Walkthrough The Banner Saga - how to play? Secrets of passing the game The Banner Saga Walkthrough banner saga 1.

The Banner Saga is tactical game With RPG elements. The action takes place in Scandinavia. Main character games - a viking who craves battles and glory. This is the whole thread Banner Saga. Read the walkthrough of the game below.

Description

A very interesting project, which is very undemanding to hardware and was released on various platforms, up to smartphones. Because of this, the Banner Saga project gained great popularity. The release date of the game is the very beginning of 2014.

The first and second chapters of the game

In the very first city, you have to join the battle in the palace of the head of Strand. There is nothing complicated in it - a lot of tips and advice will help you understand the mechanics of the game. After that, Eirik will bring you up to date on everything that is happening, with whom you will have to proceed to the market. There we learn the details of the incident and go to the tavern.

Here the player is waiting for the second battle. To join a fight or not - it all depends on the option chosen in the dialogue. It is best to agree to the battle, because it will give experience and a reward that will come in handy in the future. If you have downloaded English version and do not understand the dialogues in The Banner Saga, you can download the crack in free access on the Internet. You can also find cheats that will make fights easier if it becomes too hard to play.

After the end of the battle, we must go to a meeting with the guests of the city and talk. Now the player can choose to either stay in the city for a little while, or immediately leave it. After you decide to continue the adventure by joining the prince (guest of the city), you go to Grofheim. Along the way, you will meet several detachments of enemies, you can deal with them quite easily and quickly even at an average level of difficulty. This will end the first chapter.

At the beginning of the second chapter, the player will have to go to Skogr. Adventure in new location start again with a fight. After that, the hero picks up provisions and quickly goes to the city. In Skogr, your squad will be replenished with a new character - Iver. Then another battle will begin, as a result of which you can lose one of the characters.

Next, go to the throne room. There you will be offered to increase the level of characters and distribute skill points. After a dialogue with the leader of the settlement, your companion Iver is about to leave the city. There are no important choices in the dialogue, they differ only in wording and will not affect anything in the further story of Banner Saga. The passage continues outside the city.

The difficult path to the neighboring settlement of Frostweilr is accompanied by battles. The difficulty of the battles gradually increases, so do not forget to stock up on supplies before leaving each city. The caravan is very tired and moves unevenly, so it is wiser to decide to rest.

Along the way, you will meet hunters who can join the Viking squad. However, for this you need to have a certain amount of fame and provisions.

The path ahead is long, and many members of the caravan break down. One of these cases occurs at night, when one person got drunk and started a fight. The main character is responsible for what to do with the culprit.

In general, the path to the city will take the entire second chapter of the Banner Saga. The passage continues in the third part of the game.

Third chapter

Now the path of the caravan lies to Vedrefell. Along the way, we meet more robbers who no longer pose any threat to our caravan. After all, even more Vikings joined the detachment. There will be a small reference to the new part of The Banner Saga 2 series, so be careful.

On the road you will meet a small camp of merchants. You can bargain with them, talk. In any case, these NPCs are peaceful, so we pass by them. It is not recommended to buy provisions from them, as they sell stale products. Because of this, the caravan can be poisoned.

Next, you will meet an army of drags. Now the player will get acquainted not only with small battles, but also with another mode called war. It is a table that compares the strength of the opponents with the strength of the player, and it is proposed to choose one of the developments of events: attack, battle formation, defense, retreat, and automatic battle decision. Very similar to the principle of battles on global map from any part of Total War.

Fourth chapter

In the fourth chapter, the scene is transferred to the city of Frostweilr. Our caravan is stationed near its environs and cannot get inside. While we are outside the walls of the settlement, you can complete several additional quests.

Stock up on provisions at the local market, as food has been brought to it. Before leaving the city, several Vikings will want to join your squad.

If you decide not to leave the city, but to stay in it, then the development of events will take a slightly different path.

Fifth and sixth chapters

Now we are moving again to the main characters of the third chapter of the Banner Saga. The passage continues in the city of Sigrholm. Here you have three branches of development of events. You can gather your squad and leave the city, help or help defend it. The choice depends entirely on the decision of the player.

It is best to help the inhabitants, as this will bring a lot of experience and battle glory. You have to endure three difficult battles during which you can lose fighters, so be careful.

But protecting the bridge still won't work - it will be broken with the help of magic. You will only have to leave the city with your caravan. The Banner Saga, which could take several pages of text to review, has almost reached the final stage of plot development. Then the penultimate chapter of the game begins.

On the way to the new city, you have to complete a few simple quests. You can choose the long way and spend a lot of time, or you can take the short way. But there will be many enemies on it, so it's up to you to decide. It is better to take a detour, since more than half of the people can be lost in battle. And bypassing will give you extra fame points. Also in the sixth chapter there are a number of side missions which are completely optional.

Final chapter

The entire chapter is devoted to the siege of Bersgard. The entire battle will take place in five stages, one battle per day. Every day the opponents will be stronger, so your squad will lose a lot of combat units. On the last day, a boss fight awaits. After that, the game ends, and the continuation of the story can be seen in The Banner Saga 2.

It is a mixture of role-playing game and simultaneous turn-based strategy in the distant past, only about the guys from the north - the Vikings. The original appearance, the crazy inhabitants of Scandinavia and the heroes of their myths, sweeping away enemies in one or two, and the ability to change history - that's what this game is based on. And now more about the passage The Banner Saga.

Walkthrough The Banner Saga- how to play?

Fundamentals of game mechanics

The Banner Saga is a turn-based strategy game, and that says a lot. The game's standard combat is a battle between two opposing sides, with a limit of 6 units per side, although more are possible in rare cases. In turn, each side will perform some action - attack, defense, use of special abilities.

The battle map is an analogue chessboard with square cells for units. Each unit can move a certain number of cells. Melee units, like regular warriors, can only attack adjacent tiles. Although, for example, spearmen can attack two cells. Units ranged, for example, archers - up to 5 cells, but at the same time they cannot attack neighboring cells.

Combat tactics: what is better - to kill or seriously injure?

If a we are talking powerful enemy units or those who can cause serious damage to your army, then they definitely need to be killed. The weak are enough to seriously injure, but it is not worth finishing off. The reason is simple. In The Banner Saga, units move in turns, first a unit on one side, then a unit on the other. And when a weak enemy unit dies, his strong units will simply start moving more often, which is not beneficial for us.

That is why it is important to have 2-3 strong units in your team than 5-6, but weak ones. It's like with a new laptop - it's better to buy an excellent model in the basic configuration and forget about laptop repairs than a cheap but "fancy" one and suffer in search of a repair service every couple of months. And where to find her.

What is better armor or strength?

The health bar in The Banner Saga has two parts - strength and armor. An important aspect is that the strength indicator affects not only health, but also attack power. However, they usually try to reduce the enemy's armor (this is easier to do). However, against especially strong units, it is advisable to use exactly the attack on strength in order to make it weaker.

Upgrades

Strength - affects your health, as well as attack power. From that, it is important to monitor this indicator, since it affects both defense and attack. Perhaps the most important indicator in the game The Banner Saga.

Armor - Affects health in The Banner Saga. Armor reduces damage by health itself. If the armor is higher than the opponent's attack power, there is a miss chance for the attacker in The Banner Saga.

Rupture - This stat is permanent and does not change during a single battle in The Banner Saga. Reduces enemy armor. Good for armor-piercing units in The Banner Saga.

Will - used both to increase attack power and to be able to take an extra step per cell. It is useful to develop Will along with Effort for mobile units in The Banner Saga.

Effort - shows how many willpower points can be used per turn.

Be extremely careful with each choice, because any wrong answer in the dialogue leads to big losses. Although for the most part there are no right answers here - you have to choose the lesser of the evils.

The maximum squad level is 5. How to get it?

Level 2 - 2 kills and 5 renown

Third - 5 and 10

Fourth - 9 and 15

Fifth - 14 and 20

After the third and fifth levels, the squad has special abilities. Each level gives two points to upgrades.

Do not forget about morality, it affects the Willpower in battle. A low morale will decrease it by 2 points, while a high morale will increase it by 2.

Founded studio Stoic and went on Kickstarter with the initiative to create a fantasy role-playing game with a turn-based combat system. People liked this idea, the project received funding and began to grow. First, the authors released the shareware online game The Banner Saga: Factions, where they presented the original combat mechanics. Now comes The Banner Saga, a single-player game with a lengthy campaign that constantly forces the caravan master to take complex decisions with far-reaching consequences.

In that fairy world, rooted in Scandinavian legends, evil has awakened. The army of darkness destroys cities and villages. People and giants are forced to retreat with caravans, to unite, to seek refuge in cities in order to again hold back the onslaught of advancing forces in a minute.

The story is presented in text form, there are very few videos, dialogues between the drawn figures of heroes rarely visit the screen. Much more often you have to, as in a game book, just read the lines and choose the answers. Moreover, it requires not only good knowledge of English language, but excellent, because The Banner Saga uses difficult vocabulary, and choosing actions at random is highly discouraged.

The owner of the caravan must resolve disputes within his community, punish drunkenness and theft, calm greedy comrades, resolve tense situations with jokes or force. Each conflict, of which there are many, gives the right to choose an action, but the result is far from always obvious. The result can be both reconciliation with the subsequent reward in the form of local currency - "glory" (Renown) - and raising "morale" (Morale), and the loss of supplies (Supplies), people and key heroes.

External problems become the main tests. Negotiations with the head of the city may fail. People joining the caravan with your permission turn out to be robbers. The decision to set a trap for enemies turns into his own defeat. Deprived of supplies, the caravan begins to starve. People leave and die, morale drops. This forces one to take extreme measures, remove the smiling mask of a “good guy” from one’s face and ruin the farms one meets, refuse those in need of help, drive the people forward without rest in the hope of reaching some village.


A similar approach is seen in the A Song of Ice and Fire series of novels by George R.R. Martin. Fantasy without heroism, right and wrong, good and bad. Here it is important to survive at any cost, even if it means sacrificing friends and relatives, destroying alliances and betraying allies. You can't be nice all the time.

It's a pity that the choice can only be made in certain moments. Hunger in the caravan becomes an integral part of unpleasant accidents and bad decisions. Instead of welcoming the inhabitants of another village, they want to "dispossess" them. But no, the head of the caravan gathers people and moves on, to the next troubles and victims.

The art style of the game is not conducive to fun. Everything is drawn by hand, but without the grotesque, bright colors and big eyes. A similar style was observed in old Disney cartoons (the authors did not hide the fact that they were inspired by the work of the artist Eyvind Earl, who worked on Sleeping Beauty in 1959). It is a pity that now the style of "magic realism" is rarely used anywhere. Dialogues are not voiced, the scenery for the events described in the text must be thought out by yourself, but the characters are drawn so that from afar you can see their character and feel sympathy for them. Music, by the way, was written by composer Austin Wintory, who gave her a special mood.


A tense plot is not the only advantage of The Banner Saga. Often conversations fail to resolve the conflict, and the action is transferred across the battlefield. At first glance, everything is familiar. The flat map is divided into squares, on which warriors alternately walk and exchange blows. If you are assured before the battle that "hundreds of fighters rushed at each other", do not believe it. The owner of the caravan puts on the front line only six of his best warriors- heroes.

The characters are part of the story in one way or another. They are not only unique appearance, but also abilities (each has one). In addition, they are divided into classes. Spearmen, for example, hit obliquely and through one square, archers attack in any direction, and knights strike when they get close to the enemy.

Nearly chess rules diluted with a couple interesting features. Heroes have "armor". good protection difficult to penetrate, so heavily armed warriors outnumber light infantry in close combat. On the other hand, the "health" indicator here is "strength", so the wounded soldiers are not capable of much. During the battle, it is necessary to monitor not only the alignment of forces on the field, but also their condition: knock down the armor from the knights, weaken the barbarians with enormous power, use the unique abilities of the heroes wisely.


The combat mechanics of The Banner Saga has few components, the development of heroes is linear, they can only be hung on one artifact that enhances the characteristics. Very simple. On the other hand, this is quite enough to turn each battle into an ingenious puzzle, which sometimes has to be replayed several times in an attempt to find the right sequence of actions.

Diagnosis

If-if-if - The Banner Saga puts a lot of conditions to please. If you speak English "excellent". If you are not confused by the textual presentation of the plot and the almost complete absence of commercials. If you like role-playing game no development system and turn-based battles with simple mechanics... Then you will most likely like this game. She has her own charm: beautiful drawings and magical music. She attracts with her cruel world and difficult decisions. She spurs curiosity by offering to choose between several varieties of evil and observe the consequences. The merit of The Banner Saga is also that it does not try to seem better than it really is. This is a fun game book with puzzle fights. You turn the first page - and you can't tear yourself away until the very end, where you find out that this is only the first chapter of a great saga.

  • Fascinating story line with many forks
  • A gloomy fantasy world without "good" and "bad"
  • The game constantly presents the player with difficult choices, and the consequences can only be guessed at.
  • Simple but interesting turn-based combat mechanics
  • Superb art style and soulful music

Contra:

  • Elections can only be made in certain places
  • Neglect of graphics in favor of text description of scenes
  • Linear and simple development of heroes
  • Difficult vocabulary and lack of translation into Russian

How to start playing the game Banner Saga? Beginner's Guide.

#1
Be careful when choosing dialogues, as otherwise you may lose important characters and those in which you have invested the most effort. If you started playing, but your English is lame, then you have to choose for good luck. Unfortunately, without a language, playing Banner Saga is even more difficult.

#2
If you choose easy mode, then your characters will not get injured and you can skip battles just by watching them. For the laziest.

#3
Fame is used to develop characters, buy supplies, items, and more. Be careful and do not spend everything in one place, as each element of the game has great importance. However, you can not buy things, as they fall out in battles and from the stones of the gods.

#4
Characters level up their skills at levels 3 and 5.

The maximum level of characters is the fifth.
Level 2: 2 kills and 5 renown
Level 3: 5 kills and 10 renown
Level 4: 9 kills and 15 renown
Level 5: 14 kills and 20 renown

#5
Keeping track of your supplies is essential to survival in Banner Saga. When your supplies drop to "0", then the soldiers will leave your caravan.

#6
Morale affects the will during battles. The lowest morale will generate -2 will, just above -1, normal morale +-0, good +1 and the best morale will generate +2 will. If it seems to you that this is superfluous, then no, the will can have a serious impact in battles, but do not forget to rest in the camp to restore morale.

#7
Don't try to upgrade all characters to the same level. Pick a couple of your favorites and download them. In Banner Saga, it's very difficult - if not impossible - to get enough kills to get all characters to level 5.

#8
Don't forget the training area. Here you will not get injured or lose anything, as in the case of defeat in battle. Plus, it's great practice for learning new units.

#9
Study all the stones of the gods - there is an opportunity to get something useful.

#10
Don't ignore the Armor Break, Exertion and Willpower stats when distributing. Strength and Armor is not all that is required, as well-placed skills will be a serious advantage.

#11
After winning the first wave during the war, if you choose to kill more opponents and win the battle, the caravan will receive a morale boost.

#12
Don't try to be the "nice guy" in all situations, this can lead to negative effects and death.

#13
No need to focus on a single character, putting all the resources and things into it, because in the event of a scripted event, you can lose everything. Use leveling only when absolutely necessary, distribute renown equally among selected characters ... or read guides about losing characters.

Before starting the game, you are given a choice of characters for which you can play. There are two in total:

Rook- an experienced hunter who lost his daughter, but still continues to go. An excellent fighter at close and long range.
Alette- a young hunter who learned a lot from her late father and now she will continue his path. She is agile and maneuverable, capable of hitting multiple opponents.

Concerning the first part The Banner Saga 2 has minor differences: improved game mechanics, more variability in battles, new characters, enemies and classes. New game starts with a training battle, where you are introduced to the already familiar combat mechanics, but there are still changes in it (for example, the appearance of obstacles). The mock battle is quite easy, you will control two varls and the previously selected character.

After the victory, a dialogue will follow with the bard you saved. In the dialogue, you will be offered options for answers, they are only informative in nature and the possibility of forming the character of the protagonist. After the cutscene, you will switch to caravan mode, a dialogue will open with Ubin. He will offer you to buy food, this should be done. After closing the dialogue, click on the market and buy supplies, the price for them is quite good, 5 rations per unit of fame. Also, on the market you can buy various items but you don't need them now. Do not forget that the item can only be used by a hero of the corresponding level. After buying rations, you will be able to talk with oddif, Bolverk and others. Do not be lazy and talk to everyone, this will help you get to know all the heroes better. Do not forget to rest, while resting you restore wounded soldiers, increase morale and morale. When finished with conversations, click on the pier in the lower right corner, here you have to talk to hakon, and then your caravan will set off.

Chapter Nine

Bolverk and his warriors left Boersgard along with the caravan Rook but follow along with it until Arberrang he wasn't going to. AT Ormsdalre he decided to break away with some supplies, and went into a berserker rage when hakon started threatening him. Yrsa calmed the enraged berserker with fire.
In the ninth chapter, Bolverk took his caravan anyway - this is where the chapter begins. This time you will control Bolverk. He went with his fighters to the side Bindal, hoping to find business there for his people, besides Juno gave him an order to drown a huge closed wagon in the river, the contents of which are unknown.

After talking with all the members of the caravan and having completed the combat training, you can hit the road.
Squad:

  • Bolverk- berserker, a very strong warrior who can hit twice, but you cannot control the second hit and you can hit your own.
  • Folka warrior, good in defense and offensive.
  • Sparr- wanderer, can control initiative in combat.
  • Also you may have some characters from , but it depends on your saves.

random events


Case 1: lack of food supplies

  • Go hunting - 3 rations
  • Bolverk the best ranger - 4 fame, 10 rations and a morale boost
  • Stop complaining - nothing will happen

Case 2: scouts discovered the camp

  • Take supplies and kill if they resist - 5 fame and 10 rations
  • Kill all and take all - 12 rations
  • Pass by - nothing will happen

Case 3: Oli found mushrooms

  • They are not poisonous - you still need to choose
  • Take mushrooms - 8 rations
  • Throw mushrooms - morale will decrease

A little way down, Mogun asks about the cart that needs to be drowned. If you choose brash answers, you can run into a fight (the group of fighters is not too strong, but it's better to avoid an extra fight), so choose neutral answers. Further along the route, Oli will ask you for help in the battle with dredges. If you agree to help, Oli will have you both additional character, it will be easier to defeat enemies together, and then join the caravan. If you refuse the request, Oli will be injured and you will still have to fight the dredges. Continue on your way and you will find a village. You can keep moving - you will start to lose the morale and morale of your squad. Or you can attack the village - you will need to fight the archers who are hiding behind the barricades. So the fight is not the easiest to win position your fighters so that they can bypass the barricades. After winning the battle, you can recruit new fighters, 10 rations and improved morale. Continue on your way you will stumble upon Godstone. Sparr will start telling legends, which will increase morale, and then you need to choose:

  • Explore the place - you will find Pipe Plant
  • Examine the wounds received - you will find Pipe Plant
  • Shut up Sparr - morale will go down a lot

After that, a forced camp will follow. After a while you will hear strange sounds, it turns out that the captives are being led nearby. You can rescue the captives and then give them food, or you can just walk past. Further on your journey you will meet Bak, he has a small detachment that you can take to yourself. Or you can refuse them, after which you will have to kill Bak and his squad, for which you will receive 10 fame. Shortly after that, you will need to stop for the night. Early in the morning your camp will be attacked.

You will lose some people and have to fight with low morale. If you accepted Bak to himself, he will help deal with the attackers. The battle is a battle with a detachment of archers, who are standing behind the barrels. Try to reach the archers as quickly as possible and kill them. So that they do as little harm to you as possible. If you win, you will receive 15 rations and 10 fame. At the end of your journey you will arrive at Bindal. Here you need to talk with the locals and make some less important decisions, and then the chapter will end.

Chapter Ten

In this chapter, you will return to RookorAlette. Perhaps in the last chapter your caravan thinned out, do not miss the opportunity and take care of your troops. If your squad has Ludin, you can talk to him about his father. Also you can talk to eyvind and if you play Alette then get the opportunity to become Mender(Weavers or Masters). After talking with everyone, hit the road, just don't forget to buy supplies.


random events

As before in this chapter, various random events await you.
Case 1: a group of peasants and a little girl

  • Give Food - Lose 15 rations but gain a morale boost
  • Ask why they are here - you still need to choose
  • Ask to join you - you will receive 24 people in the squad
  • Ignore - you will have to give 3 rations if you asked them

Case 2: if you took the peasants to yourself, the girl starts to steal

  • Ask why she is doing this - you will lose the peasants who have joined
  • Drive her out - she and her family will leave the caravan
  • Give the girl to her parents for punishment - nothing will happen

Case 3: the hunters found footprints

  • Let the hunters follow the trail - they won't find anything
  • Go hunting by yourself - go to the right (last option), get 5 fame and 25 rations
  • Don't stop and move on - nothing will happen

Happening4: the game

  • Keep watching - morale will improve and you will get 10 fame
  • Place a bet on Aleo- mood will improve and you will get 2 fame if you decide to leave

Happening5 : witch

  • Ask the guards about the witch - the witch will prove that she is not called that for nothing
  • Take the witch to your caravan - this will lead to an event in the next chapter
  • Free the witch, but don't take her in - she will return later and you will lose 25 rations
  • Leave - morale is reduced

Happening6 : your scouts smell surveillance

  • Tell them to warn if they see something - nothing will happen
  • See for yourself - nothing will happen

After some time, a downpour will begin and the terrain has changed to rocky hillocks. Ludin will comment on the event, and after that the scouts will find some swept away. You can:

  • Send scouts along the marked path - the mood will drop (there will be graves)
  • Ask for another way - still have to decide
  • Walk past the marked path - morale will decrease

After that you will meet Kragsmen. Dialogue options:

  • Prepare for battle - fight
  • Trying to talk won't work, but morale will improve
  • Send Tryggvi- he will be killed

So everything leads to combat. You have to fight with a small detachment of people and a bear. Take strong warriors into battle and deal with the spearman first, then with the shield bearers and at the end with the bear. The fight is not too difficult, but still be careful not to get many wounds. Once the battle is over, you will move on. On the way you will have a man who lost his son. To help him go on a quest together Iver, thus you will save the boy and increase morale. Sooner or later you will set up camp to rest. At this point, if you have Hogun, you need to help him decide whether to stay in the caravan or leave. He will listen to you in any case, so decide for yourself what to do with him.

After taking a break, continue on your way. Very soon you will come to Godstone, Varlwill leave you for a while. Here you can ask Aleo about the god he represents (combat is possible). Here you can try to find something useful, but this venture will not be successful. And if you decide to rest here, you will be ambushed and will have to fight off the attackers. Your opponents will again be a detachment of people with a bear, but this time the fight will be more difficult. If you neglect the safety of your people, you may regret it later. After the battle you will meet centaurs.

Caught in Grundar, you will have to explore this community. Here you can go to the merchant and replenish supplies there, as well as by contacting Scathach you will be able to take him and his two brothers into your caravan - Ro "Ech and Derdriu. Soon you will arrive at Lundar, now centaurs are besieging it, and dredges are attacking from the other side. You need to decide what to do first or split up and decide everything at once.

Stop centaurs now
In this case, you can send oddif and centaurs on the wall, they will survive, but they can be injured - this way you minimize the loss. The fight will take place in an open area with centaurs. They have great mobility, but still they are not very strong in combat. They have an annoying ability to attack, run away. After the centaurs are forced to retreat, you will enter a city that has been overrun by dredges. You will have to fight them in a large hall. There will be fire on the battlefield from which you can take coals and throw them at the dredges. Having won, you will receive replenishment in your caravan.

First of all, deal with the dredges
In this scenario, you can send Ludin to the rear, but he may die. It's better not to split up and just take the fight to the dredges. This is a standard drag fight - stand your squad tight and use ranged characters. After your victory, centaurs will burst into the city and your task is to drive them away. When choosing to separate or stick together, it's best to stay together. This way you save important places in the city and you don't have to fight.

Regardless of which path you choose, it will lead to the end of the chapter, and as a reward you will receive 120 rations and people in the caravan.

Chapter Eleven

You will return to the clan of ravens and their leader - Bolverk. If at the end of the ninth chapter you decided to sleep on the street, then this chapter will begin with a fight against the drags. It is no different from the previous ones, but it is not worth relaxing. And if you left Bolverk in the city, then at the beginning of the chapter you will lose nine fighters. Having won, you will need to talk with the key characters of your squad. After that, inspect the houses and go to the market to replenish food supplies. Then you will go to the mine. Immediately after entering the cave, you have to make a decision:

  • Go back and see what happened - this will lead to a fight with dredges, it will be difficult due to the presence of two Stonesingers(singers of stone).
  • Ravens are mercenaries, not volunteers - you still have to choose
  • Refuse to return to the top - Gudmundr perish

Continuing on your way, there will be a forced stop. Talk with Zefr and you can go on

random events

As before in this chapter, various random events await you.
Case 1: Scout Finds Gold

  • Threaten him - lose fighters in search of gold
  • Hang a debt on him - morale is reduced
  • Send a search party - lose 9 rations and morale will decrease
  • Moves on - lose 3 tribesmen

Case 2: people hear the sound of water and want to find it

  • Stop the crowd and send scouts to look - you will lose 8 people
  • Go ahead of everyone - lose 4 people and morale will decrease
  • Let them look for themselves - lose 8 people and morale will decrease
  • Threatening those who want to go astray - morale drops

Case 3: people start disappearing andZefr wants to find them

  • The caravan must not stop - you will not find anyone
  • Shout into the dark - you will challenge opponents to battle
  • Send Zefr in search - there will be some of the missing
  • Agree to help - go down the road and to the left, you will find everyone

To calm down, Bolverk decides to sleep, but soon wakes up. The scouts go for water and you lose 6 people. If you instruct Folka to find water, you will gain fame and increase morale. Further down the road, the caravan is forced to cross a rickety bridge that is not designed for carts. If you just try to get through you will lose a lot of food and people. But by asking the magicians to strengthen the bridge, everything will remain intact. You can also decide to carefully transport one cart at a time, in this way you will safely cross the bridge and at the same time increase morale. After some time, you will find yourself in Godstone. Here you found some gem you can tell people not to touch it and then nothing will happen. If you pluck the stone for yourself, you will lower your morale. By simply remaining silent in this situation, you will receive a gem. Vez "Nan. After that, the caravan stops for a halt, and you need to talk with Bak, Nikels and Sparr. Take a breather and hit the road. Not having time to move away from the camp, your people will find strange berries. They are harmless, so don't throw them away. In any case, you will receive 15 rations and increase morale.

After that you are expected difficult battle with drags. In the first, try to kill the possessed first. After this battle, your few people will be lost, don't cause a panic. And contact Zefr for help, unfortunately, she will lead you to a fight, but the losses will be minimal. Regardless of your choice, you will face Warped Stoneguards. They are incredibly durable in combat, use the cracks in the ground. Having won, you will finally exit the cave and this chapter will end.

Chapter Twelve

In this chapter, the events of the tenth chapter will be affected. Depending on what you decide to save: the market, houses, hall - you will receive rations, fighters, people. Once in Lundar, explore the city, and then hit the road.

Ahead of you are waiting for random events and some may be repeated from the tenth chapter.

random events

Occasion 1: beautiful flower

  • Inspect it - lose 20 rations and morale will decrease
  • Move on - lose 6 people

Case 2: You get lost and people get worried

  • Go left - lose 26 people from your squad
  • Insist that you are not lost - you will lose 8 people and lower morale.

Case 3: blue flame

  • Join those who went to him - you will find Hunnfang
  • Return the departed - morale will decrease
  • Keep walking - lose 23 people and lower morale

Upon reaching Ettingbekr, will be a plundered village. You can just walk by or try to help. In the second option, you will have a battle with the centaurs, and it will be much more difficult than the previous one. Keep your fighters behind and then try to crush Trigecannthae. By defeating you will receive 8 fame, as well as access to the city. If you decide not to help, then you will stumble upon a forest fire and you will have to cope with the disaster. It's best to tell everyone to follow you, in which case you will cheer up the squad and get out without loss. As you continue on your way you will find a village and you will be greeted by a strange man. It is better not to rest here, but to prepare for battle. You will be attacked by a squad of robbers with a bear. During the fight, try to stay away from the beast, deal with it at the end.

Getting to Godstone Ahoy, you can look around the area (find Brenna's Lock), discuss faults with eyvindand Juno or immediately set up camp. After the cutscene, talk to eyvindand Juno and hit the road. Soon you will arrive Fiskivik and the chapter ends. You're about to leave Iver and Eyvind, you should decide to take or leave the items.

Chapter Thirteen

Returning to Bolverk, you will join the battle with Folka. Even if you have very strong fighters under control, this is not a reason to attack without deliberately. After defeating you will return to the camp, here you need to talk with Zefr.

And on the way from the camp, Sparr will offer to hire lumberjacks, taking them to your place you will receive 35 fighters.

random events

Case 1: strange child

  • Let them kill him - you will lose 3 tribesmen
  • Examine the child - you still need to choose
  • Forbid killing a child - the mood will improve

Case 2: dense undergrowth

  • Cut your way - you will lose rations and morale
  • Look for a workaround - lose a day, but morale will rise

Case 3: scouts found a hole

  • Examine the pit - get Clasp of Kyn
  • Tell everyone to stay away from this place - nothing will happen

Once in Godstone, take a break and move on. You will be informed that Einartoft need help agreeing you will have to defeat the dredges. The battle will not be difficult, for the victory you will receive 25 rations. After some time on the road, it becomes obvious that you need to get rid of the weak. Do not insist that the weak leave the caravan, otherwise Gudmundr will leave you. It is better to choose another option, in this case you will not lose important members of the squad. Soon your caravan will be attacked by dredges, try to rally the caravan and repel their attack, so you will get glory. The last fight will be a little different, you need to clear the ice.

Upon arrival at Old Ford, I will follow a few videos. Here, your comrades can return to you, but this depends on your decisions made earlier. After talking with your comrades, look around the city and proceed to last battle in this chapter. It is not too difficult, but quite long, be careful in your combat tactics.

Chapter Fourteen

Returning to Rook or Alette, you start a conversation with Hakon, and then move on to the camp. Rugga-related events will take place here, depending on your previous decisions.

random events

Case 1: dirty water, Varl doesn't like it

  • Let them drink - the mood improves
  • Try first - get 15 fame and improve morale
  • Boil - nothing will happen
  • Pass by - lose people and lower morale

Case 2: Varl's birthday

  • Celebrate - the mood will improve, but you will lose the day
  • Raise a toast - get 10 fame and improve morale
  • Congratulate, but do not stop - morale will decrease

Shortly after the holiday, you will have to fight the centaurs. This will be a difficult battle, take care of the rear, they can go behind your back and break your squad. After you get to Godstone, there may be slight differences between playing Rook and Alette, but they are not significant. Reaching Arberrang, your people will want to leave you - ask them to bring the caravan, so you will get people and glory. After that, you will need to get inside the city, all your decisions in this dialogue will lead to the loss of people. But if you help Oddleif / Yrsa, a fight will start, after which you will receive glory. After that, you will need to participate in the meeting. Negotiations will not go too smoothly and everything will lead to the fact that you will need to fight with Rugga or the king. By going against the king, you will lose most of your allies and the fights will be very difficult. So think carefully about your decision and listen carefully to your comrades. This concludes the fourteenth chapter.

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