Intellectual and educational games for children of primary school age. Intellectual game for preschoolers and primary schoolchildren “I want to know everything! Intellectual games for kids

Municipal government educational institution –

secondary school No. 18

623950, Sverdlovsk region, Tavda

Intellectual game

for younger schoolchildren "Erudite"

Atepolikhina Tatyana Igorevna,

primary school teacher

Table (can be created in Power Point)

Arithmetic Monday

The question number corresponds to the point awarded for the correct answer.

Questions

Arithmetic Monday.

1. The puppy ran into the chicken coop and scattered all the roosters. Three flew up to perch, and one climbed into the tub. Two through the open window.

How many were there in total?(Six)

2.Name the fairy tales that have numbers and numbers in their titles?

(3 little pigs, Wolf and 7 little goats, About the dead princess and 7 heroes, 7 Semenov - 7 Simeons, Ali - Baba and 40 robbers, Snow White and 7 dwarves, Tsvetik 7 - flower, etc.)

3. What needs to be done so that four guys remain in one boot?

(Take off one boot from each person)

4.How many vowels are there in the Russian alphabet?

(10)

5.Which month is shorter than others?

(May, only three letters)

6. How many kilograms does one pound weigh?

(16kg.)

7. A tailor has a piece of cloth 16 meters long, from which he cuts 2 meters every day. After how many days will he cut the last piece?

(After 7 days)

8. The doctor prescribed three injections for the patient, one every half hour. How long will it take for all the injections to be given?

(In one hour)

Historic Tuesday

1.On what holiday was the puppet show shown in the Bethlehem Box?

(On Christmas Day)

2.On what holiday do they exchange colored eggs?

(On Easter)

3. National holiday on which larks were baked?

(The hooting of spring was also called Magpies or Larks)

4. Peasant shoes, bast shoes, were woven from bast, and what was bast obtained from?

(Made from linden wood)

5.Who was the first cosmonaut in the world and when is Cosmonautics Day celebrated?

6.When is the holiday of national unity celebrated in our country?

Environment.

1.Why was the butterfly called the hives?

(Its caterpillars live on nettles)

2. A traveler often injures his legs - so there is a doctor by the road.

(plantain)

3.What does a toad eat in winter?

(She is sleeping)

4.What is the name of a plant that has flowers of different colors; pink, blue, blue and purple?

(Lungwort)

5.Where are the names of endangered plants and animals written down?

(To the Red Book of Nature)

6. Why do swifts and swallows fly high in good weather, but above the ground in damp weather?

(Insects' wings get wet and they cannot fly high.)

7.Which animal eats grass in summer and bark and tree branches in winter?

(Elk)

Literary Thursday.

1. The title of the book in which the tales of P.P. Bazhov are collected.

(Malachite Box)

2.What was the name of the famous craftsman who carved the bowl from malachite?

(Danila is a master)

3.Where did Ilya scoop up water with a ladle?

(From Sinyushkin's well)

4.Keeper of the underground treasures of the Ural Mountains?

(Mistress of Copper Mountain)

5.What was unusual about the daughter of the Great Snake and what was her name?

(Her name was Golden Hair, she has a braid made of gold)

6.”He’s big and bearded, but he has a tiny mouth and a button nose. They walk down the street, and a tattered cat jumps after them.” What fairy tale are these characters from and what are their names?

(Silver hoof. Grandfather of Kokovan, Darenka and Murenko)

Cultural Friday.

1. Solemn song adopted as a symbol of the state?

(Hymn)

2.What is the name of the picture that depicts views of nature?

(Scenery)

3. Director of the choir, orchestra?

(Conductor)

4.Stretches, not rubber, has valves, not a car, sings songs, not a radio?

(Accordion)

5.The room where the works of art are collected?

(Museum)

6.A group of musicians performing music together on various instruments?

(Orchestra)

Home Saturday

1. Are there four brothers under one roof?

(Table)

2. The whole universe lives in it, but what about an ordinary thing?

(TV)

3. Does she give a hand to everyone who comes and to everyone who leaves?

(Door)

4. Does a golden bird fly into the house in the evening and illuminate the whole house?

(Electric lamp)

5. The house is made of tin, and do the residents live in it?

(Mailbox)

6. Summer will come without looking at her, but winter will come and hug her?

(Bake)

7.A place to store homemade supplies in your home, not in your apartment?

(Cellar)

Happy Sunday (tricky questions)

1. Who talks to everyone but is not visible?

(Echo)

2.When is the easiest time for a black cat to get into the house?

(When the door is open)

3.What stone is not in the water?

(Sukhoi)

4.Where does the water stand?

(In the well)

5.What can’t you build a house without?

(No corners)

6.What can’t you pick up from the ground?

(Shadow)

7.Which bell does not ring?

(Flower)

8.How many peas can fit into an empty glass?

(They don't have any legs)

9. The flock was not large at all. How many birds are there and what kind?

(There were 7 owls)

At the end of the game, the jury sums up the results.

Literary

Any child can play this game school age, for this you need to create questions of different levels.

The presenter needs to prepare quite a lot of questions for the game. Their level of difficulty may vary depending on the age of the players, the main thing is that the questions are not designed for scholars; the players must find the correct answers through logical reasoning.

The names of all the players are written on the pieces of paper, the pieces of paper are mixed and poured into a hat. Two tables are placed in front of the leader, and two chairs for each of them. Two participants sit at each table, whose names the host pulls out of a hat. They are asked one question, and the pair of players who answers it faster remains at the table, the other pair leaves the table, and the next two participants are called to take their place. If a couple wins three questions in a row, they also leave the table.

The leaves with the names of those participants who have already been at the table are put aside. When all the players have already been to the tables, the first round is considered complete. If after this there are still a sufficient number of questions left, you can do the same thing several more times, changing pairs of players.

Thus, the game not only develops the intellectual abilities of the players, but also helps to establish friendly relations between them. If the players are unfamiliar with each other, the game will help them get to know each other.

“The investigation is being conducted by experts”

Taking up play is beneficial for older children and teenagers. It requires several presenters, preferably not from among the children.

The presenters think of a situation: some kind of criminal incident or mysterious case, and the players must solve it by asking questions that can only be answered “yes” or “no” to all the presenters in turn. The game is complicated by the fact that one of the presenters always lies. The participants know about this, but, according to the rules, they cannot ask the same or similar questions to different presenters, thus they cannot immediately establish who exactly is telling a lie.

The “interrogation” continues until the situation is completely or almost completely restored by the players. In the process of questions and answers, the ability to compare and analyze what is heard and draw conclusions occurs.

"Great Restorers"

The game is intended for school-age children. It can be held at a birthday or other holiday. The players are divided into two teams, a sheet of paper divided in half is hung on the wall or door, and the team scores will be recorded on it.

Every adult can come up with various team competitions; here are several possible options. The essence of the game is to restore the original using unfinished or changed phrases, knowing the principle of change.

1st round The presenter comes up with several inversions in advance - phrases from famous songs or films, composed of antonym words. Each team in turn is told such a changeover, and the players must restore the original phrase. If a team fails, the other team gets the right to answer the question, without losing the right to answer the next question first. For each correct answer, players receive one point.

2 round The teams are given pre-prepared sheets of paper with the same unfinished sayings of the greats. You need to select them carefully: they must be understandable to children and easy to complete. After some time, the presenter collects the sheets, reads them out loud and decides who was closer to the original saying, or maybe the team did even better. The points received are listed on a sheet of paper.

3rd round The teams prepare the task for this competition for their competitors themselves. The presenter gives them 2-3 small sentences (no more than 5 words), and the players remake them, substituting their definitions instead of words. For example, the phrase “lilies of the valley bloom in May” might end up saying: “Small plants with white, strong-smelling flowers produce flowers in the last month of spring.”

When the tasks are ready, the teams exchange them and decipher the phrases back, and then compare them. The essence of this competition is not in deciphering, but in composing tasks, the originality, quality and speed shown in this should be assessed. All awarded points are listed on a piece of paper and the results are summed up.

"The best of the best"

One of the most important qualities of intelligence is the ability to compare facts, analyze and find your own, more simple solutions. The proposed game will help develop this skill in children of primary school age.

Like the previous one, the game consists of several tasks offered in turn.

Task 1. The presenter writes the following letter combinations on a large sheet of paper: ESG, IBD, DT, YZV, AZ, and invites participants to remember them for 15-20 seconds, and then removes the sheet. After this, it is advisable to somehow distract the participants, perhaps sing a song with them or recite a rhyme.

After a few minutes, the presenter hands out a small piece of paper to everyone and asks them to reproduce previously spoken letter combinations from memory. It's okay if the majority can't do it. It is quite difficult to remember such meaningless letter combinations. The correct answer will only be given to those who guess to read them differently, with different intervals: EU, STSI, TUZ, VAZ. In this case, we get quite well-known abbreviations: EU - European Union, State Traffic Safety Inspectorate - State Safety Inspectorate traffic, TYuZ - Theater of Young Spectators, VAZ - Volzhsky Automobile Plant.

The presenter must explain to the players how the task could be completed.

Task 2. You need to prepare in advance sheets with tasks for the number of players. The presenter explains the rules to the participants: you should carefully read the statement with gaps, and from the proposed answer options, choose the one that can be substituted in the gaps so that the logic and meaning are preserved. The players mark the answers that, in their opinion, are correct, then the presenter sums up the results.

As a task, you can take the proposed statements or come up with others. The essence of the tasks is to analyze the meaning of the passage and choose the only appropriate answer.

1) In order to survive in modern world, it is necessary to constantly master a huge, increasing volume every day..., control the situation, quickly respond to all changes. Here... it’s simply necessary.

a) food... refrigerator, b) information... computer, c) money... bank, d) hair... hairdresser.

2) As cats age, they become less... If your cat keeps to himself, don't bother him. She will come to you herself when she wants to cuddle and play.

a) fluffy, b) thin, c) affectionate, d) hungry.

3) In the recent past... there was not such a shortage as chocolate. There was ice cream, cheap fruit ice cream in paper or waffle cups, creme brulee or popsicle.

a) coffee, b) wine, c) soda, d) ice cream.

Correct answers: 1 – b, 2 – c, 3 – a, 4 – c.

Points in this game are not the main thing, the most important thing is to explain to the children the correct answers after each task so that they understand the logical relationships.

"Burglar"

The game is intended for older schoolchildren. You can play it, for example, in a history lesson or at a school theme party.

The presenter conceives of any historical event and names as many of its characteristics as possible: date, place of the event, participants, causes, consequences, etc. Then he asks a question about each of the characteristics, and team members answer in turn.

As a result, some characteristics will be known, but others will never be guessed. Based on the known facts, the team must understand what historical event we are talking about.

You can have a competition, but different teams will have to think of different events.

"Find a Pair"

For school age children.

The game is not competitive in nature, so all participants form one team. It is important that students discuss assignments while searching for the correct answer.

The presenter explains the rules: he reads out a couple of words, which are the main ones. Then he pronounces several more pairs, from which he must choose one that would meaningfully convey the relationship between the words in it and the words of the main pair.

That is, it is necessary to understand the correspondence between the words of the first pair and find words among the proposed options that also correspond to each other.

Here are possible options for tasks, but you can come up with them yourself.

1) HOUSE - APARTMENT: a) car - wheel, b) bus - chair, c) apartment - room, d) forest - clearing.

2) FLOWER - BERRY: a) hairstyle - bald, b) mushroom - mushroom picker, c) rain - snow, d) wallet - money.

3) PAPER – DRAWING: a) picture – frame, b) postcard – congratulation, c) table – chair, d) word – letter.

4) NIGHT - DAY: a) heat - cold, b) water - paper, c) electricity - heat, d) cactus - chamomile.

5) LIBRARY - BOOKS: a) government - ministers, b) earth - dew, c) sun - cloud, d) box - sweets.

Correct answers: 1 – c, 2 – a, 3 – b, 4 – a, 5 – d.

The presenter explains why certain answers are correct and invites the players to come up with similar tasks themselves, which he will guess. This is very important for development intellectual abilities children.

"Instructions"

The game is intended for teenagers. It happens that many people come across instructions that describe literally everything - right down to opening the package. The game "Instructions" is based on just such funny cases.

The presenter needs to prepare as many such instructions as possible. Several need to be read in full for example and to explain what we're talking about specifically about funny instructions that say what is already clear. The rest are read with blanks. The player, if he has an answer, raises his hand and tells it to everyone. If the answer is incorrect, others try to answer more fully and correctly.

At first glance, it may seem that intelligence has nothing to do with it, but it has been noticed that children with great abilities solve such problems faster and more willingly. During the game, the children not only exercise their intelligence, but also have fun.

Here are some examples of such instructions:

1) Instructions for the rubber swimming cap: put on only... your head. Answer: one.

2) Instructions for frozen pudding: attention! After heating, the product will be... Answer: hot.

3) Instructions for the rearview mirror: be careful! All the objects that you see in the mirror are actually... Answer: they are behind.

4) Instructions for a bag of peanuts: be careful! The product contains... Answer: nuts (the answer “peanuts” can also be accepted as correct).

5) Instructions for batteries: before installing batteries in the device... Answer: remove them from the packaging.

6) Instructions for a bag of hazelnuts: open the package... Answer: eat the nuts.

"Intellectual Football"

Game for schoolchildren. It is not mobile, as the name might suggest, its essence is to score as many goals as possible to the enemy.

As in regular football, each team has attackers, defenders, and a goalkeeper. The role of the arbitrator is performed by the presenter. One team can have any number of players, but not less than three.

Teams prepare 10-15 questions in advance. These questions don't have to be specific: "Who?" "When?" etc. The answers to them must be determined by logical reasoning. It is imperative to ensure that there are no logical duels - the presence of two answers that can be equally correct, otherwise the goal may not be counted.

The host determines which team “possesses the ball” using a coin. The forwards of this team ask one of the prepared questions. The team deliberates for thirty seconds and the defenders respond. If the answer is correct, the defenders “pass the ball” to their attackers, who ask the question. Otherwise, the goalkeeper may try to answer the same question again, but without consulting the team. If the goalkeeper “hit the ball”, that is, answered correctly, the attackers ask another question to the defenders; if he made a mistake, a goal is scored, and the goalkeeper “knocks the ball out” to his attackers, who ask the question to the defenders of the scoring team.

If the goalkeeper answered incorrectly, the attackers must report the correct answer, and the referee decides whether to count the goal or not.

It is very important for a team to correctly appoint a goalkeeper, since it is he who has the right of the last answer, and therefore the chance to save the team. The game is on until the questions of one of the teams are exhausted. Then the results are summed up and the winners are awarded.

The game not only increases the level of intelligence, but also develops teamwork skills.

"King of the Hill"

This game can be played by both preschoolers and schoolchildren of any age, only questions are offered to them at different levels of difficulty. It is better if there are not very many participants.

The presenter should prepare more questions. The players stand around a chair at a distance of 4-5 steps from it. It is advisable to play outside to have more space.

The presenter says: “You are at the foot of the mountain. A chair is the top of a mountain. The one who climbs it first wins.” Next, the presenter asks questions one at a time, the one who knows the answer claps his hands. Whoever claps first gets the answer.

If the player answers correctly, he “goes up the hill”, in other words, takes a step into the center of the circle, if incorrectly, he takes a step back. The winner is the one who first approaches the chair and climbs onto it.

You can diversify the game somewhat, for example, set different “prices” for questions of different complexity or for answers of different speed. For example, if the player answered correctly within the first 2-3 seconds, he can “climb the mountain” two steps, and if incorrect, he can retreat only half a step.

The winning participant receives the title of King of the Hill. Everyone has to call him that for the rest of the evening.

"Experience the World"

The game is useful for children 6-7 years old. By this age, they have developed certain ideas about physical phenomena: movement, heat, temperature, etc. Television, radio, the world around them are the sources of these ideas.

Without explaining to the child this or that phenomenon that he encounters or learns about, parents miss great opportunity develop his mental abilities. Here, for example, is one of possible games to understand the world around us, in particular the properties of air.

Show your child an empty glass jar. Ask if there is anything in it. Most likely, he will answer that the jar is empty and there is nothing in it. Tell him that he is mistaken: there is something in the jar, but he does not see this “something”. But how do you know that there is still this “something” in the bank?

Take a plastic bag and let your child fill it with balls and small cubes. Pay his attention to the fact that if there is something in the bag, then it is no longer flat, but convex. Let him see for himself that this is really so and that it was the cubes that changed the shape of the bag.

After this, empty the bag of balls and cubes. The child, of course, believes that the bag has become empty again, there is nothing left in it. Invite him to carefully twist the bag, pinching the hole. As he twists it, it will become convex and elastic at the bottom: therefore, there is something in it, and this “something” is air. This is how you explain to your child what air is.

Ask him if there was air in the bag before twisting or if it appeared because it was twisted. And try to lead him to the correct answer, proving that there was always air in the bag. Take this opportunity and explain to your child that there is air in the supposedly empty jar, in the room, and on the street. Although it is invisible, it can be found everywhere.

"What from what"

This educational logic game is designed for children 4-5 years old. At this age, children already have a fairly large vocabulary (it reaches 4-5 thousand). These are mainly words of the basic vocabulary, i.e., commonly used ones, necessary for communication. Of course, the level of speech development in children of the same age is different. Some children use their vocabulary freely, while others have a small active vocabulary, although they understand a significant number of words well (passive vocabulary).

Children learn the meaning of a word in inextricable connection with their understanding of the world around them. You, parents, can actively help them with this, you just need to teach them to correctly identify and name both the objects themselves and what they are made of, what material they are made of. How can you conduct such an activity with a child so that it becomes not only useful for him, but also interesting?

Your game with your child will consist of questions and answers, your question is his answer. Before the game, select household items and sort them by quality: wood, glass, iron, etc.

First, the adult puts glass objects on the table: a glass, a jar, a decanter, etc. The adult asks the child: “What do you see on the table? What material are these items made of? What one word can you say what these objects are?”

The child may not immediately tell that these are glass objects. But you must try to lead him to this answer. Having heard the child’s answer that these are all glass objects, the adult says: “That’s right, all objects that are made of glass are called glass. Tell me some other glass objects that you remember.”

Next, the adult puts all the wooden objects on the table: a pyramid, a nesting doll, a wooden spoon. The same questions are asked again: “What do you see on the table? What material are these items made of? What one word can you use to name all these objects?”

When the child says “Wooden,” the adult continues: “That’s right, all objects that are made of wood are called wooden. What other wooden objects besides these can you name?”

After this, the adult places the following group of objects on the table: a plastic lid, a hare and a rattle. Similar questions are asked about these objects, as well as about the following - metal ones: scissors, metal spoon, fork; rubber: ball, jump rope, rubber toys.

After such a logical game, you can finally conduct game exercises for memory. An adult invites the child to listen and guess riddles about the same objects made from different materials (about galoshes - a rubber object, an iron - a metal object, a light bulb - a glass object, skis - a plastic or wooden object, a ball - a rubber object).

If it rains, we don’t bother,

We splash around briskly through the puddles.

The sun will begin to shine -

We should stand under the coat rack. (Galoshes.)

Back and forth

The steamer wanders and wanders.

If you stop, woe!

The sea will be perforated! (Iron.)

The house is a glass bubble,

And a light lives in it.

During the day he sleeps, but when he wakes up,

It will light up with a bright flame. (Bulb.)

Two new, maple,

The soles are two meters long.

Put two feet on them -

And run through the big snow. (Skis.)

If you throw it into the river, it won’t drown,

You hit the wall - it doesn’t moan,

You will throw yourself on the ground -

It will fly up. (Ball.)

You can continue the game by including other children (3-4 children). Place them in a circle facing each other. And start asking the same questions, but the difference will be that points are already counted here, and children become interested in answering a question or guessing a riddle faster than others and getting a point for it.

“Such different words”

This logic game is intended for children 7-9 years old who are already in first or preparatory grade. high school. It was developed by specialists who study the development of intelligence in children who are just beginning to comprehend school truths.

8-10 people participate in the game, but if your child is very shy and cannot answer the question correctly in the presence of other children, play with him alone. Perhaps after this he will be able to feel more confident among his peers and will easily play this simple game with them.

You can easily explain the rules to your children. You give a task, and the one who answers the question quickly gets a point. The child who earns the most points is the winner.

1. You ask the first question to the children; it is designed to select definitions for the noun. Before doing this, explain what the definition means and what words might be appropriate. You shout out the first word “Dog” and immediately ask the question: “Children, what kind of dogs are there?” Children answer: “Big, small, shaggy, smart, funny, sad, black, white, etc.” After that, everything is done in reverse - you name several definitions for the word “birch” - green, curly, slender, white-trunked, fragrant - what is it? Children should try to guess this noun. You can choose those nouns that, in your opinion, are most interesting to children.

2. You ask the second question, it is designed to select actions for the subject. You shout out the word “wind” and immediately ask the question: “What does the wind do?” The children answer: “It howls, raises dust, tears off leaves, inflates a sail, disperses clouds, etc.” After this, everything is done in reverse again - you tell the children several verbs for the word “rain”.

An approximate series - dripping, knocking on the roof, wet streets and roads - what is it? Or, for example, the noun “sun”. It sparkles in the sky, dispels the darkness - what is it? Children should try to guess these nouns. In this case, you can compose the task yourself by choosing verbs and nouns.

3. This time your question will be designed to select synonyms. Children must come up with an answer to this very quickly. Let's say you give the starting adjective "big". The children shout out: “Huge, enormous, etc.” Then, at your discretion, choose one noun, then one verb. After this, you give a starting word for selecting antonyms, for example, “smooth.” Children answer: “Uneven, rough, lumpy, etc.” Next, you name one noun exactly like that, then one verb.

4. This task is designed to find missing words in a sentence. Explain that you should end your sentence with the word that makes the most sense. Sentences of this type can be used.

- The postman came, he brought... (mail).

- The janitor took a broom, he will... (revenge).

- I will nail a nail, bring me... (hammer), etc.

5. This task is the most difficult, but also the most interesting. It, like most other tasks, consists of two parts. The first part of the task is this: you name a word, for example, “tree”, “car” and others. Children must figure out and find the components of the whole. For example, “tree” – trunk, branches, twigs, leaves, etc.; “car” - steering wheel, wheels, headlights, etc. The second part of the task is the opposite, you, for example, name the words “head”, “arms”, “legs”, “torso” and immediately ask the question: “Children, who is this?" And the children shout out: “This is a man.”

If it is difficult for children to name the necessary answers and find the correct and appropriate words, you can turn to a simplified version of the game. You will need something like a blackboard. You can also use white material to which you will attach sheets of paper. On these pieces of paper you write a task, for example the word “dog” or several definitions for the word “birch”, and so on with all tasks. And the children are given other pieces of paper. On them you write answers to tasks, for example, synonyms for the word “big” or antonyms for the word “smooth”, and so on with all the answers. These sheets of paper with answers are laid out on the table in front of the children with their words facing up and mixed well.

The game begins. You attach a task to the board, and the children must quickly find among the many answers exactly the one that matches the task. The participant in the game who collects the most pieces of paper with answers and scores the most points wins.

"Math puzzles"

The child goes to school in a year. Should he be taught to count by this time? Several mathematical game problems brought to your attention will help him prepare for school and develop competent mathematical concepts. These games are designed for preschoolers' concentration and logical thinking, as well as for memory development. They can optionally be used for logic games with children 4-6 years old.

It has been scientifically proven that teaching a seven-year-old child to count is much more difficult than teaching a five-year-old child to count. But before you play such games with your child, you must clearly explain to him how we measure things, how we divide a whole into parts and how we add parts into a whole.

“What’s missing?”

You lay out 8 different toys on the table in front of the child: a turret, a nesting doll, a car, a spinning top, a ball, etc. He must count all these toys and say how many there are in total. Then he needs to close his eyes, and at this time you hide two toys. When the child opens his eyes, the game begins with points. For each correct answer he receives 3 points, and for each incorrect answer he loses 2 points. You start asking questions:

– Are there more toys or fewer?

– If less, what toys disappeared?

– After which toys did they come in line?

– Which toys were they standing in front of?

- How many toys were there between these two?

If your child does not score all 15 points, still praise him and do not scold him in any way.

"What changed?"

Place 5 circles of the same size, but always different colors, in a row in front of the child. Let him remember in what order the mugs were laid and how many there were in total. When he says the correct number, invite him to close his eyes, and at this time you change the location of the circles and remove one. Having opened his eyes, the child must answer what color of the circle you removed, and arrange all the circles in the order in which they were at first.

"Find the number"

You hit the table one or another number of times, and the child counts to himself how many times you hit, and then shows the corresponding number on his fingers. This game can be complicated by giving the task: “Show the number one more or less,” that is, for your 6 hits the child must show the number 7. 5-6 people can participate in such a simple game. They will simultaneously show numbers on their fingers - some correctly, some incorrectly. You say the correct answer after them. The correct answer receives 3 points, and 2 points are deducted for an incorrect answer. At the end of the game, points are counted, and the player with the most points becomes the winner.

“Which number is missing?”

Place cards with numbers from 0 to 10 drawn on paper in a row, then ask the child to close his eyes and at that moment remove one of the cards, moving the adjacent numbers to again form a continuous row. Having opened his eyes, the child must say which number is missing and where it should be.

"Correct the mistake"

You place two groups of objects in two rows. For example, 7 apples are in the first row, and next to it is the number 8; 8 pears are in the second row, and next to it is the number 7. Fruits and numbers should be confused; you can place more items in rows. Children are asked to correct the mistake they made.

"Question answer"

Next entertaining play activity spend with children 10-12 years old. It is aimed at developing a good reaction in children, concentration, will help the child increase his intellectual level, and strengthen his existing knowledge.

10 people and one presenter participate. The game consists of 3 consecutive rounds. In each round, the presenter asks the participants questions that are written in such a way that even an ignorant person, concentrating his memory and attention, can logically reach the correct answer. In each subsequent round, the questions become more difficult.

All 10 people take part in the first round. Only participants who score 10 or more points advance to the second round. Only those players who score 15 or more points advance to the third round: only one person can score this number of points. Only the one who answers all the questions in the third round will be considered the winner of the game. If 2 or more participants enter the third round, the winner of the game is the one who scores the most points.

ROUND 1 In the first round, for each correct answer, the participant in the game earns 5 points. The facilitator asks the following questions:

– The main and oldest sewing tool? (Needle.)

– Another name for wild rose? (Rose hip.)

– The piece of clothing where money is put? (Pocket.)

– A class hour dedicated to a specific school subject? (Lesson.)

– A precious stone, the hardest among other minerals and the most expensive among all others precious stones? (Diamond.)

– The longest-necked animal on Earth? (Giraffe.)

– The animal with the shortest name? (Hedgehog.)

ROUND 2 In the second round, for each correct answer, the participant in the game earns 10 points. The facilitator asks the following questions:

– A transitional stage from a bachelor to a husband? (Groom.)

– Colloquial designation for million monetary units? (Lemon.)

– A special pin with a wide and flat head for pinning paper? (Button.)

- Swamp gas? (Methane.)

– Machine used in agriculture; a type of household appliance, an indispensable item in the kitchen? (Combine harvester.)

ROUND 3 In the third round, for each correct answer, the participant in the game earns 12 points. The facilitator asks the following questions:

– A Greek demigod who taught people crafts? (Prometheus.)

– The girl kidnapped by Zeus, after whom a part of the world is named? (Europe.)

– A slave state that existed on the territory of modern Iraq? (Babylon.)

“What, how and where?”

The game is designed for children 10-12 years old. It does not require special knowledge in any area. If you are a student at school, then you have probably come across these words, which at first glance are unfamiliar. Stretch your memory, think carefully, reason, and you will definitely find the correct answer to the question posed.

The game involves several people and one presenter, who will give questions and tasks. The essence of the task is that you must write down the answer on a separate sheet of paper as quickly as possible. Each participant in the game has his own piece of paper. At the end of the game, the number of words is counted, but points are given only for answers that actually fit the meaning of the task. The answer options that make the most sense are kept by the host until the end of the game.

For each correct answer, the participant in the game earns 5 points. The presenter clearly reads the task out loud - the middle of the sentence, and the participants in the game must complete 2-3 short words in a minute - the beginning and end of the sentence.

1... HELPS, BUT INATTENTION... (attention, interferes).

2... I DON’T LIKE, BUT CANDY... (lemon, I love).

3... SQUARE, AND THE RING... (box, round).

4... YOUNG, AND GRANDMOTHER... (grandson, old).

5... KIND, AND THE WOLF... (hare, evil).

6... BARKS, AND THE COW... (dog, moos).

7... BITTER, AND CHOCOLATE... (pepper, sweet).

8... FLOATS, AND THE PLANE... (boat, flies).

9... GET A HAIRCUT, AND THE TAILOR... (hairdresser, sews).

10... STAMPS, AND A NUMISMATIST... (philatelist collects coins).

11... SHOES, AND IN THE GROCERY... (in a shoe store, rolls).

12... AT SCHOOL, DOCTOR... (teacher, in the hospital).

"Naughty Numbers"

The game is designed for children aged 9-11 who already know the basics of mathematics. By playing it, your child will be able to train his attention and memory. It is also useful for the development of logical thinking, just like chess. Even if a child does not have a mathematical mind at all, he is still interested in playing with numbers.

The game consists of 2 consecutive rounds. In each round, 5 small mathematical tasks are given. For each correctly completed task, the participant in the game receives 5 points. 6 people and a presenter participate. Players are given pieces of paper for 5 minutes with a pre-written task to be completed.

ROUND 1 All players participate in the first round. The presenter distributes pieces of paper with the task to everyone and records the time. All players have the same tasks: underline three numbers in each row that add up to the one at the end of the row:

3 4 6 5 1 2 7 10 (6+3+1; 7+2+1; 5+4+1, etc.)

8 4 1 3 7 6 5 17 (8+5+4; 6+4+7; 8+6+3, etc.)

4 8 3 9 1 6 2 13 (8+3+2; 6+3+4; 8+1+4, etc.)

6 2 10 7 8 5 6 23 (10+7+6; 10+8+5, etc.)

2 0 13 1 3 9 3 15 (13+0+2; 9+3+3, etc.)

ROUND 2 Only those who scored 15 points in the first round, i.e., correctly completed any 3 tasks, participate in the second round. The winner of round 2 is the player with the most points. The presenter gives each participant the following task: arrange mathematical signs between the numbers so that the equality is true:

1 2 3 = 0 (1+2-3)

1 2 3 = 1 (1+2/3)

1 2 3 = 6 (1+2+3)

1 2 3 = 1/6 (1/2x3)

For development mental abilities Intellectual games are very effective for schoolchildren. There are a lot of such games.

Mind games For children and younger schoolchildren, you can come up with them yourself, or you can use existing games. In any case, there are benefits from such games.

Let's look at some of the already existing intellectual games.

The game is an intelligent casino AZ AND YA.

This game is notable for the fact that it can be interpreted using any country, state, oceans and much more.

Although you will have to tinker a little to find some names, questions and characteristics. The essence of this game is to consolidate knowledge about a country, state, in this case about Asia.

This game includes 4 rounds, tasks that are given to all teams. Answers should be written on paper, then spoken out after a certain time has passed (for example, 60 seconds).

  • First tour. The point is to correctly answer questions about Asia (A Z I Z, consists of 4 letters, which means there will be 4 questions each). Questions about the country should be those that were studied in class. For each correct answer, the team receives a letter (from the word Asia).
  • Second round. List the names of rivers, attractions..., what was studied in lessons about this country. For each correct answer - 5 points.
  • The third round is called the “intellectual casino”, where it is necessary to ask questions about the country, the answers to which the children should have known from the completed program. For each correct answer - 5, 10, 15 points (the number of points depends on the complexity of the question, where the teacher determines the complexity when composing the questions). Make up 3-4 questions of each difficulty.
  • The fourth round is called the “bluff club”. Logic and attentiveness questions are asked here (questions containing a correct or incorrect answer). You need to answer “yes” or “no”, and explain if necessary. For example, the question: Is Tashkent the capital of Asia? The answer is no, Asia does not have a capital, it is not a state.

The game is over, the knowledge is consolidated, there are winners. Incentives are at your discretion.

Competition, make up a word from a phrase or another word

This game is interesting for schoolchildren of any age. It is necessary to create as many nouns as possible from the letters of a word or phrase, and each letter can be used only once.

This task can be made more complicated, for example, by composing English words from an English word. For example, the word parallelepiped.

We make up the words: steam, ice, parade, paw, blanket...

Anagram Competition

This is where having two or more existing words, it is necessary to create one, for example cities.

  1. hundred and ditch - the word ROSTOV,
  2. fox and loach – the word VILNIUS,
  3. floor and cotton wool - POLTAVA...

And if you want to teach your child how to make words from a big word count.

Mosaics and constructors

They develop the logic of mosaic games well.

Various constructors:

  1. lego,
  2. wooden,
  3. iron...

Journal assignments

Magazines that develop logic and thinking, which contain tasks such as:

  1. puzzles,
  2. puzzles,
  3. Crosswords,
  4. complete the picture
  5. Find differences,
  6. and others.

These are just a few of the many games that exist. Most of them can be developed by bringing something of your own into them.

You can come up with many games yourself, it’s not difficult at all, the main thing is to focus on the age of your children (schoolchildren). In any case, you will use the classic existing games, or your own, it doesn’t matter.

There will definitely be an effect, thanks to many of these games, children not only develop mentally, but also learn to work in a team.
By playing you can become smarter!

Whatever the children play,
Whatever they are asked,
There's only one thing you need to understand,
All games must be played wisely.

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Goals: The use of intellectual games to create favorable conditions for the development of each individual capable of achieving success in intellectual work.

Tasks:

  1. Create conditions for self-knowledge and self-realization.
  2. Stimulate the development of children's intellectual and cognitive abilities.
  3. Develop a respectful attitude towards each other while working as a team.
  4. Develop children's creative activity.

Game participants:

4 teams participate in the game. The members of each team are united by their date of birth. The first team contains guys who were born in the fall, the second - in the winter, the third - in the spring, and the fourth - in the summer.

Team members come up with a team name and choose a captain.

Equipment:

  1. Multimedia equipment.
  2. Personal Computer.
  3. Multimedia presentation.
  4. Signal cards.
  5. Evaluation paper.
  6. Stopwatch.
  7. Gong.
  8. Certificates and prizes
  9. "Cap of the Wise"

Game description

This game is team play and is designed for 3rd grade students. There are 4 rounds in the game.

I round

I round contains questions of 4 categories of knowledge, which are graded from 1 to 4 points:

MATHEMATICS 1 2 3 4
LITERATURE 1 2 3 4
RUSSIAN LANGUAGE 1 2 3 4
ART 1 2 3 4

Teams are given 15 seconds to discuss the issue. The referee monitors the execution time of the task.

The team that raised it the fastest answers first. signal card. If a team gives an incorrect answer, the right to answer goes to the team that raised the signal card next. For every correct answer the team receives the number of points that corresponds to the question in the table. For every wrong The team's answer is deducted the corresponding number of points. The right to choose the next question is given to the team that answered the previous question correctly.

The scoring is carried out counting commission consisting of 4 people. Each member of the commission monitors one team and counts the number of points scored by this team.

The same rules are used during the second round of the game.

2nd round

SPORTLANDIA 10 20 30 40
ONE CHAMOMILE, TWO CHAMOMILE... 10 20 30 40
DIFFERENT COUNTRIES 10 20 30 40
MOVE THE WIND 10 20 30 40

Several questions of the 1st and 2nd rounds belong to the “Pig in a poke” category and to the “Question-auction” category. Participants in the game do not know in advance which field these questions are in.

If during the game the team gets a question from the category "Pig in a poke" then the team gives the right to answer this question to its opponents in the intellectual game.

If during the game the team gets "Question - auction" The right answer goes to the team that offers the highest “price”. Only those teams with a positive number of points can “bargain”.

III round

IN III round private traders solve a crossword puzzle. For each correct answer, the team receives 5 points.

Only teams with positive amount points.

The final

Before the start of the final each team makes bets, that is, they write down the number of points on the cards, which are set as a bet and handed over to the counting commission.

In the final Teams must create new words from the letters of the word SNOW Maiden. The task completion time is 1 minute. The team with the most words wins. The number of points that the team declared in the bet is credited to the account of this team. The points stated in the bet are deducted from the score of the remaining teams.

Winner of the game The team that has the most points left after the final is considered.

At the end of the game, certificates and prizes are awarded to the participants of the winning team of the game, and best player, who is awarded the “Cap of the Wise”

PROGRESS OF THE GAME

I. Organizational moment:

1 student:

If you want to build a bridge
Watch the movement of the stars
Drive a machine in the field
Or drive the car up -
Do a good job at school
Study conscientiously.

2nd student:

We don't go to school in vain,
It’s impossible without science!
You will enter life illiterate
You'll be gone in a minute.
To avoid mistakes,
You need to develop your mind.
You can check it in the game
Will it be easy or difficult?

II. Dear team members, now you must come up with a name for your team and choose a captain.

(players come up with a team name)

Valentina Krutakova
Intellectual game for preschoolers and primary schoolchildren “I want to know everything!”

Goals:

To develop cognitive skills in students interest,

Develop reaction speed, memory, thinking, logic, speech,

Contribute to the enrichment of vocabulary,

Find out the level of awareness and knowledge of children in different areas,

Expand your horizons and ideas about the world around you,

Contribute to team unity, create a good mood among children, organize leisure time, gain knowledge,

Learn to work in teams and pairs.

Equipment: tokens for each participant, game winner ribbon « Want to know everything» or a certificate, sweet and consolation prizes for all the children, cards with labyrinths, cards with images of various shadows and fragments.

The presenter invites the children to complete various tasks, answer questions, and based on the results of each competition - tasks, the child is given 1 token. At the end of the game, each player's tokens are tallied and a winner is determined. For junior guys are wondering simple questions, for older guys it’s more difficult, the answers need to be justified.

Progress of the lesson:

(leader - teacher)

Hello guys. Today we will spend interesting game , it is called « Want to know everything. This the game is called intellectual, requires speed of reaction, attention, memory, brain function and your mental development in general.

You will be offered various tasks that you will need to complete. We will test your knowledge in different areas, based on the results of their implementation we will find out connoisseur, the most erudite of you.

So are you ready find out the wisest erudite among you? Then let's begin! First, let's learn the chant and everyone loudly, in unison, let's shout:

We are intelligent!

We are friendly!

We are attentive!

We are diligent!

We are learning a lot!

And we will succeed!

Exercise 1. Fairy tale connoisseurs

I'll start, and you finish,

Just answer in rhyme!

In a fairy tale, the horse is not an ordinary one:

Miracle - golden mane,

He carries the boy through the mountains,

There's no way he'll be reset.

The horse has a son -

Amazing horse

Amazing horse

By nickname (hunchback)

He trembled before the wolf,

Ran away from the bear

And the fox's teeth

Gotcha anyway (gingerbread man)

About a cozy house

We'll start a conversation.

There's a rich person there

I lived there and drank tea.

She drank tea and chewed baked goods.

Unfortunately, the person

The entire house burned down.

Well, think a little...

That's right, it's auntie (cat)

In the rivers of Africa for a long time

An evil log floats.

Whoever swam to meet,

Will swallow everyone (crocodile)

The enemy of people and the enemy of animals

Evil robber (Barmaley)

He is kinder than everyone else in the world,

He heals sick animals.

And one day a hippopotamus

He took it out of the swamp.

Famous for kindness

This is the doctor (Aibolit)

His owner is the boy Robin,

His friend is Piglet.

He was once like a cloud;

He is simple, but he is not a fool.

For him, a walk is a holiday,

And he has a special nose for honey.

This is a plush prankster

Teddy Bear (Winnie the Pooh)

He is familiar to all small children,

Everyone loves him

But there are no such people in the whole world

You won't find any.

He is not a lion, not an elephant, not a bird,

Not a tiger cub, not a tit,

Not a kitten, not a puppy,

Not a wolf cub, not a marmot.

But filmed for film

And everyone has known for a long time

This cute little face

And it's called (Cheburashka).

Well done guys, you completed the task correctly. Everyone who answered the questions receives a token. And now we will find out which of you is the smartest.

Task 2. Questions for ingenuity, ingenuity.

1. Cook two sausages for 6 minutes. How long will it take eight of the same sausages to cook? (6 minutes).

2. A woman was walking to Moscow and met three men. Each of them carried a bag, in each bag a cat. How many creatures went to Moscow? (1 woman).

3. Five light bulbs burned dimly in the chandelier. The doors slammed and two burned out. You need to do the most a little: Tell me how many lamps are left? (five).

4. How many teeth does an adult have? (32) .

5. How to speak correctly: "Fishes have no teeth", "Fishes have no teeth", "Fishes don't have teeth"? (fish have teeth).

6. Which fish has eyes on one side? (at flounder).

7. Where are endangered animals taken? (to the Red Book).

8. A and B were sitting on the pipe. A fell, B disappeared, what’s left on the pipe? (And).

9. How many suns are there in the sky? (1) .

10. How many fingers does a person have? (20. 5 on each arm, 5 on each leg).

12. Remember and name proverbs about health. ( "In a healthy body - healthy mind» , “Cleanliness is the key to health”, “You can’t buy health, it’s the mind that gives it” and etc.).

13. What can kill a horse? (a drop of nicotine).

14. Which is heavier: 1 kg of cotton wool or 1 kg of iron? (same).

15. There were 3 glasses with cherries on the table. Petya ate the cherry from 1 glass and put it back on the table. How many glasses are left? (3) .

16. If a rooster lays an egg, who will get it? (to no one, the rooster does not lay eggs).

17. Name 5 days of the week without calling them by name (the day before yesterday, yesterday, today, tomorrow, the day after tomorrow).

18. In which month does chatty Mashenka speak the least? (in February, because February has 28 days).

19. How many giraffes swim in the Black Sea? (not at all, giraffes don't swim).

20. Can an ostrich call itself a bird? (no, the ostrich can't talk).

Well done guys, they tried to answer the questions correctly.

And now I invite you to go through the maze, see who is faster.

Task 3. Go through the maze

On the table in front of you there are cards with labyrinths, you need to go through them as quickly as possible. Children go through the maze on cards and mark the path to the exit from the maze. Whoever completes the task faster and better receives a token.

Well done, you did a good job. Now let’s check how you can solve riddles.

Task 4. Riddles

A board on a rope is no worse than a horse,

Gives everyone a ride on the playground. (swing)

From - under the roof the roof

I went out for a walk in the rain. (umbrella)

Round, smooth like a watermelon

Any color, for different tastes,

If you let me off the leash,

He will fly away into the clouds. (balloon)

If you hit the wall, I'll jump

Throw you to the ground, and I'll bounce back,

I'm flying from palm to palm,

I can’t lie still Want. (ball)

What artist put this on the windows?

And castings, and grass, and thickets of roses? (freezing)

One speaks, two look, two listen. (tongue, eyes, ears).

Sisters grow in the meadows,

They have a golden eye and white eyelashes. (daisies)

Under the pines, under the fir trees

There is a bag of needles. (hedgehog)

Multi-colored rocker

It hung across the river. (rainbow)

A hundred clothes and all without fasteners. (cabbage)

Everyone loves him, but when they look at him, everyone winces. (Sun)

Walks in summer, rests in winter. (bear)

Who is in the forest without axes

Builds a hut without corners? (ants)

No hands, no axe

A hut has been built. (nest)

Well done guys, you know how to solve riddles, now take a little rest. You need to find the corresponding fragment or shadow on the cards and insert the desired fragment into the drawing.

Task 6. Match by shadow, fragment

In front of the children are cards with drawn vessels and different thematic pictures. Some parts of the pictures on each card are missing some details. The children’s task is to find and insert the necessary details, shadows, and fragments into the missing places.

Well done guys, you completed the task quickly and correctly. Now let's let's play, let's rest. Do you know what an echo is? Imagine that you are an echo. I will say phrases, and you must repeat these phrases exactly after me, word for word.

Task 7. Synchronized echo

Get ready, kids /ra, ra/,

Ongoing game /ra, ra/,

Clap your hands more cheerfully /lei, lei/,

Don’t spare your palms /lei, lei/,

What time is it? /hour, hour/,

What is two and two? /two, two/,

My head is spinning /va, va/,

Is it an ear or a nose? /nose, nose/, (show ear)

Or maybe a cart of hay? /cart, cart/,

Is it an ear or an eye? /eye, eye/, (show ear)

But what do we have here? /us, us/, (point to knee)

How does the rooster crow in the village? /uh, uh/,

Are you always good and obedient? /Yes Yes/,

Or only sometimes? /Yes Yes/,

Are you tired of answering? /chat, chat/,

I give you permission to shut up /chat, chat/,

This is the end of our game /re, re/,

And thank you, kids! /re, re/.

Well done, guys, they were able to become a real echo, a friendly and cohesive team. During the game, you tried to help each other, support and encourage each other.

Lesson summary:

Here comes our mind game to the end, you all tried your best and coped well with the proposed tasks. What did you learn that was new to you, what did you learn? Thank you for good game, your knowledge! Try to continue to study well, be attentive in class, observe what is happening around you, the world around you and its changes, and try to become educated, cultural and intellectually developed people!

Now we will count all your tokens that you have earned from our game « Want to know everything, let's find out which of you has become the most erudite, smart, intellectual(counting tokens). And now we will hold the awards ceremony. Became the smartest (became (name, surname of the child - winner). He is awarded a winner's ribbon, a certificate of honor, and all participants are given sweet incentive prizes. Thank you all, see you again at our games and activities.

Domino