Transition to Limansk Folk Solyanka. Passage Stalker Folk Solyanka: Guide in Quests and Cainies

Description:
Folk Solyanka is a modification where you need to keep many details in my head, information for various quests. This article contains tips by quests, which are included in the fang quests branch (Warb, Red Forest) (guide author: A185. Admitted: admin (SPAA-Team))

This quest line becomes available after the completion of the search for a mysterious stalker: Guide for passage: 1. We obtain SMS from the fang on the NZ, we go through the top input (through the swamp) into the fire cave.
2. We speak with the fang, we get a task to divide the new territory (military laboratory or warb), we get the transition from the radar to the warb and from the Varlab to X16.
3. We go to the radar, you have a transition to the door with the code lock. The code from the castle gives the Syak after bringing it tools from Sidorovich. We fall into the warb on a steep disassembly of monolithpers with mercenaries. You can just quietly stand at the input of 10-15 minutes, until the enemies destroy most of each other. We get sms from the fang.
4. We find the corpse of the mercenary of the Kostoloma in the billiard room, taking a notepad of the mercenary from him.
5. We go on the speakers to the fang, he is on the farm, where the debtists were based on, we say with the fang, we get a task to undergo in confidence in mercenaries, which Lukash will help.
6. We speak with Lukash, we learn about the sector and spider.
7. We go to the labyrinth, on the basis of the monolith, we kill the spider, take the selection
8. We go to Warlab, we find in the billiard room, we speak to her and get a task to find a walkie-talkie. We give a radio, find out what a big uncle wants to talk to us.

Where to seek a radio

The radio lies in the basement under one of the forests

9. We speak to Demobe, we get a task to pick up the gangsters in the so-called pseudopsy.
10. We speak with Panther, we get a task to pick up the disc from the military on the radar
11. We go to the radar to the antenatas, we find the military, we kill, taking the disk
12. I give a Disk Panther, we get a job for searching for a BT TD based on bandits
13. On the basis of the gangsters, we kill the lucky one, we take the combo, do not forget about the stuffed

Where to look for scarecrow

Scarecrow stands in the borov office

14. I give Combus Panther, Scarecrow Demble, Want to talk to the boss of mercenaries
15. We are talking to the boss and understand that the disassembly with the Gavr was a children's bastard, but there are a big plus - the 3 immortal characters are missing now. Help Panther and its guards to clean the beds from mercenaries.
16. We speak with Panther and with Demobe, we receive information and reward for helping Panther.
17. We go to the fang in the bar, share information. Fang sends to Lukasha.
18. We go to Lukash and give the seal of mercenaries.
19. We speak with Lukash, we get a task to accompany the freeodov. Comes SMS from Panther. If a radar was not cleaned for a long time, I recommend cleaning the route to the Varlaba from extra teeth and stems.
20. We speak with vitamin, negotiate a meeting on the radar.
21. We go to the radar, speak with vitamin, accompany the group to the hole in the mesh fence, say again with vitamin and go to the bed.
22. If there is no hot desire to fight with dogs, we calmly wait until the freesty will be cleaned by Warlab and Vitamin will come to the billiard room.
23. We speak with vitamin, turning off the blocking teleport and get a reward - gravel. Comes SMS from the cyclopa - until we react.
24. In the right elevator mine on the stairs, we climb into the secret part of the Varlaba, talking to the lazy. We learn about the main scientist.
25. We find Klenov, we say and get a lot of interesting information, we get a task to bring a hologram in Warb.
26. We go to the NW, we speak with cyclop, we get another tip to the cache.
27. We speak with the hologram, accompany it before moving to the AU.
28. We go to Warlab, speak with maples, we get the task to bring art and cobblestones.
29. We go to the cave and take the heart of Poltergeist at Shakhtar. Shakhtar gives Art only after meeting with the doctor in Pripyat to get the task of the doctor to attribute a medallion miner. (See Quests Pripyati)
Where to look for 10 cobblestones - everyone decides himself. They periodically spawn in the cave, part of your arts will turn into cobblestones at the first occurrence of the radar, etc.
30. We go to the fang in the bar, we get the transition to the Red Forest and the quest for Denis
31. Find a cave where Denis should be on the pressing, but then 2 controllers will be spawned
32. We kill mutants, in the basement we save Denis, but we learn that it does not have documents
33. At the exit, we will be waiting for several mercenaries - we kill, take Denis to the closest camp
34. According to SMS, we notify the fang that there are no documents - we get a task: to find hunters in the Red Forest, talk to them
35. We find hunters, we get a task to search the stolen backpack.

Guide for Folk Saltka 2010 + OOP

Description of the passage of the main plot branches, covered all the main problems and answers to the most frequently asked questions!

So, let's begin.............

First appearance in the zone -Conversation with star.

In the house on the left we are looking for stocks :)

On the farm to the right under the wall of the box - vodka (for the passage under the bridge)

Warm not uroat - The main thing is tied to the arthmeodifier and it can always be replaced by vodka army aidhechki.

NO WAY Cases do not climb the military to the checkpoint (to get there a habarur, etc.)

In the punishment, they send the landing and the village comes a quiet end: (

Come in the village.(On the way to seize the military), we speak with the doctor, drink medicine and wake up in the cave MiG.

Do not scare, look under your feet, equipped.

Watering all the liveriness at the first occasion is not necessary!

We are the main thing to reach Shakhtar (standing at the top level in the far cave)

Blood axles with a shot in the head - clinging to the corner of Peshors to the wall (it is desirable to rise higher).

After a conversation with a miner drink a medicine and again on Cordon.

Brief reminders on the way game - memorable novice :)

Sucking Arrow on Agroprom "To kill everyone at the entrance, go to whining there you will transfer to the staircase entrance to the whip of the arrow.

1. At first run up the screw staircase, to the command arising at the top of the teleport.

2. After teleport disappeared, we run into the hall, where the first time we met bloodsuit.

3. And the last teleport, which will lead us to the cache, is located in the tunnel with electrically.

Take the PDa there, and turn off the teleport. The flash drive is also lying.

Bar. It is necessary to take from the bartender at the first occasion of the task on X-18 (TD) and execute it! (And you can not refuse, otherwise then climbing)

Laboratory x18. - Bandits. We kill all the gangsters, but lose quests for them, or give a first-aid kit, returning to the life of the questioned. Bill box on scholars' corpses. From Himer we save like this: Along the flat fence there is a stone, climb on him and death damn.

Amber x16. "Be sure to save Kruglov, together with Sakharov will throw you a suit and psi-helmet. Perform their quests, they are simple, you detector anomalies, super thing, plus excellent Bronnik

Entrance to the laboratory is not through the doors (teleport), but to the left through the window.

Explorer, thunderstorm - you will find the conductor, he will tell about the doctor, that the detector for the door of the Chernobyl. After passing the radar, a ghost will appear. There is a thunderstorm everywhere, in the gangsters on ATP, on the Chernoby, in the debtors in warehouses. You decide.

Radar "It seems that nothing complicated, first a nuisance with arts, they turn into cobblestones, lay them out at the stop, then take it. Inspect the corpses of scientists.

Pripyat - Valim snipers, look for a marsh doctor. During the ejection in the basement.

Chaps 1. - Heat from all sides, military, monolith, emission ... hold on. At the entrance to the dungeon, the crowd of the military, look for a bag of Sakharov. ( do not delay long - leave at least 5 minutes before emissions)

Searches for the missing expedition

1. To seize the corpse of Andrei special forces, Viaduka on Cordon. (Viaduct is a tunnel under the road from the village of newbies to the bridge)

Necessarily for further quests!
2. We find a bandit that stole PDA specialsmen, this is a "simulator" sending SOS signal, on a landfill, but it does not have.
3. We are looking for a bandit that stole PDA, this is a frader. The same bandit is the assault Abakan Brom (drunk ledge from the bar). Broma puts a label in PDA at the place of the initial appearance of a farian in the dark valley. But Fraer travels from this place through a landfill towards the agricultural and its dungeons. We'll have to search where it will be.
4. At Prapor on the landfill, for 10 scientific agents, we find out that people of Bartender will be able to repair.
5. Barman asks for repair the artifact of the tears of fire.
6. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
7. During the fulfillment of the quest of Lukasha, according to the traitor, Pavlik, killing him "contact" Aru, and in his pda we find a summary of the missing expedition.
8. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we learn that the sugars know about the expedition.
9. Sakharov wants to talk with us only after performing the fang branches and the decendment of the deceit.
10. On the press of Sakharov, it is necessary to go x-10, but we already were there, there is no expedition there, but the sugars insisted, go and check.
11. And really find two dead and one barely ecologist, who asks to stop his suffering and finish.
Sripping with a heart, do it.
12. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
13. Chatting with Fremen, in the paper of Jameson's mercenary, he found a mention of the operation on the capture of monolith.
14. The dump is dealt with the Tomaz group, and pick up the capture plan.
15. From the plan we learn about the path from X-10 to the sarcophagus and back.
16. We go to the ghost if you have found the missing expedition and exit from X-10 to sarcopagu, we get a task to bring 10 gold slices of meat, from the SES-2 location.
17. We bring the ghost of slices, and in the award we receive information about the transition from sarcophagus on Chernobylis.
18. We get the task to find 3 parts of the diary on Chernobyl, 2.
19. We bring docks the ghost.

Quest on the laptop Arhary:

1. Talk to Dan (in early versions he was on Cordon, later moved to the swamp).

2. Go to Agroprom (you need to paint documents from the main task of Stalker)
3. We speak with Zakhar (bar) (you can pass the quest for the defense of the Dan group)
4. Talk to Dan, he talks about the unusual activity of the military on the agry.
we get a task, steal the package from the military on the agry.
(Talking about the road and disassembly with the Avengers group I usually postpone until I am good equipped)
5. We meet on Agroprom with Arhar and his group assault Agroprom, take the parcel.
6. We do not know what it is for what, just attract Dan.
7. We speak again with Argar, we get a task, bring his notebook.
8. Let's go down to the dungeon of the agriculture, find the corpse of the Arhara friend and take notebook.
9. We give a notebook ARHARE, and get the task to bring the laptop Arhary, as he asks to visit Dan.
10. We are talking to Dan and get a task on a science flash drive from X-18.
11. We bring and get a tuned psi-helmet, identical to what sugars gives.
12. At case or immediately go to the radar and find the laptop Arhary.
13. We bring a laptop to Army warehouses Yakut.

Begin searching for the ghost and killers of the fang

Everything oddly strangely begins with the Freamen pistol, we find and bring.
1. Let's talk to Fremen and get a task to pick up Daimson's Case Freamen from the mercenar.
2. We find Jameson in the wilderness, he does not want to talk about good, "Valim" himself and his group, take the case, consider Freamen.
3. We get a task for the Ghost Pda and bring it to Sakharov.
4. We speak Round (Semenov) about the ghost, he asks to find a ghost diary.
5. Find a diary (on Agroprom), bring a circle
6. We speak with the bartender, in exchange for information, he asks to bring him Sibion, bring.

Search for killers of fang:

7. Talk to Voronin. He asks the Psychic flash drive.

8. We go to Psycho, which "lives" in a swamp on army warehouses, take a flash drive, please Voronin.
(the same flash drive asks to bring the liberty Max, you can agree on it, just then do not forget to buy a flash drive from Max)
(another moment, the swamp is very active, and the living nature often cums psycho before us, and his corpse can easily disappear, so it will not be superfluous to deal with psychos, and remove the USB flash drive from it, when you first visit the speakers, without waiting for quests on it)
9. We speak with the informant in the bar, for further promotion we need information Tirana.
10. We are talking to Dan and take the Tirana PDA.
(so that during the conversation Dan did not become an enemy, helps first ask him to repair it)
11. We bring PDA an informant and learn from him about the mercenary of the Gavra.
12. We speak with the Gavr (AS), we learn that freedom contact with mercenaries, through the Gold.
13. We speak with the Gavr, he asks for a bolt's mercenary and bring him Pda.
14. We speak again with the Gavr and get the task to bring docks from the monolithic corpse in X-10.
15. During his visit to the X-10, we find the corpse of this guy, the paper is really from him, we take and bring them to Gavra.
15. We speak with Yakut, he suspects about conspiracy, and sends to Freamen.
16. Talking with Fremen, we learn about the gathering of mercenaries in TD.
17. We take a detachment of Blend in TD and bring a flash drive to Fremen. In the version of the Saltian dated August 14, 2010 there was an alternative opportunity to peacefully "break" with the blend. And the detachment moved to another place.
18. We speak with the Gavr. Havre on us is offended by Blend, poisoning and robes GG to the thread.
(It will not be superfluous, go to Gavru Lightly, I usually throw off everything, in a whip in a hatch on the edge of a minefield, to the left of the entrance to the base of freedom)
19. We speak again with the Gavr, it becomes the enemy, and with a calm conscience, with him and all his associates.
20. We speak with Yakut, he saw from the base of freedom to Zavava, the drawer was dragged.
21. We endure the mercenaries and take the box.
22. We bring the box to Yakut and get something from your Kabar, who removed the Gavr from the poisoned GG.

Searching for a ghost:

7. Talking with a circular, to decrypt the diary, he needs a working computer.
8. Talking to Arhar, he should know where it can be found.
9. Find in the X-18 system unit and bring it a circle.
10. After this Kruglov sends the GG to Yakut
(Further branch will work after performing a branch on the fang and the decendment of the dear)
11. Comes SMS from Ghost
12. We arrive at Yakut and ask where to find a ghost and he sends the GG into the agricultural dungeon.
13. In the basements of the agriculture, they accumulate to the ambush, but we were not clearly waiting for us.
14. Again to Yakut, he sends the GH to the radar. Here you find the ghost!
15. The ghost sends the GG to Sichu for DT, to beat off the beast of the Avengers. Starting from Solyanka dated August 14, 2010, the avengers and owl moved to the swamps.
16. Along the way, if the owl is killed, searching for his corpse and get a tip on its scroon in X-10 from which we learn who passed the ghost.
17. We visit the ghost again, we get the task to kill the beast, and bring his documents.
18. We go to Cordon and endure the checkpoint, together with all the military and the avengers, take the beast documents.
19. Reported ghosts.

Quests of pure sky:

The transition to the swamp gives a fan after the quest for the protection of the camp from mercenaries (after exiting X18). The transition is displayed in PDA and is slightly south of the village of Newbies.

1. At the entrance to the swamps we find on the farmers of the Deca and it gives a task to save a friend from the captivity of the gangsters. We go on the way to the Church, we clean the gangsters and find the captured Sakhat, talking to him.
2. We return to the devil, we report on the execution of the task, we obtain information about teleport to the pure sky base.
3. We go to the base, we encounter 3 characters that give us quests - Vasily, Cold and the leader of the Chiuribovs Sweets.
4. Task Vasily - Find a healing ointment.
4.1. We go to Kalmyk's hut - the place is marked on the map of the circle. In the hut on the floor lies a backpack, in it a grenade. We take a grenade and it explodes (GG should have very good protection against the explosion - art + suit). Calmyk appears.
4.2. We speak with Kalmyk, we get the task to bring a container. The location of the container is marked on a map of a circle.
4.3. We go to the backpack, take the container. In the teleport around the backpack there is a minimum of 1 pass, but very narrow (+ \\ - half meter to the side and it does not work), you need to find the place of this passage. It seems that the position of the passage is installed randomly. Show perseverance in search, come from different directions.
4.4. We bring the container Kalmyk, we will find out tariffs for the exchange of ointments. We bring a habar and get 3 right jars, refer to Vasily
4.5. We pass the ointment Vasilia and get the opportunity to upgrade and repair some costumes.

5. The task of the cold is simple - to mark the unique pseudogigant on the agry. The location is marked on the map in Pda. If the labels are not - then the pseudogigant runs in the northeast ravine ravine, in which the adrenaline is located (from the entrance from the landfill immediately right along the fence).
5.1. Metim pseudo-hydricant from the weapon of the cold and report on the task.

Quests Sweets are key to further passage, incl. For opening aisles to new locations (Limansk and Next).
6. We speak Sviblov, we get the task to bring the brain of a unique controller. The place of spawn controller is marked on the map. We go, kill the controller and the monsters come to him, we take the brain.
7. We give the brain Sviblov and instead we get the opportunity to exchange details of unique monsters on weapons.
8. Repeated with Sviblov. We get the task to steal the PCM from the gangsters. And the label in the pda to the snacks. Without postponing, it is necessary to go and talk with a silence, otherwise it can perish in the fight against gangsters or knee into anomalies.
9. We speak with a silence, we get refinement on the task.
10. We go to the territory of Bandyukov and through the tank climb on the roof, go down and take the PCM from the backpack. Before taking PCM, the bandits should not see the GH, otherwise the quest fails.
11. At the time of the injury, the PCM will be spawned by hunters led by the den, help to fight off the gangsters, now it is already possible to play with bandits. After stripping, you can talk to the den, but later.
12. We hand over the PCM Sviblov, get a new task - to control the deal of freebies. The quest is not critical for passing, you can not fulfill and do not take the Slybov. The main award is a habar removed from the killed mercenaries.
13. We go to the cordon to the factory where there were hunters with a den (in the pda task a typo that the freebie will be supposedly on the farm).

Qota quests or searches of a black doctor:

1. We are talking to the day, we get the task to talk to the cat and the label on it into PDA.
2. Go to the cat, say, accompany him to the burnt khutor. Right behind the back of the cat in ruins in the center of elevated radiation lies the corpse to which you need to get. The GG should have very good radiation protection.
3. Search the corpse of monolithica, taking the card and give it to the cat.
4. accompany the cat before the intake of the Purebovtsev base, actively testing livestock around if the cat suddenly stops. We go to the Bar to the cold, speak with the cat. We get the task to find the right person.
5. We speak with everyone in a row on the basis, we find the Persian in the house with Appeares next to the house where Sviblov is worth, I was called Misha Eloc), we say. We get the task to bring TV.
6. We go to Cordon, take a TV near Akim, give the moose. In replacements we receive information about the possible locations of monolithpers (marked on a circle map).
7. We enhance the places of the possible location of monolithpers, we find them, we destroy, take notebook.
8. I give a notebook to the cat, agree on the subsequent meeting in the bar.
9. In reality, the cat may appear in 2 places - directly in the bar or on the speakers in the stalker parking lot between the base of freedom and the villains of bloodsuckers. What are the reasons and the dependence of the place of appearance - I am aimlessly. We get at the cat as a task bring medicine from Kalmyk
10. We go to Kalmyk, he needs ingredients - collect, bring. We are waiting for the time, taking the medicine.
11. I give a medicine to the cat, get the task to take the "language". We go on agromprom.
12. The south of the Western Complex we find monolithpers and free from their captivity Chuku and Geek. We speak with any of the sweet couple, accompany both in the central complex. I recommend it in advance to clean the territory along the path - otherwise these young creatures are faster Kruglov throw away to fight with everything that moves and bring them fail.
13. On the territory of the central complex, we speak with Chuko or Gos, we obtain valuable information, go to the cat.
14. We share information with the cat, learn about Rabinovich and get the task go to the squeege, go.
15. Scrolls we get information that we need a modest one.
16. In the village of bloodsows, we find Joker, we say, we will open 3 bottles and get information about modest.
17. We go deep into the villages, we find a modest wounded, treat, we say, we get information about Rabinovich.
18. We go to Pripyat, find Rabinovich in the house with a grocery near the hotel. I recommend to preserve before communicating with Rabinovich.
19. We speak, we get information about the "Black Doctor", we return to the cat.
20. Reported by the cat, we get the task to talk to Zakhar.
21. We are talking to Zakhar, we get the task to take the live brother Louis.
22. We go to the swamp, the dust of the avengers in the northeast of location near the northern exit to the cordon. We clean the security, not the touch of Louis's brother, talking to him, we receive information about the French.
23. On the basis of freedom, we find the corpse of the Frenchman, taking it to PDA, we pass Zakhar.
24. We get a task to find a fang and go to perform a series of quests "search for a box and a safe of mysterious stalker", "continuation of the search for mysterious stalker", "Meeting with a fang ...".
25. After the fulfillment of all the kalstes of the fang, we go to Limansk, in one of the buildings we find a group of liberty led by Borman. We get from Borman task to destroy the sniper.
26. We go to the construction site, we clean all the nescript, we destroy the sniper. Comes SMS from SVIbov about the need for a meeting.
27. We go to Borman and hand over the task.
27. (a) An optional task for the plot from Borman is to find the muffler and attribute to the soul. We go to the construction site, we find a silencer in one of the containers to the left of the construction site. For reference - the silencer can be filled without you, so I do not recommend going away from the location before it is and also to choke all the corpses if you do not find the muffler in containers.
Refer the silencer by the soul, we are waiting for 5 hours, taking, we return to the construction site and we hand over the task of Borman.
28. We go to Sviblov, we get the task to find the courier on the radar.
29. At the radar we find the courier next to the ghost. It is recommended to stock up health preparations and arts to restore health - greatly use.
30. We take the suitcase at the courier and carry Sahars, despite all the appeals of the tasks in PDA "Return to Sviblov". Tip - Teleports from the bone in the game are invented not in vain and very well helped in this situation.
31. We rent a suitcase Sakharov. Before returning, I recommend to eat tightly, because Then we sleep for a long time. We speak with Sakharov and come back to Sviblov.
32. We report on the performance of the task, we get a teleport deactivator.
33. We go to Limansk, deactivate teleport at the construction site, pass north and go to the hospital.
34. Not far from the entrance we find a cat and a group of accompaniment. Together we have deep into the hospital. Who played in CN without difficulty will find the way.
35. In the northern exit from the hospital, we meet with a black doctor, we communicate and learn new information. At the exit from the hospital, you can talk to the cat (not necessarily).

Search boxes and safe of mysterious stalker

Attention! Not all quests are displayed in the active tasks of the PDA, so it is necessary to memorize the dialogues issued to tasks, codes, etc.
Key Character Branch - Shakhtar. To get the transition to the cave, you need to take a bald quest in the bar in search of treasure. Well, the miner will surely ask the GG to fulfill a small order - bring a book from the forgotten forest. Do not be lazy - bring.

1. We speak with the miner, we get a task - save the escaped "prodigal son" (Fima coal) and bring a notebook of the watch.
2. In the labyrinth on the upper tier of transitions in a large hall, we take a notebook from the guard, save the fugitive and get from it in gratitude to the transition from the labyrinth to the cave.
If in the shootout, the monolithic suddenly kill the coal fuma - do not upset, the main thing is that he labeled him saved and the quest will be counted.
3. We bring a notebook one and watch the return of the prodigal son (even if monolithic was killed before it). As a reward we receive a recipe for a new art, a rattle.
4. On the Board of Miner, talk with Fima and learn about the mysterious box and a safe from it, the transition from the labyrinth for amber, as well as the need to chat with adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "soul" and soap.
5. We speak with adrenaline, we get a task to bring a casket and safe from the labyrinth. At the same time we get the transition to a labyrinth from amber.
6. We bring Fima Khabar and he speaks about the transition from a labyrinth to a new location, the transition itself does not give, until early (later the transition will give Shakhtar).
7. In the labyrinth we find a box, in it - a note with interesting and useful information (codes for 2 doors). We bring adrenaline casket, tell about the meeting with the immortal shadow of monolith. We find out what you need to talk to Shakhtar. (How to find a box, you can learn in the answers to "other questions", in the section "Labyrinth")
8. We speak Shakhtar, he tells about the need for joining Monolith and sends to Sidorovich.
9. We are talking to Sidorovich, we get another task for the search for remnamors and amulet of monolith.
10. We go to the labyrinth, on the road to the labyrinth we try to keep as far as possible from neutrals and former friends! In the labyrinth, we find the shadow of monolith and learn the 3rd missing code from the door to the monolith bunker. Whatever he spoke, it is necessary to intend him a "plasma caterpillar" and "rattage". In the bunker we take safe and strapar. Relnabra can pick up one of the monolithpers in the bunker - do not forget to bargain with them.
11. We go to the Sidorovich, give the remnamals and amulet of monolith.
12. We go to the miner and give a safe. We get the transition to a new location undiscovered Earth.

Continuation of the search for a mysterious stalker:


This plot branch will be available after the end of quests on the search for killers of the fang.
Once again, we strongly recommend that it would not be carefully reading all the dialogs carefully and to the end, no one will repeat anything.
If you suffer sclerosis, make screenshots of dialogs. Go.

1. We take a safe, we go to the top of the labyrinth, we find the point of transition to undelocated land (NZ) and go there. The transition at the very top level of the large hall, practically mirroring from the transition through which GG falls into the labyrinth.
2. We speak with asterarity, learn about some locals.
3. Meet the Hermit, he says more about several. We get a bag with medications for the gynecologist.
4. Meet the gynecologist, give a bag and safe.
5. We speak with Cyclops, from his versions we will learn about the location of medicines. We learn about the point of transition dump -\u003e NZ.
6. We go to the cordon and take medications.
7. We give medicines to cyclop or gynecologist, according to circumstances.
8. We speak with Zhorvka Anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.
12. Non-flat stealth mission, we find a thrown backpack of the pilgrim and take everything from there. If at least one avenger dies while reporting on the task, the mission will be failed.
13. Give the machine, get a clock.
14. We give the clock, and learn from the transition points of the AC -\u003e NZ, TD -\u003e NZ.
15. Go again to Pilgrim, he already shaved and gladly gives us batteries. Comes SMS from the Hermit, asks to go, there is information.
16. We speak with hermit. We learn what Adrenaline was looking for us, information on the owner of the safe appeared. He says that Adrenalina needs a new anomaly detector. The detector can help Vitya-hologram.
17. Take the batteries of Zhork, for one speak with the vita. He asks to bring two elite detectors and plasma caterpillar. SMS comes from adrenaline, people have come for a box.
18. We go for amber and buy detectors from Sakharov. Here with the detectors of the trouble! Well, if you play with ranks, then one you already have to be. And the second should appear on sale from Sakharov, with the same periodicity as Bioradar, but personally, I have not seen him on the sale of this device. If someone bought without editing configs, write down. It may very much, in the future this case will correct, but for now, I had to edit the config trade of Sakharov.
19. We bring twit two elite detectors and a plasma caterpillar, in response he sends us to Cyclop, he knows where to look for hurricewiths with Viti detectors. We listen to his next tip in the poetic form.
20. We go to the landfill, we find Schron, there are two detectors, one of themselves will leave, the thing is wonderful, sees and the cold is invisible, and the star of Arhary, and by itself, everyone else.
21. We arrive at the adrenaline, give the detector. We find out that two of them came for the box, one of them is starvature, the second adrenaline did not consider it, it is a fragmentless, which means the owner has long been the bay zone. Saying safe and GG. SMS comes from the gynecologist, the safe was opened.
22. We speak with a gynecologist, in the safe there was an old map of the territories near the Chernios. The gynecologist asks to find information on perfusion. Behind the nuances, as usual, we go to the cyclop. Again hearing the tip in verses. The transition point to the labyrinth appears.
23. We find in the labyrinth of a semi-sized mercenary, which is aware of the perfuncore, and says where to look for a flask for him. Door with info lies nearby. If, before that, they got to the box through the teleport, mercenar will find quickly, it lies a little without reaching this teleport. We select a floppy disk, treat mercenaries.
24. We bring a disk a gynecologist, and find out that the flasks are really needed. In addition, we will need reagents, you can ask them from the leader of snipers, here on the NZ, that's just how to get to them, they are shooting everything that moves. We go for the next portion of poems to the cyclop. We receive SMS from an unknown stalker, the host card, he does not mind what would have made a copy, but the original will have to be returned through asteris.
25. We go to army warehouses, we find a desired place, pick up flasks.
26. We return, give the flasks a gynecologist. To build the installation, it asks to find the power supplies and the control chip from Ecza Freedom. In addition, we give the gynecologist of the canine card, whatever he has made copies.
27. We go to the place of fall of the meteorite, we find a deactivator of teleports, we fall into the cave through one of the inputs. (The deactivator of the second teleport is already in the cave. Another advice, at the entrance there is quite hot, it will not hurt to hover the artifacts from the heat.
28. We find in the cave of Pilgrim, it helps to find an approach to mercenaries. We enhance the cave, find BP and fees.
29. We go to the chimera, the leader of the avengers on the NZ. He has a small request, to fill down a competitor - Sidorovich and bring his head to proof ...
- a small remark, between paragraphs 28-29, it is necessary to do without intermediate saving / recovery, otherwise the Avengers will become enemia
30. Ingredients found in the cave for installation, refer to the gynecologist. We take the original and a copy of the canine card. We inform the gynecologist that Sidorovich's head needed to succeed. Shura suggested to slip the avengers of the stuffed, and I can help us in it, the commander of the hunters, they, too, here are inhabit.
31. Philin agrees to help, but for the work you need a controller, just the right one poured on the radar, it is necessary to pick up.
32. We pick up. We bring a franch.
33. For work, he asks 10 claws chimera +100 tr. We collect, bring, pick up the head of Sidorovich.
34. We go to the chimera, give your head. The reagents he does not give us, but we find out that on the NZ, his eagles train, and later they will go to search for the daughter of some bumps, she disappeared here in the zone. SMS comes from the cyclopa, there is a press on the cache.
35. We listen to another portion of poetic revelations and putting on the tip. In whining chimeras we take flasks with reagents.
36. Take the found to the gynecologist. Let's admire the charged perfusion. We get SMS from fang, he wants to meet.
37. We speak with cyclops and get the last tip.
38. We go, take everything from the cache as a bonus.

Kesta fang (hiking in Warlab, Red Forest):

This storyline begins immediately after collecting the perfusion for patients of the gynecologist.
Important! Before the conversation with Lukash, according to claim 6 (about the sector of the mercenary) You need to accomplish as much as possible tasks of the lukas and the souls, so that all the freesties become friends ("discovered" in PDA). It is extremely not recommended to even accidentally kill the liberty. Otherwise, during the fulfillment of Quests Panthers Part of the freedom will become enemies and correct the situation will be almost impossible.
In addition, every time I go on the speakers, check if there are monsters that attack the liberty on the barrier. This process continuously reduces the reputation of labeled in freedom and it greatly affects the possibility of "redness" of the Freodomians after the panther tasks.

1. We obtain SMS from the fang (p.36 from the branch "continuation of the search for a mysterious stalker"), we go through the top input (through the swamp) to the fiery cave.
2. We speak with the fang, we get a task to divide the new territory (military laboratory or warb), we get the transition from the radar to the warb and from the Varlab to X16.
3. We go to the radar, you have a transition to the door with the code lock. The code from the castle gives the Syak after bringing it tools from Sidorovich. We fall into the warb on a steep disassembly of monolithpers with mercenaries. You can just quietly stand at the input of 10-15 minutes, until the enemies destroy most of each other.
4. We find the corpse of the mercenary of the Kostoloma in the billiard room, taking a notepad of the mercenary from him. Not far from the corpse we get sms from the canine.
5. We go on the speakers to the fang, he is on the farm, where the debtists were based on, we say with the fang, we get a task to undergo in confidence in mercenaries, which Lukash will help.
6. We speak with Lukash, we learn about the sector and spider.
7. We go to the radar, we kill the spider near the exit to the Dark Valley, taking the seal and become a mercenary. With further displacements, we try to avoid contacts with any groupings, especially with former neutrals and friends - after their murder, you can be in a hopeless position.
8. We go to Warlab, we find in a billiard room, we speak to her and get a task on time to find a walkie-talkie, we find in one of the backpacks. I met 3 backpacks in all - in the elevator mine at the top, on the "central" platform at the entrance to the room with green metal lockers and in a staircase under the staircase in the room, which is located directly opposite the input staircase at the level below. I had a radio in the last backpack. We give a radio, find out what a big uncle wants to talk to us.
9. We speak to the Demobe, we get the task to pick up the stuffed PSA from the headquarters of Lukasha. We obtain the coordinates of the transition from the Varlab to the AU.
10. We speak with Panther, we get a task to intercept the messenger on the cordon and pick up the disk. In PDa we see a photo of the place where you need to get. Gently get to Cordon. I recommend to have a teleport from Sakharov, to immediately teleport to Cordon. We climb on the upper structures of the bridge, we reach the edge of the torn farm, we get sms panthers that we are in place, the messenger (sergeant of the crutch) should appear, take the disk from it.
11. We are leaving the panther aside and get the task to bring a backpack from the headquarters of Lukasha. We get an ecu-invisible.
12. We go on the speakers, we find the freedom of the backpack in the armory room and take the armor prototype from it (we do not try on yourself, so as not to damage!), We find the stuffed in the 2nd floor, we also take.
13. We go to Warlab, we give the scarecrow to demobel and Bronnik Panther, with labeled wants to talk to the boss of mercenaries.
14. We speak with the boss and understand that the disassembly with the Gavr was a baby missile, but there are a big plus - the 3 immortal character now help. Help Panther and its guards to clean the beds from mercenaries.
15. We speak with Panther and with Demobe, we receive information and award for helping Panther.
16. We go to the fang in the bar, share information. Fang sends to Lukasha. At the same time, we can get transitions to the Red Forest and Limansk, as well as the task to pick up documents in the Red Forest.
17. We go to Lukas and give the seal of mercenaries.

It is possible that the part of the quests described further and is not obligatory for the passage of the plot, but I did not check the relationship between them. Therefore, I describe in the order, as was held myself.

18. We are talking to Lukash, we get a task to accompany the freeodov. Comes SMS from Panther.
19. We speak with vitamin, negotiating the meeting on the radar.
20. We go to the radar if the radar has not cleaned up for a long time, then I recommend cleaning the route to the Varlaba from extra teeth and trunks. After that, we speak with vitamin (the group is still at the entrance to the LOCA), accompany the group to the hole in the mesh fence, say again with vitamin and go to the bed. It is important to bring only vitamin alive to the Varlaba.
21. If there is no hot desire to fight with dogs, we can easily wait until the freesty will be cleaned with Warlab and Vitamin will come to the billiard room.
22. We speak with vitamin, turns off the blocking teleport and we get a reward - the goldst ingot of the freesty. Comes SMS from the cyclopa - until we react.
23. In the right elevator shaft on the stairs rise to the secret part of the Varlaba, we speak with the lazy. We learn about the main scientist.
24. We find Maplenov, we say and get a lot of interesting information, we get a task to bring a hologram in Warb.
25. We go to the NZ, we speak with the cyclop, we get another tip to the cache.
26. We speak with the hologram, accompany it before moving to the AU.
27. We go to Warlab, speak with maples, we get the task to bring art and cobblestones.
28. We go to the cave and take the heart of Poltergeist at Shakhtar. Shakhtar gives Art only after meeting the doctor in Pripyat, receiving a doctor's task to attribute a medallion to Shakhtar. Also, Shakhtar will ask lanterns - where and how it is all found, described in other guide sections.
Where to look for 10 cobblestones - everyone decides himself. They periodically spawn in the cave, part of your arts will turn into cobblestones at the first occurrence of the radar, etc.
29. We go to Klenov, give art.
30. If you did not receive transitions and a task from paragraph 17 of the description - we get, we go to the Red Forest. Near the transition, we meet the group led by Shadowman and helping to fulfill 2 tasks - freeing the bridge and fight off the flock of monsters.
31. On the map in Pda, the location of the hunters is noted, we find the "senior" hunter (which has a dialogue) and get a job to return the stolen backpack.
32. We go to the Swamp to the cold, we say, we obtain information about the location of the thief, we go on the tip and find the captured thief.
33. I agree with the dispensers of Mitka about the redemption, speak with Mita, taking a backpack, carry the hunters in the red forest.
34. We give a backpack, we get a tip on the location of the backpack with documents. Fly from the monsters, we find a backpack, take the documents, refer to the fang.
35. Klyk gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean the monsters, we find and save Denis, accompany the stalker parking lot, we return to the fang.
36. We hand over the task and find out what I was looking for a star.

Searches for the missing expedition


1. To seize the corpse of Andrei special forces, Viaduka on Cordon. (Viaduct is a tunnel under the road from the village of newbies to the bridge)
2. We find a bandit that stole PDA specialsmen, this is a "simulator" sending SOS signal, on a landfill, but it does not have.
3. We are looking for a bandit that stole PDA, this is a frader. The same bandit is the assault Abakan Brom (drunk ledge from the bar). Broma puts a label in PDA at the place of the initial appearance of a farian in the dark valley. But Fraer travels from this place through a landfill towards the agricultural and its dungeons. We'll have to search where it will be.
4. At Prapor on the landfill, for 10 scientific agents, we find out that people of Bartender will be able to repair.
5. Barman asks for repair the artifact of the tears of fire.
6. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
7. During the fulfillment of the quest of Lukasha, according to the traitor, Pavlik, killing him "contact" Aru, and in his pda we find a summary of the missing expedition.
8. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we learn that the sugars know about the expedition.
9. Sakharov wants to talk with us only after performing the fang branches and the decendment of the deceit.
10. On the press of Sakharov, it is necessary to go x-10, but we already were there, there is no expedition there, but the sugars insisted, go and check.
11. And really find two dead and one barely ecologist, who asks to stop his suffering and finish.
Sripping with a heart, do it.
12. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
13. Chatting with Fremen, in the paper of Jameson's mercenary, he found a mention of the operation on the capture of monolith.
14. The dump is dealt with the Tomaz group, and pick up the capture plan.
15. From the plan we learn about the path from X-10 to the sarcophagus and back.
16. We go to the ghost if you have found the missing expedition and exit from X-10 to sarcopagu, we get a task to bring 10 gold slices of meat, from the SES-2 location.
17. We bring the ghost of slices, and in the award we receive information about the transition from sarcophagus on Chernobylis.
18. We get the task to find 3 parts of the diary on Chernobyl, 2.
19. We bring docks the ghost.

Quest on the laptop Arhara:

1. Talk to Dan (in early versions he was on Cordon, later moved to the swamp).
2. Go to Agroprom (you need to paint documents from the main task of Stalker)
3. We speak with Zakhar (bar) (you can pass the quest for the defense of the Dan group)
4. Talk to Dan, he talks about the unusual activity of the military on the agry.
We get a task, steal the package from the military on the agry.
(Talking about the road and disassembly with the Avengers group I usually postpone until I am good equipped)
5. We meet on Agroprom with Arhar and his group assault Agroprom, take the parcel.
6. We do not know what it is for what, just attract Dan.
7. We speak again with Argar, we get a task, bring his notebook.
8. Let's go down to the dungeon of the agriculture, find the corpse of the Arhara friend and take notebook.
9. We give a notebook ARHARE, and get the task to bring the laptop Arhary, as he asks to visit Dan.
10. We are talking to Dan and get a task on a science flash drive from X-18.
11. We bring and get a tuned psi-helmet, identical to what sugars gives.
12. At case or immediately go to the radar and find the laptop Arhary.
13. We bring a laptop to Army warehouses Yakut.

Begin searching for the ghost and killers of the fang


0. Everything oddly strangely begins with the Freamen pistol, we find and bring.
1. Let's talk to Fremen and get a task to pick up Daimson's Case Freamen from the mercenar.
2. We find Jameson in the wilderness, he does not want to talk about good, "Valim" himself and his group, take the case, consider Freamen.
3. We get a task for the Ghost Pda and bring it to Sakharov.
4. We speak Round (Semenov) about the ghost, he asks to find a ghost diary.
5. Find a diary (on Agroprom), bring a circle
6. We speak with the bartender, in exchange for information, he asks to bring him Sibion, bring.

Search for killers of fang:

7. Talk to Voronin. He asks the Psychic flash drive.
8. We go to Psycho, which "lives" in a swamp on army warehouses, take a flash drive, please Voronin.
(the same flash drive asks to bring the liberty Max, you can agree on it, just then do not forget to buy a flash drive from Max)
(another moment, the swamp is very active, and the living nature often cums psycho before us, and his corpse can easily disappear, so it will not be superfluous to deal with psychos, and remove the USB flash drive from it, when you first visit the speakers, without waiting for quests on it)
9. We speak with the informant in the bar, for further promotion we need information Tirana.
10. We are talking to Dan and take the Tirana PDA.
(so that during the conversation Dan did not become an enemy, helps first ask him to repair it)
11. We bring PDA an informant and learn from him about the mercenary of the Gavra.
12. We speak with the Gavr (AS), we learn that freedom contact with mercenaries, through the Gold.
13. We speak with the Gavr, he asks for a bolt's mercenary and bring him Pda.
14. We speak again with the Gavr and get the task to bring docks from the monolithic corpse in X-10.
15. During his visit to the X-10, we find the corpse of this guy, the paper is really from him, we take and bring them to Gavra.
15. We speak with Yakut, he suspects about conspiracy, and sends to Freamen.
16. Talking with Fremen, we learn about the gathering of mercenaries in TD.
17. We take a detachment of Blend in TD and bring a flash drive to Fremen. In the version of the Saltian dated August 14, 2010 there was an alternative opportunity to peacefully "break" with the blend. And the detachment moved to another place.
18. We speak with the Gavr. Havre on us is offended by Blend, poisoning and robes GG to the thread.
(It will not be superfluous, go to Gavru Lightly, I usually throw off everything, in a whip in a hatch on the edge of a minefield, to the left of the entrance to the base of freedom)
19. We speak again with the Gavr, it becomes the enemy, and with a calm conscience, with him and all his associates.
20. We speak with Yakut, he saw from the base of freedom to Zavava, the drawer was dragged.
21. We endure the mercenaries and take the box.
22. We bring the box to Yakut and get something from your Kabar, who removed the Gavr from the poisoned GG.

Searching for a ghost:

7. Talking with a circular, to decrypt the diary, he needs a working computer.
8. Talking to Arhar, he should know where it can be found.
9. Find in the X-18 system unit and bring it a circle.
10. After this Kruglov sends the GG to Yakut
(Further branch will work after performing a branch on the fang and the decendment of the dear)
11. Comes SMS from Ghost
12. We arrive at Yakut and ask where to find a ghost and he sends the GG into the agricultural dungeon.
13. In the basements of the agriculture, they accumulate to the ambush, but we were not clearly waiting for us.
14. Again to Yakut, he sends the GH to the radar. Here you find the ghost!
15. The ghost sends the GG to Sichu for DT, to beat off the beast of the Avengers. Starting from Solyanka dated August 14, 2010, the avengers and owl moved to the swamps.
16. Along the way, if the owl is killed, searching for his corpse and get a tip on its scroon in X-10 from which we learn who passed the ghost.
17. We visit the ghost again, we get the task to kill the beast, and bring his documents.
18. We go to Cordon and endure the checkpoint, together with all the military and the avengers, take the beast documents.
19. Reported ghosts.

Quests of pure sky:

The transition to the swamp gives a fan after the quest for the protection of the camp from mercenaries (after exiting X18). The transition is displayed in PDA and is slightly south of the village of Newbies.

1. At the entrance to the swamps we find on the farmers of the Deca and it gives a task to save a friend from the captivity of the gangsters. We go on the way to the Church, we clean the gangsters and find the captured Sakhat, talking to him.
2. We return to the devil, we report on the execution of the task, we obtain information about teleport to the pure sky base.
3. We go to the base, we encounter 3 characters that give us quests - Vasily, Cold and the leader of the Chiuribovs Sweets.
4. Task Vasily - Find a healing ointment.
4.1. We go to Kalmyk's hut - the place is marked on the map of the circle. In the hut on the floor lies a backpack, in it a grenade. We take a grenade and it explodes (GG should have very good protection against the explosion - art + suit). Calmyk appears.
4.2. We speak with Kalmyk, we get the task to bring a container. The location of the container is marked on a map of a circle.
4.3. We go to the backpack, take the container. In the teleport around the backpack there is a minimum of 1 pass, but very narrow (+ \\ - half meter to the side and it does not work), you need to find the place of this passage. It seems that the position of the passage is installed randomly. Show perseverance in search, come from different directions.
4.4. We bring the container Kalmyk, we will find out tariffs for the exchange of ointments. We bring a habar and get 3 right jars, refer to Vasily
4.5. We pass the ointment Vasilia and get the opportunity to upgrade and repair some costumes.

5. The task of the cold is simple - to mark the unique pseudogigant on the agry. The location is marked on the map in Pda. If the labels are not - then the pseudogigant runs in the northeast ravine ravine, in which the adrenaline is located (from the entrance from the landfill immediately right along the fence).
5.1. Metim pseudo-hydricant from the weapon of the cold and report on the task.

Quests Sweets are key to further passage, incl. For opening aisles to new locations (Limansk and Next).
6. We speak Sviblov, we get the task to bring the brain of a unique controller. The place of spawn controller is marked on the map. We go, kill the controller and the monsters come to him, we take the brain.
7. We give the brain Sviblov and instead we get the opportunity to exchange details of unique monsters on weapons.
8. Repeated with Sviblov. We get the task to steal the PCM from the gangsters. And the label in the pda to the snacks. Without postponing, it is necessary to go and talk with a silence, otherwise it can perish in the fight against gangsters or knee into anomalies.
9. We speak with a silence, we get refinement on the task.
10. We go to the territory of Bandyukov and through the tank climb on the roof, go down and take the PCM from the backpack. Before taking PCM, the bandits should not see the GH, otherwise the quest fails.
11. At the time of the injury, the PCM will be spawned by hunters led by the den, help to fight off the gangsters, now it is already possible to play with bandits. After stripping, you can talk to the den, but later.
12. We hand over the PCM Sviblov, get a new task - to control the deal of freebies. The quest is not critical for passing, you can not fulfill and do not take the Slybov. The main award is a habar removed from the killed mercenaries.
13. We go to the cordon to the factory where there were hunters with a den (in the pda task a typo that the freebie will be supposedly on the farm).

Qota quests or searches of a black doctor:


1. We are talking to the day, we get the task to talk to the cat and the label on it into PDA.
2. Go to the cat, say, accompany him to the burnt khutor. Right behind the back of the cat in ruins in the center of elevated radiation lies the corpse to which you need to get. The GG should have very good radiation protection.
3. Search the corpse of monolithica, taking the card and give it to the cat.
4. accompany the cat before the intake of the Purebovtsev base, actively testing livestock around if the cat suddenly stops. We go to the Bar to the cold, speak with the cat. We get the task to find the right person.
5. We speak with everyone in a row on the basis, we find the Persian in the house with Appeares next to the house where Sviblov is worth, I was called Misha Eloc), we say. We get the task to bring TV.
6. We go to Cordon, take a TV near Akim, give the moose. In replacements we receive information about the possible locations of monolithpers (marked on a circle map).
7. We enhance the places of the possible location of monolithpers, we find them, we destroy, take notebook.
8. I give a notebook to the cat, agree on the subsequent meeting in the bar.
9. In reality, the cat may appear in 2 places - directly in the bar or on the speakers in the stalker parking lot between the base of freedom and the villains of bloodsuckers. What are the reasons and the dependence of the place of appearance - I am aimlessly. We get at the cat as a task bring medicine from Kalmyk
10. We go to Kalmyk, he needs ingredients - collect, bring. We are waiting for the time, taking the medicine.
11. I give a medicine to the cat, get the task to take the "language". We go on agromprom.
12. The south of the Western Complex we find monolithpers and free from their captivity Chuku and Geek. We speak with any of the sweet couple, accompany both in the central complex. I recommend it in advance to clean the territory along the path - otherwise these young creatures are faster Kruglov throw away to fight with everything that moves and bring them fail.
13. On the territory of the central complex, we speak with Chuko or Gos, we obtain valuable information, go to the cat.
14. We share information with the cat, learn about Rabinovich and get the task go to the squeege, go.
15. Scrolls we get information that we need a modest one.
16. In the village of bloodsows, we find Joker, we say, we will open 3 bottles and get information about modest.
17. We go deep into the villages, we find a modest wounded, treat, we say, we get information about Rabinovich.
18. We go to Pripyat, find Rabinovich in the house with a grocery near the hotel. I recommend to preserve before communicating with Rabinovich.
19. We speak, we get information about the "Black Doctor", we return to the cat.
20. Reported by the cat, we get the task to talk to Zakhar.
21. We are talking to Zakhar, we get the task to take the live brother Louis.
22. We go to the swamp, the dust of the avengers in the northeast of location near the northern exit to the cordon. We clean the security, not the touch of Louis's brother, talking to him, we receive information about the French.
23. On the basis of freedom, we find the corpse of the Frenchman, taking it to PDA, we pass Zakhar.
24. We get a task to find a fang and go to perform a series of quests "search for a box and a safe of mysterious stalker", "continuation of the search for mysterious stalker", "Meeting with a fang ...".
25. After the fulfillment of all the kalstes of the fang, we go to Limansk, in one of the buildings we find a group of liberty led by Borman. We get from Borman task to destroy the sniper.
26. We go to the construction site, we clean all the nescript, we destroy the sniper. Comes SMS from SVIbov about the need for a meeting.
27. We go to Borman and hand over the task.
27. (a) An optional task for the plot from Borman is to find the muffler and attribute to the soul. We go to the construction site, we find a silencer in one of the containers to the left of the construction site. For reference - the silencer can be filled without you, so I do not recommend going away from the location before it is and also to choke all the corpses if you do not find the muffler in containers.
Refer the silencer by the soul, we are waiting for 5 hours, taking, we return to the construction site and we hand over the task of Borman.
28. We go to Sviblov, we get the task to find the courier on the radar.
29. At the radar we find the courier next to the ghost. It is recommended to stock up health preparations and arts to restore health - greatly use.
30. We take the suitcase at the courier and carry Sahars, despite all the appeals of the tasks in PDA "Return to Sviblov". Tip - Teleports from the bone in the game are invented not in vain and very well helped in this situation.
31. We rent a suitcase Sakharov. Before returning, I recommend to eat tightly, because Then we sleep for a long time. We speak with Sakharov and come back to Sviblov.
32. We report on the performance of the task, we get a teleport deactivator.
33. We go to Limansk, deactivate teleport at the construction site, pass north and go to the hospital.
34. Not far from the entrance we find a cat and a group of accompaniment. Together we have deep into the hospital. Who played in CN without difficulty will find the way.
35. In the northern exit from the hospital, we meet with a black doctor, we communicate and learn new information. At the exit from the hospital, you can talk to the cat (not necessarily).

Search boxes and safe of mysterious stalker


Attention! Not all quests are displayed in the active tasks of the PDA, so it is necessary to memorize the dialogues issued to tasks, codes, etc.
Key Character Branch - Shakhtar. To get the transition to the cave, you need to take a bald quest in the bar in search of treasure. Well, the miner will surely ask the GG to fulfill a small order - bring a book from the forgotten forest. Do not be lazy - bring.

1. We speak with the miner, we get a task - save the escaped "prodigal son" (Fima coal) and bring a notebook of the watch.
2. In the labyrinth on the upper tier of transitions in a large hall, we take a notebook from the guard, save the fugitive and get from it in gratitude to the transition from the labyrinth to the cave.
If in the shootout, the monolithic suddenly kill the coal fuma - do not upset, the main thing is that he labeled him saved and the quest will be counted.
3. We bring a notebook one and watch the return of the prodigal son (even if monolithic was killed before it). As a reward we receive a recipe for a new art, a rattle.
4. On the Board of Miner, talk with Fima and learn about the mysterious box and a safe from it, the transition from the labyrinth for amber, as well as the need to chat with adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "soul" and soap.
5. We speak with adrenaline, we get a task to bring a casket and safe from the labyrinth. At the same time we get the transition to a labyrinth from amber.
6. We bring Fima Khabar and he speaks about the transition from a labyrinth to a new location, the transition itself does not give, until early (later the transition will give Shakhtar).
7. In the labyrinth we find a box, in it - a note with interesting and useful information (codes for 2 doors). We bring adrenaline casket, tell about the meeting with the immortal shadow of monolith. We find out what you need to talk to Shakhtar. (How to find a box, you can learn in the answers to "other questions", in the section "Labyrinth")
8. We speak Shakhtar, he tells about the need for joining Monolith and sends to Sidorovich.
9. We are talking to Sidorovich, we get another task for the search for remnamors and amulet of monolith.
10. We go to the labyrinth, on the road to the labyrinth we try to keep as far as possible from neutrals and former friends! In the labyrinth, we find the shadow of monolith and learn the 3rd missing code from the door to the monolith bunker. Whatever he spoke, it is necessary to intend him a "plasma caterpillar" and "rattage". In the bunker we take safe and strapar. Relnabra can pick up one of the monolithpers in the bunker - do not forget to bargain with them.
11. We go to the Sidorovich, give the remnamals and amulet of monolith.
12. We go to the miner and give a safe. We get the transition to a new location undiscovered Earth.

Continuation of the search for a mysterious stalker:

This plot branch will be available after the end of quests on the search for killers of the fang.
Once again, we strongly recommend that it would not be carefully reading all the dialogs carefully and to the end, no one will repeat anything.
If you suffer sclerosis, make screenshots of dialogs. Go.

1. We take a safe, we go to the top of the labyrinth, we find the point of transition to undelocated land (NZ) and go there. The transition at the very top level of the large hall, practically mirroring from the transition through which GG falls into the labyrinth.
2. We speak with asterarity, learn about some locals.
3. Meet the Hermit, he says more about several. We get a bag with medications for the gynecologist.
4. Meet the gynecologist, give a bag and safe.
5. We speak with Cyclops, from his versions we will learn about the location of medicines. We learn about the point of transition dump -\u003e NZ.
6. We go to the cordon and take medications.
7. We give medicines to cyclop or gynecologist, according to circumstances.
8. We speak with Zhorvka Anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.
12. Non-flat stealth mission, we find a thrown backpack of the pilgrim and take everything from there. If at least one avenger dies while reporting on the task, the mission will be failed.
13. Give the machine, get a clock.
14. We give the clock, and learn from the transition points of the AC -\u003e NZ, TD -\u003e NZ.
15. Go again to Pilgrim, he already shaved and gladly gives us batteries. Comes SMS from the Hermit, asks to go, there is information.
16. We speak with hermit. We learn what Adrenaline was looking for us, information on the owner of the safe appeared. He says that Adrenalina needs a new anomaly detector. The detector can help Vitya-hologram.
17. Take the batteries of Zhork, for one speak with the vita. He asks to bring two elite detectors and plasma caterpillar. SMS comes from adrenaline, people have come for a box.
18. We go for amber and buy detectors from Sakharov. Here with the detectors of the trouble! Well, if you play with ranks, then one you already have to be. And the second should appear on sale from Sakharov, with the same periodicity as Bioradar, but personally, I have not seen him on the sale of this device. If someone bought without editing configs, write down. It may very much, in the future this case will correct, but for now, I had to edit the config trade of Sakharov.
19. We bring twit two elite detectors and a plasma caterpillar, in response he sends us to Cyclop, he knows where to look for hurricewiths with Viti detectors. We listen to his next tip in the poetic form.
20. We go to the landfill, we find Schron, there are two detectors, one of themselves will leave, the thing is wonderful, sees and the cold is invisible, and the star of Arhary, and by itself, everyone else.
21. We arrive at the adrenaline, give the detector. We find out that two of them came for the box, one of them is starvature, the second adrenaline did not consider it, it is a fragmentless, which means the owner has long been the bay zone. Saying safe and GG. SMS comes from the gynecologist, the safe was opened.
22. We speak with a gynecologist, in the safe there was an old map of the territories near the Chernios. The gynecologist asks to find information on perfusion. Behind the nuances, as usual, we go to the cyclop. Again hearing the tip in verses. The transition point to the labyrinth appears.
23. We find in the labyrinth of a semi-sized mercenary, which is aware of the perfuncore, and says where to look for a flask for him. Door with info lies nearby. If, before that, they got to the box through the teleport, mercenar will find quickly, it lies a little without reaching this teleport. We select a floppy disk, treat mercenaries.
24. We bring a disk a gynecologist, and find out that the flasks are really needed. In addition, we will need reagents, you can ask them from the leader of snipers, here on the NZ, that's just how to get to them, they are shooting everything that moves. We go for the next portion of poems to the cyclop. We receive SMS from an unknown stalker, the host card, he does not mind what would have made a copy, but the original will have to be returned through asteris.
25. We go to army warehouses, we find a desired place, pick up flasks.
26. We return, give the flasks a gynecologist. To build the installation, it asks to find the power supplies and the control chip from Ecza Freedom. In addition, we give the gynecologist of the canine card, whatever he has made copies.
27. We go to the place of fall of the meteorite, we find a deactivator of teleports, we fall into the cave through one of the inputs. (The deactivator of the second teleport is already in the cave. Another advice, at the entrance there is quite hot, it will not hurt to hover the artifacts from the heat.
28. We find in the cave of Pilgrim, it helps to find an approach to mercenaries. We enhance the cave, find BP and fees.
29. We go to the chimera, the leader of the avengers on the NZ. He has a small request, to fill down a competitor - Sidorovich and bring his head to proof ...
- a small remark, between paragraphs 28-29, it is necessary to do without intermediate saving / recovery, otherwise the Avengers will become enemia
30. Ingredients found in the cave for installation, refer to the gynecologist. We take the original and a copy of the canine card. We inform the gynecologist that Sidorovich's head needed to succeed. Shura suggested to slip the avengers of the stuffed, and I can help us in it, the commander of the hunters, they, too, here are inhabit.
31. Philin agrees to help, but for the work you need a controller, just the right one poured on the radar, it is necessary to pick up.
32. We pick up. We bring a franch.
33. For work, he asks 10 claws chimera +100 tr. We collect, bring, pick up the head of Sidorovich.
34. We go to the chimera, give your head. The reagents he does not give us, but we find out that on the NZ, his eagles train, and later they will go to search for the daughter of some bumps, she disappeared here in the zone. SMS comes from the cyclopa, there is a press on the cache.
35. We listen to another portion of poetic revelations and putting on the tip. In whining chimeras we take flasks with reagents.
36. Take the found to the gynecologist. Let's admire the charged perfusion. We get SMS from fang, he wants to meet.
37. We speak with cyclops and get the last tip.
38. We go, take everything from the cache as a bonus.

Kesta fang (hiking in Warlab, Red Forest):

This storyline begins immediately after collecting the perfusion for patients of the gynecologist.
Important! Before the conversation with Lukasha, according to claim 6 (about the insertion of the mercenary), you need to perform as much tasks of Lukas and the souls as possible, so that all the freesties become friends ("discovered" in PDA). It is extremely not recommended to even accidentally kill the liberty. Otherwise, during the fulfillment of Quests, Panthers, some of the freedom will become enemies and correct the situation will be almost impossible.
In addition, every time I go on the speakers, check if there are monsters that attack the liberty on the barrier. This process continuously reduces the reputation of labeled in freedom and it greatly affects the possibility of "redness" of the Freodomians after the panther tasks.

1. We obtain SMS from the fang (p.36 from the branch "continuation of the search for a mysterious stalker"), we go through the top input (through the swamp) to the fiery cave.
2. We speak with the fang, we get a task to divide the new territory (military laboratory or warb), we get the transition from the radar to the warb and from the Varlab to X16.
3. We go to the radar, you have a transition to the door with the code lock. The code from the castle gives the Syak after bringing it tools from Sidorovich. We fall into the warb on a steep disassembly of monolithpers with mercenaries. You can just quietly stand at the input of 10-15 minutes, until the enemies destroy most of each other.
4. We find the corpse of the mercenary of the Kostoloma in the billiard room, taking a notepad of the mercenary from him. Not far from the corpse we get sms from the canine.
5. We go on the speakers to the fang, he is on the farm, where the debtists were based on, we say with the fang, we get a task to undergo in confidence in mercenaries, which Lukash will help.
6. We speak with Lukash, we learn about the sector and spider.
7. We go to the radar, we kill the spider near the exit to the Dark Valley, taking the seal and become a mercenary. With further displacements, we try to avoid contacts with any groupings, especially with former neutrals and friends - after their murder, you can be in a hopeless position.
8. We go to Warlab, we find in a billiard room, we speak to her and get a task on time to find a walkie-talkie, we find in one of the backpacks. I met 3 backpacks in all - in the elevator mine at the top, on the "central" platform at the entrance to the room with green metal lockers and in a staircase under the staircase in the room, which is located directly opposite the input staircase at the level below. I had a radio in the last backpack. We give a radio, find out what a big uncle wants to talk to us.
9. We speak to the Demobe, we get the task to pick up the stuffed PSA from the headquarters of Lukasha. We obtain the coordinates of the transition from the Varlab to the AU.
10. We speak with Panther, we get a task to intercept the messenger on the cordon and pick up the disk. In PDa we see a photo of the place where you need to get. Gently get to Cordon. I recommend to have a teleport from Sakharov, to immediately teleport to Cordon. We climb on the upper structures of the bridge, we reach the edge of the torn farm, we get sms panthers that we are in place, the messenger (sergeant of the crutch) should appear, take the disk from it.

11. We are leaving the panther aside and get the task to bring a backpack from the headquarters of Lukasha. We get an ecu-invisible.
12. We go on the speakers, we find the freedom of the backpack in the armory room and take the armor prototype from it (we do not try on yourself, so as not to damage!), We find the stuffed in the 2nd floor, we also take.
13. We go to Warlab, we give the scarecrow to demobel and Bronnik Panther, with labeled wants to talk to the boss of mercenaries.
14. We speak with the boss and understand that the disassembly with the Gavr was a baby missile, but there are a big plus - the 3 immortal character now help. Help Panther and its guards to clean the beds from mercenaries.
15. We speak with Panther and with Demobe, we receive information and award for helping Panther.
16. We go to the fang in the bar, share information. Fang sends to Lukasha. At the same time, we can get transitions to the Red Forest and Limansk, as well as the task to pick up documents in the Red Forest.
17. We go to Lukas and give the seal of mercenaries.

18. We are talking to Lukash, we get a task to accompany the freeodov. Comes SMS from Panther.
19. We speak with vitamin, negotiating the meeting on the radar.
20. We go to the radar if the radar has not cleaned up for a long time, then I recommend cleaning the route to the Varlaba from extra teeth and trunks. After that, we speak with vitamin (the group is still at the entrance to the LOCA), accompany the group to the hole in the mesh fence, say again with vitamin and go to the bed. It is important to bring only vitamin alive to the Varlaba.
21. If there is no hot desire to fight with dogs, we can easily wait until the freesty will be cleaned with Warlab and Vitamin will come to the billiard room.
22. We speak with vitamin, turns off the blocking teleport and we get a reward - the goldst ingot of the freesty. Comes SMS from the cyclopa - until we react.
23. In the right elevator shaft on the stairs rise to the secret part of the Varlaba, we speak with the lazy. We learn about the main scientist.
24. We find Maplenov, we say and get a lot of interesting information, we get a task to bring a hologram in Warb.
25. We go to the NZ, we speak with the cyclop, we get another tip to the cache.
26. We speak with the hologram, accompany it before moving to the AU.
27. We go to Warlab, speak with maples, we get the task to bring art and cobblestones.
28. We go to the cave and take the heart of Poltergeist at Shakhtar. Shakhtar gives Art only after meeting the doctor in Pripyat, receiving a doctor's task to attribute a medallion to Shakhtar. Also, Shakhtar will ask lanterns - where and how it is all found, described in other guide sections.
Where to look for 10 cobblestones - everyone decides himself. They periodically spawn in the cave, part of your arts will turn into cobblestones at the first occurrence of the radar, etc.
29. We go to Klenov, give art.
30. If you did not receive transitions and a task from paragraph 17 of the description - we get, we go to the Red Forest. Near the transition, we meet the group led by Shadowman and helping to fulfill 2 tasks - freeing the bridge and fight off the flock of monsters.
31. On the map in Pda, the location of the hunters is noted, we find the "senior" hunter (which has a dialogue) and get a job to return the stolen backpack.
32. We go to the Swamp to the cold, we say, we obtain information about the location of the thief, we go on the tip and find the captured thief.
33. I agree with the dispensers of Mitka about the redemption, speak with Mita, taking a backpack, carry the hunters in the red forest.
34. We give a backpack, we get a tip on the location of the backpack with documents. Fly from the monsters, we find a backpack, take the documents, refer to the fang.
35. Klyk gives a new task - to find and save Denis. We go to the Red Forest in the mine, we clean the monsters, we find and save Denis, accompany the stalker parking lot, we return to the fang.
36. We hand over the task and find out what I was looking for a star.

Continuation of the fang quests in the old village:

To begin, I note that there are a small glitch in the dialogs - after performing quests of the Varlaba and the brings of the artifacts of Klenov, GG says that I needed to Cordon - do not believe it is not. The plot line across the quests of the old village begins only after the completion of the previously described kaletes of the fang.

1. After the rescue of Denis in the Red Forest, we go to the fang, report on salvation and get a job from him to go to the codon to talk with asterar. We go, speak. In the last dialogue it is written that the GG should go to Sidorovich.
2. Go to the side of Sidorovich, comes SMS from the fang about the need to save the pilgrim and the transition from Pripyat to the old village. About Sidorovich immediately forget and move towards pripyat.
3. We go to the old village, at the entrance we speak with a pilgrim. The output from the trap is blocked.
4. We are waiting for the approach of the stalkers group that turn off the transition. The eldest of them is Kolmogor, we say and get the task to clean the warrior at the store.
5. We go to the store, we clean the warrior, speak with Kolmogor - we get a new task - to capture the headquarters.
6. We go, capture the headquarters, comes SMS from the Panther. Reported by the column, we get the task to examine the village.
7. We speak with a pilgrim, we walk around the village, we get sms from the column, come back.
8. We speak to Kolmogor, we get the task to find the Panther and the coordinates of the transition to Limansk. We go to the transition, comes SMS from the Panther and a label appears on the map in PDA.
9. We go to the swamp to the panther. For those who did not have a label - Panther on the southern tip of the peninsula, near which the controller farm is located (on which the red brain was mined for SVIblov).
When approaching the Panther comes SMS from the fang about the approximate coordinates of the transition to the old village and a label appears in the PDA.
10. We speak with Panther, we go north from it and find the connoisseur of swamps in the center of the circle with a label in Pda.
11. We speak with an expert, we get a task to bring zombie embryos and clean the farm.
We follow, we clean, find backpars and embryos.

12. We return to the connoisseur, say, we go to the Panther, bring it to the connoisseur. We speak again with an expert.
13. We go after the connoisseur. When stopping - we say and get a marking of the transition from the marshes to the old village, we go to the transition.
14. Take the Panther to the column from which we get a task to protect the village.
15. Heroically protect, so that the Life of the GG did not seem honey, during the fulfillment of this task comes a new SMS from the column with a certain part of the village.
16. The GG is not used to - we go to the lowland part of the village, we clean the warrior, comes a joyful SMS from the column, come back.
17. Reported by Colmoor, comes SMS from Klenova with a request to arrive. We speak with a pilgrim, then we go to Warlab.
According to the logic of the plot, the further part should work only after passing the cat quests and meet with a black doctor, but it turns out that it works so.
18. In Varlabe, we receive a few SMS in a row, which will be interesting for the development of the plot in the final supplement of the Soljank. We go to Klenov, we get a task to find a psi-antenna. We are moving on the cordon.
19. My label on the antenna in PDA was not displayed - the antenna on the truck, from which the GG fell at the beginning of the game.
Tip - Do not rush to immediately pick up the antenna - when you approach it, the honorary guard appears and the Committee on a solemn meeting. As a true modest warrior of good, my GG did not wait for the fanfar and pompousness - quickly ran next to the truck and disassembled with the honorary guard and the committee at a solemn meeting from afar, from sniper.
We take the antenna, carry Maplen.
20. Give the Klenov antenna.
21. We go to the pilgrim, talking to him and the next story branch begins.

Generators or elusive starvators:

The storyline begins after the last communication with the pilgrim in the old village begins.
Attention! Before going to the generators, be sure to complete the branch of the cat's tasks and go to Limansk and the hospital, you need to meet with a black doctor.
1. There is an exchange of SMS with fang, learn that the GG is needed on the Chernobyl. Who did not use the CAES2 - Chernobyl transition, go through this transition to find out where to go. The transition is noted on the map in PDA.
2. On Chernobyl, we meet the ghost, say, it leads us to the place of transition. How stops - say, the transition appears, go to the generators.
3. On the generators again speak with the ghost, he leads how to stop - say, the GG should be found older in the village. We go to the village (a little south of the swamps).
4. Find the older is not a problem, talking to him, pay or perform the quest. The quest is actually not difficult - I advise you to perform. All tips in a dialogue with an old man. The main thing is to have time to run through the entire location. We report on a knocked helicopter, we learn about Fritz and get the transition to the hospital.
5. Fritz to find easier enough, he lets go to the prisoner, talking to him, flies a helicopter
6. We leave, speak with a black doctor, the GG should find a boatswain. Take the doctor to the prisoner. Do not go to the basement yourself, miss the doctor forward - otherwise the doctor with the prisoner will block the exit for the GG.
7. We go to the ghost, we say, we get information about the boatswain, we return to the black doctor and ask him a helicopter. Listen to the Council and get it necessary. We go to the helicopter, fly on the swamp.
8. We arrive, we move into the location area (not difficult, jumping the GG maybe even in that situation). We go to the dilapidated railway bridge and there we find boatswain. Who played in the pure sky - they need to know well, and the cave in which the boatswain sits. For those who did not play, the hint - the hole in the fence from the barbed wire is, not far from the bridge. We find boatswain, say.
9. We leave the cave, we get a task to bring the boatswain to the cemetery. He himself gets for the fence, talking to him, who defend him from monsters.
10. In the cemetery from the pilot, we get a task to clean the gangsters. We clean, plan the boatswain to the helicopter, sang themselves, fly back to the generators.
11. We arrive, speak with the boatswain, we go to the ghost and receive the transition to Pripyat.
12. We go to Andersen, speak. GG should find a joystick. Map in Pda is, a tip how and when to look for - too. We find a joystick, while searching look not only for yourself under your feet, the joystick is still there!
13. We speak with Andersen, we go to Bottchman, handing him the joystick and accompany to the border of the radiation zone. We are waiting for the boots to turn off the antenna and come out of the zone. Go to the boatswain, talking to him.
14. We go to the ghost, speak, a long exchange of SMS. We go to storm the threesome base, we admire the battle of helicopters, we clean the monolithpetes. We get SMS about the runaway leader, jump into the hatch of the underground stroke, running for the leader.
15. We find the corpse of Panthers, waiting for a black doctor, talking to him, talking to the ghost, go to the village.
16. We find Boatswain, say, drink, watch the video and listen to DDT. We wake up, go to the ghost, we get a note, in it - the door code. Active exchange SMS.
17. Open the door to Warb, we find a teleport deactivator, we go to the concrete, find the corpse and take a dossier. Active exchange SMS. Go to the NZ.
18. We are looking for a secret cave. The task of calibration is not so complicated. Tip - A live person will sit in the cave. In the cave do not climb - we go to the fang in the headquarters in the fire cave, speak. Together with him go back to the cave.
19. We climb into the cave, we find a fly, we say, we return to the fang, we meet the panther, say, we return to the fang, say.
20. We carry a fly to the Hermit on the winter. When they led - a fly should sit down to the fire, and Klyk - get up nearby.
21. We leave, we get sms from the canine. We return to the fly, say, get the task to find a doll and its photo. We speak with the fang, go to Warlab to Klenov.
22. We take the arts of Klenov, we go to the radar behind the doll (in the house where there was one of the Cyclop Cakes). Performed "Prediction" about the incomprehensible anomaly (hardcores will receive true pleasure). Take a doll fly.
23. We speak with the fang, go to Voronin, speak. We go to the bartender, there is an active exchange of SMS. We go to the Chernobyl, searches the helicopter. Who at least the only time passed Chernobyl, without difficulty, finds where the desired helicopter lies, but to get to him, the GG will need teleport monolith.
24. We make your way to the helicopter, taking a recorder. There is an exchange of SMS from which we understand that you need to still look for helicopters. We go to look.
25. The 2nd helicopter is very simple, it is clearly visible and from the bottom (from the ground), and on top, any gamer ran past him repeatedly. Near him - prompts where to look for the 3rd helicopter, which is more difficult to find and to which without a teleport, the GG will not get.
26. Near the 3rd helicopter, we find a backpack, about whom a fly, we taking a valuable one from it. We carry and give the self-writer Voronin, the active exchange of SMS.
27. We go to the fly, show it the contents of the backpack and send it to the Great Earth, taking a gift from the military.
28. We speak with the fang, we read a terrible story in SMS, we run to a large swamp. We find the Fly Corpse (just in case I took everything), we treat the wounded lieutenant, say. Exchange SMS, go to the cave in which you have found a fly, get a task to go to the generators.
29. On the basis of the generators, we speak with Andersen, we go to the substation, we collect the interference generators, bring, we give. After active SMS exchange, we watch the negotiations.
30. We speak with Andersen, we go to the concrete and we clean the monolithpetes. We go to the generator field, when we get to the right place goes to exchange SMS, we meet the panther, say.
31. We go to the CHETS2 (the place is marked on the map), we speak with the fang, go to the place specified by them, clean the monolithpetes, comes SMS from the fang with the requirement quickly return back.
32. We run from all legs back, watch a catastrophe of the BTR and helicopter, sorrowfully about the deceased friend listen to Alexander Yakovlevich
33. We receive an invitation from a black doctor, we go to the hospital, GG is missing in a previously closed far part of the hospital.
34. Follow the communication of the heroes, after the invitation we go to the Black Dr., we communicate with him, with the father of Panthers, again with the doctor and we get the freedom to choose the further development of the plot.

The true ending of the game looks like this:
35. In the dialogue with the doctor, we choose that we will cook the fortune stone internally, we get closer to the back wall of the camork and throw the heart of Poltergeist on a white circle - as usual, there is a flash and a new art is turned around, we select.
36. We speak with the doctor, go to the fly, revive it, go talking to Panther. She with his father at the far end of the compartment, hedgehog on the tunnel is the transition, go there.
37. We get into the inaccessible part of the agriculture to the company of your old friends.
Due to the large number of questions on the further development of events, we bring a detailed sequence of actions after the appearance of the agro to develop the plot:

38. We are standing and watching the show + for an active SMS dialogue while the participants of the show are not taken away with the ravis.
39. Arhara appears, talking to him, he leaves. We are not in a hurry to run anywhere until it leaves and does not come yet red SMS. Now you can turn to the goal - we will see the character there, talking with whom we will understand what the authors will prepare us in the next ext.
40. We go to the teleport near the gate, we look at the last surprise from Arkhara and with a sense of accomplishment, we go to walk around the zone and finish what they did not finish earlier. Who completed everything - goes to perform cyclic quests of key nescripts and wait for the appearance of the following additional.

False endings are very similar to the true one, with the exception of a couple of interesting moments - which will find ourselves, everything is clear and understandable. And with false endings you will not go further.

Quests of lightning and searching for a dead city:

1. After a conversation with the fang, we go to teleport. We fall on the pipe, inspect, we see still teleport, jump into it. "Meet" with zipper, follows the exchange of SMS, we learn a lot of new things.
2. Pretend to whom we could put a bug in Pda, go, deal with him. SMS exchange.
3. We go to the control bunker, speak with zipper.
! Tip: We will need a first aid kit.
4. We put forward in Limansk, we find a house with teleport, we find that it remains from the wanderer, raise a notebook, we find another teleport, to come out.
5. We meet with the legend of the zone, and Seetsky tells us how to quickly get to the generators.
6. At the ghost filming, we find a single Maximilian and talking to him. Do not forget to talk to the ghost.
7. We arrive in the sarcophagus looking for teleport, go to it. We find a photograph photographing a monolith, we pick up a photo jumping into teleport.
8. Village. SMS exchange with the ghost. We go to the pilgrim, show the photo and ask to erase the numbers from it.
9. We are waiting for the village, comes SMS from pilgrim, taking a photo and go to the generators.
10. Give the photo Maximilian, we get an advanced detector. Exchange SMS with lightning and fang.
11. We take a camouflage effect and put forward in X-10. Sit in ambush. We wait.
! Tip: It will not be superfluous to shoot rats on the approach to the hall with a chopper and in the hall itself that the clan fighters would not be distracted by the last day.
! Tip: Save the invisibility mode while the root will not open the code door.
12. We beat off the invisible to the radar of the root, we communicate with a root and with a fang, we select the camera and the inscript.
! Tip: It is necessary that the Corn would not suffer during disassembly, if he leaves the door, perhaps problems with further passage.
! Tip: If possible, we care without intermediate savings, otherwise failure of quest items in the texture. If this happened, we leave their X-10, for example, in the sarcophagus and come back, we select everything that failed.
13. We go to Pripyat. In kindergarten in the cache of the Korn, we find a lens and a closed safe. Messaging with fang. We meet the root and fang and the transition from the radar and we escort into the kindergarten.
! Tip: It will be easier if mutants, zombies and monolithpers exterfect before going to look for a cache of the root, then it will be easier to spend it alive.
14. The Corn opens the safe to learn about the missing document. We speak with the fang, minimize the stairs, speak again with the fang, beat the attack. We get a link to the Arkhara profile to AMK.
! Tip: Mines for mining take on the floor in a backpack.
15. We go to the Red Forest, find the forester. I liquidate a sniper, we get a gun from the forester, and he collects us a camera. On the laying of the forester, we find the corpse, we take everything that we find, and then we are looking for the transition to Warb.
16. We speak Klenov, we get three charges to the camera and isomorph.
17. We go to the X-16 photographing the brain. We leave if you are lucky, we find and photograph the controller in the tunnels.
18. On the territory of the plant we find the Black Sea. We bring to him the anti-bomb and we escort to the parking lot of stalkers. We speak with him. By press, we take the rifle and cartridges.
19. We go to Warlab, give Klenov a photo and a fotik.
20. We go to the zipper. We speak. We throw away all the isflates found in teleport, in return get different useful things.
21. We get SMS from the Panther. Lightning helps us will move closer to Cordon.
22. We celebrate Hog on the dump, help him solve the problem. In return, we learn about the cache of invisible. We take everything from there.
23. Go to Cordon, exchange SMS with a panther. We go to the village of newbies, speak with the father of Panthers. We are trying to catch up with it. We observe what is happening. We return with the father of Panthers to the village. We speak with him. Exchange SMS with Black Sea. We speak Clain and he teleports a note and an infected camera.
24. We go for amber, speak with the Black Sea.
25. We return to Cordon, we take a picture and calculate the villain. We speak with him and rent it to Panther's father.
26. We go to the base of freedom. Exchange SMS with Panther's father. We take a picture. Calculate someone else's and talking to him.
27. We take a masking effect and move to undiluted land. We listen to the conversation when the representative of the last day leaves, speak with the maxigial and we get a tip on the cache on the agry.
! Tip: Despite the fact that the PDA is the location of the cache in the attic, it is necessary to search for it on the trees, as was indicated in SMS.
28. We take the contents of the cache and put forward to Sakharov. Seeing that we brought him, sugars would gladly share information on peeled teleport in X-16.
29. We go to teleport turn out to be in X-16 we collect everything that we find and act as written in the found papers.
30. Teleport for amber, speak with the Black Sea. SMS exchange with zipper.
31. We come to zipper, throw out the found item to the portal, be sure to collect everything that crashes back. Sorry with zipper. We are waiting for when she leaves the portal, we get the task to find teleport in Limansk.
32. We find teleport in Limansk, activate it and watch the video. We are waiting for another continuation.

Last day and dead city:

Important note
Attempting to download virtually any conservation on the location dead city with me led to the flying of the game. After rebooting the game, saving is loaded and you can go further.
Arhara wrote that he had such departures only after the murder of GG.

So, the previous description stopped at the place when the GH find a portal in the basement in Limansk.
1. We go into the portal, we get from the protection system not a very joyful message about weapons. Sticking your heart, we leave the safe in the safe. Teleport in mg.

2. We meet the evil, we receive from it not joyful news and a hint, go to look for a stalker. Location marked around the map.

3. Find a perfumer, we get another hint, go further to look for stalkers. Location marked around the map.

4. We find a farm and Tyumen, we say, get a task. We go to the gangsters camp, the situation is marked with a circle on the map.

5. We find stalkers, speak with the liquidator, we go to clean the camp. After the stripping, Mradering and collect a habar on the list of Tyumensky (there is in PDA in the description of the task). If lucky, you collect the whole set and get the task to take the stalkers back. And if you are not lucky, we think where to get the remaining.

6. We are conducting stalkers to Tyumen, along the way, inspiring monsters in such a case. I remember about Chuka and Gope. We rent a hubar and alive stalkers Tyumen.

7. We get SMS from the perfume, we go to the black farm to search for the controller. The fighters of the "last day" appear and comes SMS from normal. You can play with enemies or escape from them. Go to normal.

8. Govitim with normal, learn a lot of interesting things. Exchange SMS with fainting, we go to a meeting with him next to the camp that recently cleaned. On the parish to place to the fuel carrier comes a task from Norman to find a cache. We are waiting for faint.

9. We speak faint, we get a chip to turn off the external perimeter of the city and the hint how to use it correctly.

10. We go to the city according to the figure of Norman. On the approach, we clean the passage from the fighters of the "last day". Do not forget about the tip of fainting about the timer.

11. In the attic on the drawing, we find the cache and weapons you need, go to the place of sniper.
The weapon disappears from the hands - not nervous, so conceived, we wait a little and observe what is happening. When the weapon returns to the hands, the Multi-Fighters of the "last day" fighters, necessarily rollem the head of the protection on the press of normal.

12. We leave the city, there is an active exchange of SMS fainting and evil, we get the transition to ATP, we run into it.

13. We understand the "Support Group" on ATP, we get a task from Norman to find a cache, we go to the Agroprom.

14. With the help of a positioner, we go to the specified point by coordinates, teleporting to the cache. We find the module in the cache, we get transitions to mg and back. Exchange SMS with normal.

15. We are moving to Limansk, we take a Khabar left there from the safe, at the same time we carry out the direction of normal (if there is no necessary armor and weapons in the safe). According to any of the transitions provided, we return to the dead city.

16. We go to the perfume, he wakes up a passion for wandering and he goes to his new place. We are waiting and tracking on the map when stopping, go there, speak. Exchange SMS with a dud. Get the route how to enter the building.

17. After the end of the dialogue, the perfume and the doodles again speak with the perfumer (this is important!), After that, we go to a meeting with the Duda. At the entrance, we speak with the guard (a complete analogy with the situation of the 1st approach to the base of freedom).

18. We find a dud, speak. Whether with a voiced duddy sum or not - everyone decides himself. If it is parting - the GG will be enough time to calmly find the doctors, talk to him. If you do not part, you have to be pretty to run (a few seconds to find the dock and the dialogue with it). But to fight with the "last day" will have to be in any case.

19. We speak with the dock, send it to the perfume. We get SMS on the shutdown system of protection, a little later - an invitation from lightning. We go to her to meet, say, lightning disappears.

20. We get SMS from the perfume, we go to the headquarters to search for a list of sparks, find, perfume appears, speak.

21. In terms of positioner, we go to the point specified by I spark in the note, we fall into the sewer and through it - in the teleport on Zaton. Running on empty scaling, waiting for the release of the following addition.

About the plot:
Folk Solyanka is a modification where you need to keep many details in my head, information for various quests. This article contains hints by quests that are included in the task branch for "continue searching for a mysterious stalker" (Basis of the Guide: A185. Admitted: Admin (SPAA-Team))

The beginning of the quest branch: Guide for passage: 1. We take a safe, we go to the top of the labyrinth, we find the point of transition to undelocated land (NZ) and go there.
2. We speak with asterarity, learn about some locals.
3. Meet the Hermit, he says more about several. We get a bag with medications for the gynecologist.
4. Meet the gynecologist, give a bag and safe.
5. We speak with Cyclops, from his versions we will learn about the location of medicines. We learn about the point of transition dump -\u003e NZ.
6. We go to the cordon and take medications.

Location of medicines

There are two watch booths
In them - soldiers combat
Drink drink and smoke a lot
Log in to the Karaulyat zone
These booths are like
In them the goods you will take your own

The tip definitely points to the checkpoint that on the cordon. Looking for medicines there. In one of the booths on the 2nd floor

7. We give medicines to cyclop or gynecologist, according to circumstances.
8. We speak with Zhorvka Anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.

Entrance to Peshera

12. We find things on the tip. They lie in the excavator in the career

Pelogrimma cache

13. Give the machine, get a clock.
14. We give the clock, and learn from the transition points of the AC -\u003e NZ, TD -\u003e NZ.
15. Go again to Pilgrim, he already shaved and gladly gives us batteries.
16. Take batteries Zhork
17. Comes SMS from hermit, asks to go, there is information.
16. We speak with hermit. We learn what Adrenaline was looking for us, information on the owner of the safe appeared. He says that Adrenalina needs a new anomaly detector. The detector can help Vitya-hologram.
17. We speak with Vitea. He asks to bring two elite detectors and plasma caterpillar. SMS comes from adrenaline, people have come for a box.
(Detectors can be bought from Sakharov, the recipe for the caterpillar - he has)
18. We bring two elite detectors and plasma caterpillar, in response, he sends us to Cyclop, he knows where to look for scroon with Viti detectors. We listen to his next tip in the poetic form.
19. We go to the landfill, we find Schron, there are two detectors, one of themselves will leave, the thing is wonderful, and the cold is invisible, and the Arhary star, and by itself, all the others.

Place Spawn Tyach.

In the roots of the giant
Pretty alert with good
Where the blindness will be sinking without
Between fountain trash and hill
That the closer to the valley is mighty

The cache lies under one of the trees on the landfill

20. We arrive at the adrenaline, give the detector. We find out that two of them came for the box, one of them is starvature, the second adrenaline did not consider it, it is a fragmentless, which means the owner has long been the bay zone. Saying safe and GG. SMS comes from the gynecologist, the safe was opened.
21. We speak with a gynecologist, the package of territories near the Chernoriya was in the safe. The gynecologist asks to find information on perfusion. Behind the nuances, as usual, we go to the cyclop. Again hearing the tip in verses. The transition point to the labyrinth appears.
22. We find in the labyrinth of a semi-shy mercenary, which is aware of the perfuncore, and says where to look for a flask for him. Door with info lies nearby. If, before that, they got to the box through the teleport, mercenar will find quickly, it lies a little without reaching this teleport. We select a floppy disk, treat mercenaries.

Mercenar location

In the deserted grotty of the labyrinth
Where are the clouds of rats and so dark
Lifensing bodies
And she keeps her secret

23. We bring a gynecologist with a floppy disk, and find out that the flasks are really needed. In addition, we will need reagents, you can ask them from the leader of snipers, here on the NZ, that's just how to get to them, they are shooting everything that moves. We go for the next portion of poems to the cyclop. We receive SMS from an unknown stalker, the host card, he does not mind what would have made a copy, but the original will have to be returned through asteris.
24. We go to army warehouses, we find a desired place, pick up flasks.

Where to look for flasks

Alien Khabar will find under that
What helped the power of the NPP to deliver to the world of human.
Where the perfume anarchy is high
And those that for "loot" will be fed at least
Located just not far
But only the trick here is -
- The fence must be climbed.

"Anarchy Spirit", this is definitely freedom, which means army warehouses.
"For" Bublo "will be", it is definitely mercenaries.
So it is necessary to look for the nearest LAP support, not far from the postponement of mercenaries on the AU.

25. We return, give the flasks a gynecologist. To build the installation, it asks to find the power supplies and the control chip from Ecza Freedom. In addition, we give the gynecologist of the canine card, whatever he has made copies.
26. We go to the place of fall of the meteorite, we find a deactivator of teleports, we fall into the cave through one of the inputs. (The deactivator of the second teleport is already in the cave. Another advice, at the entrance there is quite hot, it will not hurt to hover the artifacts from the heat.

Where to look for a key deactivator from teleport

27. We find in the cave of Pilgrim, it helps to find an approach to mercenaries. We enhance the cave, find BP and fees.
28. We go to the chimera, the leader of the avengers on the NZ. He has a small request, to fill down a competitor - Sidorovich and bring his head to proof ...
- a small remark, between points 27-28, it is necessary to do without intermediate saving / recovery, otherwise the Avengers will become enemies
29. Ingredients found in the cave for installation, refer to the gynecologist. We take the original and a copy of the canine card. We inform the gynecologist that Sidorovich's head needed to succeed. Shura suggested to slip the avengers of the stuffed, and I can help us in it, the commander of the hunters, they, too, here are inhabit.
30. Philin agrees to help, but for the work needed a controller, just the right one poured on the radar, it is necessary to flee.
31. We pick up. We bring a franch.

Introduction

Huge thanks for creating a guide on Folk Solyanka Camradam: A1851769, RUS_D, [Email Protected], Vitaly_Zvere, Magnit, black_Distor, Alenka, Korpus, Romale, Shadows, Sergostalk. Their works can be found in the former version of the Guide by. In fact, this version is an ordered and a few updated copy of the old guide.

  1. Quests of old plot
  2. Quests of the new plot
  3. Quests of the People's Soljanka

1. Old plot

  1. We bring a seer with a flash drive smartly and take a special fee from him.
  2. We make my way for embankment and respond to the call of Lisa about help. We treat it and ask about the arrow.
  3. We help the gray and his people on the landfill get off the bandits.
  4. Save the clock, he is military, in response, he spends you to the entrance to the dungeon and tell about the cache. But do not forget to ask him a question about the arrow.
    If any of the 2nd to the 4th points will be failed, there is a way to do without replay. Information about Cain Arrow sells an informant in the bar.
  5. According to the plan that Mole gave you, make your way to the cache and find a flash drive arrow there.
  6. We are chosen from the dungeon in accordance with the task in PDA, in other words, not through the hatch where it was climbed.
  7. Search the body of the ghost bee in X-16.
  8. We meet with the conductor on the cordon.
  9. We speak with the doctor in the cache arrow in the dungeons of the agriculture.
  10. We find a cache in Pripyat and take the decoder.
  11. Find a secret door in the sarcophagus and open it.
  12. I solve the mystery of the monolith.

2. Searches for missing expedition

  1. Seize the corpse of the Special Forces Andrei, Viaduka on Cordon.
    Note: Viaduct is a tunnel under the road from the village of newbies to the bridge; The corpse disappears after the first communication with Akim.
  2. We find a bandit that stole PDA specialsmenas, this is a "simulant" sending SOS signal, on a landfill, but it does not have.
  3. We are looking for a gangster who stole PDA, it is a fiercer who gives Voronin's task.
    Note: With a different passage, it can be found in the dark valley, in the landfill, on the agricultural and in the dungeons of the agriculture.
  4. At Praprah on the landfill, for 10 scientific aid kits, we find out that the people of Bartender will be able to renovate.
  5. Barman asks for repairing artifact of flames of fire.
  6. We bring and learn that the bartender people Dolomali pda finally, the branch seems lost.
  7. During the fulfillment of the quest Lukasha, according to the traitor, Pavlik, killing him "contact" Aru, and in his pda we find a summary of the missing expedition.
    Note: What a dialogue for the murder of the traitor would appear, it is necessary to clean the farm from the Lelvts group led by the skull.
  8. In the wilderness, at the very transition to Amber we find a group of Sivo, from his PDa we find out that Sakharov knows about the expedition.
  9. Sakharov wants to talk with us only after performing the fang branches and the decendment of the deceit.
  10. On the press of Sakharov, it is necessary to go x-10, but we have already been there, there is no expedition there, but the sugars insisted, we go and check.
  11. And really find the two dead and one barely ecologist, who asks to stop his suffering and finish.
    Sripping with a heart, do it.
  12. We tell about the ghost that happened. He assumes that from X-10 there is another way out, but where?
  13. We talk with Fremen, in the papers of Jameson's mercenary, he found a mention of the operation on the capture of monolith.
  14. On the landfill we understand the Tomaz group, and take the capture plan.
  15. From the plan we learn about the path from X-10 to the sarcophagus and back.
  16. We go to the ghost, if you found the missing expedition and exit from X-10 to sarcopaga, we get the task to bring 10 gold slices of meat, from the SES-2 location.
  17. We bring the ghost of slices, and in the award we receive information about the transition from the sarcophagus on the Chernobyl, 2.
  18. We get a task to find 3 parts of the diary on Chernobyl.
  19. We bring docks a ghost.

2. Quests on the laptop Arhary

  1. Talk to Dan.
    Note: Den is on the swamps; The winner to the swamps is obtained by a fan in the day; Den will appear after performing the task of SVIbov (the leader of the clean sky) "steal the machine gun."
  2. We go on the agro line.
    Note: You need to paint the documents from the main task of the stalker.
  3. We speak with Zakhar (bar).
  4. We speak with Dan, he talks about the unusual activity of the military on the agry. We get a task, steal the package from the military on the agry.
  5. We meet on Agroprom with Arhar and his group assault Agroprom, take the parcel.
  6. We do not know what it is for what, just attract Dan.
  7. We speak again with Argar, we get a task, bring his notebook.
    Note: After the storming of the central complex, Arhara is located in the tunnel near the transition of the Agroproma-dump.
  8. We go down to the dungeon of the agriculture, find the corpse of the Arhara friend and take notebook.
  9. We give a notebook of Arkhara, and we get the task to bring the laptop Arhary, just as he asks to visit Dan.
  10. We speak with Dan and get a task on a USB flash drive from X-18.
    Note: This flash drive is removed from the corpse of a scientist at the first visit to X-18.
  11. We bring and get a tuned psi-helmet, identical to what sugars gives.
  12. At case or immediately go to the radar and find the laptop Arhary.
    Note: The laptop will be spawned regardless of whether there is a task to him, so you can safely take it when I first visited the radar. The box is near the helicopter in the rusty forest.
  13. We bring a laptop to the Army warehouses Yakut.

2. The beginning of the search for the ghost and killers of the fang

    Everything oddly strangely begins with the Freamen pistol, we find and bring.
  1. Let's talk to Fremen and get a task to pick up Daimson's Mercenar Case Freamen.
  2. We find Jameson in the wilderness, he does not want to speak for a good, "Valim" himself and his group, take the case, consider Freamen.
  3. We get at Sakharov task to PDA Ghost and bring it.
  4. Speaking with round (Semenov) about the ghost, he asks to find a ghost diary.
  5. We find a diary (on Agroprom), bring a circle.
  6. We speak with the bartender, in exchange for information, he asks to bring him Sibion, bring.

2. Search for killers

7. Talk to Voronin. He asks the Psychic flash drive.
8. We go to Psycho, which "lives" in a swamp on army warehouses, take a flash drive, please Voronin.
Note: The same flash drive asks to bring the liberty Max, you can agree on it, just then do not forget to buy a flash drive from Max; The swamp is very active liveliness, and often cums psycho before us, and his corpse can easily disappear, so it will not be superfluous to deal with a psychic, and remove the USB flash drive from it, when you first visit the speaker, without waiting for quests to him.
9. We speak with the informant in the bar, for further promotion we need information Tirana.
10. We are talking to Dan and take the Tirana PDA.
Note: That during the conversation Dan did not become an enemy, helps to first ask him to repair it.
11. We bring PDA an informant and learn from him about the mercenary of the Gavra.
12. We speak with the Gavr (AS), we learn that freedom contact with mercenaries, through the Gold.
13. We speak with the Gavr, he asks for a bolt's mercenary and bring him Pda.
14. We speak again with the Gavr and get the task to bring docks from the monolithic corpse in X-10.
15. During his visit to the X-10, we find the corpse of this guy, the paper is really from him, we take and bring them to Gavra.
15. We speak with Yakut, he suspects about conspiracy, and sends to Freamen.
16. Talking with Fremen, we learn about the gathering of mercenaries in TD.
17. We take a detachment of Blend in TD and bring a flash drive to Fremen.
18. We speak with the Gavr. Havre on us is offended by Blend, poisoning and robes GG to the thread.
Note: His, then you can leave the blood in the next room; Gavr irrevocably takes quest items.
19. We speak again with the Gavr, it becomes the enemy, and with a calm conscience, with him and all his associates.
20. We speak with Yakut, he saw from the base of freedom to Zavava, the drawer was dragged.
21. We endure the mercenaries and take the box.
22. We bring the box to Yakut and get your Khabar, who removed the Gavr from the poisoned GG.

2. Search Ghost

7. We speak Round (Semenov), to decrypt the diary, it needs a working computer.
8. We speak Arhary, he must know where it can be found.
9. Find in the X-18 system unit and bring it a circle.
10. After this Kruglov sends the GG to Yakut
Note: Further branch will work after performing the fang branch and the decendment of the deceit.
11. Comes SMS from Ghost
12. We arrive at Yakut and ask where to find a ghost and he sends the GG into the agricultural dungeon.
13. In the basements of the agriculture, they accumulate to the ambush, but we were not clearly waiting for us.
14. Again to Yakut, he sends the GH to the radar. Here you find the ghost!
15. The ghost sends the GG to Sichu on the Marsh, to discourage the beast of the avengers.
16. Along the way, if the owl is killed, searching for his corpse and get a tip on its scroon in X-10 from which we learn who passed the ghost.
17. We visit the ghost again, we get the task to kill the beast, and bring his documents.
18. We go to Cordon and endure the checkpoint, together with all the military and the avengers, take the beast documents.
19. Reported ghosts.

3. Quests of pure sky

  1. At the entrance to the swamps we find a delica on the farm and it gives a task to save a friend from the captivity of the gangsters. We go on the way to the Church, we clean the gangsters and find the captured Sakhat, talking to him.
  2. We return to the prick, we report to perform the task, we obtain information about teleport to the database of the net sky.
  3. We go to the base, we meet 3 characters, which give us quests - Vasily, Cold and the leader of the Svilleov Chiurebovts.
  4. Question of Vasily - find a healing ointment.
    4.1. We go to Kalmyk's hut - the place is marked on the map of the circle. In the hut on the floor lies a backpack, in it a grenade. We take a grenade and it explodes (GG should have very good protection against the explosion - art + suit). Calmyk appears.
    4.2. We speak with Kalmyk, we get the task to bring a container. The location of the container is marked on a map of a circle.
    4.3. We go to the backpack, take the container.
    Note: In the teleport around the backpack there is a minimum of 1 pass, but very narrow (+ \\ - half meter to the side and it does not work), you need to find the place of this passage. It seems that the position of the passage is installed randomly. Show perseverance in search, come from different directions.
    4.4. We bring the container Kalmyk, we will find out tariffs for the exchange of ointments. We bring a habar and get 3 right jars, refer to Vasily.
    4.5. We pass the ointment Vasilia and get the opportunity to upgrade and repair some costumes.
  5. The task of the cold is simple - to mark the unique pseudogagant on the agry.
    Note: The location is marked on the map in Pda. If the labels are not - then the pseudogigant runs in the northeast ravine ravine, in which the adrenaline is located (from the entrance from the landfill immediately right along the fence).
    5.1. Metim pseudo-hydricant from the weapon of the cold and report on the task.
    Quests Sweets are key to further passage, incl. For opening aisles to new locations (Limansk and Next).
  6. We speak with Sviblov, we get the task to bring the brain of the unique controller. The place of spawn controller is marked on the map. We go, kill the controller and the monsters come to him, we take the brain.
  7. We rent the brain Sviblov and instead we get the possibility of exchanging parts of unique monsters on weapons.
  8. Repeated with Sviblov. We get the task to steal the PCM from the gangsters. And the label in the pda to the snacks. Without postponing, it is necessary to go and talk with a silence, otherwise it can perish in the fight against gangsters or knee into anomalies.
  9. We speak with a silence, we get refinement on the task.
  10. We go to the territory of Bandyukov and drove through the tank to the roof, go down and take the PCM from the backpack. Before taking PCM, the bandits should not see the GH, otherwise the quest fails.
  11. At the time of the injury, the PCM will be spawn hunters led by the day, help to fight off the gangsters, now you can also play with bandits. After stripping, you can talk to the den, but later.
  12. We rent the PKM Sviblov, we get a new task - to control the deal of freebies.
  13. We go to the cordon to the factory about a railway bridge.
    Note: For successful task execution, you need to perform 2 conditions:
    - To avoible, mercenaries do not notice the HS
    "So that after calling, the freebies stayed in the alive Halyava himself and his friend.
    To fulfill the quest, you need to hide in the factory so that it is convenient to jump quickly and start cleaning mercenaries.
  14. We go to Sviblov and report to perform the task.

3. Cat Quests or searches for a black doctor

  1. We are talking to the day, we get the task to talk to the cat and the label on it into PDA.
  2. We go to the cat, say, accompany him to the burnt khutor. Right behind the back of the cat in ruins in the center of elevated radiation lies the corpse to which you need to get.
    Note: The GG should have very good protection against radiation or anti-radiation preparations.
  3. Search the corpse of Monolithica, taking the card and give it to the cat.
  4. Accompanying the cat before the intake of the Chiology Base, actively testing livestock around if the cat suddenly stops. We go to the Bar to the cold, speak with the cat. We get the task to find the right person.
  5. We speak with everyone in a row on the basis, we find Persian in the house with apprint next to the house where Sviblov is standing, we say. We get the task to bring TV.
  6. We go to the cordon, take a TV near Akim, bring to the customer - we give. In replacements we receive information about the possible locations of monolithpers (marked on a circle map).
  7. We enhance the places of the possible location of monolithpers, we find them, we destroy, take notebook.
  8. We give a notebook to the cat, negotiate the next meeting at the bar.
  9. We get at the cat as a task bring medicine from Kalmyk
  10. We go to Kalmyk, he needs ingredients - collect, bring. We are waiting for 24 game hours, taking medicine.
  11. We give the medicine to the cat, get the task to take a "language". We go on agromprom.
  12. The south of the Western Complex we find monolithmets and free from their captivity Chuku and Geek. We speak with any, accompany both in the central complex.
    Note: I recommend it in advance to clean the territory along the way - otherwise these young creatures are frying Kruglov throw away to fight with everything that moves and bring them fail.
  13. On the territory of the central complex, we speak with Chuko or Gos, we get valuable information, go to the cat.
  14. We share information with the cat, we learn about Rabinovich and get the task go to the squeege, go.
  15. In troubles, we obtain information that we need a modest.
  16. In the village of bloodsuckers we find sullen, and Joker speak. With a joker we will lay 3 bottles and get information about modest.
  17. If I correctly understood the idea of \u200b\u200bthe authors, then the "slightly drunk" state must perform the following quest. We go deep into the village, comes SMS from the modest, we find it injured, treat, say, we get information about Rabinovich. A group of Avengers appears, destroy and sober.
    Note: It is better not to tighten with a visit to Rabinovich: some stalkers, he disappeared with a long delay of this task.
  18. We go to Pripyat, find Rabinovich in a house with a grocery near the hotel.
  19. We speak, we get information about the "Black Doctor", we return to the cat.
  20. Reported by the cat, get the task to talk to Zakhar.
  21. We speak with Zakhar, we get the task to take the live brother Louis.
  22. We go to the marshes, the dust of the avengers in the northeast of location near the northern exit to the cordon. We clean the security, not the touch of Louis's brother, talking to him, we receive information about the French.
    Note: when disassembly, boil without intermediate sav / load, because Brother Louis then may not want to communicate.
  23. On the basis of freedom, we find the corpse of the Frenchman, taking it in Pda, we pass Zakhar.
  24. We get a task to find a fang and go to perform a series of quests "Searches for a box and a safe of mysterious stalker", "continuation of the search for mysterious stalker", "Meeting with a fang ...".
  25. After performing all the fang quests, we go to Limansk, in one of the buildings (I will not pass by anyone) we find a group of liberty led by Borman. We get from Borman task to destroy the sniper.
  26. We go to the construction site, we clean all the nescript, we destroy the sniper. Comes SMS from SVIbov about the need for a meeting.
  27. We go to Borman and rent a task. We get a new one - find the muffler and attribute to the soul. We go to the construction site, we find a silencer in one of the containers.
    Note: The silencer can be filled without you, so I do not recommend leaveing \u200b\u200bthe location before it is and also to choke all the corpses if you do not find the muffler in containers.
  28. Refer the silencer by the soul, we are waiting for 5 hours, taking, we return to the construction site and we hand over the task of Borman.
  29. We go to Sviblov, we get the task to find the courier on the radar.
  30. At the radar we find the courier next to the ghost. It is recommended to stock up health preparations and arts to restore health - greatly use.
  31. We take the suitcase at the courier and carry Sakharov, despite all the appeals of the task in PDa "return to Sviblov".
  32. We rent a suitcase Sakharov. Before returning, I recommend to eat tightly, because Then we sleep for a long time. We speak with Sakharov and come back to Sviblov.
  33. Report on the execution of the task, we get a deactivator of teleports.
  34. We go to Limansk, deactivate teleport at a construction site, pass north and go to the hospital.
  35. Not far from the entrance we find a cat and a group of accompaniment. Together we have deep into the hospital.
  36. At the Northern Outlet of the Hospital, we meet with a black doctor, we communicate and learn new information.

3. Search for a casket and a safe of mysterious stalker

    Note: key character - miner; The transition to the cave is obtained at the bald in the bar; To start this thread, you must fulfill the task of Shakhtar "Bring a book from forgotten forest."
  1. We speak with the miner, we get the task - to save the escaped "prodigal son" (fima coal) and bring a notebook of the watch.
  2. In a labyrinth on the top tier of transitions in a large hall, we take a notebook from the guard, save the fugitive and get from it in gratitude to the transition from the labyrinth to the cave.
    Note: If in a shootout, monolithic suddenly kill the fuma coal - do not upset, the main thing is that he labeled him saved and the quest will be counted.
  3. We bring a notebook one and watch the return of the prodigal son (even if monolithic was killed before it). As a reward we receive a recipe for a new art, a rattle.
    Note: The recipe will start working only after the miner will send GG to Sidorovich to enter the monolith.
  4. According to the Council of Miner, talk with Fima and learn from him about the mysterious box and safe, the transition from the labyrinth for amber, as well as the need to chat with adrenaline. For the opportunity to learn about another transition, Fima asks to bring first-aid kits, bandages, "soul" and soap.
  5. We bring Fima Khabar and it gives the transition from the labyrinth to a new location.
  6. We speak with adrenaline, we get the task to bring a box and safe from the labyrinth. At the same time we get the transition to a labyrinth from amber.
  7. In the labyrinth, we find a box, in it - a note with interesting and useful information. We bring adrenaline casket, tell about the meeting with the immortal shadow of monolith. We find out what you need to talk to Shakhtar.
  8. We speak with the miner, he tells about the need to join the monolith and sends to Sidorovich.
  9. We are talking to Sidorovich, we get another task to search for Ribbarov and amulet monolith.
  10. We go to the labyrinth, on the road to the labyrinth we try to keep as far as possible from neutrals and former friends! In the labyrinth, we find the shadow of monolith and learn the 3rd missing code from the door to the monolith bunker. Whatever he spoke, it is necessary to intend him a "plasma caterpillar" and "rattage". In the bunker we take safe and strapar. Relnabra can pick up one of the monolithpers in the bunker - do not forget to bargain with them.
  11. We go to the Sidorovich, give the Rubnabors and amulet of monolith.
  12. We go to the miner and give the safe.

3. Continuation of the search for mysterious stalker

  1. We take a safe, we go to the top of the labyrinth, we find the point of the transition to undelocated land (NZ) and go there. The transition at the very top level of the large hall, practically mirroring from the transition through which GG falls into the labyrinth.
  2. We speak with asterisar, we learn about some locals.
  3. Get acquainted with hermit, he tells more about several. We get a bag with medications for the gynecologist.
  4. We get acquainted with the gynecologist, give a bag and safe.
  5. We speak with cyclops, from his versions we will learn about the location of medicines. We learn about the transfer point Dollak-NZ.
  6. We go to the cordon and take medications.
    Note: The task is easier to fulfill the camouflage effect in the arsenal. If there is no one, then the arts to help you.
  7. We give medicines to the gynecologist.
  8. We speak with Zhorus anomaly, he opened the first door, there was infa about the fang. But what to open the second door, he needs batteries.
  9. We speak with an old man at the entrance to the cave. He tells about the fiery cave (OP), about the fact that he saw the desired batteries, and asks if I get, find the clock lost there.
  10. We speak again with a hermit, he knows about the OP and knows some of her "inhabitants."
  11. Inputs in OP two, both visible, but not very good. At one entrance we find Pilgrims and talk to him. Promises to help, and with batteries and with a clock, if I bring a razor machine from His Skron. Now there is the parking of the avengers, and he himself cannot go.
  12. A simple stealth mission, we find a thrown backpack of a pilgrim and take everything from there. If at least one avenger dies while reporting on the task, the mission will be failed.
    Note: And, again, the camouflage exam to help you.
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  18. {!LANG-f7a475c25ef133d721d5165f99a12150!}
  19. {!LANG-dceb0ffbb72bc4f621523498c24aabf3!}
  20. {!LANG-e6e9dec18cdfbe72f1d4fd4cd0d7c294!}
  21. {!LANG-c192f3fe8ed8bb92cf78dd476dad4ffc!}
One thousand