Alien shooter 2 reload walkthrough. Alien Shooter Guide & Walkthrough

Alien Shooter: Vengeance (also known as Alien Shooter 2 ) is a video game for developed and released by Sigma Team in 2007 as a sequel to ... An improved version called Alien Shooter 2: Reloaded features changed game mechanics and few new levels.

Gameplay

Alien Shooter: Vengeance " s gameplay contains many improvements over its predecessor ... Players now have a selection of eight characters to choose from, each character "s stats and starting equipment being different from one another. These stats have an impact on, for example, the type of weapons the player may use and as how effective they are , or the maximum number of a player can have. Players can earn for killing enemies and completing objectives. After earning enough experience points, the player gains a new level and is allowed to increase their stats.

Items may be bought from shop terminals scattered throughout the levels. Players can visit these stations to purchase weapons, implants (which act to increase a player "s stats but are not permanent and can be removed), armor, ammunition and miscellaneous items, such as flashlights or medkits, with money found in the levels or earned from completing objectives. Some items and weapons require certain status levels to use it. For example, to use more lethal weapons, players must meet the weapon "s minimum skill requirement in its respective skill in order to use it.

- a version of the game made specifically for sale via the Internet using a shareware scheme, as a result of which its distribution kit is relatively small (about 480 MB). The size has been reduced by removing some files from the game.

This version of the game simplifies the RPG system:

  • Removed the restriction on the carrying of weapons and the indicator of mastery of the possession of weapons.
  • Removed inplants (increasing the skill of handling a particular type of weapon) - restrictions on the use of inplants
  • depending on intelligence, changed the number of slots for implants (now, one in place of three)
  • Removed some music.
  • Added - two new levels (8th and 9th in a row)
  • Added GunStand mode.
  • Added - tougher opponents.

In general, if you want to play the original, I advise you to download the golden edition from torrents.

You must understand that playing on the easy and the impossible, of course, affects not only the number and fatness of the health of enemies, but also the perk you have chosen.

On easy difficulty, all of these perks have roughly the same description as the developers gave them.

I will present you with a revised description of them and my opinion on their usefulness at high difficulties.

Very slow regeneration.

The difference in regeneration is barely felt at the end of the game, when the perk is pumped 100 or more.

Waste of time and OP because there will be first-aid kits on the walls of the levels, in magazines, from opponents and in hiding places.

Experience increases faster.

If the perk is pumped to 40, you will receive an addition of + 40% experience.

Useless perk because There are different types of implants in the game, they can be found and / or bought, they increase your characteristics better than 20 VP per level.

By finding money, you will receive more than the usual amount.

In AS2R, money is the best weapon, armor, implants, etc.

Pretty useless perk as you can find / buy different flashlights or night vision devices.

Killing an enemy will regenerate your health.

It depends on what the enemy is, what the difficulty of the game is and how much the perk is pumped.

At maximum, with pumping 45, this is 15 units out of 59, from arachnids and reapers.

You are able to hypnotize the enemy.

The ability (forever) to win over to your side all "ordinary" opponents forcing them to follow and fight on your side. The catch is that capturing the mind takes time and concentration on the target, depending on the level of the perk and the type of enemy.

For example, with a pumping of 60, you are able to capture arachnid creatures in a second, but with larvae or reapers you will have to consult for a minute.

Another disadvantage is that your new friends become dull after hypnosis (or the AI ​​itself dulls), they are unable to “adequately” follow you, which is why we have no choice but to shoot them on the spot or bring a new bunch of opponents to them.

With the advent of the internet, this perk has become useless. all caches can be found from videos or guides.

Annihilate the opponent with bare hands.

With a pumping of 60 points, your damage will be 201-205 units, roughly speaking, you are One Punch Man.

However, the enemy presses with quantity, and then there will be arrows, etc. Without good health, high running speed, your personal agility, agility and good armor with a bunch of first-aid kits ... you are at great risk in tight places).
But damn me, what a cool perk this is!

Stats without nonsense

The higher the indicator, the more HP.

Allows you to carry more ammo and slightly increases the amount of HP.

In this version of the game, there are no restrictions on the cells of your backpack.

The higher the indicator, the higher your movement speed.

In this version of the game, the more your accuracy, the more accuracy and firepower.

The higher the indicator, the more bonuses for wearing implants will be.

In this version of the game there is no restriction on the use of implants.

The higher the score, the more effective your perk is.

When choosing a character, you should not look at the equipment, gender and not at the “beautiful” story, choose by stats.

Gender, appearance and background are not important because in the game, you are a silent mercenary who carries out orders for money, and with the advent of middle-class armor, everything looks the same. About the dreadnought at the end, I generally keep quiet.

You will find the money. Equipment, etc. can find or buy better.

Also, keep in mind when choosing a character with an implant, the implant itself is randomly generated.

Trick "Multi-Barrel Weapon"

Almost any weapon and the dexterity of your fingers can be used to create a multi-barreled weapon.

Everything works according to the principle: hold down the LMB, after the shot, press the weapon change button.

Due to the fact that the game does not have an animation for changing weapons and having a large backpack, you, like an Indian terminator, are able to shoot without reloading and from several barrels with a high rate of fire.

For example, you have 3 different shotguns (or the same), one in your hands, the other two in your backpack. We hold down the LMB and after the shot we press the button for selecting shotguns, you will pick up the next shotgun and repeat pressing the change of weapon, like disposable barrels. Maximum rate of fire and insane damage.

The trick works with all guns too. This trick saved my life and made the passage much easier.

Just keep in mind, ammunition is consumed very quickly.

Tips from the author for passing the game on impossible difficulty

Play style
Preferred weapon type:
shotguns - for defense, dispersing crowds and punching fat or armored bastards.
submachine guns / miniguns - for everything else.
I keep my distance and dodge shots, and actively use tactical retreats if I feel the heat.
It is advisable to have first aid kits (for everyone), radar and PNV.

Perk Economist
To write this guide, I played with other perks and felt that with my style of play there was not enough money, not just for weapons, not enough for an extra first aid kit and ammo. I had to change the style of play and the next passage was given quite hard. Therefore, the economist perk is perhaps the best option for comfortable passage on high difficulties.

The character


- Because of the best indicator of accuracy. With the right playstyle approach and buying the right guns, it will provide you with a comfortable play.


- Because of the balance between accuracy and intelligence (thanks to the implant for that). Not inferior to Jennifer, we can say that they both come first.


Better to spend on your perk if you want to feel like you have it.
Pumping

We spend all the OP on your perk, as we pumped up to 100, we forget about its existence and go to the stats. at the end of the game, you will have loud, strong and large toys.
In any order, download:

  • Accuracy - As mentioned before, the higher the indicator, the more damage.
  • Intelligence - If you have an implant of 100 accuracy and your intelligence is pumped to 45, then you will receive a bonus points to the accuracy of about +30.
  • Strength - There is never a lot of ammo + an increase in health.

Codes

ATTENTION: to activate the codes, you need to dial the desired letters
on the keyboard while playing (in advance, reassign them)

Codes don't work in Survival mode!

remgamma- Remove darkness at the current level;
stwin- Finish the current mission;
cheath- + 1000 health;
st1- + 15000 health;
st2- Invulnerability;
stammo- Add cartridges;
stexp / cheatexp- Add experience points;
cheats- + 50 speed;
cheatw- + 100 reboots;
stkk- Kill monsters within a radius of 1000 pixels from the hero;
stk9- kill all monsters on the map;
stgod- Make all skills equal to 100 or 200. add 50,000 money;
stm / cheatm- + 10,000 money;
stshop- Enter the store;

What do you think is the main thing in the game? Answers can be given a great variety, and each of them is correct in its own way, but the main criterion for success is playability. This is exactly how the creators of Alien Shooter reasoned.

The gameplay is not very thoughtful. No more thinking - just you and hordes monsters. It is necessary to put pressure on the trigger and run as fast as possible so as not to be devoured. Monsters rod in the hundreds. Sometimes their number at the level exceeds a thousand. The game can be recommended as an excellent tool for relaxation after a hard day's work or passing the next Commandos. An experienced reader will say, they say, what they have not seen, and will cite Serious Sam as an example. I assure you that after Alien Shooter, “Serious Sam” seems like the perfect stealth action. If I have not yet convinced you that the game is worthy of settling on your hard drive for a long time, then I will give you the last argument. Sigma Team, inspired by sales and positive public reviews, is tirelessly engaged in the continuation of the game, promising to make it even cooler. I'm sure she won't let you down.

Game types

There are two different types of games that you can play in Alien Shooter. At the beginning of each game, you must choose a character: a healthy paratrooper or a fragile girl. The first is distinguished by greater strength and health. The girl is more frail in health, but she runs much faster and shoots more accurately. To be honest, the choice of character has little effect on the game.

Scenario- ten levels connected by a kind of plot. It is not clear where hordes of monsters came from to some scientific base. You need to drive them back. The first levels are simple, but the further you go inside the base, the more vicious the monsters become and more powerful weapons appear. The tasks required to complete the mission are monotonous enough - to blow up holes from where monsters climb, turn on the lights on the level and, of course, kill everyone.

Slaughterhouse... the main goal is to hold out for as long as possible and shoot more enemies. You appear on a closed level, with some pistols, and gradually monsters begin to crawl out of all the cracks. The longer you fight, the bigger and cooler they get. Bonuses, weapons and other useful items fall out from the defeated bodies. The game has no end, the main thing is to score more points.

The first and main advice may seem trivial, but it is necessary - keep your mortal body as far away from toothy friends as possible. Once you are in the crowd, you will be torn into small pieces in a matter of seconds. If in the initial levels the monsters inflict minor damage, then towards the end of the game you can be killed by six pitiful shots. An exception can be made if you took the sphere of invulnerability. Then boldly burst into the crowd and start shooting in all directions. The main thing is not to miss the moment when the sphere disappears, otherwise there is a great chance that you will not run out again.

The second rule - do not allow the accumulation of monsters. Lure them in small groups away from the main crowd and shoot them from afar. Try to keep your defenses in tight spaces. For example, at the door. Usually monsters get stuck in them, which allows them to be destroyed with impunity. Lure monsters to gas cylinders and barrels of fuel, and then blow them up. Of course, cylinders, not monsters.

Always be on the move. Remember: movement is life. Especially this motto becomes relevant when shooting creatures appear. If simple nibbles, at the very least, can be shot without leaving the place, then with the appearance of animals with guns (or whatever they have), staying at one point for longer than a second is like death. While driving, loop as much as possible and do not let yourself be cornered. Problems usually arise with the latter. The corridors are small, so you often have to rush around in circles.

Sometimes you can shoot with stationary guns. They have enormous durability and inflict colossal damage. If you see a cannon, it means that there are a couple of hundred monsters hanging around somewhere. But she's really worth it to cope with these hundreds.

Destroy all boxes, they contain equipment and money. Also inspect rooms and walls carefully. At each level, there are a lot of caches, in which you can find many nice prizes.

Joe's Shop

Before the start of the level, you can spend the earned money (greedy people - you save their lives, so they also don’t want to give weapons for free!) In a store for equipment or weapons. Money falls out of killed monsters or lies in boxes. All the described things can also be found on the level. True, they are quite rare and most often hidden in hiding places.

Weapon

Gun

Damage: 3

Cooldown: 100

Speed: instant

Cost: Free

Clip cost: no

Ammo Per Clip: Infinite

Pistols are a good help for fighting small monsters no more than 10 pieces. Thanks to the endless rounds, they are mostly used when something needs to be broken. For example, boxes.

Shotgun

Damage: 20

Radius: 30

Cooldown: 160

Speed: instant

Cost: 200

Clip cost: 20

When fired, the shotgun covers a decent area, which is an undeniable plus in Alien Shooter. If a couple of critters get shot, rest assured they will have a hard time. Unfortunately, the low destructive power and short range of the shot make it effective only against small monsters.

Grenade launcher

Damage: 40

Radius: 60

Cooldown: 130

Speed: medium

Cost: 350

Clip cost: 50

Number of rounds per clip: 20

Not a bad weapon, however, takes some getting used to. The grenades fly rather slowly, so you need to shoot ahead of time. Can cover up to ten small monsters with one explosion.

Machine gun

Damage: 6

Cooldown: 10

Speed: instant

Cost: 1000

Clip cost: 100

Number of rounds per clip: 100

Due to its rate of fire and range, the machine gun is great when you need to disperse a crowd. The only drawback is that it devours ammunition too quickly.

Rocket launcher

Damage: 100

Radius: 120

Cooldown: 250

Speed: fast

Cost: 2500

Clip cost: 150

Number of rounds per clip: 10

A classic rocket launcher that comes from three-dimensional action'ov. It has a large radius of damage and a good rate of fire.

Freezer

Damage: 40

Radius: 80

Cooldown: 100

Speed: fast

Cost: 4800

Clip cost: 250

Number of rounds per clip: 40

The most unusual and versatile weapon in the game. The freezer not only kills monsters, but also turns them into ice statues. This can be skillfully used to create artificial plugs. For example, freeze a couple of monsters in the passage, thereby providing a crush behind their backs.

Plasma gun

Damage: 180

Radius: 160

Cooldown: 350

Speed: instant

Cost: 8000

Clip cost: 450

Number of rounds per clip: 10

The Plasma Rifle is ideal for taking out monsters on the way. Due to the largest damage radius and damage dealt, it can destroy up to 20 monsters in one shot. The only negative is that it rarely shoots.

Flamethrower

Damage: 150

Radius: 100

Cooldown: 10

Speed: slow

Cost: 15,800

Clip cost: 750

Number of rounds per clip: 200

A powerful weapon that scatters monsters at a time. It is most convenient to use a flamethrower to defend narrow passages. He blocked the door with a jet - and watch how the monsters climb onto the roast. It also helps a lot if you are surrounded: spinning a couple of times around your axis - and there is no one nearby.

Magma machine gun

Damage: 100

Radius: 30

Cooldown: 10

Speed: fast

Cost: 25400

Clip cost: 960

Number of rounds per clip: 300

In fact, the same machine gun, only with higher characteristics. Undisputedly the most powerful weapon in the game. Thanks to its rate of fire and the damage it deals, you can exterminate hordes of monsters from afar. At the end of the game, you have to use it exclusively.

Equipment

Flashlight

If you want to throw twenty bucks down the drain, then the flashlight will be the most successful purchase. Taking it in hand, you will see a small circle of light in front of the character. Apparently, it is intended for the most fearful - those who are afraid to stay in the dark.

Night-vision device

The thing is not much more useful than a flashlight. Wearing a night vision device, you can contemplate the world in a wonderful poisonous green color. Better than in total darkness ... but why? The lack of light does not interfere a bit.

Automatic first aid kit

Really useful thing. When the health level reaches a critical level, the first aid kit will restore it to normal. Of course, the price is high, but it's worth it. More than once, at the most crucial moment, she saved my life.

Drone

An incomprehensible ball hanging overhead and shooting at moving targets. The benefits are highly questionable. The power of the shot is slightly higher than the pistol one. Small creatures will fill up, and large ones, alas, are too tough. And life is not enough - in any major fight they will destroy it in a couple of seconds. I do not recommend it. For the same money, you can buy something more useful.

Life

For a paltry fifteen hundred, you get another life. The usefulness of this is not worth discussing, I think. The maximum you can buy is no more than five pieces.

Bulletproof vests

Armor differs only in the amount of damage it can take on. The better the armor, the higher its price. Taking, of course, is worth it, especially the red one - it is too good, but usually it is found in abundance and at the level.

ADDITIONALLY

I Want Believe?

What excuses did the developers come up with to explain the level of health in games. For example, the creators of Dungeons & Dragons explained the hits like this: this is the player's ability to turn wounds that are fatal for ordinary people into scratches. It happens even more stupid. But! The Alien Shooter developers have undeniably come up with the stupidest explanation I've ever read. Below is the verbatim text. Read and be amazed. Original spelling and punctuation are preserved.

"In the field of the latest developments, a new model has been developed to ensure the human gene code after death, through this device, you can restore your own prototype according to a given pattern and continue the mission."

It is important:

Collect prizes falling out of the bodies of monsters and boxes as quickly as possible. After a while, they will disappear forever.

Do not step into radioactive puddles. They take away health. Better to wait for them to disappear.

Be careful when shooting at fuel and gas tanks. If you are close, you will lose part of your health, and even your whole life.

Solitaire