New Legendary Paladin Card - Ragnaros, Lord of Light. The legendary Hearthstone card - Ragnaros, Lord of the Light! Ragnaros decks

For those who were not satisfied with one Ragnaros, the developers added a second. Especially for Paladins.

Ragnaros, Lord of Light

At the end of your turn, heals for 8. health to your character with incomplete health.

In standard mode

We have quite a few hard-hitting words about how this map fits into the world of Warcraft. No way. If today was April 1st, we would not even publish this map. But we understand that Warcraft lore is not interesting to every our reader, we will not continue on this topic. We will evaluate the card.

The control of the Paladin is becoming more and more real. First appeared, now a new Ragnaros.

We love this card. leaves the standard mode. New Ragnaros also heals for 8. Health, costs 3 more mana, but has stats + 5 / + 5 higher than. Purely mathematically, the new card is more profitable. Yes, it is a little more difficult to perform if you only need to heal your hero. You need to get rid of the wounded creatures, or hope for an accident. On the other hand, this card is more flexible than. The new Ragnaros can be exchanged with almost any creature, and, at the same time, fully restore its Health. At the same time, even if this creature is immediately killed (yeah, try it with 8 HP), it will still restore 8 Health to someone when summoned, and take 8 damage that could have been sent to other targets.

Now to the cons. The main problem with this card is its cost. It is not overstated, but the Paladin's 8 mana slot is already occupied. If Control Paladin becomes a reality, it would be good to add both Ragnaros to it. 3 creatures at once for 8 mana in one deck? It all depends on the pace of the meta, but from the point of view of today, the deck seems too heavy.

Our rating: 7/10

In free mode:

Well, seriously, why couldn't you name this creature differently? Why come up with something that is completely impossible in Warcraft? Were there few Paladins worthy of appearing in Hearthstone? Okay, keep quiet 🙁

Speaking about the influence of the card on Freemode, one cannot ignore the decks that are already in this mode. Paladin in the meta currently has four decks.

Therefore, in Freemode everything will also depend on the appearance of Control Paladin. Well, or at least Reno Paladin.

We are talking about the once most popular card in almost any deck - Ragnaros. This character migrated to the game from the world of World of Warcraft, and subsequently appeared as a character in the expansion Black Mountain... Ragnaros Hearthstone is rightfully considered the king of randomness due to its ability to inflict eight points of damage to a random enemy character. Thus, this card can either destroy the opponent or break the whole game.

Ragnaros himself cannot attack, due to which he lost popularity in the current meta, since he easily dies from the Experienced Hunter, who can now be seen in most decks, and a single random hit can hit an unnecessary target.

In addition, he loses in terms of indicators to the new king of the game - Doctor Boom, who, at a cost of seven mana, enters the field himself with very impressive stats 7/7 and brings with him two 1/1 explosion bots, which, in case of death, inflict from one up to four damage to a random enemy character. Against his background, Ragnaros Hearthstone with 8/8 characteristics for eight mana and without the ability to attack looks at least undignified. And yet, if you see him rarely in ranked now, in the arena he is still more relevant than a large number of legendaries, for example, Nat Pagle, Talnos or Baron Geddon.

Recently, information has appeared about a new legendary card for the upcoming expansion for the paladin, Ragnaros the Lord of Light.

The most discussed question was whether the old Ragnaros would remain or would it be his replacement. Now the answer has been received - there will be two Ragnas in the game, the Lord of Light and the Lord of Fire. This has reassured fans of the game, who may not have used it often lately, but perceived it as an integral part of Hearthstone. The new Ragnaros also has 8/8 for eight mana, but, unlike its predecessor, it can attack, which makes it much more useful than namesake in the eyes of players. In addition, since this will be a paladin card, Ragnaros was given the opportunity to restore health to wounded allied characters by eight points. Of course, connoisseurs of the history of the original Lord of Fire express their dissatisfaction with the inconsistency of this card with the lore of Warcraft, where Ragna never acted as a good healer. But this is a completely different game and the appearance of such an ambiguous creature will only bring animation to the discussions and, possibly, revive interest in the good old Ragnaros, whom everyone remembers from the very start of the game.

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Final boss Of fiery bowels (second wing). From this guide you will find out what decks you can use to defeat this boss in normal and heroic mode.



Overall strategy

The boss fight has two phases. In the first phase, you have to fight the Majordomo Executus. It includes one essential feature. There are 10 Fire Giants in the Majordomo deck. Thus, as soon as his health reserve drops to 20 units, he will start exposing several 8/8 creatures per turn.

In the second phase, you have to fight with Ragnaros himself. The boss has a very powerful hero power, has 16 units. health in normal mode and 60 pts. health on Heroic Difficulty. The fight with Ragnaros cannot last long, so during the fight with the Majordomo you will have to build your board so that you can kill the Firelord in a couple of moves.

This tactic is used in both Normal and Heroic difficulty. The majordomo lives for a long time with 20 or more units. health as long as you expose your creatures and empower them. This is done so that you don't have to deal with the Fire Giants. As a result, you will have ample time to prepare for Ragnaros' arrival.

We present to your attention several decks with which you can defeat Executus and Ragnaros

Decks Against Majordomo Executus (Normal)

Base Deck Priest (video)


The fight consists of two phases: a relatively simple phase with Majordomo Executus and a more difficult phase with Ragnaros the Firelord. The main problem of the first phase is that when the health level is low, Executus exposes numerous Fire Giants worth 0 crystals, and they quickly kill the enemy.

To defeat him, try not to lower the boss's health level below 20 units. This way he quickly accumulates a lot of "dead" cards in his hand, and you can gain control over the board and expose creatures with high attack power. After that, you just have to quickly lower it from 20 to 0, not allowing you to expose the Fire Giants, and on the next turn finish off Ragnaros.

Decks against Majordomo Executus (Heroic)

Best Choice: Budget Priest Deck (Video)


Majordomo Executus summons a Pyro Acolyte with 3/3 stats and cost 2 Mana Crystals on each turn. This deck helps to survive in the battle with Executus thanks to Mental Techniques, Rings of Light, Lords of Death and Guardians of the Mogu'shan.

Your goal is to prolong the match as much as possible, defending against attacks by large provocateurs, building the board and gradually increasing control. There are 10 Fire Giants in the Majordomo deck, so if his health does not fall below 20 units, he will quickly accumulate cards in his hand that he cannot play.

After that, you will only have to expose large creatures, strengthen them and inflict enough damage on the bosses to kill them in one turn. To do this, you need to use various combinations of cards: Velen's Chosen, Divine Spirit, Power Word: Shield and Inner Fire.


Budget Paladin deck

On Heroic Difficulty, you cannot allow Ragnaros to use his abilities, so you will have to kill Majordom Executus and Ragnaros the Firelord in one turn.

Majordomo Executus summons a Pyro Acolyte with 3/3 stats worth 2 Mana Crystals each turn. The deck in question provides maximum survivability by limiting the Executus' advantages on the first turns. Fend off acolytes' attacks by exchanging your minions and using the Silver Blade, Seal of Light, and Consecration to seize the initiative.

There are many Fire Giants in the Executus deck, but if his health level exceeds 20 units, he will not be able to put them up. Try to play your big creatures and gain control of the board, but do not attack Executus in the face until you have gained enough strength.

Power up minions with the Seal of Might, Blessing of Kings, and Blessing of Power to kill Executus with 20. health and Ragnaros with 60 pts. health in one turn. At first glance, the tactics seem complicated, but in reality everything is quite simple.

Submit your decks for Majordomo Executus and We will add them to this guide.

So what happened to Ragnaros when the Old Gods returned to Azeroth?

IGN officially announced the release today new card add-ons Awakening of the Old Gods. Meet "Ragnaros, Lord of Light" - the legendary paladin card, an extremely unexpected twist for the most emblematic card in the game!

Wait, what ??

Anyone who has ever dealt with Hearthstone undoubtedly knows about one of the most emblematic characters card game, Ragnaros, Lord of Fire, and at the same time the most popular of the classic set. Unlike many of Azeroth's inhabitants, corrupted by the corruption of the Old Gods, Ragnaros became a warrior of light. Instead of dealing 8 points of damage to a random enemy character, the new legendary paladin card heals 8 points of health to a wounded friendly character.

Imagine a world in which Ragnaros says "Live insect" at the end of his turn and heals you instead of dealing 8 damage to your opponent! It would be a wonderful world, wouldn't it?

Team 5 was asked about the wonderful new Ragnaros. “Yes, we know in the expansion we wanted to make a lot of good characters evil,” said Senior Designer Ben Broad. “It became interesting for us to see Ragnaros (once already enslaved by the Old Gods) in a new light, who also changed his role. The only problem was that he already personified the evil of a universal scale, because he was the fear-inspiring Lord of the Elements. Therefore, we took a different path and decided find out what Ragnaros would look like if he weren't “defiled.” At its core, in the Awakening of the Old Gods expansion, paladins personify a bastion of hope, many of their cards have the theme of confronting the coming darkness. would be unrealistically cool. Tremble, Ragnaros, Lord of Light is coming! "

The mischievous nature of the card game is best revealed in the darkest expansions, and Ragnaros is the most remarkable example of this. When a new evil is coming, ready to defile everyone around, the enemies become your main allies, ready to help in the difficult struggle. Isn't that cool?

Let's discuss this new "corrupted" expansion card.

Ragnaros, the Lord of Fire, plays in decks due to his immediate impact on the game situation, while the new Ragnaros, in terms of impact, is more like the Ancient Healer - stabilizes and controls the game table.

However, the Lord of Light has a flaw similar to that of the Lord of Fire. Both effects are extremely powerful, but require a prepared playing situation to play and get the most out of them.

In the case of Ragnaros, the Lord of Fire, ideally you play him on a clean table, and 8 points of damage fly in the opponent's face, or on the table with one huge creature from the enemy, so you have a 50% chance to regain control of the game in his hands if Ragnaros killed him. The more small creatures the opponent has on the table, the less potential benefit when playing Lord of Fire, and sometimes the right decision would be to leave the opponent's Ragnaros alone if you have a lot of creatures and choose another target instead.

On the other hand, it should be easier to benefit from playing the Lord of Light, since it is independent of the opponent's table. For example, if you are holding Ragnaros, the Lord of Fire, in your hand, you cannot say for sure how many creatures your opponent will play on the next turn, and the further benefits of Ragnaros depend on this.

Preparing for the Lord of Light, on the other hand, depends on youraction. If you need to heal your hero, you need to be sure that you do not have small wounded creatures on the table. If they do exist, you can exchange them. If you want to heal your one huge creature on the table, you can also play with a probability, and with a 50% chance the creature will be healed.

The big difference is that Ragnaros, the Lord of Light, is also a great creature to be reckoned with, since starting on the next turn after the game is played, he can make an attack - while the Lord of Fire cannot - if only on him will not be silenced, but then he will lose the ability to shoot a random creature for 8 points of damage. From this point of view, the Lord of Fire loses to the Lord of Light - every turn he can do damage, destroying creatures, and restore 8 points of damage.

One important question remains - is there a slot in the decks for such an expensive creature? All expensive cards in Hearthstone have a strong and instant impact on the game. They give additional burst damage for victory (Ragnaros, the Firelord, Grommash Hellscream), help stabilize your position in the game (Tirion Fordring, Jaraxus), help prepare the flyer (Alexstrasza), or simply have a really strong effect (Ysera, Mal`Ganis , Archmage Antonidas).

High-value creatures are usually part of the victory condition.


This is a pretty interesting mechanic.

The paladin already has a bunch of different ways to heal (and there are even more of them, remember the recently announced Forbidden Healing), but it's rather interesting that such an effect is attached to an impressive body size. This is definitely a control map and Team 5 believes the map will fit into the control meta, which will be fixed with the release of the expansion. What can this say unambiguously? This means games will be orders of magnitude slower.

The main reason why the pace will slow down is the exclusion of the Curse of Naxxramas adventure cards and the Goblins and Dwarves expansion in the new Standard modethat accelerated Hearthstone and helped face decks such as Face Hunter climb to the top spots. I also note that the add-ons showed us sticky / hard-to-kill creatures (an example would be the Obsessed Slider), with the departure of these cards, the strength of all other cards will be somehow changed.

In addition to this, the cards that we have already seen from the Awakening of the Old Gods expansion - C'Thun and his minions - are focused on a control-style play. They are specially made to slow down the pace of the game so that it lasts 10 or more moves.


Each class will have the potential new type control decks, thanks to K'Tun.

Will Ragnaros, Lord of Light, play in the era of Standard Format and the Awakening of the Old Gods? The Control Paladin archetype will most likely return. Undoubtedly, this card can become a part of the paladin deck on K'Thun, will help keep control of the table in the late game and provide you with a new condition for victory.

Next addition for Hearthstone: Heroes of Warcraft - « The awakening of the ancient gods"Will add to the game more than 134 new maps for the game. Today we will tell you about one of the legendary cards - " Ragnaros, Lightlord"- a legendary paladin and a very unexpected twist in the game.


Anyone who has played Hearthstone for a very long time knows that Ragnarog the Firelord is one of the most familiar cards in the game, and of course one of the most popular Legends. Unlike many of the inhabitants of Azeroth featured in the game, Ragnarog has gone in a different direction and become a holy warrior. Instead of dealing 8 damage to a random enemy card, this card is now a legendary paladin that restores 8 health to all your damaged creatures.

Senior Game Designer Ben Brode told us more about the new Ragnaros.

In the new expansion, we've decided to flip many cards from good to evil. We also know that Ragnaros was once enslaved by the Old Gods. The problem is that the Ragnarog is already a terrible elemental in itself. Therefore, we went the other way, and decided to imagine how he would look and behave if he had not been enslaved. It's incredible! Instead of dealing 8 damage to an enemy at the end of his turn, he takes and heals you. It's much better, isn't it?

All this is a very interesting turn in World of warcraft and in the HearthstoneWhat could be better than creating a radically different map that works great with another Ragnaros.


Wherein " Lightlord"Has similar disadvantages with" Ragnaromo Firelord ". Both of these cards are very powerful, but there are a few things to consider to get the most out of them.

In the case of Ragnaros the Lord of Fire, the ideal situation for him is to play on an empty board, when your opponent has a clear table or there is one card there, then you have a better chance to hit your opponent with this card and turn the tide of the match.

In this plan " Lightlord»Should be played much easier. So he is not so dependent on the actions of the enemy. If you have Ragnaros the Firelord in your hand, then you have no control over how many minions your opponent will place during his turn, and this will directly affect how effective your Ragnarog will be in your play.


In the case of "Ragnarog the Light Lord", then it is more dependent on your actions. If you need to heal your hero, then you must make sure that there are no damaged creatures on the table. If there is, then you need to think, and it will not be more profitable to destroy them.

Well, the big difference between these cards is that “ Ragnaros Lightlord"Can be used on your next turn to hit enemy cards or in the face, while Ragnarog the Firelord will not be able to strike again unless you feed it fireball... So in this case “ LightlordIs more effective than Lord of Fire.

Hearthstone Tonight: Patch 4.1.0 Preview and Play with the Spectators



Read more about the new addition on our website. Recall that Hearthstone: Whispers of the Old Gods will be out very soon. According to the developers, the release will take place in April / May 2016.
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