The worst copyist or what to do if you manage to get into a minefield. Walkthrough "Stalker: Call of Pripyat How to get through the minefield in the call of Pripyat

A huge responsibility rests on the shoulders of the SBU officer and the protagonist of the game, the major, by chance, who became a stalker in the vastness of the Zone. He was given a clear task: to find the missing helicopters and find out the reasons for their fall.

The first steps with an old AKM and a small supply of food lead him to the outskirts of the Zaton, where he immediately meets a lone stalker. From a conversation with him, the major learns about the nearest camp, where you can at least find out something about the missing helicopters.

Get to Skadovsk

This quest, in fact, can hardly be called a task. Rather, it is a hint about where to go for information and where you can replenish your food supplies and ammunition, since in the game "Stalker: Call of Pripyat" weapons are not such a rare case. After Degtyarev gets to Skadovsk, you will need to find a bartender who will give you a key task.

Glow Source on Dredger

A group of stalkers stumbled upon a glow, strange for the Zone, on the Dredger, and you, as a new and impartial person, are asked to understand the situation and give your assessment of what is happening. The bartender warns in advance that a strong source of radiation has been seen at the facility.

After warning the bartender that in the future in the game "Stalker: Call of Pripyat" the passage of the Dredger will expose us to strong radiation, you must stock up on "Antiradin" and first-aid kits. Once you reach the glow, you will see several ways to hit the Dredger: through the pipe, which is located behind the object, or along the bridges located directly in front of the glow.

After you get to the captain's bridge, you will see that there is an artifact hanging on the steering wheel (it is the source of the strange glow). When leaving the Dredger, you will be met by a group of stalkers, and one of them will ask you to give him an artifact in order to heal a wounded comrade (in fact, this is a trick that he uses to lure out the object, so the only correct solution would be to shoot him between the eyes and further scuffle with the rest of the group).

Stalker's secrets can be found next to the glow. "Call of Pripyat" suggests that in addition to deadly anomalies, there may be very useful things. Moving circles on the water can be used to determine the location of a valuable artifact (the location changes with each release).

The reward for passing is the following: the coordinates of the cache and 3000 rubles.

Inaccessible container and stalker Snag

A stalker nicknamed Snag found a good swag, but an earthquake prevented him from taking it, hiding the artifact underground along with the Zaporozhets where it was stored. And on top of that, snork mutants have appeared in the area. The task is to take the swag and share it with Koryaga, but it is only the stalker himself who decides to talk about the find to his employer in the future or not.

"Call of Pripyat": the passage of the mission

In order to get to the Zaporozhets, you need to penetrate the fault indicated on the map, and then get out. Along the way, you will encounter a few, but extremely dangerous and unpleasant snorkel creatures that are best handled by a shotgun.

After the container and you are in a safe place, you are faced with a dilemma: share the swag with Snag or keep everything for yourself. The artifacts in the container and your decision about what to do with Snag will not affect the further passage of the game "Stalker: Call of Pripyat", so you can do as you please.

If you decide to leave everything to yourself, then you need to take the container to the remaster, and for 500 rubles he will open it for you, otherwise, by sharing with the stalker, you will receive options to choose from: a medical kit, a helmet or an artifact.

After you leave the rift near the "Claw" anomaly, you can find the secrets of the Stalker ("Call of Pripyat") by combing the area with a detector in search of interesting and useful artifacts.

Place of fall of SKAT-5

Finding fallen helicopters is one of your top priorities. SKAT-5 lies near the exit from the Krug VNZ tunnels, approximately in the middle of the Slough anomaly.

In order to safely get to the helicopter, it is better to use the bolts (button 6), otherwise you will be assured of an encounter with unpleasant and dangerous anomalies. After you search the helicopter and a nearby crate, you will receive supplies, and a key cinematic will also play.

On the way back in the game "Stalker: Call of Pripyat", caches can be found on the Burnt Farm, in the main building. Where there are many anomalies, you need to climb the stairs, and in the far corner of the attic lies a rare "Vintar".

Place of fall of SKAT-2

This is another priority target of the Major in the Iron Forest location. Once you get to the place, the only and serious obstacle that you will encounter is the local poltergeist.

The game "Stalker: Call of Pripyat" sent the major a very strong adversary, and in order to cope with a mutant poltergeist, you need to aim not at flying objects, but at the monster itself - a bluish sphere, slightly similar to an electric charge. It is better to fire closely: the touch of a poltergeist does not affect health. The ideal weapon, as is the case with snorks, would be a shotgun.

According to the information read from the on-board computer, we get maps of the area, which the local guide can decipher. With their help, he will pave a new route and give you a significant discount on further "excursions" around the Zone.

Not far from the poltergeist's habitat, you can find the secrets of the Stalker ("Call of Pripyat") among numerous anomalies, where it will be easy to find very useful artifacts with the help of a detector.

Place of fall of SKAT-3

The helicopter is located at the "South Plateau" location, where it is not so easy to get there on our own, so we need to find a guide in the person of the stalker Noah, who lives on the Old Barge.

The game "Stalker: Call of Pripyat" involves several ways of passing this mission. In the first case, you need to find the old man Noah, who will take you to the plateau. In the second case, you can use the dangerous passage near the South Plateau in the "Circus" anomaly, where there is a small passage into the snork caves, bypassing which you will find yourself on the spot.

After inspecting the helicopter, you will receive the coordinates of the evacuations, which must be checked for further successful development of events.

In the game "Stalker: Call of Pripyat" artifacts can be found by going deep inside the plateau and carefully working with the detector, after which you will find a unique item that restores health and reduces radiation background.

Tools for rough work

Technician Cardan needs tools to work, with which he can improve armor, weapons and other equipment.

So, where are the tools in Stalker (Call of Pripyat)? We stock up on weapons, cartridges, first-aid kits and move to the "Sawmill" location. On the way, you will meet crowds of opponents, and before you get to the main building, you will have to spend a good part of your ammunition. Then you need to climb the stairs to the second floor, where you will find large supplies of first-aid kits, bandages, rare cartridges and a set of tools for rough work.

Fine work tools

For the same master Cardan, you need to find a set of tools for fine work... The set is located in the "Substation Workshop" location. In order to get to the workshops, you need to go through a group of mercenaries. There are two options for the development of events: you give them six or seven cans of stew and they let you in, or you walk over their corpses. The tools are located at the end of a very long room on boxes.

In the game "Stalker: Call of Pripyat", caches can be found on the way to the workshops, and in other locations. At this point you will come across a long pipe that runs through almost the entire Zaton. To get the cache, you need to find the fallen post next to the pipe, and climb up the concessions along it, where the valuable prize is on a concrete support.

"Jupiter"

After you have reached the "Jupiter", you can replenish your stocks with a technician or seller "behind bars" and begin to fulfill your mission.

Crash of SKAT-1

It is necessary to explore the surroundings of the Jupiter plant and look for the fallen SKAT-1 helicopter.

The entrance to the site with a helicopter is mined, and you can only walk to the object along the fence. After you get to the helicopter, you need to pick up a black box near it, the information from which will need to be deciphered from a local technician.

After the master decodes the message from the black box, you find out that all the military went to the B28 evacuation point, that is, the B208 option automatically disappears.

The secrets of the Stalker ("Call of Pripyat") cannot be found using the detector. He will help you find extremely useful artifacts and ammunition. In order to minimize the loss of health, it is best to move carefully and use bolts to probe the area.

Check point B205

You need to visit the location of the Volkhov air defense missile system to check the evacuation point for further developments in the game "Stalker: Call of Pripyat".

Spetsnaz, which used to guard the facility, now consists exclusively of zombies. Having broken through to the main building, you need to find an illuminated table with a note from Lieutenant Sokolov, on which a combination to a locked door is indicated (you will need it in order to get to Pripyat).

In the game "Stalker: Call of Pripyat" money can be found by going down to the basement of "Volkhov", where you will meet a serious opponent - Burer, who is in the large hall. After killing him, you can climb the stairs to the weapons room, where ammunition cabinets and money boxes are located.

Place of fall of SKAT-2

One of the SKAT helicopters fell on the territory of the Jupiter plant. The road to the site will be long and difficult.

You need to start from the northern entrance to the plant, gradually moving inward, to the southern buildings. All key locations and points of passage of the plant are displayed on the map. Finding most of the required documents will not be difficult, but problems can arise with administrative documentation.

In the main building of the plant, it is necessary to climb a concrete staircase and through the tunnel to get into the large hall, where the SKAT-2 is located together with the watchman - Psi-Dog. After her murder and a search of the helicopter, we go deeper into the building and find the control room, where the administrative documents necessary to penetrate into Pripyat are.

In the game "Stalker: Call of Pripyat" weapons can be found behind garages, on the territory of the plant. It will be a very powerful rifle and ammunition for it. Garages are guarded by bandits, after killing them you can get a bunch of first-aid kits and ammunition in a secret place.

Point B28

The evacuation point will be available on the map only after you find the way to Pripyat at the Jupiter plant, where it becomes clear from the documents that you can reach your goal through secret tunnels under the building.

If you have not yet found all the necessary documents, then Azot will send you to find them, but when you have the entire kit, he will inform you that at least three fighters with a closed breathing protection system are needed for the journey.

It happens that the Stalker "Call of Pripyat" version 1.0 does not show the location of the gathering of soldiers near the station, so feel free to go to the nearby tower and talk to Zulus there, who will help you gather like-minded people into one team.

The ideal travel companion would be Wano, who would have to pay 5,000 for a suit and then send it to the Zulus. Lieutenant Sokolov can be found in the Scientist Bunker. There is also a suit for him, which you will get after completing the quest from Ozersky. We carry out the task and also send Sokolov along with the suit to the Zulus.

The surviving Monolith named Tramp, who can be found north of the container warehouse, will agree to your adventure without any questions, since he has nothing to lose, and the opportunity to get out of this place will not be superfluous for him. We speak to him, refer to the Zulus, and the team is ready.

After you and your fellow travelers get into the tunnels, you will need to overcome a lot of anomalies and go through the barrier of the Monolithians. After clearing the territory and passing to the next zone through a reinforced concrete door, you will be greeted by a group of zombies, which must also be eliminated (a shotgun to help) and get to the cherished staircase leading to Pripyat.

Sometimes the installed "Overlord" add-on for "Stalker: Call of Pripyat" may "prevent" you from entering the next location, so before going to the next area it is better to turn off the mod, and then you can turn it on again.

Pripyat

After you have entered the daylight, you will be met by Commander Kowalski. After talking with him, go to the laundry, where the military camp is located.

Calibration tools

The sooner you modify your weapons, the easier it will be to complete further quests.

After installing the add-ons, the game "Stalker: Call of Pripyat" (mods for weapons or ammunition will definitely come in handy) goes through much faster, but interest in the quests themselves is significantly lost, so it is better to modify your arsenal yourself.

In total, there are two places in Pripyat where you can find tools for calibration - a department store and an old OBE. Inside the department store, a flock of dogs and jerboas awaits you, bypassing which you can find a room with yellow glass, where the necessary tools are on a box behind the door.

In the old OBE, it will be necessary to overcome a number of anomalies and, after going up to the second floor, kill the burer, who guards the calibration kit. To modify weapons, you can give tools to Nitrogen or Cardan in Jupiter. Using special cheats for "Stalker: Call of Pripyat", as a result of modifications, you can get a powerful gauss cannon that kills opponents from a great distance, leaving them no chance of survival.

After you have completed the quest "Interference", where you need to get rid of the anomalous antenna, you can proceed to your main task.

The reason for the fall of the helicopters

A technician in a military camp spotted a strange signal near the laundry, it is necessary to check it and find out the origin.

After you arrive at the point, it becomes clear that the signal is dynamic, and its source is constantly moving. Further, upon returning to the base and after repelling the attack of the "unknown", it will become clear that the signal was transmitted by the legendary stalker Shooter, from whom you can find out the reasons for the fall of the helicopters.

Evacuation

This is the last quest in the Stalker game. After you have received all the necessary information from the Strelka, the military has the opportunity to evacuate you.

When the release is over, you need to talk to Kowalski in order for him to assemble a detachment that will help the remaining military evacuate. The major's goal is to protect Kowalski and Strelka, and besides, it is desirable to protect the entire group as a whole.

The road to the evacuation point will be teeming with crowds of enemies: monoliths, zombies, mutants and other evil spirits. In the last minutes of the game, the controller will attack you or the medic, after the fight with which you will find yourself on the roof next to the rescue helicopters of the evacuation.

Codes for "Stalker: Call of Pripyat"

The developers, as such, did not foresee codes in the game, and any combination typed will not give you "omnipotence". In order to survive in the world of Pripyat, you need a slightly different, cunning approach to the passage. Therefore, you can use the following cheats for "Stalker: Call of Pripyat".

  • If you want to make a lot of money, then you can use the following advice. In the process of passing you need to get the achievement "Mutant Hunter". It gives you a daily increase in ammo in your personal crate. Sleep for two or three hours, then take the ammunition from the box and sell it. This action can be performed indefinitely, or until the threshold of your greed is reached.

The following codes for "Stalker: Call of Pripyat" will allow you to strengthen your weapon. But you need to be careful with these combinations, because they have a mirror property - what has increased in you will also increase in your opponent. But in any case, it makes sense to try, and then everyone will decide for himself whether this is an acceptable option or not.

It is necessary in the game folders to find a file with the name of the weapon you are interested in and open it with a simple text editor. The meanings of each item are quite clear, and if you have any difficulties, you can use any translator from English.

  • For example, item cam_relax_speed = 4 changes the speed of the sight return to starting position for shooting after firing. You can set the value to 0 and enjoy high-precision shooting.
  • Further, another useful cheat concerning the distance to the target - fire_distance = 200. Set 1000 - and the distance is no longer a problem.
  • Inv_weight = 1.5 changes the weight of your weapon, which is also very convenient for running and other situations. Just don't set it to zero, otherwise the weapon will simply disappear from your inventory.

Such simple cheats, although they do not give "omnipotence", but allow you to cope with some difficult situations arising during the passage of the game.

I was looking for poppy fields, but I found a mine, doing drug tourism in Afghanistan? It makes no sense to write about the means of demining areas with antipersonnel mines, if you accidentally stepped on one of them, it will no longer help you, but if someone else stepped, or you were lucky enough to notice the sign in time: "Beware of mines!", Then knowing the main methods of laying, detecting and clearing anti-personnel mines, as well as the rules of behavior in mined terrain, you can safely go through the minefield and even take one of the mines with you as a keepsake.

Attention! Storing ammunition, mines and unexploded ordnance is deadly and punishable under criminal law!

How to spot a minefield

For those who imagine themselves to be a cool sapper, we immediately declare that mine clearance without special equipment is suicide, and the information given here is aimed at ways of detecting anti-personnel mines, after which their locations are noted and this is reported to law enforcement agencies.

It is not difficult to find out that you have entered a minefield before it’s too late, if you have the habit of looking at your feet and sides while walking, and not counting the stars or crows in the sky, although a flock of crowded crows can to be an indirect sign of a minefield, they are probably gnawing another victim of the minefield, who did not manage to find it.

Minefield signs:

Holes in the ground from exploding mines.
- Dead animals, or rather what is left of them.
- Parallel tracks on the ground can indicate a minefield, especially if the distance between them is several meters, depending on the method of laying the mines.
- Empty military-grade boxes and containers.
- Abandoned houses, unless the minefield is part of the home security system.
- Local residents can independently mark the location of mines in the minefield. You can recognize these signs by the same bright objects or pieces of fabric that do not fit into the local landscape.

How to get through a minefield

If you nevertheless managed to step on an anti-personnel mine, whether you will survive depends only on your self-control, quickness and composure in making decisions. Apply a very tight bandage in the form of a tourniquet just above the wound, tying a piece of tissue around the injured limb together with a stick, repeatedly turning in one direction which the piece of tissue will tighten even more around the limb and stop even very severe bleeding. Take the severed limb with you, if you can quickly go through the minefield and call for help, it may be possible to sew it back on.
You need to leave the minefield in the same way as you came here, stepping on your own tracks. If there are no traces left, or you recognized the minefield before you discovered it by stepping on one of the mines, the way back, at least the first two hundred meters, is best done in the following way:

Try not to crawl or kneel, thereby reducing the area of ​​contact with the ground, and squat if possible.

0 Take a knife, a sharp stick or something like that and gently, at an angle of 45 degrees, stick it into the ground in front of you, gradually making a safe route for yourself through the minefield.

Having found a solid object, do not try to dig and take it out, if the soil is sandy or slightly stony, it would be more prudent to go through the minefield in a different way, going around the find, if the soil contains a lot of stones and the knife constantly stumbles upon something solid, always stick to an angle of 45 degrees and dig under the object, not above, or even better, walk in places of potential minefields with a hand-made metal detector.

Having dug up or found a real mine, in no case try to clear it yourself, mark its location, for example, by tying a piece of bright cloth to a vertically standing stick and, having passed the minefield, call the sappers.

You can try to neutralize a mine only in a really force majeure situation, when, for example, your comrade stepped on an old-type anti-personnel mine, which explodes after you take your foot off it, and now stands rooted to the spot, drenched in sweat. Dig up the soil around the mine in a familiar way and blow off any excess, being careful not to touch the mine itself. Now carefully turn out the fuse, usually located in the mine as a separate element at its top. Someone is very lucky today.
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V this passage only the main plot part games. But for sure you will have to complete at least some of the additional tasks. In any case, you decide for yourself to carry out Additional tasks or not. I would like to add that by opening your PDA at any moment (key "P"), you can choose one of the tasks received. After pressing the appropriate key, the goal of the task will be shown on the mini-map, which will greatly facilitate your task of following to the destination and completing the quest.

Having traveled a long way to the crash site of the helicopter, you will see that its remains are located on a hill. You don't know how to get to this plateau.

"Skat-3" on the South Plateau (not accessible).

Investigate the crash site "Skat-5"

Mark this place on the map, move to it. The helicopter will be located in the middle of a swamp with several anomalies. It is best to go down to the helicopter from the side opposite to the road.

Safe route to Skat-5.

When you are next to him, walk in a circle until the screen prompts you to press the "F" key to inspect the helicopter. Press this key.

Investigate the crash site "Skat-2"

Move to the indicated point. The helicopter will be located in the middle of the power plant. A phantom is raging here, throwing at you various subjects... Quickly run up to the helicopter and inspect it in the same way as the previous one. You will find maps of the area that someone might be interested in.

Investigate the crash site "Skat-1"

Select this task in your PDA (press the "P" key), follow the marker on the mini-map. You will find yourself on a barge. In order to go inside, you will need to hide a weapon. To do this, press twice on the "1", "2" or other key. Going inside, at the table in the center of the bar, find the conductor. During the dialogue with him, you can offer maps of the area found in the Skat-2 helicopter. For this, he will provide you with a substantial discount. Say that you want to get to the Yanov station. The transition will cost you 1000 coins (if you do not give the cards, then this fee will be at least 2000).

After talking with the guide and the technician, leave the building and follow to the crash site of the Skat-1 helicopter. And here is a minefield everywhere:

Safe route to Skat-1.

To overcome the minefield, we advise you to move along the mesh fence on the right side, periodically moving away from it closer to the center. Save more often, reload and use this method to take a safe route without a single mine. When you reach the helicopter, you will find the Black Box.

Investigate the crash site "Skat-4"

Mark the task on your map, and then move to the indicated point. You need to get to the territory of an abandoned factory. Move between the two buildings, turn right. All this time, the yellow marker should remain on your right side. Next, you will need to find the entrance to the workshop. There will be a pit inside the workshop on the right side. Go down there, follow the corridors and climb the stairs above. Go through the room in which documents are on the control panel. You can study them, or you can just walk by. Get to the helicopter, kill the dogs and examine the Skat-4.

Take the Black Box from the Skat-1 helicopter to the techie

Return back to the Yanov station the same way. Talk to the techie you talked to when you first entered the station. Give that "Black Box". He will say that it will take a little time to decipher it, and it will cost a lot. If you want to earn extra money and save on decryption, you can find parts for a techie and tools (optional) at an abandoned chemical plant.

Find out how to get to the South Plateau, where the Skat-3 helicopter fell

At the bars at the Yanov station or inside the barge on the Zaton, chat with the stalkers and ask if they know anything about the fallen helicopters. One of the stalkers will say that information on how to get to the South Plateau can be obtained from Noah. Return to Zaton, go to the barge where Noah sat down. When opening the doors, be careful, as Noah will immediately shoot at you (these are his "precautions"). Hide the weapon, approach it and ask about the fallen helicopters. When Noah offers to go to the Plateau, agree.

Once there, watch how Noah moves, follow the same path and jump down. The anomaly will take you to the South Plateau.

Investigate the crash site "Skat-3"

Go to the helicopter and examine it. You will learn about three points of evacuation, which, in fact, have to be checked.

Check evacuation point "B2"

Go to the Skadovsk station on the barge and talk to Boroda. Ask if the military has appeared here. "Deaf as in a tank!"

Wait until the Black Box is decrypted

With the help of the guide, return to the Yanov station, go to Azot and ask if he decoded the records in the Black Box. If you have not completed the task of finding parts and tools for Nitrogen, then he will "get it" the price of 3000 rubles. If you complete at least one task and find spare parts inside the nearest abandoned building, then the price will already be 1800 rubles. Decide for yourself. Having deciphered the message, you will make sure that there is only one evacuation point - "B28". Another mission to inspect the third escape point will be automatically canceled.

The way to Pripyat

You need to get to Pripyat, because it is there that the B28 evacuation point is located. This can be done through the Jupiter plant. Follow there, as shown by the marker on the minimap. Follow the same path as you went to the Skat-4 helicopter. Approach the crashed aircraft and pay attention to the doorway on the right side of it.

How to find a transport route to Pripyat.

Move through this opening and get to the desired room. Examine the work log on the control panel. Find out the location of the generator and the transport route.

In order to open the transport route, you need to start the generator. Go downstairs, there is a truck on the left side. Behind him is a second truck. Follow the side of it and get over the barricades. Move to the building marked on the minimap, go inside and go up to the second floor. Here on the shelves at the indicated point is another magazine, which describes the start of the generator.

Return back to Azot at the Yanov station, report that you have found documents that say about the underground route to Pripyat. He will tell you a man named Zulus, who will happily go to Pripyat. Exit the station, go to the adjacent building, hide the weapon and go inside. Go upstairs and talk to the Zulu about everything. During the conversation, you find out that the hike requires a detachment of at least three people, as well as suits with a closed breathing system. In the dialog box, you can tell the Zulus the names of those who could go to Pripyat. The options offered depend on which additional quests you completed and which stalkers you helped. In any case, Noah from Zaton would be one of the options.

As for our passage of the game "Stalker Call of Pripyat", then we will go to Pripyat in a team with Vano. Vano is a lonely stalker, standing at a table inside the Yanov station in the main hall, opposite the window with the merchant. In order for Vano to agree to go to Pripyat, he needs help. Vano will give you 5,000 rubles. They need to be returned to the bandits from whom he borrowed them. Vano himself is afraid to do this, because he is sure that the bandits will demand more money. Go there, return the money to the bandits in the amount of 7000 rubles (interest will be required), or destroy everyone. If you kill everyone, then when you turn in the quest, Vano will leave you money. After that, talk to Vano about going to Pripyat. He will agree, but will say that he needs to redeem his suit with a closed breathing system. It is required to give him 5,000 rubles.

If you have money, that's great. If there is no money, then you can quickly complete the task of Uncle Yar, who is sitting in the next room. Together with him you will go inside the destroyed building, from which you will need to shoot the mercenaries. So, give Wano the money and let him know it's time to go to the Zulus. Talk to Zulu. Now you can go to Pripyat as soon as you get yourself a suit with a closed breathing system. On the other hand, you can recruit a few more people to the team.

Now about the costume. You can buy a Seva overalls. It costs 35-38 thousand rubles from a merchant on Yanovo. If you go to Zaton and order it from a guy named Nimble, who is on the third tier of the barge, then such a jumpsuit will cost you 30 thousand rubles. In this case, you will need to give a deposit of 6,000 rubles and wait a few days. On the second tier there is a merchant Sych, who offers the same Seva overalls for 28,000 rubles. At the same time, there is no need to wait! Taking the overalls, return to the Zulus and inform that it is time to go to Pripyat.

Underground passage to Pripyat

So, move along with the team through the dungeon, kill mutants. To open the doors, you need to click on the indicated panels. Soon you will run into a locked door. You need to feed it. Step back a little and you will see a tower on the left side. Go upstairs and turn on the generator. Go downstairs. Bandits appear. You can kill them, or you can proceed to another point while your comrades distract enemies. But be prepared for the bandits to kill Wano and Zulus. Go to the indicated place, there is an entrance to the inside of the building. Enter there, go up the stairs and pull the lever on the control panel. Return to the door, which is now open. Get to the end of the tunnel by killing opponents. Take your time, kill everyone gradually.

Unknown weapon

Arriving in Pripyat and watching the video, go to the captain and talk to him. Agree to go for surgery. Kill the first enemies when it turns out that you are ambushed. Kill all opponents. The main target is the leader of the Monolith, standing on the roof and firing from an unknown weapon. See the screenshot below.

Kill the leader of the Monolith and obtain an unknown weapon.

Search the corpses and find a weapon with a scope, if there is none. Kill the leader, enter the building from where the Monoliths ran out, and climb the stairs to the second floor. Take the fallen weapon. Return to Colonel Kowalski and report everything. Try to leave the room. You will be stopped by a cut-scene.

Missing reconnaissance group

By the way, a stalker named Garik came from Jupiter, who can now lead you back. It turns out that you do not have to waste time hiking from one location to another. Follow to the control point, you will see that the group of soldiers was killed by the Monoliths. Move to the indicated place and wait for the arrival of help from two military men (if those with whom you came to Pripyat are alive, then they will arrive). Go inside the building "House of Books" and kill the enemies. Move along the corridors, open the door and kill everyone around the strange structure. Watch the cut-scene.

Unknown Weapon: Get Information

Next, you need to find a technician who would deal with the found weapon. You can search for yourself, or you can immediately go to Cardan, which is on Skadovsk (Zaton location). Talk to him (technician on the second floor of the barge). If he suddenly gets drunk, then just sleep. You will receive the laboratory key.

Product No. 62

Move to the lower left corner of the Zaton map. The point to follow is marked on the minimap. Enter the small building and head down the stairs. Open the door using the same key you received from Cardan. Follow one floor below, clean it from infected enemies, and then move down the other stairs. You will find yourself in a workshop with rails and a monster. You can climb the steps a little higher and shoot the monster out of everything you have. Grenades will be effective in the fight against him. And so even the most powerful weapon will require 9-10 queues (or even more).

Having defeated the enemy, which, by the way, you can not kill at all, you need to climb those same metal steps, and from there move even higher up the fire escape. Climb over the upper bridges to the other wall, move towards the control point. Don't go down the stairs, but jump into the ventilation shaft. Climb to the end of the shaft and take the documentation you were looking for from the dashboard.

Return to Pripyat and talk to Colonel Kovalsky. Get a new mission related to the missing scout.

The missing sentry

Follow the indicated point to the grocery store where the sentry was. You will see a soldier shooting himself, after which the controller will immediately appear. Killing him is easy enough. The main thing is to periodically hide from him so that you are not in his line of sight. Try to shoot in the head.

One shot

It is VERY IMPORTANT that you return to the laundry after a previous assignment. Here Garik will speak to you, and you will learn the story of two mercenaries. We warn you for the reason that there is an option to go directly to the X8 laboratory, but after that an error may appear: Colonel Kovalsky will refuse to talk to you at all (there will be no active key to start a conversation).

So, after talking with Garik, go to the colonel and report on the story you heard. Make a choice, kill one enemy or try to deal with all at once. There is nothing unusual about the assignment.

Laboratory X8

Enter the indicated building and, very importantly, go to the elevator doors. The task will be updated to the status "It is necessary to turn on the generator". To do this, go upstairs, changing flights of stairs where the steps break off. On the top floor, find the room above the elevator shaft and start the generator. You will be hindered by enemies placed on each floor - infected, monoliths, etc. When the generator is started, go back down to the first floor, enter the opened elevator and press the "F" button. You will be taken to laboratory X8.

Go down and open the door. From here you can go in different directions, but you need to go to the passage in front that leads down. Keep to the left and find another flight of stairs. Follow below, go along the corridor and find yourself in a spacious hall where you can go down to the "pool". Do so, and on one of the tables with a computer, find the first folder with documents.

First document.

Attention! You will be asked to leave the complex, or continue to search for documents. Ignore this trick, as you need to find ALL the documents!

There is a doorway next to the corridor through which you came here. Go there (there is still a huge balloon in this room). If there is a balloon, then you are moving in the right direction. Go down the steps below, along one of the walls there is a cabinet with shelves. Walk past him and take the second folder with documents from the dashboard.

Second document.

Return to the door you opened after taking the elevator down. Stand with your back to the front door and turn to the right. After going down one of the steps, go up the steps in the far right corner. You will find yourself in a spacious hall on the second floor. Find the third folder with documents on one of the pedestals.

Third document.

The enemy will also appear here - kill him or run away. Three folders with documents have been found, but the same number still needs to be found. Go back to the room where you found the second folder (the balloon is located). You need to go to the next room and climb into the elevator shaft, where there is a staircase. Climb two tiers higher and see open door elevator. Jump from a distance into this opening, you will find yourself on the floor. There will be three burers here. It is best to kill them with a knife, approaching closely. Remember that conventional rifles and machine guns are ineffective against them. There will be one folder with documents in this room, but do not rush to leave. Climb the stairs to another room and on the table you will find the fifth folder with documents.

It remains to find the last folder. Return to the elevator shaft, go upstairs and jump into the cabin through the opening at the top. Exit into the corridor, go to the front door to the laboratory. Stand with your back to this door, go left, open the door leading to the classroom (see picture):

The last document.

Go downstairs, quickly grab the blue folder from the table and leave the laboratory. Go back to the colonel and talk to him. Get a new assignment.

Radio interference

Move to the indicated point and search the corpse of the reconnaissance group commander. Take away the explosives with the timer. You will be contacted by the colonel, from whom you will learn that the source of radio interference is located in the kindergarten. Go in his direction, the door is marked with a yellow marker, on which you need to install explosives with a timer. Do so and then run back. After the explosion, go inside, move to the right wing of the garden, using several flights of stairs. As a result, on the second tier, you will find a strange structure, similar to the one you saw in the House of Books building. Destroy it by throwing a grenade or firing multiple bursts. Through the hole in the floor where this structure stood, go down to the tier below and open the green freezer. You will free the doctor and automatically find yourself in the laundry. Talk to Kowalski.

Unknown signal source

Move to the indicated point, wait until you are ordered to go to another place. Run to the courtyard of the hostel, then return to the base and watch the cut-scene.

Evacuation

Wait out the blowout, resupply, and order Kowalski to gather soldiers. Make your way to the helicopters, hold positions until they arrive and decide for yourself whether to complete the game or continue its passage in free mode.

Fields dotted with deadly mines in North Korea, Pakistan, Vietnam, Iraq and many other countries are responsible for thousands of deaths every year. Even those mines that are decades old are also dangerous - they can explode at the slightest pressure. Read this article to learn how to safely get out of a minefield without detonating a single mine.

Steps

Situation overview

    Look for signs that mines are nearby. Most of the mines are hidden, but if you know what to look for, you have a better chance of avoiding them. Do not lose your vigilance even for a second when you are in a minefield. Don't stop looking for the following signs:

    • Wire. They are not clearly visible, so you must gaze intently at the ground. The wires are usually thin enough to be nearly impossible to see.
    • Signs of road repair. Including paved areas, new fillings, road patches, ditches, ditches, etc. This could be a sign that mines have been planted nearby.
    • Signs or marks on trees, poles, posts. The armed forces that planted the mines could mark the mined fields in some way to protect their soldiers.
    • Animal corpses. Cattle and other animals are often blown up by mines.
    • Damaged vehicles. Abandoned cars, trucks and other vehicles could already detonate a mine or be near it.
    • Suspicious objects in trees and bushes. Not all mines are buried and not all unexploded ordnance is on the ground.
    • Violations on previous runs or trails that suddenly end.
    • Wires that run from the side of the road. This could be a fuse tension wire that is partially buried.
    • Strange features of the earth or form that do not exist in nature. Vegetation growth may weaken or discolor, rain may have partially washed away the cover, and vegetation may sink or crack at the edges, or materials covering mines may look like mounds of mud.
    • Civilians avoid certain places or buildings. Locals usually know where mines or unexploded ordnance are located. Interview the civilian population to determine the exact location.
    • Stop immediately. Once you realize that you are in danger, freeze. Don't take a step. Take some time to assess the situation and leave the plan of salvation. Your movements should now be slow, careful and deliberate.

      Alarm your buddies. Once you think you are in danger, make sure everyone knows about it, so that they stop before someone detonates an explosive device. Shout out "Freeze!" and tell no one to move. If you are the leader in this situation, you will have to instruct others on how to safely leave the field. Make sure everyone is in the same place, because one wrong move can kill everyone.

      Don't pick anything up. Many booby traps. You think you are picking up a helmet, radio or military artifact, and now, you notice that it is actually a mine. Even toys and food are used as bait. If you didn’t drop it, then don’t pick it up.

      Safe escape

      1. Move away from the mined area. If you suspect that you have entered a minefield or stepped into a mined area, either because you saw warning signs, or you see a mine or potential mine, or because a detonation has occurred, remain calm and carefully exit the danger zone by stepping on your footprints. If possible, don't turn around.

        • Look back as you walk, and slowly move your feet exactly where you have already stepped.
        • Walk until you are sure that you are out of danger when, for example, you reach a road or other area that is frequently walked on.
        • Explore the ground. If for some reason you are forced to move forward or you cannot see your tracks or the retreat path, then you need to explore the land for mines and gradually move forward. Examine the ground gently with your hands or feet, or use a knife or other object to gently explore the ground inch by inch.

          • Examine it at an angle because mines usually explode from top to bottom pressure.
          • After you have checked a small area, move on and continue exploring the land. The safest way to cross a minefield is to crawl very slowly on your stomach, not cross.
        • Get help if you don't understand anything. If you are completely unsure where you have stepped before, and are afraid to explore the land, then do not risk it. Inches can be that difference between life and death. Call for help or ask people nearby to help you.

          • If you can use a cell phone yourself, call for help.
          • Do not use a two-way radio unless absolutely necessary. The signal from the radio can provoke a certain type of mines or non-defused mines to accidentally explode.
          • If you are unable to contact anyone, please wait. Do not try to "throw yourself as hard as you can" and do not try to investigate your way out if you have no idea what you are doing.
          • Look for signs that the mine is about to explode. When you get out of a minefield, be vigilant to discover that the mine may now explode. Listen for unusual sounds. You may notice a faint click if the pressure plate has been pressed down, or the pivot bar has been moved, or you can most likely hear the pop of the lid exploding. Also pay attention to how you are feeling. If you are very alert and step slowly, you will be able to feel, for example, the pull on the cord.

            Throw yourself to the ground immediately if detonation begins. The soldiers shout "lie down!" If you notice at least one sign from the last step, or if someone nearby shouts out a warning that he detonated a mine, then throw yourself to the ground as quickly as possible. You will have no more than a second before the mine explodes, but if you use this second wisely, you will be able to avoid serious injury or death. Mines explode upward, so the safest thing on the ground.

            • If possible, fall back to keep the top of the shrapnel as close as possible. While it is likely to fall on another mine, the area directly behind you is the safest place to fall because you just walked on it.
            • Don't try to outrun the explosion; shells fly out of the mine for thousands of pounds per second, and the target's radius — the distance from the mine at which you can be injured — reaches 100 feet or more.
            • Mark the location of the hazard and report it to the appropriate authorities. If you find a mine, help other people avoid it by marking its location. Whenever possible, use internationally recognized symbols or signs, or your usual local warning. Make sure you are in a safe area before attempting to set an alert. Mark the location of the danger and report it to the police, military unit or local sappers.

      Avoiding minefields

        Check out the information on landmines. Unexploded ordnance is a term used to refer to any kind of explosive projectile such as bombs, grenades, artillery shells. They have been used, but not yet detonated, and retain their explosive potential. Landmines are sometimes considered unexploded ordnance, and while mines gain the attention of most media outlets, all unexploded ordnance remains dangerous. In some parts of the world, unexploded ordnance, other than mines, is the most dangerous.

        Explore the history of the region. Whenever you travel to an unfamiliar region, it is advisable to read the history of that region to determine if there is a risk of landmines. Regions experiencing military conflict are very risky, but unexploded ordnance remains dangerous for a long time after the end of hostilities.

        • In Vietnam, Cambodia and, for example, Laos, millions of mines and unexploded bombs remained, and even in Belgium, already long time non-military, in the past few years, the crews have cleared hundreds of tons of unexploded ordnance left over from WWI and WWII.
      1. Pay attention to warning signs. When you cannot expect minefields to be marked, you should definitely stay away from those that are marked. Internationally recognized symbols for minefields include a skull with bones and a red triangle. Signs are often, but not always, red and often have MINES or DANGER written on them.

        • Where there are no signs, impromptu warnings are often used, such as painted stones (red usually defines the boundaries of a minefield, and white indicates a safe path through it), piles of stones, flags stuck in the ground, bundles of grass or bands that cordon off an area.
        • Many minefields do not have warning signs, so don't assume that their absence is a sign that the area is safe.
        • Make inquiries locally. Warning signs don't last long. Over time, plants, animals, weather, and people remove or hide the signs. In some areas, metal signs are a valuable building material, and it is not uncommon to see a mine sign used, for example, to patch up a metal roof. Moreover, in many places, warning signs are never installed. Locals, however, often know the general locations of mines and unexploded ordnance, so it is best to ask locals when traveling to a potentially hazardous area if the area is safe to live in, or better yet, get guidance.

          Stay on the beaten track. Except for active combat situations. If people walk the walkway regularly, you can be sure that it is not mined. Off the trail, however, there may be danger lurking.

      • While most people are familiar with push-action mines that are launched by a person stepping on them, or vehicle that drove over them, there are many other different types of mines and detonation methods. Some are triggered by relieving pressure (when someone lifts an object over a mine), others use wires, vibration or magnetic triggers.
      • When in doubt, stick to paved roads because mines cannot be buried under tarmac. Be aware that (mostly in active war zones) mines may be placed in potholes, or wire may be pulled across the road to cause an explosion at the side of the road.
      • Mines can be made of metal, plastic or wood, so a metal detector may not necessarily alert you to a hazard.
      • Landmines are found both in minefields and in mined regions. Minefields are areas with clear boundaries - these boundaries are not always visible, however - where mines have been deployed, often in high crowded areas, usually for defensive purposes. Mineralized areas, however, do not have clear boundaries and tend to cover more area than a minefield. Mine areas have a low mine density (mine here and there) and are typical of guerrilla tactics.

      Warnings

      • Never assume that a newly "cleared" area is safe. Mine removal is a complex and tricky process, and it is not uncommon for landmines to remain in areas that have been officially cleared. One of the main reasons for this is that mines that are in the ground for a long time can sink significantly. However, during the annual freeze-thaw cycle, frost sometimes rises and pushes these deep-seated mines to the surface.
      • Do not throw stones or try to shoot a mine or unexploded projectile. If there are more mines, the explosion of one of them will provoke a chain reaction of explosions.
      • Remember that mines don't go off like they do in the movies - you won't hear a “click” or other warning signal before it activates. You will not be able to escape from it, in particular from a bouncing mine that uses a primary charge to lift the mine out of the ground before detonating a second charge that scatters metal balls or shrapnel in all directions. These particles travel faster than a rifle bullet and in different directions.
      • Do not use a two-way radio when you are in a minefield. The signal from the radio can provoke a certain type of mines or non-defused mines to accidentally explode. If there are others in the minefield, step back at least 300 meters to communicate by radio. The signal from a mobile phone can also accidentally detonate an explosive device (insurgents and terrorists often use mobile phones for remote detonation of explosive devices, but these detonations require a signal).
      • Do not open or attempt to destroy mines or unexploded ordnance unless you are properly trained and equipped.
      • Do not drop or drag anything along the ground as you step back.
      • Never step into a minefield or mined area on purpose unless you are properly trained and equipped with a sapper.
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