Black Mountain Nafarian Passage. The passage of the Black Mountain (Hearthstone) at the usual level of complexity

That remains not all the last wing of the adventure of the Black Mountain - a secret laboratory. Looking back, many may declare that they are now much to surprise them. However, do not rush to become cynics! The next 4 boss will be waiting for you in this part of the adventure, and these four types may unpleasantly surprise anyone.

System "Omnitron"

And to meet you in a secret laboratory with open arms will be not one type, but at once several robots. The forces of the Hero of the "Omnitron" system is the activation of the Charotron, the activation of the toxitron, the activation of the electron, the activation of the magmatron and activation! - will be used in the same order, in which they are here and here. The cost of the initial ability of the system is the activation of the Charotron - is 2 crystals of mana, but each subsequent strength of the Hero of the Boss will cost two mana more expensive, that is, the toxitron will appear on the fourth move, an electron - on the sixth, magmatron - eighth. Exception here will be only the ability to activate! - This ability will always cost 4 mana units and will allow the boss to call for a random throne on the battlefield.

Unique cards at Omnitron 6 are those that are called by Hero's strength (Charotron, toxitron, Electron and Magmatron), as well as a magma and recharge.

The deck of the "Omnitron" system

  • Clavician arrows x1
  • Fire gun x2.
  • Iron Sensei X2.
  • Earth shock x2.
  • Ancient healer X2.
  • Clavician Golem X2.
  • Miracle zeroner X-21 x2
  • Clockwork Gnome X2.
  • Master gear x2.
  • Dragon mechanic x2.
  • Mechanical amplifier x2
  • Mechan worker x2.
  • Microrebot X2.
  • Gnome technician x2
  • Recharge X2.
  • Magmar X1.

Strategy game against the "Omnitron" system

IN as usual mode Games confrontation with "Omnitron" are built around the trones calling them. Since their passive abilities apply to both players, try to extract the maximum benefit of them. So, considering that there is a good spell bonus, turn on the maximum amount of their amount into your deck. In this regard, the classes of the magician and the robber will be the most suitable in the opposition with the first boss of the last wing of the adventure of the Black Mountain.

There are no other features in the game with this boss - do profitable differences, destroy its creatures with your removal spells, and you can easily win the top over it.

Basic flap of the magician against the "Omnitron" system

Cheap shaman's deck against the "Omnitron" system

Reward

Two copies of the Card Volcanic Dragon - which will be your reward after passing the first boss of the secret laboratory.

Maloriac

The second boss of the secret laboratory is Maloriak. The strength of his hero is an alchemist - changes in places the attack / protection indicators of all places played by places. Moreover, this ability is passive and always acts both on the beings of the Boss itself and its opponent.

A unique map of Maloriak is only one - the liberation of the aberration! - Causes three aberration on the battlefield with the ability of a jerk.

Deck Maloriaka

  • Antimagia x2.
  • Split X2.
  • Manasm X2.
  • Transformation x2.
  • Abduction of the life X2.
  • Bescard Break X2
  • Demon the abyss x2.
  • Acid slug x2
  • Mad Alchemist X2.
  • Draconid-crusher x2
  • Faceless manipulator X2.
  • Carnivorous Vurdalak X2.
  • Mad scientist X2.
  • Sleeper mucus x2
  • Liberation of aberration! x2

Maloriaki game strategy

The confrontation with Maloriak will remind the game with another boss of the adventure of Naxramas - Taddius. Therefore, one can adhere to the same strategy: to play a large amount of cheap creatures with a high health indicator. It would also be nice to include in a deck a couple of copies of the Neubular Egg card - the creature 4/4 for two units of Mana is quite good, is not it? In addition, you can use a cunning: playing the leader of the junior wolves or the hero of the stormgrad you either return the lost attack indicators of the villages called, or strengthen these indicators even more.

It should be noted that in the Maloriak deck there are a large number of secrets, so that your deck is desirable to have such cards as the lighting rocket and a mystic Kesan, which will help you painless these secrets to shoot. In addition, the boss deck is based on the use of a large number of spells, so if you play for the magician, try to include antimagia in your deck, as well as use those creatures that cannot be the goal of spells and strength of the hero Wonderful dragon, a ghostly knight.

Refrain from choosing a shaman class when confronting with Maloriak - 3/4 of your totems will be destroyed immediately after their appearance.

Basic deck of hunter against Maloria

Warfish deck against Maloriak

Reward

Two copies of the usual map of the wing of darkness - which will be your reward for victory over the second boss of the mystery laboratory in the usual game mode.

Atramed

The penultimate step towards the complete passage of the adventure of the Black Mountain will be an arrival for you. The power of his hero is echolocation

Dragon's teeth weapon on the boss. At first glance, this weapon may seem rather weak enough, especially since you will be given three copies of the Card Rolls, with the help of which it is not difficult to deal with the gun, but this is not so. Update Weapons Atraman will not be practically nothing to cost - just one man's crystal, while the dragon's teeth will increase their attack indicator in proportion to your playful cards.

There are two unique cards at the atrameda - this is a magma and wave breathing.

Astramed deck

  • Dragon breathing x2.
  • Sacred Breaking X2.
  • Twilight dragon x2.
  • Azure dragon x2.
  • Mad Alchemist X2.
  • Wing technician dark x2
  • Black Iron X2
  • Draconid-crusher x2
  • Dragon X2 Egg
  • Emperor Taurissan X1.
  • Wonderful dragon x1
  • Obsessed crawl x2
  • Onyx X1.
  • Twilight dragon x2.
  • Volcanic dragon x2.
  • Magmar X1.
  • Wave breath x2.

Strategy game against arrhythm

The main threat in confrontation with arrum will be its formidable weapon - the teeth of the dragon. Even despite the fact that you will be offered three copies of the Card Rolls, do not relax! All the same, turn on such cards such as acid slims / or Harrison Jones - they will be useful to you. Also, constituting my deck, do not forget to include a large number of provocateurs in it, through which the arrival would have been problematic, it would be not enough that they would absorb some amount of damage, but also would apply some damage to the hero of the opponent.

An excellent option for confrontation with arrival will be the choice of a deck of frieze magicians. A frozen opponent will not be able to cause damage to you, no matter how hard he tried.

Basic Mage Deck against Atramed

Cheap mage flap against arrhyra

Reward

As a reward, you will be offered two copies of the dragon-crusher card, which cannot be sprayed.

Nafarian

The last jerk remained to you for the complete passage of the adventure of the Black Mountain. Only nefarian stands in front of you and the desired reward. However, this boss can rightly be considered one of the most complicated in the second adventure of HearthStone - because it does not finish it.

The confrontation with the nefarian can be divided into three phases. In the first and third phase you will fight against the Nafarian himself with the power of the Hero bone servier. This ability allows the boss to call two [bone creation] on the battlefield.

In the second phase, Onyxia will oppose you. The strength of her hero is the flame of Nafarian - causes a certain amount of damage to the hero of the opponent. This ability is activated automatically at the beginning of each onyx zone, and the number of damage depends on the move - so, in the first move, the power of the hero will apply one unit of damage, on the second - 2, on the third - again one, on the fourth - 3, on the fifth - 1 And on the sixth - 4. In the seventh go, you will not get damage from this ability, but on the eighth and subsequent moves, the number of damage will be permanent and will be equal to twenty units.

There are two unique cards in the Nafarian deck - this is a lava! And [claw oniquia].

Deck of nefariana

  • Dragon breathing x2.
  • Twilight dragon x2.
  • Overflowing power X2.
  • Flames of darkness x2.
  • Burning soul x2
  • Wing technician darkness x3
  • Chromaggus X1.
  • Dragon X2 Egg
  • Dragon Correction X2
  • Draconid-crusher x2
  • Neubular egg x2.
  • Twilight dragon x2.
  • Volcanic dragon x2.
  • LAVA! x2
  • Stroke H2

Strategy game against nefarian

Immediately it is worth noting that nefarians even in the usual mode of the game can deliver a lot of problems to the player and strongly sweat his nerves. However, without this, the passage of the adventure of the Black Mountain would seem like a light walk, right?

So, in the first phase you need to try to play creatures with the ability of death wheezing - such as an urub egg, an obsessed with a slider and harvesting is perfectly suitable in this stage of the game. It should be destroyed by the beings of the Nefarian, it should be exclusively with the help of crawl spells (such as the shaman or whirlwind of a warrior), trying not to activate the death rates of the creatures of the creatures.

After the nefarian's entire armor is canceled, onexia will take his place. Here you should not yawning and try to destroy it in as quickly as possible. It would be great to use such spells as thirst for blood or wild roar.

After you defeat Oniquesia, the third phase will come. It will fly a furious nefarian and will take her place, as well as destroy all your creatures. Here we will have creatures with the ability of a death rattle.

To defeat the nefarian in the third stage will not be such a difficult task - by this time he must already exhaust his hand and he should not have answers to your actions. Grab total control over the table, and then apply the last boss of the adventure black mountain a large number of damage.

You can try to remove the entire nefarian armor and destroy oniques in the same way - then at the beginning of the third stage, the nefarian will not be able to destroy your creatures and continue the battle with the same board.

If you can not quickly kill oniques, then, in this case, it is better to refrain from her call until you have a strong table for its quick liquidation.

In confrontation with Nafarian there is one bug - if you kill oniques with a spell of the Beach of Fate, Nafarian will not appear, and the third stage of the game will not come, but the game will still be considered completed.

Basic Mage Deck against Nefarian

Cheap priest deck against nefarian

Nagara

After the victory over the Nafarian, you will be offered two copies of the Dragonor-enchantine card, which cannot be sprayed. And after the completion of the entire adventure of the Black Mountain, your collection is replenished legendary card Nafarian.


Brief description of the battle

The beginning of the battle is the resurrection of Onyxia by Nafarian in his human man. After that, it is transformed into the shape of the dragon and rises up, in a half minutes landed to take part in the fight. Despite the fact that nefarians can beat attack in phase 1.Attempts to such actions will lead to the fact that he can destroy the raid using electrical strikes. In addition, if oniquia is not attacked, it accumulates electric charges (or, in other words, the energy scale) - and when it will accumulate a maximum, then simply kills the raid. To successfully complete the stage, the distance between the dragons should be about 60 meters and more, otherwise they receive a mutual BAU on a 100% bonus. Phase 1. Ends when Onyxia is dying. Therefore, first you need to kill Oniquia, while nefarian you just need to hold onto the sidelines. Bone Warriors, whom Nafarian will have time to call several times during this phase, you just need to see (the tank does not have much sense, because the servants, when attacking the melee, are significantly strengthened) - they have many health glasses, but over time they die themselves .

Start phase2 The battles are marked by the second takeoff of the nefarian and filling the Lavoy platform. Three columns will rise above the lava, each of which will be placed a chromatic prototype. Rayd participants to share with addami, should be divided into three groups in advance, each of which should quickly leave the area filled with lava and, accordingly, set up at its own column. Pre-preparations occasionally cassette a powerful oo - a flash of a fiery star, which must certainly knock down. This phase should be stretched as long as possible, specially without killing the last pre-edge. The basic idea is that it is necessary to maximize health from the nefarian before landing. Do not forget that the nefarian at this stage is actively thrown into the raid Shaduboltami, which have a very small range of action, respectively, to reduce damage, it is necessary to become on the columns towering out of the lava. Phase 2. Completed by the murder of all assistants or after three minutes. Note that in this phase there are no revived bone warriors.

When all assistants were killed or took 180 seconds, the lava disappears, and at the same time the nefarian landed for the last time. Actually these and begins phase 3.. Under the action of dark fire, revived bone warriors appear. From them you need to run away. In essence, the third stage is, in a sense, the race for survival - the raid is obliged to kill the boss as quickly as possible. It should be noted that in Nafarian, plus to its main abilities, an outbreak of flame shadow appears - this is a fiery circle that appears as a burning point, over time expands into a large ring. Delightened from the fire is not so difficult, but over time, the nefarian increasingly throws it to the ground, accordingly, it becomes more difficult to deteriorate (which is why it was necessary to remove as much health as possible from the nefarian in the chromatic sketch phase).

The outer circle "Hall" is an ideal place to "tank" boss, besides, there is more convenient to react to

Hearthstone is one of the most popular cards today. computer gameswho eclipsed with even the legendary Magic: The Gathering. Here you need to form your own card decks consisting of creatures of different capacities, a variety of spells and so on. You can fight friends and people on the Internet and pass the story campaign. One of the most complex sites is the "Black Mountain". And in this article will be considered full passage "Black Mountain." Hearthstone is a fascinating project, and even such an element will give you a lot of pleasant impressions. But only if you can draw up a competent deck and correctly dispose of it. In total, at this stage you will have to fight with 17 bosses to successfully complete the passage of the "Black Mountain". Hearthstone is not the easiest game in development, so this guide is useful.

Koren

From how exactly you will collect your deck, your passage of "Black Mountain" will depend on. Hearthstone is a game that makes you think, and already the first boss will give you it to understand. It acts quite interestingly - at the beginning of each move, the root takes two random creatures from his deck, and one of yours is one thing, thus creating an advantage. Your chance is to create a deck exclusively from the strongest creatures, as well as dilute their spells that will help you cope with the surpassing forces of the opponent.

Judge glooming

If you can cope with the first boss, you can easily easily form a deck, then on the second you can have the passage of the Black Mountain. Hearthstone does not regret his players, so the gloomy on the start has four crystals of mana at once, and before each move, he has a guard with minimal attack and protection that distracts damage. Here you will have to rely more on magic, as well as for good luck, without which it is not easy.

Emperor Taurissan

What did the passage of "Black Mountain" prepared? Hearthstone deck should always be selected individually for each boss - for example, the third boss is one of the strongest in the campaign, as his wife with a unit of health is near him. As soon as she dies, the boss becomes more than stronger and is able to kill you from one blow. Therefore, the key card here is the one that will be able to change the stats of the damage and protection of his wife.

Garr.

The passage of the "Black Mountain: Hearthstone" at the usual level of complexity already causes difficulties to more high levels everything will turn into a real nightmare, so while you have not collected very strong cards and have not learned to use them, go to new level Difficulties are not recommended. You will not even be able to overcome Garra, because on ordinary complexity it has 45 units of health and starts immediately with the seven beings, which, when death, apply to all three units of damage for each deceased creature of this type.

Geddon

How is the next passage of "Black Mountain: Hearthstone"? The heroic regime encounters you with a dark baron, which is not enough that it has an incredible vitality and armor, but also puts you ten units of damage in every move when you do not spend the whole man, and try to save it. Therefore, you will have to use less powerful cards that could be spent in one move, that is, to press in quantity, and not in quality - and in this you will most help the hero of the Warlock.

Eklakutus

The passage of the "Black Mountain: Hearthstone" base decks is possible, however, it seems very difficult - as mentioned above, it is better for you to combine decks yourself. And at the same time understand the peculiarities of the enemy's deck - for example, an ECECUTUS when a health fall below 20 units calls for a fiery giant table, so you will need to kill it right away, not allowing the situation in which the boss will receive a lot of damage, but will not die.

Omokk

As you already understood, the passage of "Black Mountain: Hearthstone" on heroic mode - This is not the easiest task. And every time you stand in more and more complex bosses. For example, Omokk at the beginning of each of his turn destroys the random creature of the player from the table. You can cope with this by calling for a large number of small creatures - and, of course, with magical support, because otherwise small creatures will not be enough to defeat the boss.

Dracissat

Dracissate is the next general with whom will be the passage of "Black Mountain: Hearthstone. Heroic. " The basic level of complexity will provide facilitating passage, but in any case, this boss will be quite difficult for everyone. The complexity of the boss is that all creatures are equal at a price to one mana unit - even the most powerful of them. But at the same time, you can play only one card with your hands for the move, which significantly narrows your capabilities.

Rend

As for this boss, you may have problems with it due to the fact that in every move he can use different skills - they are all focused on the call, and not all the creatures that he calls are stronger. But what is just worth the dragon, which Rend can call every four stroke - he has 8 attacks and 8 protection, so that he is strong enough. You need abilities that will help you to cope with a large number of creatures at the enemy.

Brightness

This boss is dangerous that eggs with protection 3 appear on the field, which after a while they are hatched in fairly strong dragons. You can cope with them, collecting a rather fast deck, that is, it should be included in it, which you can instantly play, and not accumulate on them every time Manu. So you can get rid of eggs before they turn into full-fledged dragons, thereby depriving the boss of its main weapons.

Vallandaz

The confrontation with this boss is also impossible to delay, because every move he receives a bonus unit mana that under the established conditions will give him an impressive advantage after a dozen moves. What is the circumstances? The fact is that in battle with him you will receive instead of one card three for every move - but the same will receive the boss. So you need to be able to remove cards from the hand of the enemy, as well as play a large number of your cards in one move.

Chromaggus

This boss has a very unpleasant habit - he constantly throws into your hands negative for you and positive cards for him from his own deck. Therefore, your task is to quickly capture control over the field, as well as the use of those creatures that can also benefit from negative spells, for example,

Victor Nafari

The power of this boss is that he has full of a wide variety of powerful creatures that he will throw you out from the very beginning, because it will be already available to the whole ten units of mana. So, you again need to rely on the destruction of cards from the opponent's hand, as well as that you can stretch enough until the moment when you have a decent amount of mana to cause powerful creatures.

Omnitron

This protective system causes quite unusual robots, each of which has its own properties. Three of the four robots are not very pleasant, and they just need to somehow survive them, but here is one of them is your salvation. After all, it makes the cost of all spells below three units of mana. Thus, you need to rely on rods, the most important of which should be frost - just need it to come to you to the sixth stroke.

Maloriac

Many gamers believe that this boss is the most difficult in the entire campaign, and this has its own justifications. First, it can often cause very good fighters with three units of attack and protection. Secondly, it can increase them and attack, and protection for two units, and this can not only do this bonus minion, but also to all its creatures in principle. Well, thirdly, he can change protection and attack any creature, so you will have to try to get very hard to deal with it. Therefore, concentrate on those maps that will be able to remove creatures from the table with the opponent and quickly restore the cards of the cards in your hand.

Anthrahed

This boss is also rather complicated, but his complexity is unintelligible - he has a special weapon, which acts as a half-heman-half-mignon. And every card that you will play gives this creature an additional unit of attack. In general, you will have to struggle with this weapon, gradually pushing it and sacrificing your weak creatures, so that after the bonus destroying, it is much easier to deal with the boss itself.

Nafarian

Well, the last boss completes the passage of "Black Mountain: Hearthstone" - Nafarian. This boss is very hither - as soon as you destroy all his armor, he will call another heroine instead of himself, which will have a good health supply and cause serious damage increasing during each course. It will be not easy to cope with this, so it is better not to bring to such a call. Just copy cards, think about effective combinations, and when it is possible - use them so as to immediately remove both armor and health (for this you can appreciate the armor in advance).

- The fourth and last boss of the secret laboratory (fifth wing) and the entire adventure of the Black Mountain. In confrontation with this boss is also involved by Onyx. From this guide, you will learn what decks you can defeat this boss in normal and heroic mode.

Delegation decks

Hero power

1 and 3 phase: nefarian

The power of the hero is bone serviers. In the usual mode, this power of the hero allows the boss to call for two creatures with the indicators 2/1, in the heroic mode, these creatures are increasing to 4/2. In both modes, the cost of using the Hero strength is 2 mana crystals.

2 phase: Onyx

The power of the hero is the flame of nefarian. This power of the Hero of the Boss comes into force automatically at the beginning of each turn and is used completely free. The power of the hero of Onyxia makes damage directly to your hero, and its use is accompanied by Nafarian's comments. The value of the damage applied depends on which oniquia it is used (1 move - 1 point of damage, 2 - 2, 3 - 1, 4 - 3, 5 - 1, 6 - 4. In the seventh go The force of the Hero of the Boss does not cause damage Your hero, but on eight and every subsequent move, damage is 20 points).

Unique cards

Unique cards used by bosses in this game - and.

Deck of nefariana

Strategy

The last appearance of the nefarian in the adventure will be a complex test for you.

At the beginning of the battle against you, the Nafarian himself, armed with the power of the hero, bone servants. As soon as its armor will be exhausted, the action will be immediately stopped, and Nafarian will fly away, onexia will take his place. This usually happens during the player's move.

Until Onyxia is alive, her strength of the hero Flame of Nafarian at the beginning of each move will apply damage to the hero of the player, with each progress, the value of the damage applied will change. Taking into account the growth of damage, it is obvious that oniquance is desirable to destroy in the shortest possible time.

After the destruction of Onyxia, nefarian returns to the former total health indicator. When nefarian appears, which is likely to happen during the player's move, all the creatures of the player are instantly destroyed on the board. After the destruction of the nefarian, the final victory will be achieved.

Due to the difference in the phase of the battle, it makes sense to intentionally contain the pace of the game, in order to be most painlessly transferring the effect of the hero of the hero of Onyxia, the flame of Nafarian. It should also be prepared for the cleaning of the board, which will follow the destruction of onyxia, and plan their further actions. At the same time, it is necessary to try to lose as few creatures as possible or the use of creatures possessing useful ability (for example, or). As an option, you can prepare a crushing blow to finish the nefarian armor during one move and destroy oniques that appeared. At the same time, you will not only be saved from the impact of the Hero of the Hero of Onyxia, but also be able to bypass the mechanism of stripping of your creatures in the secondary appearance of Nafarian. This strategy is perfect for the class with its combo, including maps and.

Control alets using ability

This strategy is able to effectively apply several classes, and a vivid example is a class. The essence of the strategy is reduced to minimizing the damage caused by the power of the hero Flame of Nefarian, and the use of the boards, held before the third phase. To do this, you will need creatures with the ability of death wheezing (and) and dear maps Control. Ideally fit the shaman deck, based on the map.

During the first phase, use destruction cards (, or for class) to neutralize numerous creatures and clean the stronne of the nefarian boards until you saturate the board with our own creatures. For effective displacement of the shaman can use created cards , and called the Hero of Totems, reinforced by the card. At the same time, it will be more important for you not to increase the pace of the game, but ensuring a strong presence on the board and its control. After some time, the nefarian will start playing strong cards, such as which will be not too dangerous for you due to the highness of your hero's health.

If you are able to maintain control of the board, nefarian completely exhausted his hand over time. From now on, you can go to the second phase of the game. During this phase, your hero will receive an inevitable damage, so that it takes it as quickly as possible. If you managed to collect moderate forces on the board, then there should be no problems with the destruction of onyxia, perhaps you will even succeed to do it for one trip. However, after the destruction of onyxia, your creatures located on the board will be destroyed. Here you will use your creatures with the ability of a death rat (, etc.) that will allow you to quickly return to the game after stripping your rows.

During the first two stages, the health indicator of your hero should not fall much, so after the secondary appearance of the nefarian you should not have problems. At this stage, expensive strong cards (, and) will be extremely effective, besides, nefarians will now not be able to play more than one card over each turn, which gives excellent chances of holding powerful attacks by your strong creatures. Even after having survived the second stage of everything with a pair of creatures, who had the ability of a death rattle, you will have a good chance of success, you only need to beware of cards and.

Using this class, you need to strive to create conditions for the achievement of victory for one trip. It uses a strategy for creating a monster with spells,

To implement this tactics, it will be necessary to create a creature with an attack indicator of at least 31. Do not forget that the destruction of the nefarian armor without destroying him will entail the appearance of onyxia and the transition to the second phase of the game. So you have to reduce the Boss's armor at 1 and keep it in such a state until you are able to realize your strike.

The main complexity of this strategy is to set the desired maps and maintaining your creature on the board until it accumulates the necessary power. In the Arsenal of Nafarian there are no truly strong destruction tools, however, you should avoid too early input to the game of your basic creature. Wait until all will be collected in your hand required maps, And until then focus on stripping the beings of the boss and try to put out the cards from his hand and who are able to neutralize your creature before you are able to strengthen it for the final attack.

Award for the passage of all the adventures of the Black Mountain will become a legendary neutral map.

In contact with

Black Mountain. The focus of magic, strength, cunning, dark thoughts and excellent fights. In total, there are 17 top bosses and everyone carries a danger. The victory over each of these creatures is worth a lot of effort and in heroic, and in the usual mode of passage.

Nefarian Hearthstone Passage of the game

It takes ways to trails in a secret laboratory, from the fifth wing of the Black Mountain. Elite, firewood dragon, carrying chaos, destruction and death. Nafarian and his faithful companion Onyxia are the fourth and last location guards. Therefore, the player should not be surprised by their sophistication, strength, speed, tricks and special attack. Nefarian has a nickname - "wing of darkness", because you will not find a dragon darker and it really has wings.

Duel with nefarian

The whole fight with the dragon is broken into three stages. In the first, Nafarian isoled all his power on the uninvited guests. His bone servants do not know peace until their lord calms down. After the entire armor of the insidious dragon is knocked out and the last blow will remain, the wing of darkness is evaporated. He will hide, and his place will take onxia.

Second phase. Onyxia has a destructive ability - the flame of nefarian, which acts automatically and causes a direct damage to your hero. The flame of the nefarian affects a certain algorithm, making the first move - 1 unit of damage is applied, 2 moves - 2 units, 3 - 1, 4 - 3, 5 - 1, 6 - 4. In the seventh stroke, no damage is not applied, but eighth and each The subsequent, apply 20 units of damage. This stage is recognized as the most complex, exhaustive and requiring unprecedented composure. But this is not the end.

Third stage. After Onyx is defeated, the Dark Dragon comes into rage. He takes a desperate attempt to break the determination of the hero. Appearing, he will instantly destroy everyone who is on the board (it makes sense to clean it, before the death of Onyxia). But one rage for victory is not enough, having survived this appearance, the hero can eliminate the winged just one blow. The fact is that the dragon cannot regenerate health and armor. What is good news, otherwise he would be invincible.

Boy Strategy

At the first stage, it is best to use such maps of destruction like a thunderstorm, whirlwind, from a warrior class. They are well cleaned by the board from bone monsters. But to rush, at this stage, it should not be. It is necessary to maximize your part of the board by combat creatures and will be prepared for the second stage.

When nefarian exhausted its capabilities, onexia will appear. Here you need a good pace of the game. T. K. The Dragon's girlfriend immediately causes damage to your hero, it needs to be converted to dust as soon as possible. At the same time, it should be remembered about the third stage and, shortly before the death of onyxia, clean its part of the board.

The decisive duel with the wing of darkness, preferably lead top fighters. Such as Kel'Tuzad, Dr. Boom, Ranos.

Award winner

The player will receive two copies of the Dragon Circular Card. And also one, neutral map of Nafarian.

Solitaire