Kel Tuzad Heroic Passage Mode. Hearthstone passage: "Curse of Naxramas

Friends! So Inastal the long-awaited hour of the release of the last quarter of the adventure regime
Naxramas. A little bit more, but a month passed how the first quarter started
new regime in Hearthstone. Someone liked it, someone does not have - all this is not important, everyone has the right to be borne. It is clear only one thing - such modes are needed by this game, it delivers
certain pleasure, as well as new sensations from the game)

Normal mode

The usual regime of the final quarter, as well as all the usual modes of the premium quarters, is one of any more than playing alarmer even consisting of basic cards. The basic principle of victory bosses, however
as well as the basic principle of any victory in Hearthstone-Cooking the boards and control of it, gradually lowering the health of the enemy.
In my video, I used the flap of the magician nipnels.

Normal mode:

Sapphiron: Heroic Mode!


Sapphiron, the first boss of the final boss. When I passed the usual mode, it seemed to me that this boss in the heroic version would be just a fatal and it would be extremely difficult to pass it,
it will take a lot of time and nerves. In practice, everything turned out to be quite different, the boss was defeated in just two attempts. Perhaps I was lucky, maybe not, but the boss died and this is the main thing.
To kill Sapphire, you need to know the following: the ability of the boss did not change with the normal, there is one but! Unlike the Normal, the boss no longer calls on your side of the frozen hero, which is constantly in the freezing mode and next to
it can be put by creatures that will not kill the ability of the boss (at the beginning of the turn kills all not frozen creatures). So how to defeat Sapphireon?
In his video, I used the Frica Magnifier modified under this boss. Relieve a deck, clean the table by spells, use freezing, the secrets of the magician and new Naxramas cards (Neubane Egg) to kill this boss.
There is one advice, all Target spells play the boss, and not in beings. Mignon boss, kill only with your spells.

Kel "Tuzad: Heroic Mode!


Finally, the final boss, the values \u200b\u200bof Naxramas - Kel "Tuzad!In truth, I thought that the final boss of Adon would be very, very complicated, at least it was always in all Blizzard games.
Unfortunately, I hope only mine, this boss was killed by me from the first attempt to new control by a deck, which I, and probably not only I call Miracle Shaman. At the boss as well as as usual mode There are two phases, on the first phase he beats your hero, causing every turn of 3 units. damage and freezing it. In the second phase, the boss with his Hero's ability can take control of your random creature. You think about how to win it? - The answer is simple
watch the video, copy the deck and close the quarter!

The lair of the Ice Snake is the fifth and last part of the adventure Curse of Naxramas. Only 2 bosses are waiting for you behind the closed doors of this dungeon, but do not relax: these 2 types can deliver you a lot of hassle!

Sapfiron

The first who will wait for you in the last part of the adventure of Naxramas is sapfiron. The strength of his hero is ice breathing - allows you to destroy the boss of all beings of the enemy at the beginning of his stroke if they were not frozen. Mad ability, isn't it? Punches the oil into the fire and the fact that this ability does not cost him an even account anything. Unique cards - frozen hero and pure cold.

Salon deck.

  • Ice spear x2.
  • Manasm X2.
  • Ice Arrow X2.
  • Treasure collector X2.
  • Unstable Vurdalak X2.
  • Skeleton-blacksmith x2
  • Shadow Naxramas X2.
  • Dancing blades X2.
  • Cone cold x2.
  • Necrorezar X2.
  • Landing soul x2.
  • Clean cold x2.
  • Sleeper mucus x2
  • Snowstorm X2.
  • Ice elemental x2

Safiron game Strategy

Despite the imbine ability of Safiron, in the usual mode, it is not so difficult to defeat it. First, you will start the game with a frozen hero on the table. The ability of this creature lies in the fact that it is always under the effect of freezing, and also gives an invulnerability to the ice breath of beings that are left and right from it. Thus, one of the victorious tactics will be to play no more than two creatures. After the death of one of them, play a new, stronger. Salon's deck is not so strong, so you can easily defeat it. You can also use such creatures as an urub egg, harvesting naoles and an obsessive slider, the death of which will be unprofitable to Safiron.

Another Safiron style style is to use a large number of spells with a minimum set of creatures in this deck. Since there is a large amount of frost in the deck of this boss, the use of characters with arms is undesirable here. Consequently, the magician will be the class that you without much effort will be able to defeat Safiron.

Deck against Safiron

Reward

After the victory over Safiron, as a reward, you will receive two copies of the card dividing slug.

Kel'tuzad

Kel'Tuzad - the last boss adventure Curse of Naxramas. He is the most terrible and strong boss in this set of dungeons - the boss from the bosses, so to speak. However, he has his weaknesses.

The power of the Hero Kel'Tuzad can be divided into 2 phases. He starts the game with the ability of an ice explosion - allows you to apply the hero of the enemy 2 units of damage and impose the effect of freezing. Due to the fact that this ability is free, Kel'Tuzad will be sure to use it at the beginning of each of each other. The second ability of the last boss chain is similar to the priest map of reason, only costs 2 units of mana cheaper. Kel'Tuzad will receive access to this ability at once, as soon as you remove all armor from it, even if it occurs in the middle of the course.

Unique cards - Mr. Bigglesworth and the guard of the ice crown.

Kel'touzad deck

  • Ice shock x2.
  • Delicious zombie x2
  • Ice Arrow X2.
  • Street darkness x2.
  • Minister of pain x2.
  • Skeleton-blacksmith x2
  • Shadow Naxramas X2.
  • Dark Sectant X2.
  • Stone Gorgoyle X1.
  • Cone cold x1
  • Dark madness x1
  • Roganisch x2.
  • Sleeper mucus x2
  • Snowstorm X1
  • Ice elemental x2
  • Circling empties x2

Strategy game against Kel'Tuzad

Against such a boss, as Kel'Tuzad will suit any fast Agro deck. So the most appropriate classes in the confrontation with it is a hunter and Zoo Warlock. There is no specific strategy in the game against Kel'Tuzad - try to play as much cheap creatures as possible and apply as much damage as possible in a short period of time. Do not be discouraged if in attempts to pass it you will spend a large amount of time - after all, this is the last boss adventure Curse of Naxramas. Below I will describe the tactics of the game for the Warlock.

The deck of Agro Warlock will become, perhaps, the most optimal choice in confrontation with Kel'Tuzad. Include a large number of creatures in it, worth 1 - 2 units of mana, as well as those creatures that can enhance the minions on the table (the scornful sergeant, a black gland dial, defender of the Argus). It is also desirable to have a soul burn card on your deck - it will help to cope with an early threat from the opponent.

Even after completing all the above tips, we cannot guarantee you a victory over the last boss. If he succeeds to pull out such cards like a snowstorm and swinging emptiness, you will most likely be defeated - so it turns out to be useless to play around them.

By the time you remove the Kel'tuzad all armor, make sure that you can apply a significant amount of damage to the next move. In addition, it should be remembered that the power of the Kel'Tuzad hero will also change on the chain. Consequently, you must be sure that you can handle any creature on the table.

Deck against Kel'Touzada

Reward

After you get victory over the last boss of the Logova Ice Snake, as well as the entire Adventure of Naxramas in general, you will receive two copies of the map of Naxramas. And the reward for the passage of this dungeon will be for you legendary Card. Kel'tuzad.

Achievements

  • Kel "Touzad is blocked (10 players): kill Kel" Tokyada in Naxramas as usual.
  • The death of Kel "Touzada (25 players): kill Kel" Towl in the noxarama in heroic mode.
  • And everything is not enough for us! (10 players): kill Kel "Towl in Naxramas in normal mode, killing at least 18 rogs in his room.
  • And everything is not enough for us! (25 players): Kill Kel "Tokyada in Naxramas in heroic mode, killing at least 18 rogs in his room.
  • The death of sapphire (10 players): kill Sapphireon in Naxramas as usual.
  • The death of sapphire (25 players): kill sapphirion in the noxrama in the heroic mode.
  • Club Straw (10 players): Kill Sapphireon in Naxramas as usual. None of the raid members should have the value of cold protection above 100.
  • Club of a hundred (25 players): Kill Sapphireon in Naxramas in heroic mode. None of the raid members should have the value of cold protection above 100.

Sapfiron

Sapphiron (Sapphiron) - Ice Snake, the penultimate boss Instance Naxramas.

Once the sapfiron was a blue dragon, defended Nordskol under the start of Maligos. Unfortunately for myself, Sappron came under the arm of Artas, designed by Ner "Zulu on an ice continent. Arthas killed the dragon and raised him in the form of an ice snake - Anded, who serves Lich King.

Later, Sapphiron was directed along with Kel "Touzade to the Eastern Plague Land, guard the fortress of Naxramas.

Setup raid Nax / 10

3-4 Hilera

Setup Raid Nax / 25

7-8 chyleries

Sapphireon Cax / 10

  • 4,250,000 HP
  • Ice aura (Frost Aura): Dragon inflicts 1200 Frost Damagi every second for all Raid participants. After 15 minutes, DAMAG battle increased to 7200 per second (Enrage).
  • Phase 1.
  • Abduction of life (Life Drain): a course that causes 2-3K Shadow Damagi and treats Sapphire to 4-5k HP times every three seconds. Perceived on two random people in the raid once every 24 seconds.
  • Footage (Chill): Talking in Russian, Blind. Slowly travels around the hall with sapfiron, slows down at 50% of those who got into it, and inflicts them 3.5-4.5k Frost Damagi every two seconds.

Sapphireon Sapx / 25

  • 11,870,000 HP
  • Ice Aura (Frost Aura): Dragon inflicts 1600 Frost Damagi every second for all Raid participants. After 15 minutes, the battle of Damag increases to 9600 per second (Enrage).
  • Phase 1.
  • Life Drain: a course that causes 3-4K Shadow Damagi and treats Sapphireon for 6-8k hp every three seconds. He is hanging on five random people in the raid once every 24 seconds.
  • Footage (Chill): Talking in Russian, Blind. Slowly travels around the hall with sapfiron, slows down by 50% of those who got into it, and inflicts 5-6k Frost Damagi every two seconds.

General abilities

  • Phase 2.
  • Frosty Arrow (Icebolt): Concloses two players in ice block, similar to Ice block. At the time of the imposition, it inflicts the player and everything within a radius of 10 yards 2.5-3.5k Frost Damagi. The lump breaks LOS, that is, you can hide behind it.
  • Ice Breath (Frost Breath): After the caste of the two frosty arrows, the sapfiron begins a semisecond caste of ice breathing. The player who did not have improved during this time to hide behind the block (see above), receives more than one hundred thousand Frost Damagi (unconditional death).

Pull

At the time when the raid is brought into the gym for the first time, players are invited to see a small animation scene, during which the dragon is going to a single whole of bones lying on the ground. This first time the raid can quietly enter the room and become in its place.

In the second and subsequent Pullah, the dragon will already be on the spot, so the tank will be powered independently. In principle, it's still a muzzle in which direction to keep it, but traditionally, it is unfolded by a tail to the door so that the running raid does not come under the CLIV.

Tactics

Sapphiron is an ordinary dragon, with conventional abilities - the clip and the punch of the tail. Unusual dimensions of the model - Hitbox is just a huge, and the CLIVE in connection with this has simply gigantic scope. In addition, as we know, the CLIM is coming from the center of the model, and therefore you can very just die in an unexpected place. Be careful!

In battle two phases. During the first dragon stands in the center of the hall and beats the tank. Blizzard flies around and the course is hung. Every 45 seconds, the sapfiron battle rises into the air and the second phase begins: a few people are forcibly planting the blocks, and the entire raid is hiding behind these blocks. Powerful ae surrenders, who did not have time to hide, he died. Phase 1 begins, and so in a circle.

The entire raid is located with one Dragon Boca, in order to touch the ice block for 7 seconds. Miles neatly suitable on the side (you can not be in front - the CLIVE, behind the unpleasant punch with the discarding), is aiming in the back leg and drops there. It is possible to stand quite far due to the huge sizes of Hitbox.

In general, the fight is purely chiler. Hila will need a lot, the raid is very much and all right away. In no case in any way (except for the tank) can not stand in a short one - be sure to run out. Forget about the thoughts "And what is there, fly away." Do not fly away.

After the dragon rose into the air, the raid is distributed and waits for the laid number of people fall into ice boulders. No need to escape from all your feet to the first appeared! The likelihood that the next block will fall directly into the accumulation of people who have already hidden behind the first, and all these people are very popular. Wait for the second.

So, the whole raid, including a tank, hides behind a piece of ice and is surviving there caste ice breathing. After that, the tank goes out, turns the dragon to the previous position, and after that the raid to the sapfiron is running all the others - in this way you will not be taken under the CLIV.

That's all, the tactics are simple. Pray on your chielars.

From Sapphireon, the key to the rainbow focus is falling - an item starting a key to Maligos. Having the key has the opportunity to start a fight with the blue dragon Maligos in the Eye of Eternity instance.

The key receives only one person in the raid.

Kel "Tuzad.

Kel "Tuzad. (Kel "Thuzad) - archite, one of the main accomplices of King Lich, the last boss in the raid Instanta Naxramas.

In the period shortly before the second war, when Kel "Touzad was still a person, he entered the Supreme Council of Maggie Dalaran. Even then, he was known for his interest in the forbidden forces of necromancery, and when the king of the Lich sent his mental call, Kel" Tuzad drew everything Past and went to Nordskol to appear before his new owner.

Later, during the fulfillment of the task of infection of the town of Brill, Kel "Touzad was exposed and killed by Prince Artas. When Arthas himself began to serve King Lich, Kel" Touzad came to a prince in the form of a spirit and convinced to resurrect himself with the help of a solar well in the city of Lunovvet . So it was done, and Kel "Touzad was returned to life in the form of terrifying lich.

Artas and Kel "Touzads have done a lot of things together, among which the Sumon is worth the world into the world of people commander-in-chief of the Flawing Legion, Archimond. Now Kel" Touzad is strategically positioned in the depths of the raid instance Naxramas.

Setup raid Nax / 10

2-3 Hilera

Setup Raid Nax / 25

6-7 chielars

Kel abilities "Tumada Nax / 10

  • Phase 1.
  • Soldier of the Frozen Wastes (Soldier of the Frozen Wastes): Skeletons going to the raid. If they reach their goal, explode (3-4K Shadow Damagi). Undefined. 1.6k Hit Points. Total comes 71 skeletons, but you can randomly run more.
  • Unstoppable abomination (unstoppable abomination): the interominations that are superior to the Debuff Tank on -10% Hila. 75 thousand hit Points. A total of eight peromulties comes, but it can be randomly or specifically (to perform the achievement) to run more.
  • Spinner Soul Weaver: Bansha, beats at 6-8k Shadow Damagi and throws back to 30 yards. Does it only if it comes to a raid. 55 thousand hit Points, goes slowly, just eight banshas.
  • Phase 2. After 3 minutes, 48 \u200b\u200bseconds after the start of the battle, the Kel himself "Touzad.
  • 5,660,000 HP
  • FROSTBOLT: Two-second caste, hitting the tank at 10k-13K Frost Damagi. It is eager very often, and if possible, Mili DPSs should be born. Cannot be reflected by rodl reflex.
  • Ice Arrow (Frostbolt): Instant Casta Frostballs, drowning through everything in the hall with a boss for 4-5k Frost Damagi. Resistant. Rent every 15 seconds.
  • Chains Kel "Tuzad (Chains of Kel" Thuzad): In the version of the instance, there are no Mainda control for 10 people.
  • To blow up Manu (Detonate Mana): Debuff, hanging the boss on a random player, an attorney mana. After 5 seconds after overlaying the player explodes, having applying 10 yards surrounding within a radius of 10 yards (but not) 10k Arkan Damagi. Burns at the player itself 2000 mana.
  • Phase 3.. On 40% of the health of the boss appear 2 Adda - Nerubian beetles. Each of them has as many hp as the Kel "Touvea. Every 15 seconds, the beetles are put on a buff, increasing Damag by 15%. Buff is stuck up to 99 times.

Kel abilities "Tumada Nax / 25

  • Phase 1. Kel "Tuzada is invulnerable, and the raid fights with adda, coming from the seven of the heads around the perimeter of the room.
  • Soldier of the Frozen Wastes (Soldier of the Frozen Wastes): Skeletons going to the raid. If they reach their goal, explode (3-4K Shadow Damagi). Undefined. 4.5K hit Points. Total comes 71 skeletons, but you can randomly run more.
  • Unstoppable abomination (unstoppable abomination): the interominations that are superior to the Debuff Tank on -10% Hila. 208 thousand hit Points. A total of eight peromulties comes, but it can be randomly or specifically (to perform the achievement) to run more.
  • Spinner Soul Weaver: Bansha, beats at 6-8k Shadow Damagi and throws back to 30 yards. Does it only if it comes to a raid. 150 thousand hit Points, goes slowly, just eight banshas.
  • Phase 2.. After 3 minutes, 48 \u200b\u200bseconds after the start of the battle, the Kel himself "Touzad.
  • 14,660,000 HP
  • FROSTBOLT: Two-second caste, hitting the tank at 19k-21k Frost Damagi. It is eager very often, and if possible, Mili DPSs should be born. Cannot be reflected by rodl reflex.
  • Ice Arrow (Frostbolt): Instant Casta Frostballs, drowning through everything in the hall with a boss for 5-6k Frost Damagi. Resistant. Rent every 15 seconds.
  • Chains Kel "Tuzad (Chains of Kel" Thuzad): The boss takes control of three people from the raid, increasing their physical size by 200%, Damag 200% and a hill by 500%. In this state, players fan and chilled Kel "Touzada, they are required to control by any ways that are subject to humanoids. It lasts 20 seconds. Does not take into control of the tank. Reset the aggro leaf of the boss.
  • To blow up Manu (Detonate Mana): Debuff, hanging the boss on a random player, an attorney mana. After 5 seconds after overlaying the player explodes, having applying 10 yards surrounding within a radius (but not) 16-18k Arkan Damagi. Burns at the player itself 2000 mana.
  • Clever Darkness (Shadow Fissure): Red Circle, acting as a kind of zone lady. It appears around a random player in the raid, and after 5 seconds after the appearance, it inflicts everything standing in a circle, 60-140k Shadow Damagi. Who did not ran out of the circle, he died.
  • Ice explosion (Frost Blast): puts a random player in the raid, as well as all from it within a radius of 10 yards, in an ice block. In the lump, the player cannot do anything, and in 4 seconds it will be caused by Damag, equal to 104% maximum health. If for 4 seconds the player does not lie down, he will die.
  • The effect will "jump" in people standing closer than 10 yards from each other, like Chane Lighting.
  • Phase 3. On 40% of the health of the boss appear 4 Adda - Nerubian beetles. Each of them has as many hp as the Kel "Touvea. Every 15 seconds, the beetles are put on a buff, increasing Damag by 15%. Buff is stuck up to 99 times.

For 15 seconds before Kel, "Tuzad will become active, he gives special emotion. After that, it is necessary to quickly finish the remaining addors and distribute that the boss potentially death abillers hit only single targets, and not players with whole packs.

Phase 2. MT takes the boss and tankers it where he stands. DPS miles depending on the quantity stands for one (10 yards), or is distributed to several groups so as not to fall into the ice of the volumes together. Renzhed and Heel dispersed all over the room.

In this phase, it is required to keep the Ear East and watch out how to accidentally die. Keep track of all:

  • Frost Bolts: Miles knock all the boss caste.
  • Burst Mana: Every mana user follows whether he did not have a debuff, a magror explosion icon. If it appeared, then you need to escape very quickly in such a place where the explosion in a radius of 10 yards will not attend anyone.
  • Logs of zone: very bright, rotating red animation of the zone voices predicts all the quick death from her. Especially dangerous in a mile, where people stand a bunch. We run away.
  • Ice Tomba: If in 4 seconds it is not to fulfill a person who has fallen into a block of ice, this man will die. Hielyram is recommended to configure your interface so as to see on the dies of players Debuff "Ice Explosion" - this will help the cause very much.

In Nax / 25, in addition to the above-mentioned Abokok, the boss also gives Mindd control. At this moment, the agro is zeroing, so it is necessary to stop DPS and allow the tank to re-pick up the boss. Hard people need to be polymorphic / cyclone / doing anything, so as not to allow them to squeeze the boss or kill someone from two blows in the raid. A man in control can hand over Kel "Tube Bloist, or even throw on him undefined.

Phase 3.On 40% of the health of the boss appear 4 (NACS / 25) or 2 (NAC / 10) beetles. The tanks pick them up and the DPS race begins - the beetles are hung on a buff, which increases the power of their attack, and after some (not very large) time to sew tanks under the beetles will be impossible. To the third phase you have to "dig" all the cooldowns, and the DPS of the raid on the boss requires the maximum.

All boss abacks from the second phase are moving to the third. It is possible a case that the tank of the beetles will fall into Mindd control, for this case two tanks must be kept closer to each other in order to have time to catch strangers.

Summary: The key to success in this battle is to closely monitor what is happening around, and you have time to react accordingly. Health from the boss is not so much, and you most likely enough DPS for the third phase, if no one will die.

Most recently, BLIZZARD in the next announcement announced the development of fresh updates for its card game . It will be called "Goblins and Dwarfs", contain as many as 120 new cards and will be released in December of this year, that is, it is very soon. I read this announcement and remembered that I didn't even until the end told you about the update. And this is generally shame and shame on my gray head. After all, only the last quarter remained unregistered, which, besides, I had been opened for a long time ago and everything that remained to do is to go through it and write a review. Therefore, please do not rush hard by slippers, I will now correct the situation. So, my overview of the last quarter called "Ice Snake Lair".

(The lair of the ice snake in which the villain of Kel "Touzad)


This time we will withstand only two heroes, from which itifies cold.

Sapfiron


(Paladin Dutcher VS Sapphiron)


Sapphiron has the power of the hero "Ice Breathing", the use of which is zero mana and destroys all the non-frozen enemy creatures (that is, our creatures). How with him, so nasty, fight, you ask. Do not worry. The first move you will receive on your side of the field of a frozen hero, which gives immunity to ice breathing creatures on both sides of yourself. Therefore, it is logical that we play against sapphire only two creatures and it is desirable that they are elder. And if someone is killed from them, just lay out the new one. Alas, but this tactic does not work for the heroic mode. In it, Sapphireon 45 units of life and there is no frozen hero on the field. I suspect that he will appear there if you reduce Sapphiren's Life Units to 30. Unfortunately, I did not succeed. Maximum that I managed to - reduce his life to 31. Therefore, you will definitely write in the comments if you can win it under such conditions.


(behind the frozen hero as behind the stone wall)


For the victory over the sapfiron, you will receive two Cards "Defining Slug."


(Opened Map "Digging Slug")


Kel "Tuzad.


(Magician Jain VS Kel "Touzad)


Kel "The Tuzad originally has 30 units of energy and 10 armor units. It has the power of the hero" Ice Explosion ", which is worth the zero mana, causes two units of damage to the hero of the enemy (that is, we), and also freezes it. At first glance it seems that You should not take against the Kel "Tour of Heroes with a weapon, since they still will not be able to use it. This is not quite so. The most important thing is to quickly remove all armor from the Supost. As soon as this happens, Kel "Touzad will change the" ice explosion "on the" chains ", which are worthy of eight units of mana and allow you to get control over the end of a random creature until the end of the move. Well, it will call two provocateurs that, however, it will not help him.


(Kel "Touzad loves to do different meanness)


For the victory over the Kel "Touzade you will receive two cards" Shadow Naxramas ".


(Opened Map "Shadow Naximos")


And, of course, the legendary map "Kel" Tuzad ".


(Opened legendary map "Kel" Tuzad ")


Now go to tests. More precisely to the test, because it is just one thing on this time and in it we will play by the paladin of delight.

Paladin Uther against Kel "Tour

Since the detection of the Ustra is full of cards "Dumping Slug", as well as cards with Buff, to defeat Kel "Touzada will not be much difficulty. The main thing is to measure and do not post all of my creatures at once on the field. Remember about the" inclusive emptiness "card, destroying all creatures .


(most importantly - do not overdo it;))


For the passage of the test, you will receive two cards "otmon".


(Opened Map "Removal")


And, as a bonus, this is a pretty picture.


(attacked Kel "Tuzad so that we sometimes" stroit when loading ")


Well, that's all. Now you can safely sit, save coins and wait for another update - what about goblins and dwarves.

Video gameplay, in which I am a robber to Valira, I defeat Kel "Tuzada. For those who are not clear why I do not clean the table and I do not post all my creatures, I will remind you that the Kel" Touzada has a pair of maps "inclusion of emptiness." And he always uses them when only my cards remain on the table.

Chess