" "level value" |
Allows you to give any trait available to a faction to a specific general. |
process_cq "city name" |
Everything in the city's construction queue will be built automatically. |
add_money "amount" |
Adds a certain amount of gold. |
show_cursorstat |
Shows coordinates under the mouse cursor in the format x, y |
toggle_fow |
Enables/disables "Fog of War". |
auto_win "attacker/defender" |
While on the battle scroll, enter this code (attacker if you are attacking and defender if you are defending) and press the auto-battle button. Automatically win. |
move_character z x,y |
z =name of a settlement or unit without a title (except Captain). x, y = coordinates |
Create Unit
Using the console, enter the following
create_unit "settlement or character" unit ID " "number(1-5)" "experience(1-9)" "armor(1-3)" "weapon(1-3)"
For example -
creat_unit "London" Longbowmen 2 9 3 3
This code will create 2 Archers in London with 3 Gold Chevrons, 3rd armor level and 3rd weapon level
Code |
Effect |
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" |
Creates Unit at any settlement/general you like |
Detailed Codes for Several Console Commands
Press ~ to access the console. As described above, the command " give_trait " works with several different characteristics. Which You can add it to your character. For this to work, you must have a character selected outside the city. Works How is that :
give_trait this TRAITNAME #
Below is a list TRAITNAME ov and the maximum value possible for entering the characteristic value. Here list of main characteristics:
Code |
Action |
Loyal 3 |
Chivalry, Loyalty |
Brave 3 |
Morality |
PoliticsSkill 3 |
Loyalty, + influence |
Intelligent 3 |
Improved command, Profit |
MathematicsSkill 3 |
Increased profit |
GoodAdministrator 3 |
Increased legality, Profit from trade |
GoodMiner 3 |
Increased Profit from Mines |
GoodTrader 3 |
Increased profit from trading |
Fathers Legacy 3 |
Increased Influence |
VictorVirtue 3 |
Increased Chivalry |
BattleChivalry 5 |
Increased Chivalry |
NaturalMilitarySkill 3 |
Improved Command |
GoodAmbusher 5 |
(situational) |
GoodInfantryGeneral 1 |
Increases command skill(situational) |
GoodCavalryGeneral 1 |
Increases command skill(situational) |
Good Defender 5 |
Increases command skill(situational) |
GoodAttacker 5 |
Increases command skill(situational) |
Good Commander 5 |
Increases command skill |
BattleDread 4 |
Increases Awe |
Energetic 3 |
Increases the number of movement points |
HighPersonalSecurity 3 |
Improves personal security |
PublicFaith 4 |
Increases Piety |
Hale And Hearty 3 |
More children, increased the number of lives of the General |
Give Helpers and Traits to Spies/Assassins
As already mentioned, use the tilde (~).
Here is a list of various assistants (members of the retinue) that can be added using the command give_ancillary . In order for the code to work, it is necessary that the desired character be selected.
give_ancillary this ANCILLARYNAME
Below is a list of (values ANCILLARYNAME ) which can be applied to Spies/Assassins.
NOTE: For values marked " TRAIT", use:
give_trait this TRAITNAME #
in order to give the agent a character trait (case affects).
Code |
Action |
catamite |
1 to agent skills |
courtesan |
1 to agent skills |
pickpocket |
1 to agent skills |
dancer |
2 to agent skills |
Good Saboteur 3 |
TRAIT +1-3 for assassin, increases sabotage skills |
Good Assassin 5 |
TRAIT +1-5 increases killer skills |
GoodSpy 5 |
TRAIT +1-5 increases spy skills |
cheat mode
Press ~ while playing the console window. Then enter one of the following codes to activate the corresponding cheat feature:Cheat Code - Influence
Add_money 20000 - Increase money from 20000
GameStop - 10% cheaper units in campaign mode
Jericho - Walls Fall Down in Siege in Battle Map Mode
Oliphaunt - 40% more elephants in campaign mode
Note: Jerry Edmonds He notified us there were problems with the money code. Make sure you are on the campaign map before pressing ~. And, don't forget the space between add_money and 20000. This money code can be executed once per game. After the first time, you must save, close and restart the game to use it again.
Blockades
If the Senate asks you to blockade a port, you can blockade it last, rather than having to do it for as many as five.Protect your settlement
Use the following tactics to fight and outmatch the enemy in your settlement. If you know that you can't defend your walls because there is too much ground to cover and your forces will be thinning to stop them, then follow these strategies. Place all your troops in the central square of the city. According to their location, place light infantry, preventing the movement of where they will go after the Wall to break through. Remember that you want to make a small chokepoint so that they can only fight one way and don't surround you. Then put your heavy infantry behind your light infantry and place your cavalry on the flanks so you can attack them from the sides. When they attack and charge your infantry, order all infantry (including heavy infantry) to charge. Then, your cavalry cuts the enemy's retreat and attacks on their flanks. If this succeeds, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.Best of the Roman Legion
For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front line (expands as far as possible, but not too thin) they will absorb the enemy charge, heavy infantry (pricepes) immediately behind they throw their spears and then join the fight, skirmishers ( velites) behind to keep the bombarders and provide temporary assistance if the battle is going well and the archers (Roman archers) behind for the same reason as skirmishers (NO fire arrows) if possible Light artillery (scorpions) behind to give more support (NO FIRE!) and heavy artillery (wild donkeys) on the back (once NO FIRE) on the flanks of the light cavalry to intercept the flankers, and behind them the heavy cavalry constantly charge to retreat and again the charge to crush the enemy and, finally, to give everyone a moral boost. (Only ever use your general if the situation is desperate, or persistently seek out the fleeing infantary to gain experience) If chariots are present try to have Velite gladiators atthe front, the elephants should have been demolished by your artillery or if you don't have them, set up flame arrows to make them panic and flee before they crush your perfect legion!Even more codes
Here are all the console (key [ ~ ]) commands for scammers, use them in conjunction with the code mode.Note: These commands are only recognized in certain specific areas of the game:
Team
BestBuy: sells units cheaper
Toggle_tow: show/hide output window tabs
Add_money: adds an amount of money
To treasury faction, can be negative, default faction player
Add_population: adds population size
To the settlement may be negative
Move_character: moves the position character name
On the campaign map
Auto_win: attacker or defender wins
The next auto-fight decided
: creates one or more units of the specified type
Toggle_fow: Toggles fog of war or off
Toggle_restrictcam: Toggles the restriction camera on or off
Give_ancillary: gives character
Auxiliary
Give_trait: gives a character trait
At level (default = level 1)
Process_cq: completes all (possible) construction pending in the queue
Character_reset: reset the character, return to it, let's start in turn, settings
Show_cursorstat: shows cursor position and area id
Toggle_terrain: Toggles terrains to display different datasets, no options
Resets to normal
Give_trait_points: Gives character
Points below the line
List_traits: lists all available traits
List_ancillaries: list of all available auxiliaries
Tr: Gives the character of the point’s movement
List_characters: lists all characters in the world or
Those who belong to the faction
Show_landings: shows the landing of vacancies
To the published region, hides them by default
Filter_coastlines: Applies a filter to the Coast Map world
Toggle_coastlines: Toggles strategic map coastline display
Set_building_health: NovRedTuk
health building sets of the specified type (for example, core_building)
In settlement, so that the final health percentage is as indicated
Ai_turn_speed: sets the maximum stroke speed during processing
ah round
Amdb_min , amdb_max: sets of airborne offset depth map overlays for min, max zoom
Amdb_offset: Sets the air data overlay to the offset map in the direction of the camera
Zoom: Zoom to specified satellite map zoom
Set_ranking_interval: sets the denominator of the fraction ranking graph
Interval, which is calculated as (number_of_turns / denominator) ;
If set to 0, then the denominator will be set to number_of_turns .
Giving at intervals of 1
Regenerate_radar: does what it says it will do
adjust_sea_bed: adjusts the entire seabed at a given height
Toggle_game_update: fire (t | toggle | reload | INT)
Toggle_perfect_spy: spying ability to toggle everyone for perfection and infinity
Range, and again
building_debug: switches building debug mode: TAB to switch viewing modes,
RIGHT SHIFT -TAB to reset mode, LEFT SHIFT -TAB to return modes, G damage
Mouse over buildings, P displays area
Reset_display: forcedisplay_close(); display_open() display reset loop
Toggle_underlay: ...
Toggle_overlay: ...
Process_rq: completes all (possibly) set of pending Queue
Force_diplomacy: Negotiator's strength to accept or
Decrease in supply
Diplomatic_stance: set
Diplomatic positions between the two factions
Namely: ...
Invulnerable_general: makes the designated general invulnerable
Test_ancillary_localisation: adds all ancillary information to the display
character
Perf_times: toggle display of simple game performance update times vs display
Burn_piggies_burn: light up all the piggy banks winks
Test_message: test message events specified in descr_event_enums.txt
Show_terrain_lines: display defensive terrain features
Message_collation_set: collation message set or off (sets of all factions)
Show_all_messages: Show all messages from all factions (on/off)
Clear_messages: Clear all current stacked Messages
Puppify_my_love: Mmmkay...
Reapply_rigid_model_influence: ...
Toggle_flowing_water: Toggle display on or off current map water campaigns
Nw_stats: Toggles the display of network statistics
Toggle_pr: Toggles pr mode.
List_units: list of all military units
Victory: show Victory message for faction on short or long
Campaigns
Trigger_advice: triggers tips
Damage_wall: damage to settlement walls; NovRedTuk
forces 40% damage for a random gate and a nearby straight section;
Destroys the guard if the parameter is present \ ; Violating the wall if \
the present
Test_victory_scroll: opens
Victory scroll stating that a given faction is Victor
Date: changes Campaign date given year
Season: Changes to this season's campaign
Upgrade_effect: Upgrade Unit Triggers Effect
Force_battle_victory: Alliance forces of local players to win the battle,
Completely destroy the enemy alliance
Force_battle_defeat: forces of local alliance players to win the battle,
Completely destroy the enemy of the alliance
Output_unit_positions: output positions of all units in
Battles to the specified file
Show_battle_paths: show all actually processed paths in Pathfinder
Show_battle_paths_for_unit: show all actually processed paths
Pathfinder for a specific unit given the device ID
Show_battle_street_plan: show the street plan for the settlement
Show_battle_marker: display marker at (x, y) at t seconds
Show_battle_circle: display a circle at (x, y) radius z
For t seconds
Kill_faction: removes a faction from the game
Diplomacy_mission
: creates a diplomatic mission
Event: creates an event position
Kill_character: Kills the character with the name
Controls: switches to control the player of the specified faction;
The old faction can't act properly like the ah faction
Create_building: creates a building
The specified type in settlements; to build a level look
Export_descr_building.txt.create_building.failed build Building
Capture_settlement: Evicts any resident characters and
Army and gives settlement to local
player
Disable_ai: disables ah, so that she does nothing
Halt_ai: Stops the queue, sequences, Before starting
From the specified faction turn, or the current faction, if not
Faction of this
Run_ai: restarts its turn and.o. sequences after disable_ai or halt_ai have been
Triggered
Original game text in English
Stand off
When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, your gather forces and put all archers in the very back, all medium to close ranged missile weapons in the middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.Cheat Mode
Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:Cheat Code - Effect
add_money 20000 - Increase money by 20,000
gamestop - 10% cheaper units in campaign mode
jericho - Walls fall down in siege in battle map mode
oliphaunt - 40% bigger elephants in campaign mode
Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.
Blockades
If the Senate asks you to blockade a port, you can go blockade it for the last turn and not have to do it for the entire five.Defend your settlement
Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy"s retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.Best Roman Legion
For almost an unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillary (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators at the front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion!Even More Codes
Here are ALL the console (key [~]) commands for cheaters, use them in conjuction with the Cheat Mode code.Note: these commands are recognized only in different specific game areas:
? : retrieves help for the command
bestbuy: sells units cheaper
toggle_tow: shows/hides the tabbed output window
add_money: adds an amount of money
to a faction"s coffers, can be negative, default is player faction
add_population: adds an amount of
population to a settlement, can be negative
move_character , : moves named character to position
on campaign map
auto_win: the attacker or defender wins the
next auto-resolved battle
create_unit
: creates one or more units of the specified type
toggle_fow: toggles the fog of war on or off
toggle_restrictcam: toggles camera restrictions on or off
give_ancillary: gives the character an
ancillary
give_trait: gives the character a
trait at level (default = level 1)
process_cq: completes all (possible) construction pending in queue
character_reset: resets the character back to it"s start of turn settings
show_cursorstat: shows the cursor position and region id
toggle_terrain: toggles the terrain to display various data sets, no param
resets to normal
give_trait_points: gives the character
points for trait
list_traits: lists all the available traits
list_ancillaries: lists all the available ancillaries
mp: gives the character movement points
list_characters: lists all the characters in the world or
those belonging to a faction
show_landings: shows the landing positions available
to the ai from a given region, default hides them
filter_coastlines: applies filter to world map coastlines
toggle_coastlines: toggles strategy map coastline display
set_building_health:
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified
ai_turn_speed: sets the maximum speed of turn processing during
the ai round
amdb_min, amdb_max: sets aerial map overlay depth bias for min, max zoom
amdb_offset: sets aerial map overlay offset towards camera
zoom: zooms to specified aerial map zoom
set_ranking_interval: sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1
regenerate_radar: does what it says on the tin
adjust_sea_bed: adjusts whole sea bed to specified height
reload_shaders: reloads all vertex shaders
reload_textures: reloads all textures
toggle_game_update: fire (mt | toggle | reload | int)
toggle_perfect_spy: toggles everyone's spying ability to perfect and infinite
range, and off again
building_debug: toggles building debug mode: TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza
reset_display: forces a display_close() ; display_open() display reset cycle
toggle_underlay: ...
toggle_overlay: ...
process_rq: completes all (possible) recruitment pending in queue
force_diplomacy: forces the negotiator to accept or
decline a proposition
diplomatic_stance: set the
diplomatic stance between the two factions
invulnerable_general: makes that named general invulnerable
in battle
test_ancillary_localisation: adds all ancillary to the character info display
perf_times: toggle display of simple performance times of game update vs display
burn_piggies_burn: ignite all the piggy winks
test_message: test the event message specified in descr_event_enums.txt
show_terrain_lines: display defensive terrain features
message_collation_set: set the message collation on or off (sets all factions)
show_all_messages: show all messages to all factions (on/off)
clear_messages: clear all the current stacked messages
puppify_my_love: mmmkay...
reapply_rigid_model_influence: ...
toggle_flowing_water: toggles display of campaign map flowing water
nw_stats: toggle display of network stats
toggle_pr: toggles pr mode
list_units: lists all of the units in an army
victory: show victory message for faction for short or long
campaign
trigger_advice: triggers an advice
damage_wall: damage wall of settlement;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if "gate" parameter present ; breaches wall if "breach"
present
test_victory_scroll: opens up
the victory scroll declaring that the given faction is the victor
date: changes the campaign date to the given year
season: changes the campaign season to the given season
upgrade_effect: triggers unit upgrade effect
force_battle_victory: forces the local player's alliance to win the battle,
force_battle_defeat: forces the local player's alliance to win the battle,
completely destroying the enemy alliance
output_unit_positions: output the positions of all units in the
battle to the specified file
show_battle_paths: show all valid processed paths in the pathfinder
show_battle_paths_for_unit: show all valid processed paths
in the pathfinder for a specific unit given a unit id
show_battle_street_plan: show the street plan for the settlement
show_battle_marker: display a marker at (x, y) for t seconds
show_battle_circle: display a circle at (x, y) of r radius
for t seconds
kill_faction: removes the faction from the game
diplomacy_mission
: creates a diplomacy mission
event: creates an event at position
kill_character: kills a character with the given name
control: switches player control to specified faction ;
old faction may not act correctly as ai faction
create_building: creates a building
of the specified type in a settlement ; for building level see
export_descr_building.txt.create_building.failed to build building
capture_settlement: evicts any resident characters and
armies and gives the settlement to the local player
disable_ai: disables the ai, so that it does nothing
halt_ai: halts the turn sequence just before the
start of the specified faction"s turn, or the current faction if no
faction given
run_ai: re-starts an ai turn sequence after disable_ai or halt_ai has been
triggered
main part:
Description: Change (increase or decrease) the amount of money of your own or another faction. To decrease, enter a negative amount, for example, add -1000. To clarify the names of factions, you can view the file descr_strat.txt
syntax: “add_money ±number” - for your faction or “add_money faction_name, ±number” for another
example: “add_money 5000” “add_money england, -5000”
description: Change (add or subtract) the population of the specified city
syntax: “add_population, City_name ±number”
example: "add_population, London 500" or "add_population London, -500"
Description: Win the next (auto) battle
syntax: "auto_win battle side"; possible sides: “attacker” (attacker) or “defender” (defender)
example: "auto_win attacker" or "auto_win defender"
Description: Unknown
Description: Reset the used movement points of the specified character.
syntax: "character_reset Character_name"
example: "character_reset Rufus"
description: Create a squad in the specified city (the names of the squads can be found in the file
export_descr_units.txt)
syntax: “create_unit City_name Unit_name” if the unit name consists of one word, “create_unit City_name “unit name”” if more
example: "create_unit London, Peasants" or "create_unit London "Mailed Knights""
Description: Give anch (retinue character) to the specified character
syntax: "give_trait Character_name Anch_name"
example: "give_ancillary William bard"
description: Give a trait (character trait) to the specified character
syntax: "give_trait Character_name trait_name"
example: "give_trait William Drink"
Description: Move the specified character to the map coordinate
syntax: "move_character Character_name x-coordinate, y-coordinate"
example: "move_character William 6,150"
Description: Unknown
syntax: features or parameters unknown
description: Construct the first building in the queue (list) of ordered buildings in the specified city
syntax: "process_cq CityName"
example: "process_cq London"
remove_ancillary
Description: Remove anch (retinue character) from the specified character
syntax: "remove_ancillary Character_name Ancha_name"
example: "remove_ancillary William bard"
description: Remove a trait (character trait) from the specified character
syntax: “remove_trait Character_name trait_name”
example: "remove_trait William Drink"
show_cursor_stat
description: Get the coordinates of the cell (tile) of the strategic map under the cursor, for example, the coordinate of the location of the army on the stratum. map, used for positioning armies, fleets and characters when making changes in the game at the strategic level
description: Disable the “fog of war” - this will allow you to see all cities and the movement of armies, fleets and characters; To enable, enter the command again
description: Enable one of the special modes for editing/debugging strata. maps – tga files from the Base folder are superimposed on the regular strat map in the game; available modes: region (province), tiletype (terrain types groundtypes), climate (climate), choke (insurmountable obstacles), landing (land), frontier (more clearly shows the boundaries of provinces), features (rivers), frontier_defend (places convenient for ambushes and defense of strategic passages on the map); To disable the mode, enter the command again
syntax: "toggle_terrain mode" available modes: region; tiletype, climate, choke, landing, frontier, features, frontier_defend
example: "toggle_terrain region"
cheats (cheating codes):
description: Add 1 Elephant Artillery unit to a garrison or army, with small serpentine cannons mounted on the elephant towers; to add another squad, re-enter the code
description: Add 1 Elephant Rocketeer unit to a garrison or army; to add another squad, re-enter the code
application: select (click) a city or army, open the console and enter the code
Description: Add 1 Elephants squad to a garrison or army, the elephant's "crew" is armed with arquebuses; to add another squad, re-enter the code
application: select (click) a city or army, open the console and enter the code
description: Add 1 Mercenary Monster Bombard unit to a garrison or army; to add another squad, re-enter the code
application: select (click) a city or army, open the console and enter the code
description: Add 1 Mercenary Monster Ribault unit to a garrison or army; to add another squad, re-enter the code
application: select (click) a city or army, open the console and enter the code
description: Add 1 Mercenary Rocket Launcher squad to a garrison or army; to add another squad, re-enter the code
application: select (click) a city or army, open the console and enter the code
commands for hotsit (work only in hotsit games with the console enabled):
syntax: "logon password"
example: "logon 777"
Description: Exit administrator mode
syntax: no features or parameters
description: Set the email address of the player of the specified faction
syntax: “set_email faction_name [email protected]”
example: “set_email poland [email protected]»
description: Set a password for a hotsit game for the specified faction, written twice (the second time is confirmation)
syntax: “set_password faction_name password password”
example: “set_password poland pass pass”
Description: Remove the password from the hotsit game for the specified faction
syntax: "clear _password faction_name"
example: "clear _password poland"
scripted (works only in scripts):
capture_setlement
Description: Capture the specified city
syntax: "console_command capture_settlement City_name"
example: "console_command capture_settlement York"
description: Construction of the specified building in the specified city (the names of the buildings can be found in the file
export_descr_buildings.txt)
syntax: "console_command create_building City_name building_name"
example: "console_command create_building London small_church"
Adding assistants to Generals
Here is a list of assistants (environment members) that can be added using the give_ancillary command.
These codes also require that the character to whom you want to add assistants be selected.
give_ancillary this ANCILLARYNAME
Below is a list of assistants (actually ANCILLARYNAME) that can be added to Generals.
drillmaster +25% to movement, discount when hiring
brilliant_inventor +30 cost points, +1 farming, 20% bonus to profit from mines
bard Adds Morale, Popularity
doctor Has more children, improves the chance of repairing damage.
apothecary Has more children.
mentor Increases Command
shieldbearer Increases Hit Points, Decreases Morale
swordbearer Increases Hit Points, Personal Bodyguard
bodyguard Increases Personal Security, Reduces Popularity
foodtaster Increases Personal Safety
tutor Increases Piety, Profit from Trade
Adding Units to Stacks
Select a city or any unit for movement and open the console. Simply enter george or any value from the list and press Enter to get the corresponding unit.
rogan Artillery on an elephant
vindaloo Rockets on an elephant
madras Elephants
istanbul Mercenaries Monster Bombard
george Mercenaries Monster Ribault
houston Mercenaries Rocket Launcher
Console codes.
Press the tilde (~) and enter the following codes. All codes are case sensitive. Make sure that it is capitalized: the names of all family members, settlements, and in general everything that is necessary are “capitalized.” Otherwise it won't work
character_reset Allows the character to walk again. Doesn't always work
add_population "city name" "number" Allows you to automatically increase the city's population.
give_trait this "trait" "level value" Allows you to give any trait available to a faction to a specific general.
process_cq "city name" Everything in the city's build queue will be built automatically.
add_money "amount" Adds a certain amount of gold.
show_cursorstat Shows coordinates under the mouse cursor in x,y format
toggle_fow Enables/disables "Fog of War".
auto_win "attacker/defender" While on the battle scroll, enter this code (attacker if you are attacking and defender if you are defending) and press the auto-battle button. Automatically win.
move_character z x,y z=name of a settlement or unit without a title (except Captain).
x,y=coordinates
Create Unit
Using the console, enter the following
create_unit "settlement or character" "unit ID" "number(1-5)" "experience(1-9)" "armor(1-3)" "weapon(1-3)"
For example-creat_unit "London" Longbowmen 2 9 3 3
This code will create 2 Archers in London with 3 Gold Chevrons, level 3 armor and level 3 weapons
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
Creates Unit at any settlement/general you like
Detailed Codes for Several Console Commands
Press ~ to access the console. As described above, the "give_trait" command works with several different characteristics. Which can be added to the character. For this to work, you must have a character selected outside the city. It works like this:
give_trait this TRAITNAME #below is a list of TRAITNAMEs and the maximum value possible for entering a characteristic value. Here is a list of the main characteristics:
Loyal 3 +Chivalry, Loyalty
Brave 3 +Morality
PoliticsSkill 3 - loyalty, + influence
Intelligent 3 Improved Command, Profit
MathematicsSkill 3 Increased profit
GoodAdministrator 3 Increased legality, Profit from trading
GoodMiner 3 Increased Profit from Mines
GoodTrader 3 Increased profit from trading
FathersLegacy 3 Increased Influence
VictorVirtue 3 Increased Chivalry
BattleChivalry 5 Increased Chivalry
NaturalMilitarySkill 3 Improved Command
GoodAmbusher 5 Increases command skill (situational)
GoodInfantryGeneral 1 Increases command skill (situational)
GoodCavalryGeneral 1 Increases command skill (situational)
GoodDefender 5 Increases command skill (situational)
GoodAttacker 5 Increases command skill (situational)
GoodCommander 5 Increases command skill
BattleDread 4 Increases Awe
Energetic 3 Increases movement points
HighPersonalSecurity 3 Improves personal security
PublicFaith 4 Increases Piety
HaleAndHearty 3 More children, increased the number of lives of the General
Give Helpers and Traits to Spies/Assassins
As already mentioned, use the tilde (~).
Here is a list of various assistants (members of the retinue) that can be added using the give_ancillary command. In order for the code to work, it is necessary that the desired character be selected. give_ancillary this ANCILLARYNAME Below is a list of (ANCILLARYNAME values) that can be applied to Spies/Assassins.
THE NOTE: For values marked "TRAIT", use:
give_trait this TRAITNAME #
in order to give the agent a character trait (case affects).
catamite +1 to agent skills
courtesan +1 to agent skills
pickpocket +1 to agent skills
dancer +2 to agent skills
GoodSaboteur 3 TRAIT +1-3 for the killer, increases sabotage skills
GoodAssassin 5 TRAIT +1-5 increases assassin skills
GoodSpy 5 TRAIT +1-5 increases spy skills