Winning Fan in Player 7's Hands ♠ Poker Card Combinations - Senior Poker Hands

Poker Is one of the most popular and well-known card games in our country, which has won particular success among players after the liquidation of the gambling business in the territory of the Russian Federation. Despite the variety of existing varieties of this world-famous game, it is quite simple to understand it. But before you sit down at the table to play, you will need to study all the existing combinations in poker. In total, as we know, there are 10 of them - not so many to study.

There are also general rules - a poker hand includes five cards (no more, no less). In the event that two produced layouts are attributed to the same combination, the seniority can be determined depending on the seniority of the cards. There is no priority between the suits. Actually, let's start from the very beginning- poker combinations by seniority.

Strongest combination

To date, the most powerful combination is considered Royal Street Flash... Studies have shown that the average player (according to the theory of probability), such a combination falls out only a few times in his life. Remembering the combination is quite simple - ten, jack, queen, king and ace. There is one important point - if at least one of the five collected cards does not match the others in suit, this is no longer a Royal Street Flush, but a straight from an ace.

Poker winning combinations Street Flush

The second oldest poker hand. This combination includes five cards of the same suit - they follow each other in dignity. In this case, the highest card should not be an ace. A striking example - king, queen, jack, ten and nine of diamonds - such a combination is called "Straight Flush from the king."

Ace is the so-called "universal card", it can be evaluated both as the lowest and the highest. Example - five, four, three, two, ace - straight flush (from 5). If, in the course of the game, two players simultaneously receive a straight flush, the player with higher cards gets the pot (a straight flush from five and a straight flush from a king - the last combination wins). If the seniority of the cards coincides completely, the bank will be divided in two by the results of the game between these participants.

Poker card combinations Square

Remembering this combination will not be difficult even for a person far from the world of maps. Four of a kind is a collection of four cards of the same rank + any fifth card (its value does not matter). Example: Four Ladies are Four of a Kind.

Since the four of a kind collected during the game cannot have the same rank, the combination with the highest rank will win out of two or more four of a kind collected by the players.

Poker combinations Full house

In fact, a slightly modified analogue of Four is a collection of three cards of the same rank + 2 cards of identical cards with a different rank. If three aces and two jacks are collected, this is a Full House.

Combination Flash

The fifth poker hand is called Flush. Any five cards of the same suit make up a flush combination. Three, five, seven, jack and king are a flush with a king (by the name of the strongest card).

Similar to the previous combinations - if there are two flushes at the table, the combination with the highest value cards wins. However, if there are flushes with a queen in the game, the seniority will be determined by the second card that makes up the flush (if it is identical - the third, fourth or fifth cards, respectively).

Combination Street

If a participant during the game has collected five cards that follow the rank of each other, but do not match in suit, this combination is called a straight. So, seven, eight, nine, ten, jack of different parties - straight. Lowest Straight - Ace to Five, where Ace is one.

If the collected straights are identical, the pot is divided equally between the players. If there are high cards in one combination, it wins.

Seventh in a row - Seth

The seventh poker hand is called Set - there must be three cards of the same rank and two random cards. Three fours, ace and five is Set. The senior set can be determined by the seniority of the constituent cards.

Combination Two Pair

Two Pair is a poker hand that includes two pairs of identical cards + any one card. If in the course of the game the players have collected two equivalent combinations, the highest is the one in which the higher-ranked cards are made.

If the top pair matches, you need to clear out the winner on the second assembled pair. If two pairs of two players are equal, the player with the highest fifth card wins.

Combination Pair

Pair is the penultimate combination in Poker. Its essence is very simple - two cards with the same value + any three cards in the cards collected as a result of the game. The definition of a winning combination is completely identical to the above "Two Pair" combination. If the pairs collected by two players are identical, then the winner will be taken by the one with the highest card (maximum value) of the three unpaired cards.

Lowest - High Card

There are times when, at the end of the game, the player collects cards with different denominations that do not have pairs and do not have a match in suit. This is the weakest poker hand in existence - however, if two players make it, the person with the highest card in hand takes the pot.

Dear colleagues, it seems to me that there is no more refined and mysterious thing in the hands of a woman than a fan.

I myself was given it two years ago. A guest came from Spain and brought it as a gift. (By the way, a very good idea for those who want to bring something from Spain as a gift!)

I looked, opened it, waved ... and abandoned it. I put it in my bag last summer. And I forgot again. But being in one of the offices in line, and languishing simply from the heat, I saw a woman fanning herself. The neighbors looked at her mostly with envy. And then I took out mine and also waved. I was very afraid that they would twist my finger at my temple. But I was so pleased. The fan lay so tenderly in the palm of your hand, and the trickles, albeit warm air, but nevertheless pleasantly wrapped around the face. And if they say the truth that there is a genetic memory, then I remembered! And how languidly you fan yourself, and how you can shoot with your eyes, covered with a fan, and how you can conspiratorially and intimately hit your interlocutor on the hand with a folded fan. So why did we forget about such a wonderful and necessary thing and replaced it with a newspaper, a notebook, and whatever falls into our hands.

There is even a myth about the origin of this item.

It is said that the first fan came from the wing of Aeolus, the lord of the winds. He allegedly made his way into Psyche's bedroom, where he was caught at the crime scene by the offended husband Eros. Not only did he hit the cuffs, he also tore off one of the wings of the lord of the winds. Aeolus fled, and Psyche grabbed a wing and fanned her husband with it, and Eros quickly changed his anger to mercy.

People did not lag behind the Gods - Eve, seeing Adam for the first time, quickly tore off a palm leaf and "hid" behind him. Since then, the fan has become a kind of last obstacle in the relationship between a woman and a man - by removing it, the ladies opened themselves up for kisses, relationships and love. In addition, shy women, kissing, could hide behind him from prying eyes.

A special approach to the fan is in the East. So, in Egypt, only a very noble person could wear a fan, or even more so have servants with fans. In ancient Egypt, the fan served as an attribute of the greatness of the pharaoh, a sign of high dignity, an emblem of happiness and heavenly peace; they were often worn by persons of the royal family, who had a special title - "the bearer of the fan on the left side."

The most common form of a fan was then - a quarter circle or a rectangular flag on the pole.
The folding fan was born much later than the fan-fan and consisted of flat carved plates of bone, mother-of-pearl, turtle, wood, etc., connected to each other, or of bone, etc. a skeleton covered with parchment, paper, silk.

A folding fan in the shape of a semicircle opened a completely new brilliant era in the life of the fan, which flourished in the 17th century - France was the trendsetter during this period. “A fan in the hands of a beauty is a scepter for owning the world,” - so the connoisseurs of the then fashion used to say. Madame de Stael wrote: "Of all the objects that make up the toilet of an elegant woman, none can be used as deftly as a fan." "Useful ether", "screen of justice" - definitions of a fan. Even fortune-telling with fans was invented. When choosing the queen of the ball, the organizer of the celebration sent her a fan, a pair of gloves and flowers the day before.

The art of using a fan required great skill, dexterity, and ingenuity. A whole complex of fan-shaped manipulations was developed to test fans and adorers.

In the era of Catherine II, the desire to have fun and to please, attract men, outshine rivals were the main desires of women who turn into real seducers with a fan in their hands. The Catherine's fan is not limited to waving love - it becomes a means of discovering the hidden virtues of a beauty, emphasizes one thing, flaunts the other, hides the third. The fan could also be used as a love mail: confessions, declarations of love, questions and answers were written on it or attached to it. In the 18th century, the fan often served as a kind of "library" of love poems, aphorisms, anecdotes, songs, notes. Inscribed on the back of the screen, these "works" helped their owners to be bright and witty, entertained the participants in the evenings, played the role of love messages.

Fan language is not easy to understand, but here are its main positions.
- The lady, who abruptly folded her fan, showed the interlocutor that he was completely uninteresting to her.
- A fan, directed with a wide end towards the gentleman, meant consent to flirting.
- If the lady held the folded fan straight, she encouraged the interlocutor and invited him to speak boldly and openly, and if the unfolded fan covered the girl's chest, she begged the gentleman to control himself.
- The lady, unfolding one leaf of the fan, hinted at a simple friendship. The two open doors opposite meant a slight fall in love. Three doors, respectively, clearly indicated that the lady's heart belongs to her gentleman.

In the mid-1910s. the fan is out of fashion. The First World War, which turned out to be an ordeal, put an end to the frivolity with which the fan was associated, and therefore the fan itself. In a time of heavy military losses, this fragile ephemeral creation was useless. The very image of a woman is also changing - from a “water lily” of Art Nouveau she turns into a “sister of mercy”, and with the advent of emancipation, socialism, revolutions, in general, into something masculine in a leather jacket.

Today we see the return of the fan to our lives. In China, it is believed that a fan means the harmony of masculine and feminine principles, the combination of yang and yin, and it is simply unthinkable not to have it in the house. Feng Shui masters consider the fan to be a symbol of creation and actively use it in their work, because Feng Shui is translated as "to be in a forest glade, blown by a fresh wind." And what, if not a fan, will create for you this very rose of winds and a feeling of freshness? It is no coincidence that Feng Shui experts are sure that with this accessory a person will always feel comfortable, wherever he is. And if you need additional energy, support, fresh strength, confidence, when you work, hang the fan behind your back, it should be spread out, look up and move away from the wall at an angle of about 40-50 degrees.

In general, every woman should have a fan. In the East, they advise - if you feel bad, if you are sick, if you cannot solve some problem, take a fan and slowly fan it - he himself will find that energy that is responsible for health or information, and will bring it to you, take it and use it ...

And, of course, the fan is one of the most spectacular fashion accessories. Karl Lagerfeld, for example, does not part with him at all, he believes that the energy of the fan brings him good luck, energy and new fresh ideas. Other Fashion Houses do not remain - Christian Dior, Vivienne Westwood, Giafranko Ferre very often resort to fans in their collections, and the ethnic style has taken it on forever. And yet, glamor has won the most from the use of the fan - no handbag, belt or accessory in general can make a woman so unusual, mysterious, attractive, sexy and unlike others, as even the most ordinary fan does, let alone designer models.

By the way, here is my humble fan. An irreplaceable thing in the summer, as it turned out.

Material taken from sites http://liveseed.net/ and https://vespig.wordpress.com

These are winning combinations of cards (called "poker hands"). In this article you will find a description of all poker combinations with pictures and illustrative examples for Texas Hold'em, Omaha and other types of this card game. Let's start with the highest combination and describe them in descending order.

Ascending card combinations

We can represent poker ascending card combinations as follows:

Royal Flush (Royal Flush)> Straight Flush (Straight Flush)> Four of a Kind> Full House> Flush> Straight> Set (Thrips; Three of a Kind)> Two Pairs> One Pair> High Card

Do not forget that sometimes the combinations of the players' cards coincide. In this case, the victory is determined by the seniority of the cards involved in the combination.

Royal Flush

Ace, King, Queen, Jack and Ten are of the same suit. It is essentially a suited high straight. The rarest and strongest poker hand.

Straight Flush

Any five cards in a row by seniority and of the same suit. If two players have collected a Straight Flush, then the hand in which the last card is higher wins. Straight flush can either start with Ace or end with it (Royal Flush).

Four of a Kind


Four cards of the same rank. If two players have collected the same four of a kind, then the one with the higher "kicker" (fifth card) wins. For example: on the table 8,8,8,8,7 both players have made four of a kind. One is holding K2, the other is holding Q6. The first player with the combination 8,8,8,8, K will win.

Full House


Three cards of the same rank and a pair of any two cards. If both players have collected a Full House, then the winner is the one whose top three from the combination is the highest. If three cards are equal, the pair is compared, the one with the higher card wins.

Flush


Five cards of the same suit. The sequence can be any. If both players have a Flush, then the player with the highest card in the combination wins. If the highest card of the Flush is common, then the next highest card is compared.

Ace-high Straight

Five cards in a row by seniority with an ace. At the same time, the suits of the cards are different. If ace is the highest card in the combination, then it is the strongest straight (A, K, Q, J, T). If ace is the lowest card, then it is the weakest straight (A, 2,3,4,5).

Straight


Five cards in a row by seniority. The suits are different for the cards. If both players have collected Street, then the one in whose combination the last card is higher wins. In this case, the Ace can be considered both the highest card in the combination, and the lowest. The oldest street is A, K, Q, J, T. The youngest street is A, 2,3,4,5.

Set or Three (Three of a Kind)


Three cards of the same rank. In our example, these are three Aces and two additional cards, which are considered a kicker and are taken into account if both players have the same Set or Three.

Two pair


Two cards of one rank and two cards of another rank. In our case, these are two Aces and two Kings. If both players have made a combination of Two Pair, then they are compared, and the one whose top pair is higher wins. If the players have the same Two Pair, then the one whose fifth card (kicker) is higher wins.

Pair (One pair)


Two cards of the same rank. In the example, two Aces will become a pair. If both players have made a Pair, then they are compared by seniority. If opponents have the same Pair, then the winner is determined by the highest additional card (kicker). If they are also equal, then the second and third supplementary cards are compared.

High card


Any five cards that do not add up to any of the above combinations. The winner is determined by the highest card. If both players have the highest card equal, then the second, third, fourth and even fifth cards are compared. If all cards are equal, then the players simply split the pot.

Poker combinations (video)

Examples of

To make it easier for you to remember these simple rules, we wrote several examples, where they clearly showed how the combinations are formed and the comparison of the players' cards occurs.

Pair

You win, because your two Kings are older than your opponent's two Queens. The older the couple, the stronger they are.

Two pairs

You win because your two pair 77 and 44 are higher than your opponent (66 and 55). The comparison here takes place on the upper pair, i.e. 77 versus 66.

Set or Three of a Kind

You win because your KKK triple is higher than your opponent's triple. Kings are older than Jacks, as well as 555 are stronger than 444.

Straight

Despite the fact that both players have collected Straight, you are the one who wins, because your top trailing hand is higher (J versus 10). In essence, there is a comparison: J, 10, 9, 8, 7 versus 10, 9, 8, 7, 6.

Flush

You win because your flush is higher than your opponent's flush. In this case, the combinations are compared according to the highest card, where the Ace is stronger than the King.

Full house

Both players made a Full House combination with a common three of 555 at the base. In such a situation, the pair that is older is compared (99> 66). But more often than not, these combinations have a different triplet at the bottom, which determines the winner. For example: AAA99 is stronger than KKKQQ.

Square

You win, because you have made four of sevens against a Full House of three kings and two sevens. If among the five cards on the table there are 4 of the same value, say 8,8,8,8,5, then the winner is the one who has the highest card in his hands.

Straight flush

You win because your Straight Flush is older. The opponent has the highest card in the combination is 9, and you have the Jack (J). In such a comparison, the winner is always the one whose closing card is higher.

Royal Flush

You made the strongest hand and won with a Royal Flush of 10, J, Q, K, A in the same suit. There is nothing older than this combination.

If the players have no combinations at all, then the one with the highest card wins. If the combinations or all the cards are the same, then the winnings are divided between the players.

Common mistakes (Not the most obvious things in poker hands)

The flush is over (>) straight!

This deserves a separate consideration. It should be remembered that poker combinations are arranged in ascending order (seniority) for a reason, but according to logic: the stronger the combination of cards in hold'em, the less often it appears. In the problem of the street< флеша, на первый взгляд, всё не так очевидно - на самом деле, всё в порядке, сейчас объясним почему.

When we have a flush draw, we kind of have 9 outs to enhance. An open-ended straight draw involves only 8 cards. Paradox! The answer is on the surface - it's just that the flush is more beautiful. In fact, XXs will improve to a flush draw 10.9% of the time and make a flush 0.8%. For straight draws, the probabilities will be different: 10.4% for an open-ended straight draw, and 1.3% for a straight.

I'll take it by the kicker!

The kicker does not exist for all poker hands. A pair, two pair, a set and four of a kind (if four of a kind is on the board) - an ace or king in the sleeve can come in handy. It, like a red diploma upon admission to a university, will allow you to become the coveted owner of a bank, all other things being equal.

Kicker- this is a card that does not make up a combination, but is taken into account when determining the winner if the players at the table have collected the same combinations. For example, both players have collected a pair of queens. The winner is the one with the highest card in hand, besides the queens. If there are 4, 6, Q, 9, 2 on the board, one of the players has KQ, and the other JQ, then the one with the kicker king wins.

Sometimes the kicker may turn out to be common, and then the opponents simply split the pot. A classic example: a board with any two pairs and an ace. In general, try not to call raises from early position with marginal hands like T3o.

In this case, it's best to re-raise and fold to aggression. (Do not thank!)

Be sure to learn all poker hands by seniority, because without this it will be very difficult for you to understand your position at the table.

How the combination is made

Poker hand is a set of 5 cards that form one of the combinations: high card, pair, two pair, set, straight, flush, four of a kind, straight flush or royal flush.

All hands in Texas Hold'em and Omaha consist of 5 cards. Both the player's cards and the community cards on the table are used. The main rule is that only those cards are taken into account that give the maximum possible combination in the distribution.

There are X options for using cards when making hands in Hold'em:

  • 2 player cards + 3 cards on the table. For example, player QJ on the board is A8Q2J. The combination will be QJ for the player + QJA on the board.
  • 1 player card + 4 cards on the table. For example, player 85 on board 8K7Q4. The combination "pair" will be obtained from the player's 8 + 8KQ7 on the board.
  • 0 player cards + 5 cards on the table. For example, player JQ has 5,6,7,8,9 on the board. The combo "common straight" will come exclusively from the cards on the board.

Low combination is the least significant hand in the hand. If the player has A8 on the board A7542, then his low combination is 24578. You need to collect low combinations in some types of poker, for example, in Omaha Hi-Lo.

Poker hand- one fully played hand at the table. Often players say “played 500 hands today” when referring to 500 hands.

Starting hands- these are the cards that the player receives at the beginning of the distribution and decides whether he should play with them or not. In Texas Hold'em, these are the 2 "starting" cards in hand.

Distribution of cards by seniority

The precedence of cards in poker is not much different from the rules of other card games. The weakest card is 2, and the strongest is Ace. There are no trump cards. The suit does not matter.

The seniority of the cards in poker (from the weakest to the strongest):

2, 3, 4, 5, 6, 7, 8, 9, T, J, Q, K, A.

Congratulations! Now you know all the combinations of cards in poker! It's time to visit the "School of Poker" section, where you will find simple and understandable educational articles, as well as receive no deposit bonuses that will allow you to start playing online poker for money without investing a single penny of your own funds.

Preference rules can also be used for two-player games. They are dealt in turn, in four piles: three, ten cards each (two players and "dummy") and two buy cards. The cards of the "dummy" after the player's request are revealed, and a situation arises that is usual for a game with one whistler. The game itself can take place in two systems: "robber" and "classic".

When playing the "robber", each of the opponents must play in turn all possible types of orders in the preference - six, seven, eight, nine, ten and minuscule. Take turns in the sense of the order of the move, but not in the sense of the order of the orders themselves. At the first deal, you can declare a minuscule, then, say, seven, nine, etc. Thus, the entire game cycle consists of six deals to each of the partners.

Recording when playing the "robber" is as follows (Table 11).

Table 11. Datasheet for a two-player game ("robber")

The game Player A Player B
6 2 2
7 4 4
8 6 6
9 8 8
10 10 10
Minuscule 10 10

The first column contains the name of the game. In the next two, data on the shortage of bribes by the participants is recorded - here the price of the shortage of one bribe is given. For example, in an eight-dimensional game, player B, with a shortage of three bribes, writes in his column: 6x3 = 18 minus units; or another example: in case of a shortage of two bribes in a seven-player game, player B enters the number 4x2! - 8 minus units. The game ends when the table is completely filled. Then the sums of the minus units are calculated. The winner is the partner whose minus amount is less. Example (Table 12).

Table 12. An example of recording when playing the "robber"

The game Player A Player B
6 - 2
7 8 -
8 - 6
9 - 16
10 20 -
Minuscule 30 20
Sum -58 -44

So, player A: missed 2 bribes in the 7th game, i.e. 2x4 = 8, 2 bribes in the 10th game (2x10 = 20) and 3 bribes at a minuscule, i.e. 3x30. Player B missed: 1 bribe in the 6th game (1x2 = 2), 1 bribe in the 8th game (1x6 = 6) and 2 bribes at a minuscule (2x10 = 20).

Thus, player B won, whose arithmetic sum turned out to be less, that is, player B won (-58) - (- 44) = 14, player A had 14 units. When playing the "robber" partners are obliged to fill in the entire table, and with each change the circle narrows until there is no choice left in the last round, and they have to play the "obligation".

Otherwise, the game process is carried out and the playing field is marked when playing together in the "classic". Here all the rules of the game for three and four are saved, which can only be saved. The first in "trade" is called "order" by the partner who handed over. The final "order" of the winner in the dispute is determined after opening the buyout. When playing, the partner of the player who took on the “game” has a choice: 1) to open the cards dealt on the third hand (it is commonly called “uncle” in everyday life), 2) to whistle only on his cards “blindly”, 3) to fold. The results of each delivery are recorded, respectively, in the well-known columns: "mountain", "bullet", whist fields, "fir-trees".

Table 13. An example of recording when playing together ("classic")

“Fir-trees”, of course, arise as a result of passes, which are played either after two passes during the “trade”, or by mutual agreement at the very beginning of the game. When passing, the buy-in can be opened to indicate the suit of the first two moves or remain closed, as all ten cards of the “uncle” remain closed for the players. It is clear that such a game with 12 "unknowns" out of 32 comes close to games that cultivate randomness and luck.

The players agree on the settlement and recording system in advance, taking classical examples already known to us as a basis. The field for a two-player game in the "classic" looks as shown in table 13.

One thousand