Whether to spray free-mode maps. All you need to know about the upcoming changes and updates! Legendary cards that can be disappeared without fears

Today there are many conversations on the implementation of the standard regime in the game, the appearance of which means that many truly important and playing cards will forever abandon the ladder, will become less competitive. As soon as a new addition comes out, the cards from the additions of Naxramas and Gig will disappear from the standard mode, but they will still be available in free game.
It is very difficult to present the current decks without the use of cards from Naxrama and Gig. Many archetypes simply disappear from this regime due to the changes input. For this reason, I decided to consider the 5 best cards that we will not see when the standard mode is launched. It will be about maps that will leave a big gap in existing decks. By the way, I would not be surprised if these cards pouchphille changed or completely transferred to future add-ons or adventures. In the first half of the article, I will tell about the 5 best cards that are available to all classes immediately, and in the second, respectively, about the 5 best class maps.

Maps available to each class

Lotokhib is a creature for 5 mana with 5/5 characteristics. Increases the cost of the opponent spells by 5 mana units to the next move. This property is very negatively affected at the pace of the opponent game. In such a dynamic game, like HS, the use of its cards and mana at the right moments is simply vital. Lotokhib is such a map that will put a stick into the wheels to any opponent and potentially postpone his plans for a late game.
One of the best properties of the Lotchiba is that it suits almost any deck as a really good 5th drop, which has strong characteristics and a serious impact on the game. If the lothist is not in Standard mode Holder, we will surely see that in heavy decks the place will be released under anything easier and they will play more aggressively. At the same time, they will be able to potentially be the dominant of the party and at an earlier stage of the game. In general, the exclusion of the lothiba from the standard regime will be a huge potential for the development of a deck based on spells and decks that support a greater pace of the game, however, it will become a kind of nonzero for all the decks that are vulnerable at an early stage of the game and require time to take table controls and games in Further.

4. Mad scientist

Mad scientist - a creature worth 2 mana with 2/2 characteristics, which plays a random secret from your deck after death. Such a property, for the most part, makes this card as the best second drop in the game, more specifically: in where much depends on the free secrets of secrets. For example, a hunter can be bypassing useless spending in 2 mana, and a magician - in the whole 3! If the scientist is removed - it will be a dust Nerfom for both classes, because they will not just be able to play secrets for free, most likely the number of secrets that will be used in the data decks of classes, it will be significantly reduced by the absence of real value and unjustified substitution of space in the deck.
The deck, which will suffer most of all - of course, frieze magician. On the other hand, perhaps not everything is lost, because the insane scientist can potentially change on the Magician Kirin Torah, which is in the Arsenal of Mages. On the one hand, the Kirin Torah magician is not such a cool card like a crazy scientist, but still gives the secrets some tangible value. Meanwhile, the hunter is not yet valuable to use secrets in decks. In the end, all the decks of the magician and the hunter, where there are secrets, it will be necessary to adapt under the standard mode so that they do not lose their former power in the lander.

3. Delicious zombies

Earlier, I wrote that a delicious zombie is the best creature for one mana in the game by virtue of its formidable characteristics of 2/3, creating real pressure on the first move from ability to be exchanged with almost any early enemy drills. Because of his good characteristics, BLIZZARD did not create a creature for one mana, which at least somehow compared with Zombies, leaving it a favorite in choosing. Once tasty
Zombies will be removed from the standard regime, we will surely see that many other first drops will appear, which will be in decks due to the lack of tangible competition between maps as part of one mana. The superiority of the zombie played in the first go, and, accordingly, its withdrawal from the standard regime will give impetus to the use of other maps of the first drop, and developers - to the development of more balanced creatures for one mana.
In the end, I think that the lack of a tasty zombie in the ladder will be favorable on the game and on a competitive selection of cards for the first dope.

2. Pilotable croches

The piloted crochesometer is a creature for 4 mana with characteristics 4/3 and a super-suicide wheezing, which gives a random creature for 2 mana. The piloted crochesman remained the "reigning" drop in 4 mana, and any other creature for 4 mana is difficult to compete with him. The impact of this card on the 4th drops it is similar to the influence of a delicious zombie on the 1st - almost every creature for 4 mana depreciates in comparison with the crochet. Whenever constructing the deck, most players are considered to be a crocheter due to the impressive characteristics that are very good. The piloted crochesman makes the opponent spend great resources for its destruction.
The crochescher is a card from the gig supplement, that is, it will no longer be available in standard mode and this will become one of the truly important changes in the context of creatures. The other 4th drops will become more playable without a crochet, so we will see a huge variety of maps use for 4 mana.
Ultimately, it can be said that the removal of a crocker from the future standard regime will negatively affect the set of decks. However, I firmly believe that the advantages of it will remove flaws.

Surprised? I do not think. Whenever it comes to the best cards in Hearthstone, the boom has always been in context, and no reason! Creative for 7 mana with characteristics 7/7, which calls 2 bombs 1/1, (which even in addition can cause bonus damage and enemy, and its creatures) is one of the strongest drops played in Hearthstone. Dr. Boom can unanimously be considered as the best 7th dope in the game and, although you can argue, is the best legendary card in HS. Surenid, incredible pressure, which is created by the boom, has no analogues. This creature is so strong that even the frequent presence in the decks of an experienced hunter will not be able to affect its popularity and competitiveness.
I think will honestly say that with the addition of Dr. Boom to any deck it becomes much stronger.
However, by virtue of his belonging to a gig, he will no longer be played in the standard format of the game and therefore almost every deck will lose a very powerful card. It will be very interesting to see how players adapt to this, and who will rise to an equivalent replacement of all his beloved boom.

Class cards

The decision to divide class and general cards was done because, in my opinion, it is harder to emphasize the value of a class card, if we consider such a number of one. For the sake of objectitivism and impartiality - so much better.
Do not forget that not all classes will be affected by the announcement of a new addition. Each class card that cannot be played in standard mode will have equal, (if not more) influence on the game than the influence of some available to all classes. With this, let's start, let's go on the list:

5. Selected Velen

Priests and so waiting for dark times due to the limitations of the standard game mode but the chief of choice of ordinary, which is abolished, has the worst omen for
Priests. One of the main strategies of the priest is to increase the maximum standard of living, keeping creatures alive with constant eats. Selected orders in this context copes with the task of best. Matter not only in quantity
Health. This card also increases the attack of the creature for 2 and the power of the spell per unit. This is 6 points to characteristics. And all this for 3 mana.
Of course, the priests in the arsenal will have the word strength: a shield, however, with the loss of a dark sector in the standard mode, we will get a priest without those crazy buffs that he had before.

4. Armory Mehanomaslo

Weapon Mehanomaslo, probably the best card that has ever been added to the robber sets. Only one of this card created a whole archetype, which had a property to dominate the ladder due to the concept underlying. And this card is still very effective in all the decks of the robber. The opportunity to batch the weapon class, which is based on the weapon just incredible! In addition, it is possible to add +3 to an attack of a random creature on the table that only adds value to this card! That given the map will disappear In standard mode - a large omission for a class as not only the loss of a steep card, but also an indirect, but essential nerf spanking blades, reducing its potential damage. Increase damage from your weapon with mehanomasl, then hit the enemy in the face and apply a damage equal to the damage of weapons once again - one of the best combinations that exist at the robber in general and one of those that give victory to most of the deck of this class. In addition, which suffers the combination with a squall of blades, the strength of the spells will also have little to prevail in the applied of a greater damage to the enemy or its creatures in one course. That is, the value of the cards with the power of the spell for the robber also will slightly decrease.
The loss of Mehanomasla will seriously affect the class as a whole. Rogues will have to adapt to the standard mode and only hope that a decent replacement will appear in the spring add-on.

3. Fune-fast explosion

The devout-shopping explosion was a very strong card of the Warlock with adding to the game. And it is still playing in many decks of this class. The possibility of applying 2-4 damage gives this map the ability to destroy most creatures early opponent game. The main advantage of the card is that it encourages so many demons, how much damage will apply. Obviously, a card that not only cleans the table, but also strengthens your position in battle, does not need to explain the causes of its strengths.
This card plays in the prevailing majority zoo-deck at the moment and it will be particularly strong to notice its absence, if it was the only stripping table in the deck. Zoo Loku will need to somehow adapt to the loss of the infrared explosion. The best exodus seems that the legendary card of the hormone will more often meet, as an attempt to win at the expense of instant damage. But the hormone will never be the same to dominate as a non-merciful explosion.

2. Protected Mini Bot

Protected mini-bot is a card for 2 mana with 2/2 characteristics and divine shield. It would seem very simple, but at the same time very effective. The second course of a mini-bot \u003d the strongest second move per paladin class \u003d one of the strongest second moves in the game. It is so cool that most paladins spend the coin to play a mini bot. The card gives a serious advantage on the table in the sense that you can kill most of the early beings without losing being. On the other hand, when your enemy has the same mini bot on the table, immediately all the other drops against will not be rational, because no one wants to lose the creature from the hands of a secure mini bot and leave it on the opponent's table. The mini-bot when he is on the table, in most cases it is a very unfavorable exchange rate, both for the enemy and for you - this is exactly the main thing that is so appreciated in HearthStone.
If the mini bot will be disappeared from the standard mode, Paladin will lose one of the key components of the perfect mana curve. Together with the loss of a mini-bot with a delicious zombie and calling into battle, we can say that Paladin will lose its best early moves. It will be interesting to see what the paladins will replace such emptiness!

1. Death bite

Finally, we reached the bite of death. This weapon is the best, probably not only at warriors within the class, but in the whole game. Characteristics 4/2. and the death rat make a bite of death with an excellent help of the relics of archetype with a gloomy regulance, which appeared just a couple of months ago.
The warrior has already suffered a lot from the Nerph of the Commander of the War Song, removing from the standard death bitter regime will only worsen the situation. I believe that the warrior, like a class, will be able to survive the loss of death bite. Moreover, this class has and
Other strong weapons, such as fiery secure and bloody war. But the loss of the effect of the vortex, which is still a good reclamor, it seems that the warrior will never be able to create due pressure at the later stages of the game.

Honorary reviews of maps that, alas, did not enter this top

Sleeping slider

Probably, it would also be right if the mucus is thrower was in this list, and perhaps I underestimate this card, but I'm more inclined to the fact that the loss, in comparison with other mentioned cards, is insignificant. Nevertheless, the slider of the mucus is the king of the tounds in the game at the moment and many deck will suffer from its exception from the standard mode. We will have to somehow do without it, coping in another way with Agro-Deci.

Obsessed crawl

To one degree or another, all agro-decks will mourn their best 2nd move. For 2 mana, we are given a 1/2 creature, which after death calls 2 beings with characteristics 1/1. I think other common cards that will be lost with the standard regime will affect the game more than the obsessed with the slider. The decks that will lose most from the exclusion of the slider from the handder - the hunter and Zoo Lok. The card, which we, unfortunately, will lose with the introduction of a standard mode. Characteristics 5/5 for 5 mana - it already deserves regalia, but adding 5 armor to combat tide makes this card even sharper. It is also the fact that this is not a legendary card that can be used at least twice for the game, only emphasizes its value.
The reason why I did not add it to my list is that the warrior and so much armor can be mined from a huge number of sources. For example, from the same master armor, stunning, the ability of the hero and the ability of the hero, reinforced Mariel is frayreral.

Dark bomb

Another card that I did not add to my list because there is more unpleasant in the future lost map At the warlock.
Dark bomb - spell for 2 mana, which causes the target character of the opponent 3 units. damage. This card is significantly inferior to the icy Arret of the Magician and the hunter's rapidity, because it does not have any effect. The loss of another card-removal will leave emptiness in the future of the Warlock in standard game mode.

Conclusion

Actually, all of my small list of important cards that will be excluded with the implementation of the standard mode in HS. Of course, there are still many good cards that simply difficult to squeeze somewhere in this list and those that I simply did not call (unstable portal, an existence of the abyss, for example). We will be bored too!

Do not despair, because these cards will not be removed from the game and will still be available in free game game. However, they will not be included in the standard mode. Let me know what you think about this list, data cards. Write whatever cards lit in this top! Would you put these cards in a different order?
To new meetings, a successful game in the ladder!

Translated dragonilin.edited ANTOINETTE., Designed LillyFloria

Maps are sprayed with the sole purpose: to obtain magic dust, from which you can already create the necessary missing maps.

Maths

For a start, look at the cost of creating cards and by the amount of dust received from sprayed cards.

Cost of creation

The number of dust received

As you can see to create 1 card, you will need to spray somewhat. It all depends on the degree of rarity card.

After conducting simple mathematical calculations, we will see that these relations are as follows:

  • For conventional cards - 8 to 1;
  • For rare cards - 5 to 1;
  • For epic and legendary cards - 4 to 1.

When spraying a gold card to obtain a regular situation, it becomes much better: we change all kinds of cards at the rate of 1 to 1, and 10 units of magic dust are obtained to the usual map.

From here we draw conclusions that spraying ordinary cards are absolutely unprofitable, and it is not worth doing this. We are less than all when spraying the cards of the last two categories.

  • To scratch 1 legendary you will need to spray 320 ordinary, 80 rare, 16 epic cards or 4 legendary cards.
  • When spraying one legendary, you can create 10 ordinary, 4 rare cards or 1 epic map.

Creating a map by spraying - expensive pleasure.

Spray strategy

Never spray the card just because you do not like it. Blizzard periodically contributes different changes to the game from editing individual cards to the release of new additions and adventures. After such adjustments, it would seem, a strait card can be in demand in many decks.

Spray the cards just immediately before you need to scaffle the necessary. Before this, donate 7 times and cut out 1 time to accidentally do not spray the necessary cards, but to scream unnecessary. For such cases in the interface there is a mechanism for the cancellation of the solution. After selecting a card for spraying / creating you, you will be asked to confirm or cancel the solution. Below I will show the pictures from the interface if someone is lost in it.

Spray exactly as many cards as not enough to get the desired one. Excess cards, we always have time to spray. There is no need to hurry, as comrade Saakhov said. Some Blizzard cards are sometimes nerf, and for a certain period after the sad event, such a card can be sprayed at the cost of its creation. Of course, for a frank drive, you are unlikely to wait for such an event, but do not forget about the first paragraph of this chapter.

Very effectively spraying golden cards. (See previous chapter). If you have 2 non-gold copies of the card and 1 gold, then why not spray the gold version, if you are not a collector of the golden dec. (In the case of a legendar, only 1 is not a gold copy).

Also from the boosters you will fall out unnecessary instances of some cards. As you know, on deck you can use no more than 2 copies of one card and the 1st copy of the legendary. All unnecessary copies can be safely sent to consumption, for which the game even provides for the mechanism of automatic spraying of all extra. You can only hold those cards that can be picked in the near future.

If you are going to play only in Ranken, and you need a dust for competitive Dec, you can spray cards that are practically not used there. It is not worth cutting the combat cards of the classes that you do not play. Meta is constantly changing, and with it and favorite classes.

With newcomers, things are already harder. There is at least one class to choose something. Razno go to this issue. Look, what cards you already have. Run on the Internet to find out which classes are now on horseback. Look for efficient budget decks for these classes and select cards for them. Do not chase immediately for legens. Then you can with less losses to join the game.

Interface

Look at the interface of all this kitchen.

To get to it, first press the "My Collection" tab in the main game window.

After pressing the button, you can flip your collection in the usual way, but when you click on the map you will be offered to spray it or create it.

If you are mistaken with the choice of card or changed my mind, the spray can be canceled.

We now turn to the creation / crafting card. If you do not have it in the collection, it will look untreated.

We click on it, as an ordinary map. A familiar window will appear, but without the "Spray" button.

After creating, you can also change your mind, as in the case of spraying.

Just keep in mind that if you close the pop-up window before pressing the "Cancel" button, then the changes will take effect completely. The same applies to the case with spraying a map. Act carefully.

Automatic spraying is valid like this:

Tavern expect fateful changes! We proudly declare about the appearance of different gaming formats in the Hearthstone! We hope they will enjoy both beginners and veterans. Thanks standard format HearthStone game for many years will remain exciting and at the same time accessible, whereas like in free format Everything will continue that you already know about the game and you love in it.



New standard

Standard format will allow players to fight in game mode, using only the newest hearthstone cards. You can create decks in this format only from the basic and classical sets of cards (they will always be at your disposal), as well as those that appeared in the game in the current and past calendar years. For the fight, we will pick you up with rivals, in which the decks are assembled on the same standard format.



Standard format will allow Hearthstone to catch new paints.


  • It will make the metaigra more dynamic and balanced.

  • Restrictions on sets will make each card more significant!

  • The developers will have more freedom when creating new cards.

  • The beginners will be easier to join the game, since they do not have to collect a lot of cards.

Standard format is intended only for friendly dues, rating game and normal mode, but not for the arena, single game and adventure.

Volnoe - Will!

Free format is just a new name for the version of the game to which you are already accustomed and in which anything can happen. While in the standard format, the emphasis is placed on recently released cards and the desire to balance the newest gameplay, free format allows you to have fun in the already familiar conditions for you. Of course, over time and as new cards added to new cards, it will become increasingly unpredictable!


The playing process in this format itself will not undergo any changes: you, as always, can perform tasks, earn gold, fight for the rating, win a shirt for cards, strive for the rank of "legends" and make a free deck from the whole collection of cards. If you decide to use a "free" deck in a rating or ordinary game, then your opponent will also be a player with a flap of free format.



Forward, to legend!

With the introduction of a standard format to the game, you can choose in which of the two formats to participate in the rating games. In each you will have your own rank, and therefore you can easily get the "legend" both in the free and standard formats. However, the reward at the end of the season you will receive for the achievement of the best rank in one of the modes. So choose which one to your soul to you!


Time for a change

The coming introduction to the format game is an excellent opportunity to weigh and appreciate what the Hearthstone represents at this stage. Usually we are very restrained to the question of maps changes in order to improve the balance (and we will adhere to such a policy), but the next year provides us with a brilliant ability to overestimate some of the cards from the basic and classical sets (including class maps) and contribute to them A description of a number of long-term amendments.


For more information on which cards will be changed and why, we will share with you closer to the appearance of a standard format.


More places for the deck!

Yes, finally, you will have more space for the deck! We have prepared a small gift that you will get shortly before introducing a standard format to the game: if you have discovered all the ninter heroes, then your collection will be replenished with nine additional places under the deck, and therefore you will have eighteen!



Release Kraken!

Standard format will appear in Hearthstone already this spring! When this momentous day comes, you can draw up standard decks from the following sets:


  • Base

  • Classical

  • Black Mountain

  • Big tournament

  • League researchers

  • New Supplement (spring 2016)

Sets "Curse of Naxramas" and "Goblins and Dwarfs" it will not be used In standard format. Each year after the release of the first addition, card sets released from the standard format will be excluded.


The standard format will have an annual cycle. The symbol of each new year in Hearthstone will be one of the zodiacal constellations shining in the night sky of Azeroth. The appearance over the horizon of the new constellation foreshadows the beginning of the year and is accompanied by noisy fun and flashes everywhere, wherever they played in Hearthstone!


The first standard year will be referred to year of KrakenSo get ready for the sea events!



On free holbe

This year, an adventure and additions will be removed from the store, which will not be included in the standard format, namely "Curse of Naxramas" and "Goblins and Dwarfs". If you still need cards from these sets (for a free mode or for the collection), then you can create them from a magic dust - even those adventure cards that it was impossible to create before. By the way, as for adventures: If you have acquired at least the first wing from any adventure before it came out of the rotation, then you can still buy the rest of the wings and complete the passage.


Not long left!

We bored with the fame above the standard format and eat to see how the HearthStone will be transformed, the gameplay will revive, and the additions will start playing a more significant role. In addition, this innovation will not slow down to affect the competitive element of the game, because it is in standard format that Hearthstone Championship Tour will be held! In general, we believe that the standard format will become the quintessence of all the best, which can offer Hearthstone.


We hope that you share our enthusiasm, and look forward to your feedback.


Without a doubt, you have questions, and therefore we offer you a section "Questions and Answers" section. If something is still incomprehensible for you, we are always ready to help!


General issues


I have not yet managed to read . So what happens to Hearthstone?

We add formats to rating and usual game modes in Hearthstone. In standard format, you can use decks consisting of only those cards that are released in the current and past calendar years, as well as basic and classic sets. Free format is already familiar to all players in Hearthstone. It does not imply any restrictions, you can use any cards, including all those that are permissible in standard format.


What is "format"?

IN card games The format means rules and limitations regulating a set of card permissible in the deck.


Why do you add formats?

Thanks to formats, we can achieve some important goals for Hearthstone. The standard format will make the gameplay more dynamic and fascinating, unlocking the developers of the hands when creating new cards, and will also help the beginners to get comfortably. This format will give the players a stunning and unpredictable experience of handling all the cards that have ever been released - just as a familiar game for you.


How often is it planned to update the standard format?

Standard format will be updated every year with the release of the first addition. At this time, maps sets released in the current and past calendar years will be added to it. Basic and classic maps will be in this format on an ongoing basis.


And why the basic and classic maps will always be included in the standard format?

These cards serve as the basis of the foundations of Hearthstone. They give the game uniqueness, their principle of action is clear by novice, and returning players can be confident that there will always be something familiar to them.


What is "Year of Kraken"?

"Kraken Year" is a special name of the first year of the standard format. With the release of the first new addition, the next year will begin the new year and in Hearthstone: the standard format will be updated, and another mythical creature will be the symbol.


Deck management


What happens to my decks when the standard format is introduced?

The decks that are completely consisting only of the cards permitted in the standard format will become standard decks. All those decks that contain free-format maps will automatically turn into freeplates. They can be made standard, highlighting the name of the deck (or by visiting the mouse pointer) and selecting a standard format. After that, the game will mark all the free cards in this deck so that they can be replaced.


Will standard cards be marked in my collection?

Although its format is not marked on each individual map, there will be prompts in your collection, with which you will know which deck is standard or free. You can also use the filter to highlight only standard cards.


And new places for deck can be used only for standard decks?

Additional places for the decks are suitable for both standard and free deelines. You will be given nine additional places after the opening of all nine heroes.


Creation, Spraying and Collecting Maps


How will the process of collecting cards work?

Adventures and additions of standard format can be purchased for gold or real money. Sets that are not suitable for standard format will not be bought in an in-game store, but you can create any such maps using a wizard dust - even those that used to create or spray it was impossible.


How will adventure acquisition system act?

For adventures included in the standard format, everything will remain in old. Not included in the standard format adventure will no longer work. If you have managed to buy at least one wing of a particular adventure, you can unlock all the others with the help of an intra-card currency.


Can I still create and spray cards that are not included in the standard format?

Yes, you can create and spray these cards - including those previously not subject to creation or spraying - for their usual value in magic dust. The only exception is the basic cards, which, in principle, cannot be created or sprayed.


Please note that you can also create and spray cards from the adventures of the standard format. The main thing is that you have already received them!


Game process


How will random effects act in standard format?

Random effects (including the call of random creatures or cards, "Excavation" mechanics, transformation or any other similar effects) will encourage cards allowed in the current format. This means that only the cards of the same format can be called in a standard format. In a free format, you can use any cards, so that similar effects will act as usual.


Can I get awards in both formats?

You can earn gold, perform tasks, raise the level of heroes and earn victorious glasses to get a gold portrait in both formats without any differences. However, the monthly reward for the highest rankings in the rating game and the maps shirt will be awarded only on the basis of the best indicator among the two modes. In a reward for the season and fights on the arena, you can only get those cards that can be used in standard format.


Will the standard format be used in the arena?

Default for the arena and other modes hearthstone games, such as single player game, adventures, etc., used free format. Some events in the computer mode can be carried out in a standard format, but in general it only acts in the rating and ordinary game.


Will the system of formats be used in scuffle?

Each new program runs according to various rules, and therefore some of them will be carried out in a free format, and others are in the standard one. In any case, they will remain as shouting!


Will the formats have any influence on my decks for adventure?

Adventures are in free format, so you can create appropriate decks without any restrictions.


How will the rival selection system work?

By setting you in the standard format, the system will automatically select rivals with decks of the same type. The queue in the free format will include players with both free decks and with standard, since a free format involves the ability to use standard decks.


Can I play a standard deck in a free format?

Yes! Free format accommodates the entire collection, regardless of the release date, including those cards that are used in standard format. Therefore, you can queue in a free format with a standard deck.


Can I play friendly duels in standard format?


Yes! In the case of duels, you will have the opportunity to choose a format, and your opponent will be able to choose only a spodder suitable for it.

With the advent of the format system, your current rating will be "divided" to free and standard. For example, if you have the 5th rank, then after making changes you will have the 5th rank and in the standard, and in free formats.


Since the rating system is divided, you can move forward in the rating table and strive for legend in each From the formats separately. At the end of the season, the reward will be issued on the basis of the highest rank among two formats, but not for both. Regardless of which format you received a reward, it will contain only standard cards.


Please note that in the usual game mode, the rating of the opponent will be one for both formats.


Which rank will see my friends on battle.net?

Your friends on Battle.net will only see the rank of standard format.


Will you announce the lists of the top 100 season players for both formats?

At the moment we plan to announce only a list of 100 best players in standard format.


Can I earn Hearthstone Championship Tour glasses in the rating game of both formats?

Not. Hearthstone Championship Tour glasses in 2016 will be possible only in the standard format rating game.


So all official cybizzard events will be held in a standard format?


Yes. The official format of holding Hearthstone Championship Tour and Hearthstone World Championship in 2016 will be standard.

Other


Can I use different shirts and special heroes in any format?

Yes, all shirts and the heroes collected can be used in both formats.


Is it possible to spray for the full cost, the basic and classic cards that you update the onset of the year of Kraken?

Basic cards are not subject to spray and cannot be created under any circumstances. But the classic cards that we will change can be sprayed for their full cost for a limited period of time.


Will the introduction of formats lead to an increase in the recovery time of the opponent?

We do not think that the introduction of the format system will lead to a significant increase in the recovery time of rivals.


Will I still participate in those adventures that will not be purchased?

You can take only those adventures that you already have. If you have purchased at least one wing remote from the adventure store, then you can open all the others, but only for in-game gold, and not for real money.


I'm new and I do not have access to a free format in the game mode. What should I do to unlock this format for the usual or rating mode?

To access free format and create an appropriate deck, you just need to create only one card that is not included in the standard format. If you already have similar cards, the free format will open automatically.


Is it planned to return to the standard format of old sets?

Currently, we do not plan to return the old sets of cards from free format to standard.


Tell us about the new addition of 2016.


It is very, very cool. We think that you will definitely like it. We will tell us quite soon ™.

Today we will talk about the collection of cards. Maps are the kernel of the Hearthstone, and the game without them just did not exist. From this week this topic becomes most relevant. Replenishing your collection of cards has become expensive. With an increase in the total number of cards, this game has long turned from F2P in pleasure not for the wide masses. For an ordinary player, you need to spend a lot of time or money to maintain your collection in a fresh form.

Even the owners of solid collections are not easy to fill the gaps and keep up with new sets. When playing only in rating mode, you can an average earn no more than 150 gold per day due to existing restrictions.

In this article we will talk about getting the maximum return on their gold and money. We will also talk about spraying cards and the most relevant sets for standard format. Most of these things have long been known for you, but they can come in handy if you are new or not think about them.

Quests

Let's start with quests because they are the main way to get gold for most players. On a day you can replace 1 quest to another random, if it does not suit you for any reason. On average, on quests you can get 53 golden per day. Theoretically, to get the maximum gold in the long run, you must constantly replace the quests for 40 and 50 gold. But it is not quite right for two reasons.

First of all, there is a hidden cooldown, which most people do not even suspect. If I do not change my memory, Culdown for quests lasts 3 days, which has been tested. For quests on 100 gold, it can last longer (they are rare, and it was more difficult to test them). This means that if you received a quest for 60+ gold, then the chance of receiving it in the coming days will be reduced. The more expensive quests you received in the last 3 days, the less chances will receive them again. This fact brings the average amount of gold obtained to 50, and not to 53.

The second reason is that you get 10 gold for every 3 victories over the opponent, which averages 3.3 gold for victory. So, theoretically one quest on 50 gold can be more profitable for the other for a similar amount. Let's say you got a quest for drawing 10 pirates. It is easy to implement with the help of a warrior on pirates, which has a high winre. Suppose you did it for 2 matches, having won 1 victory. This quest will bring you 53.3 gold. And now let's compare it with the quest for a draw of 10 creatures with a frencher. There are little such creatures in strong decks, and you will need a lot of time to perform this task. Most likely you will collect a random deck with the maximum number of such creatures, and go to play it in casual mode. Not only do you spend time, but you also do not earn gold for victory and will not move in the ladder.

Therefore, in order to optimize the amount of gold received for quests, always reset the quests for 40 gold, and drop the quests for 50 gold only in cases where they create real problems for execution. This is especially true of those quests that require the creation of a special sloping deck for them to play in casual mode.

Remember that you do not need to perform quests every day. You can leave 1-2 quest in your journal for later if you want to replace them in the future or later. Suppose you replaced the quest from 50 to 40 gold. You can leave it to repeat it the next day. With an effective approach to replacing quests, you can receive up to 10-15 extra golden per day. It does not seem like a tangible amount, but per year you can receive up to 35-50 additional boosters. Results can be fought only in the long run, but they are worth it.

Nevertheless, I would not recommend with fanaticism to approach the maximum receipt of gold in the game. You may drop the quest for 60 gold, which you do not want to do (for example, play 50 cards of the class you do not play). Just cancel it. 10-20 gold in the game do not cost to force themselves to do something forcibly.

Spraying

The efficiency of spraying is quite low. To get one card you will need to spray somewhat. But if you spray cards to the maximum, then you can get a large amount of dust. It's only about how many maps are you ready to sacrifice. To get a maximum of dust you must do the following.

Spray golden cards. Just get rid of gold cards. They are completely useless in terms of gameplay. If you are not particularly interested in card marafes, the gold cards are a factory for the production of dust. Golden versions of cards are much more expensive than simple. This difference is especially noticeable for ordinary cards. An ordinary ordinary map can be sprayed with 5 units of dust, and the gold is 50 (10 times more). Golden ordinary and rare maps fall out often enough to get the necessary dust from them. I enjoyed this way from the very beginning of the game, so my decks were always relevant without investing real money.

For example, I no longer had to dispel gold cards from Pribambaska, because by that time I had enough dust. But if I wanted to spray only gold ordinary and rare challenges of Prijaskaska, I would have received 2050 dust units. This is enough to obtain the 1st legendary + 1 epic card. In the future, I will get rid of all gold cards if I do not have enough dust with a schedule for the exit of 3 extensions per year.

Spraying non-charming legens. One legendary can be converted to 4 rare, 1 epic or 1/4 of another legendary. The ratio is small, but 400 dust on the road are not lying. This case is risky, because it is difficult to determine in advance that the specific legendary is non-chamber. For example, we get a terrible legendary in Un'Goro. Is it worth spraying right away? But we will have a few more extensions before the card goes to free format. More synergies may appear, and the bad card will turn into a good one. Of course, some clinical cases, such as Bukamonstra, can be sprayed right now without much risk. But the truth is that the most bad cards can actually become good. Do not forget that in the free format of the cards remain forever after moving.

Spraying cards from free format. To this option should be resorted only when you are sure that you are not going to play free format. Remember that Blizzard promised to add more attractiveness for free format, so think about weighing your decision. If you do not play free format cards, they will give you a good absorption in dust. However, if you change your mind, you will have to purchase them again. If you play the game release, the spraying of sets from rotation can bring about 20 thousand units. dust.

Amazon Coins.

This is a special currency for the Amazon store, which is purchased for real money. Standard course: $ 1 \u003d 100 coins. There are all sorts of discounts and shares on the purchase of coins. You can save on boosters up to 40% of their price. But only a handful of countries has these privileges. This is the USA, the United Kingdom and Germany. Even within the United States may differ commissions on purchases depending on the staff. If interesting, then on english language About how to use Amazon Store from the region outside the list of favorites. And about coins and promotions.

Not all people have these methods work, but, probably, they missed some steps. The author and his friends in this way bought Paks from Poland.

The procedure for acquiring sets

You have required resourcesBut how to spend them more efficiently?

If you plan to play in a free format, then the procedure for purchasing maps does not matter. It is only important to pay special attention to the extensions, where you do not have enough necessary cards. For standard format, each specific network is greater than.

Each standard set includes current and last year sets, which is a two-year cycle. This means that after the release of the first expansion this year, all September 2015 will go to free format. Classic cards remain in the standard forever. The exceptions are maps that fall into the "Hall of Fame", but you will receive a full compensation for them, so it is most safe to acquire the classics cards. Newbie is better to start with the acquisition of a classic set. If you have such cards enough, it is reasonable to start with the settings of the last standard year.

For example, now buy cards " Big Tournament"It is meaningless if you are going to make an emphasis on the standard. The kit will come out of rotation less than in a month. Sainful to acquire cards from the extensions of 2016. But for greater efficiency, it is better to wait for the first addition of this year. Cards from Un'Goro will be out of rotation only in 2019. You will have 2 years to receive complete returns from them.

The most important is the purchase of 30-40 boosters from each addition. They are most valuable. When you have 0 cards, then in these boosters you will drop a lot of new rare and ordinary cards. From further packs will be less than the return, because there will begin a lot of repetitions, and the chance of getting the right epic or legendary will be very low. Therefore, if you need cards from old extensions like "the ancient gods", then I recommend you to stay on 40 packs, and the necessary remaining epics and legens to scream. Next should focus on the boosters from the last addition.

Hello, dear readers Site!

It is always unpleasant when, opening a set of cards, you see the legendary card that is not worthy of use in the game. Immediately a thought appears: "So what to do with you?". On the one hand, you can spray the card at the same moment, receiving 400 dust. On the other hand, the card may not be so bad ... perhaps she will play in the future. And maybe just not climbs a deck in which this card looks good. If you have similar questions in this situation, this hyde by spraying legendary cards Help them answer.

Note: No one probably knows whether the successful use of a particular card is possible. Even the worst legendary card has a chance to get to the decks soon, if it has good use. The article will be based on the status of current META and the previous ones. But since it is not known which cards will be issued in the following additions, we are not talking about 100% accuracy in the usefulness of legendary cards.

It is worth remembering that with recently, when opening any set of cards, users will never receive legendary cards that already exist in their collections. This is done so that the players can quickly collect the necessary legenearies, and the discovery of packs has become even more interesting and more pleasant. So if you have a non-playing legendary card, but there is no acute need for magic dust, you can wait with its spraying to avoid the situation in which this map falls to you again.

This review covers the potential of cards from the standard mode player. If you play or plan to play free game game, it is worth leaving some cards despite the fact that they will soon leave.

Legendary cards that can be disappeared without fears

Next will be described in detail each dubious legendary card from each addition, which did not find its place in strong decks for a long time. These are cards that either never played, or used only in fan decks. They can be divided into two categories:

  1. very bad cards, which are unlikely to ever be used.
  2. maps that find a place in weak, unpopular decks or have a stronger analogue. In the same category, there will be stronger candidates who simply have no place in the current mete, but in the future they have a chance to get into the decks.

Classic set

In the classic set, more legendary cards than in any of the others, and therefore unsuitable for the game also a large number. Nevertheless, oddly enough, most of the legendary creatures from this set are either simply great or at least quite good.


Legendary cards that can be calmly sprayed

Keeper of the history of Cho - a map that is often used for test different species Interaction in the game, well, or just for fun with friends. In the real situations in 90% of cases, the keeper of the Cho history will not make anything even account.

Millhouse Manashtorm - Excellent card in the mete, in which there is no place to spells. But, alas, it can hardly happen. Now, playing Millhouse, there is a chance to lose the next course of the opponent.

Illidan rage storm -7/5 - not the best example of the distribution of characteristics for the cost value of 6 mana crystals. Also, its effect requires the use of several cards in one course, and the flame of azinota, which Illidan will call, too vulnerable to of different kind Cheap table stripping. It is worth mentioning the teacher of magic, because this card performs the same role much better with the calculation on the fact that most cheap cards - spells


Nat PEGL - A long time ago, this guy was used in many decks, because his effect meant the good cards at the end of your course. Then the fisherman weakened, and everyone forgot about him. Although most likely, in the current aggressive mete, it would not be used to use even in the same form, because 0/4 on the second course - quite weak.

Monster - Just good characteristics ... with side effects. In the game where the health of the creature is much more important than his attack, the monster is not too different from the rivals of a heavy fist, which can be seen except in basic decks. As a result, +3 to the attack in exchange for a creature 3/3 for the enemy - not too good deal.

Goralu - Like a monster, just strong characteristics. As a plus, it can be considered that the beast is constantly "grows" and has no negative effect. The problem is that, exposing the legendary creature for 8 mana, usually I want to immediately affect the table, and not just get a "big body". In addition, if the enemy destroys the grubed immediately into his turn, the dragon will leave the battlefield as a base creature 8 \\ 8 for 8 mana.

Nosdorm - A unique effect that does not even affect the game itself, but on her perception players, making the course of each of them no longer than 15 seconds. It can work only if the enemy will have an obviously complex and long move, but also not a fact. In other cases, it turns out 8/8 for 9 mana - horror.

Legendary cards that are worth spraying

King Mukla - Sometimes finds a place in extremely aggressive decks, recently used in the legendary pirate warrior. But in general, this is not the map without which it is impossible to do, and it is rarely used.

Mehmaster Zamukalets - This gnome was a good answer to K'tun at first after the awakening of the ancient gods. After the decks were disappeared with K'tun, disappeared and Mehmaster Zamäkalets. It turns out that if this card can be not bad in a certain mete, most likely it will never be critical.

Captain Zeleims - Sometimes the deck with pirates appears in some slower analogues. But in general, this legendary card is too slow. 5/4 - weak characteristics for an aggressive card on the 5th move. Yes, and does not always be equipped with suitable weapons for improvement. To understand why Captain Zelema is bad, just look at the sectarian pirate.

Crusher - Previously, this obscure often appeared in the control of archetypes. Yes, and the card itself is not so bad, it can still be used, especially if you new player. But, unfortunately, in strong decks, the crusher is already unlikely to appear, because at the moment its characteristics are considered too weak.

King Crush - The only classic legendary cards of a classic set that is not used in decks. This does not mean that the map is extremely weak, but there are certain questions to it. Even now, a weakened call of forests is a much more successful perspective on the ninth course, although it is not a legendary card. Perhaps after the departure of the Woods of Forests to the free regime, the King Crush will have some kind of chance, but it is doubtful.

Awakening ancient gods

As for the total complementary force, the awakening of the ancient gods was not always at the height. Players received many strong and used legendary cards in 2016, but with each new addition, their power relative to other legens was becoming less significant. Nevertheless, it was not immediately without frankly bad cards, or those cards that did not find themselves serious use in the game.

Legendary cards that can be calmly sprayed

Werewolf Zerus - Too randomy to be used in serious decks. In the conditions of incredible good luck, it will always be exactly the card that you need. But in practice, 9 out of 10 moves Zerus will remain a terrible being. And at that time, when it turns into something worthwhile, you will probably have to spend the crystals of Mana for Remvals and treatment.

NAT, Dark Fisherman - For a slight advantage, you have to pay the opponent's possible good card. Absolutely unprofitable option, if you, of course, do not play Mill deck, but even such will not take a creature, which maybe will make something useful for the opponent.

Corncomer - This is a monster one of the main candidates for the title of the worst legendary card in the entire game. She is absolutely meaningless. Remember, the above mentioned about the brunt, it was called light dust, because 8/8 for 8 mana, even on a good map of ordinary quality, does not pull. Immediately 6/7 for 8 mana crystals. And, unlike the grous, so that terrible grew, he needs to attack and kill an enemy creature to obtain a modest characteristic gain. As a result, it turns out a weak analogue and so bad legendary card.

Analus - Strong mass stripping - always not bad. But if this stripping is a death rattle, the opponent can easily beat it. In addition, he will have a whole move to beat "in the face." At this time you cannot play more creatures, because they may die from the effect of anomalus. Weak card that does not find places in strong decks.

Cho'Galle - The effect is really strong, but the warlock has no needed spells to use them with this card. Also spend health instead of mana crystals - not best ideadespite the mass of accessible healing. Plus, the Winnaplik now has a bloodstand, which can be used for the same goals, but spending much less resources.

A nightmare crusher - Does not justify yourself in the game against the control of archetypes, and in aggressive match-likeness is too slow selection. To receive benefits from him, you need to spend 7 mana crystals, wait 1 move, after which it is attacked by a weak creature. And all this for provocating 2/2. A nightmare crusher can be tested to use in decks that themselves can activate its effect with, for example, weak mass spells, but there is no use.

Princess Huhuran - Even despite the fact that the hunter has many creatures with death rarely, it is difficult to benefit from this legendary card. Ideal to use its effect, for example, on a high-grade savanna. But, as a rule, if you bet the Savannah, and it remains unharmed the whole course, you and everything is fine. A good card, but too situational, so you can spray.

Heart volazh - The developers themselves realized that this legendary card was too weak, so they released her cheap analogue in the face of the cilancer of Mirage. This third drop, however, is also not particularly popular, which is, to talk about the legendary with actually the same effect, but for more mana.

Legendary cards that are worth spraying

Mukla, Thunderstorm Valley - On the one hand, get two cheap bananas that are spells, always good, because there are obvious synergies with maps like a fierce pyromanta, auctioneer goblin, etc. But in general, the card is too slow, at least for the current META. Quest Magic, however, could take this beast in assembly in synergy with a caretaker, but now this archetype, and this version seems weak.

Yogg-Saron. - This card was in many strongest decks of METs before the developers were weakened. Now it is practically not visible in the ladera. This does not mean that the ancient God is now bad, because the card has potential, but it is probably revealed only in free.

The cereal town of Prijambassk

The cereal town of Pribambassk will soon leave the standard mode, and some legendary additions did not find the place in serious decks of the handder. Hardly in Koboldakh and Catacombs in 2018 something will change.


Legendary cards that can be calmly sprayed

Madame Goyya. - Not the strongest map. You need to collect a special deck with exclusively heavy beings, which may not be allowed to afford. But then the problem will rise: what do you replace. Shaman, for example, can let the totem in the deck and get a legendary map from there, such Big Shamans have emerged earlier (they were hardly strong). But the priest or druid such options are almost always unavailable, much better than Big Arkhetipam is suitable for Barnes.

Mayor Gogelmogel - Merry card, and, in principle, everything. Even despite the fact that the effect can be very strong, under the creature 5/4 for 9 mana it does not matter. This card will be useless not only in aggressive confrontation, but also in slow parties, because the opponent can easily bypass the card, simply without playing anything that falls under the effect of this legendary card. It is bad when you lag behind, and as bad when you lead. Just a map for fun.

Sergeant Sally - An excellent idea of \u200b\u200ba card, but, alas, applications in Mete, she did not find any decks with a buff card in hand, nor in dumps with overwhelming power, while this spell was still available in standard mode.

Legendary cards that are worth spraying

Auctioneister Vihlong - It is used exclusively by the Paladin with the Death Knight, but this archetype, alas, never revealed. Maybe in the future the situation will change, only the auctioneer of the vihulina will not be in the standard.

Shuler Genzo It seemed that this card had a certain potential in aggressive archetypes, but, as it turned out, the map is quite slow and situational, it does not get a card immediately and most often will be just a creature 5/4 for 4 crystals of Mana. In mirror diversion, the effect may generally be negative.

Kulaks - In fact, it is not a bad creature in its characteristics, and his effect is interesting, that's just a hunter needed such slow mechanics, and for 5 mana crystals, the aggressive class would like to put a creature with a higher attack rate.

Gnevian - This legendary card also seemed strong and having the potential. In practice, Gnevion most often takes only 1 card. If in the deck, in addition to the dragons, there are beasts, it is much better to use the caretaker.

Cool liberated - A good card, if you play the Renolok in a free mode, bad if the barn is a banner in the standard. Now there is not enough that the Kazakus himself is weak, so still the class has much stronger synergies of demons, for which they do not need to personch and take one copy of each card.

Party in Karazhan

The latter adventure available in standard mode will also go to non-existence (free mode). The power of legendary cards from adventures is very high. And it is not surprising, because 5 bad legendary cards in a full-fledged weather complement will not be done, but in an adventure ... However, there are among them and unsuccessful examples that do not make up competition in the lade.


Prince Malcezar - The card intended for players who want to play with the legendary cards, but their collection, so far looks poor. In fact, you simply misunderstand 5 not the best cards in a deck, which can only be useful when playing to fatigue, and then in the rarest cases. The success of any other confrontation is to reduce the number of cards in the deck, which helps to quickly find key tools and implement your plan for the game.

Morouz - For all the time of its existence, MOROROZ was used only in the quest robber in the very first days when this archetype just appeared. But very soon, players abandoned such a weak third drop in favor of jerks and additional protective tools. The best days 1/1 for 3 mana, alas, did not experience.

Expedition in Un'Goro.


Legendary cards that can be calmly sprayed

Queen Zavas - In the past, the mechanics of discharge of cards received support, but she still fails to consolidate its competitiveness. Decks built on this mechanic Queen Zavas It gives some safety and stability, but the benefit of this card is still not so great to give her place in the deck.

Victim of Lakkari. - At first, many players made a mistake, putting this card into the decks Discard Zolok. But when playing with slower assemblies, a reward for the task was able to get almost always. Although this map, unfortunately, has not been able to see a competitive game, it can get support in the following add-ons to become viable.

Ozruk - Synergy elementals acting on a chain, from time to time appeared in decks of some classes, but all the "elemental" assemblies have one common feature - they exclude Ozz. As a rule, such decks want to play creatures according to the mana's curve. This strategy is effective, but leaves too few cards in hand to the ninth go to make Ozz a significant threat (or at least a small hindrance).

Last Kaleidozavr - If a Galvadon It personifies the power of Kaleidozavrov, it is not surprising that they are extinct. The five adaptation effects may look having fun, but if you give a chance to win only in his paws, it will become another reason for disappointment when any removal will be played on your galvadon.

Queen swamp - The task of the hunter, who was predicted to be refracting force in the match, but which did not give the opportunity to justify the expectations of the players. The main problem of mechanics of legendary tasks is that you are forced to give the first move on their playback. And this pass is quite significantly affected by a further game. Quest of Hunter.Since his deck is replete with creatures for 1 crystal mana.

Voraks - Another sacrifice of the headhstone pace. The creature with the characteristics 3/3, put on 4th, is not a problem for the opponent, and most of the amplification that require duplication, consume a significant part of the mana. As a result, Vorks Again and again remains out of the game, even in those decks that have a lot of tools to "dear" this plant.

Tharanti - Of course, this giant looks very tempting, as it is a creature with inspired characteristics, which is also impossible to choose the purpose of the forces of the hero or spell. However, when you spend in one move more than eight mana crystals, you expect something more than just a bunch of characteristics.

Legendary cards that are worth spraying

Awakening creators - Restoration of all your health (and even more) can instantly finish the match. But it is worth remembering that, leaving starting hand This card, you take a big commitment. Like many other class quests, it does Awakening creatorsa card that can be turned into a sorcerer dust.

Hunter Heming - It has repeatedly mentioned that this card is a rather bad version of dilution of the deck, because even its exhaustion should be good, right? Well ... or something like that. Hunter Heming It has the potential that did not find an explanatory strategy for implementation. Too often in your deck will be cheap cards that you do not want to destroy.

Giant jungle - Malfurion is exceptional in its ability to accelerated input of great creatures into the game. He is so good in that that his feature does Gigs jungle A much less consistent attachment than the simple receipt of ten mana crystals is so fast as possible. Free creatures, of course, are great, but everything you can do after completing the task is to get one on one to the table every move.


King Mosh.War control It has great amount Remvalov, what does King Mosha. Only a simple observer in most of the deck of this archetype. As a rule, on the ninth course of the warrior or lost control over the table, or continues to keep the top. If our case is the second, the card remaining in the deck must continue to work for victory.

Morlochiy SoyuzMegamrrgl Solves one problem Murlock Shaman, namely, quick exhaustion of the hand. But, as in the case of a hunter, this deck does not want to lose the first progress in favor of efficiency.

Sherazin - for some time this card was indispensable in decks Miracle Robbers. Now, for the symbol for 4 crystals, Mana, who used to be empty, is now big competition. Even if in the future Miracle Robberreappears again Shelesinyou can send on peace.

King of swamp dreads - Huge dinosaur named nickname Dread It can become a serious problem for your opponent, but the current state of the hunter does not allow him to give a place in a deck to one of the vast merits. Players who consider the hunter with their main class can leave this card, others can calmly spray it.

Knights of ice throne


Legendary cards that can be calmly sprayed

Archbishop Benedict. - Most decks are built taking into account the winnings subject to certain conditions. Copying the deck of his enemy, which either coincides with the purpose of your deck, or does not coincide, you most likely just dilute your cards with extra, which will greatly reduce your chance to win.

Psartas - Lithinous Lich's favorites initially used in some assemblies, but the drawing of the creature with the characteristics 2/2 on the 4th move looks rather weak. There are other cards for the same cost that compensate for the possible loss of the game rate.

Queen Lana'tel - Like another queen (Zavas), Lana'tel fits well into slow assemblies, to become and strive Quest of WarlocknikBut she suffers from the weak position of this archetype on the ranking staircase.

Lillian Ves - Characteristics 4/5 for the creature for 4 mana crystals are always good, but, as in the case of Sheracin and XarileThe robber has more attractive options for a slot with such a cost. More importantly, the robber often needs to keep your own class cheap spells to use them with a goblin-auctioneer or set the pace of the game.

Murabi- Frost mechanics at Shaman received quite a lot of new cards to raise interest to her, but this is clearly not enough to create a new archetype. It is also worth considering that this creature is 4/4 worth in 6 mana crystals, you need to create a decent number of cards to justify your appearance on the table.


Sitragosa- During the announcements, this card looked very promising, but until she justified the waiting for the players. What is even worse, the death rate of the urgent creatures will slow down your pace of the game in the event that they will have to destroy them alone. Sitragosa It impresses with its ability to extract incredible benefits, however, the decks in which this Draconian will fit well, usually and without it have a lot of tools to finish the match.

Legendary cards that are worth spraying

Bologwiel - Paladin on divine shields - such an archetype, which is not enough of almost the stars from the sky. As a result, the second iteration of the Bollard plays a little more often than its predecessor.

Hadronok - This spider has two essential drawbacks: no instant effect and weak characteristics of creatures with a provocation in the Arsenal of Druid. Be at the Map of the Martial Card, her strength would be excessive, but, having a suicide wheezing, she would almost never have a chance to resurrect at least something . Hadronox It is pretty hard to squeeze into the deck of a druid, which is now filled with omnipresent provocations with 1/5 characteristics.

Prince Valanar - At first, the prince for 4 crystal mana played in a much larger number of matches than his comrades. However, the weak effect of the card can not compensate for the mana curve, which you get, putting it in a deck.

Professor Merzocide - Although many have pinned high hopes for this legendary insane scientist, the lack of constancy in its ability meant only a meager chance of appearance in assemblies. Secret Hunters.

GnilomordTemo Warrior, whose deeline, most likely, there would be a place for this card, remains outside the current META. In the future, the ugly monster will probably find its place in competitive assemblies, but at the moment it is unlikely.

Kobold and Catacombs


Legendary cards that can be calmly sprayed

King Wihlep - The ability to change a deck with an opponent is quite memorable, but on this, perhaps, everything. It is unlikely that this kobold can make any competition.

Temporus - There is always the likelihood that this priest map in the future will turn the course of the game. However, additional moves are universal and huge power in card games. Despite this Temporus Much will quickly lose the game, rather than win.

Darkness - the idea of \u200b\u200bdismissal of enemy Mysters of the captive and Kazakusit seems tempting, but the reward for the drawing card is too inconstant and rarely stands for the passage of the fourth way.

Rune spear - this is Tortell Shamanankaon a stick, and the legendary weapons of the shaman, it is hardly possible to participate in more games than its twin with a shell.

Legendary cards that are worth spraying

Geosculplor Yip. - Even with all possible ways to obtain armor, Yip will not be able to offer Control of warrior The best conditions for the victory, which is much easier to delay the games to fatigue.

Grambl, Solder of Worlds - Some elementals have fantastic combat clichues. Unfortunately, in order to benefit from the Grambal, you must donate with all your table.

Dragon soul - Despite the big excitement, the decks that use these legendary weapons have a terrible victory rate. When this card is played, the situation in the match for its owner becomes much worse.

That's all, thanks for your attention. If you do not agree with any elections or consider something lacking something, you can safely share your opinion in the comments.

Good luck in the lader and to the soon!

Fafnesbane translated, edited by Euphoria, designed Granium

Solitaire Rook